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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p484/feed.rss</link>
      <pubDate>Mon, 04 May 2026 04:11:55 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p484/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Fitting Mech Dancer and other things to a Genesis 8 figure</title>
      <link>https://www.daz3d.com/forums/discussion/359556/fitting-mech-dancer-and-other-things-to-a-genesis-8-figure</link>
      <pubDate>Thu, 17 Oct 2019 22:38:49 +0000</pubDate>
      <dc:creator>agate888</dc:creator>
      <guid isPermaLink="false">359556@/forums/discussions</guid>
      <description><![CDATA[<p>Hiya.&nbsp; So I am a infrequent user of 3D and Daz, so it&#39;s very possible the answer is obvious, but I run into this now and then. Certain outfits don&#39;t fit a Genesis 8 figure right...there is poke through or it just doens&#39;t cover the skin (it&#39;s under it). The lates problem is the amazing Mech Dancer outfit/armor/costume.&nbsp; Here is a view that shows what I am talking about, where the black body suit doesn&#39;t cover her right OR the armor part doesnt work right in cover her bodsuited body.&nbsp; What&#39;s the solution?&nbsp; My figure is like a mix of shapes to Genesis 8, but mostly Victoria and I think it&#39;s Maebrie (sp).</p>

<p><a rel="nofollow" href="https://www.dropbox.com/s/pgnpatdnfv9mc4e/backviewCyberAngel101619.png?dl=0">https://www.dropbox.com/s/pgnpatdnfv9mc4e/backviewCyberAngel101619.png?dl=0</a></p>

<p><a rel="nofollow" href="https://www.dropbox.com/s/adwq1t717ri0g26/KahliMech101119a.png?dl=0">https://www.dropbox.com/s/adwq1t717ri0g26/KahliMech101119a.png?dl=0</a></p>
]]></description>
   </item>
   <item>
      <title>Is there any way to render only an emission without the object itself? Please, read above...</title>
      <link>https://www.daz3d.com/forums/discussion/359566/is-there-any-way-to-render-only-an-emission-without-the-object-itself-please-read-above</link>
      <pubDate>Thu, 17 Oct 2019 23:19:08 +0000</pubDate>
      <dc:creator>raphaelmartines</dc:creator>
      <guid isPermaLink="false">359566@/forums/discussions</guid>
      <description><![CDATA[<p>Well, I have a plane that has an emission material, I just wanna hide the plane and stay with its emissive effect... Any idea? Thank you!</p>
]]></description>
   </item>
   <item>
      <title>Issues Importing BVH</title>
      <link>https://www.daz3d.com/forums/discussion/359571/issues-importing-bvh</link>
      <pubDate>Fri, 18 Oct 2019 00:01:17 +0000</pubDate>
      <dc:creator>D Ov</dc:creator>
      <guid isPermaLink="false">359571@/forums/discussions</guid>
      <description><![CDATA[<p>I created a G2F animation bvh from an aniblock (baked it to Studio keyframes and then exported). When I try to aplly it to a new G2F figure, it works just fine, but when I try to add it to an existing animation it looks way off (limbs are in awkward postions, the whole animation reminds of a dancing chair). Any ideas?</p>
]]></description>
   </item>
   <item>
      <title>IRAY: Blonde hair causes render times to quintuple?</title>
      <link>https://www.daz3d.com/forums/discussion/359591/iray-blonde-hair-causes-render-times-to-quintuple</link>
      <pubDate>Fri, 18 Oct 2019 01:17:42 +0000</pubDate>
      <dc:creator>Diaspora</dc:creator>
      <guid isPermaLink="false">359591@/forums/discussions</guid>
      <description><![CDATA[<p>I have a scene with one character, she has black hair and it&#39;s about 35 seconds a frame, in Iray photoreal.<br />
<br />
I change nothing else except now she has the same exact hair but with a blonde material, and suddenly the render time is 5 times the amount.<br />
<br />
Any advice on how to get this under control or is this just the inevitable consequence of lighter colored hair in a physically based renderer?</p>
]]></description>
   </item>
   <item>
      <title>Saving Scene Subsets, Poses and Props with preview icons</title>
      <link>https://www.daz3d.com/forums/discussion/329401/saving-scene-subsets-poses-and-props-with-preview-icons</link>
      <pubDate>Sun, 26 May 2019 18:07:49 +0000</pubDate>
      <dc:creator>nabob21</dc:creator>
      <guid isPermaLink="false">329401@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I have been a Poser user for a long time and I am currently trying to figure out Daz Studio so I have lots of questions. One of them is how do I save scene subsets, poses, props etc with a preview icon? This is done automatically when you save a character, pose or prop in Poser but I don&#39;t seem to get them when I save in Daz Studio. What am I missing?</p>

<p>Another question is am I saving new characters correctly? I am currently saving them as a scene subset because I want to save them with hair, clothes etc but is this the way do do it or is there another, better way?</p>

<p>Thanks for any replies.</p>

<p>nabob21</p>
]]></description>
   </item>
   <item>
      <title>Right file location fpr Mod D.R.</title>
      <link>https://www.daz3d.com/forums/discussion/359606/right-file-location-fpr-mod-d-r</link>
      <pubDate>Fri, 18 Oct 2019 05:06:42 +0000</pubDate>
      <dc:creator>dash2128</dc:creator>
      <guid isPermaLink="false">359606@/forums/discussions</guid>
      <description><![CDATA[<p>I am attempting to set up this this dressing room set, but I noticed that the extracted files do not appear the way I expected them to.</p>

<p>...and sure enough, they didn&#39;t load.&nbsp; (screenshots)</p>

<p>In fact, the extracted files deemed to have appeared seperately, as they did when I downloaded them.</p>

<p>...only in the filed I merged them into, to set up a path, to open them in Daz.</p>

<p>I&#39;m guessing that perhaps the extracted files need to be copied and merged in the correct folder.</p>

<p>Is that correct?</p>

<p>What folder would I place them in?</p>
]]></description>
   </item>
   <item>
      <title>Trouble with HeadShop OneClick Install</title>
      <link>https://www.daz3d.com/forums/discussion/359416/trouble-with-headshop-oneclick-install</link>
      <pubDate>Thu, 17 Oct 2019 09:20:54 +0000</pubDate>
      <dc:creator>Wanderer</dc:creator>
      <guid isPermaLink="false">359416@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>So, after not having Daz installed for a while due&nbsp;to this and that, I finally got my new system built and stable, and presto--back in the saddle with clean install of all content. Except, so far, for one item. HeadShop OneClick. DIM did most things fine up to that point--need to make sure everything else works to be sure. But on this it says, &quot;Could not find local ReadMe for : HeadShop OneClick (WIN)&quot; and &quot;Download Failed!&quot; Uhm... okay.</p>

<p>I&#39;m running Daz on primary SSD with my user folders (not all of them) and public user folders moved to secondary HDD. I have the link/junction thingy set so that Windows 10 knows where to send my public user files (I did a move for my personal user files). I tried looking at other posts to see if this was already resolved, but I don&#39;t see this particular error anywhere. I apologize if I simply missed it somewhere.</p>

<p>I have a bunch of content waiting to install until I get all of the paths set up (Bryce, Carrara, etc.), but this is the only download failure.</p>

<p>Any suggestions?</p>
]]></description>
   </item>
   <item>
      <title>Thorn Hair and Beard for Genesis 8 Males</title>
      <link>https://www.daz3d.com/forums/discussion/359126/thorn-hair-and-beard-for-genesis-8-males</link>
      <pubDate>Wed, 16 Oct 2019 02:16:05 +0000</pubDate>
      <dc:creator>Steel Rat</dc:creator>
      <guid isPermaLink="false">359126@/forums/discussions</guid>
      <description><![CDATA[<p>Just purchased this product, and found rather quickly that if you open the G8M&#39;s mouth, the sides of the mustache come off the lip. Anyone else notice this?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>How to edit and maximize performance.</title>
      <link>https://www.daz3d.com/forums/discussion/358301/how-to-edit-and-maximize-performance</link>
      <pubDate>Fri, 11 Oct 2019 21:09:35 +0000</pubDate>
      <dc:creator>nate_c399e9f1</dc:creator>
      <guid isPermaLink="false">358301@/forums/discussions</guid>
      <description><![CDATA[I've been using Daz for about 3 years now, but I haven't touched much of the settings in fear I would break something. In any case, I enabled GPU in render settings alonside CPU and I can get through some scenes pretty well. One thing I noticed though was while my CPU maxes out at 100%, my gpu only gets to about 6-12%. Is this normal? I tested this out on 3 separate computers so I suspect that's the default. If anything, I want to find a way to limit usage on CPU so I can work on other things while increasing GPU performance. Say for instance I want Daz to max out the CPU at 80% while working the GPU at 50% or more. Is this possible and is it a good idea? I run a Ryzen 2600X and dual GTX 980ti not in SLI, soon to upgrade to a RTX 2060.]]></description>
   </item>
   <item>
      <title>Sixus1 Skinchangers:  Teeth/Fangs</title>
      <link>https://www.daz3d.com/forums/discussion/359291/sixus1-skinchangers-teeth-fangs</link>
      <pubDate>Wed, 16 Oct 2019 17:45:52 +0000</pubDate>
      <dc:creator>Kitanji</dc:creator>
      <guid isPermaLink="false">359291@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve tried to locate morph for enlarging size of the teeth.&nbsp; Promo pics of the character show fangs but I&#39;m not seeing them into adjustements.&nbsp; Is there something more I need to do.</p>

<p>&nbsp;</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>dForce Hair loads large grey block over character head.</title>
      <link>https://www.daz3d.com/forums/discussion/359326/dforce-hair-loads-large-grey-block-over-character-head</link>
      <pubDate>Wed, 16 Oct 2019 21:30:37 +0000</pubDate>
      <dc:creator>theanswermvp2001</dc:creator>
      <guid isPermaLink="false">359326@/forums/discussions</guid>
      <description><![CDATA[<p>Having issues with dForce Side Bob Hair.&nbsp; When I load it onto the character I get a large grey block over their head.&nbsp;</p>

<p>Under View Log File it says this.</p>

<p>2019-10-16 13:34:29.908 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2019-10-16 13:34:29.909 Loaded file: JCM_ChRO_HeadBendFront.dsf<br />
2019-10-16 13:34:29.922 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2019-10-16 13:34:29.922 Loaded file: pJCMHeadFwd_25.dsf<br />
2019-10-16 13:39:13.103 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.103 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.103 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.103 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.109 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.109 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.109 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.109 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.109 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.109 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.109 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.115 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.115 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.115 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.115 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.115 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.115 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.115 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.120 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.120 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.120 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.120 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.120 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.120 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.120 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.125 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.125 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.125 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.125 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.125 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.125 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.125 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.130 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.130 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.134 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.134 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.134 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.134 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.134 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.140 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.140 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.140 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.140 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.141 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.141 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.141 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.146 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.146 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.146 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.146 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.147 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.191 JSON interpreter warning: Unexpected member object: polyline_list<br />
2019-10-16 13:39:13.203 JSON interpreter warning: Unexpected boolean member: disable_morph_projection<br />
2019-10-16 13:39:13.203 JSON interpreter warning: Unexpected boolean member: consider_lines_as_rigid<br />
2019-10-16 13:39:13.203 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.203 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.203 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.203 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.209 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.209 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.209 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.210 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.210 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.210 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.210 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.215 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.215 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.216 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.216 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.216 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.216 JSON interpreter warning: Unexpected numeric member: version<br />
2019-10-16 13:39:13.216 JSON interpreter warning: Unexpected string member: hair_simulation_info<br />
2019-10-16 13:39:13.264 WARNING: fileinput\dzassetdaz.cpp(11073): UV set: &quot;/data/Linday/dForce%20Side%20Bob%20Hair/dForce%20Side%20Bob%20Hair%20Base/UV%20Sets/Linday/Base/default.dsf#default&quot; has wrong vertex/facet count<br />
2019-10-16 13:39:13.264 WARNING: fileinput\dzassetdaz.cpp(1910): Could not find UVs for geometry.<br />
2019-10-16 13:39:13.264 WARNING: fileinput\dzassetdaz.cpp(1349): Failed to create uv set!<br />
2019-10-16 13:39:13.267 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-16 13:39:13.273 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-16 13:39:13.273 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-16 13:39:13.273 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-16 13:39:13.273 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-16 13:39:13.273 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-16 13:39:13.279 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-16 13:39:13.279 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-16 13:39:13.279 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-16 13:39:13.279 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-16 13:39:13.279 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-16 13:39:13.284 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-16 13:39:13.284 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-16 13:39:13.284 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-16 13:39:13.284 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-16 13:39:13.284 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-16 13:39:13.289 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-16 13:39:13.289 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-16 13:39:13.289 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-16 13:39:13.289 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-16 13:39:13.289 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-16 13:39:13.293 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-16 13:39:13.293 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-16 13:39:13.294 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-16 13:39:13.294 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-16 13:39:13.294 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-16 13:39:13.300 WARNING: fileinput\dzassetdaz.cpp(5359): Failed to create user property instance.<br />
2019-10-16 13:39:13.300 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: dForce Hair Follow!<br />
2019-10-16 13:39:13.300 WARNING: fileinput\dzassetdaz.cpp(5359): Failed to create user property instance.<br />
2019-10-16 13:39:13.300 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: dForce Hair Generator!<br />
2019-10-16 13:39:13.300 WARNING: fileinput\dzassetdaz.cpp(5359): Failed to create user property instance.<br />
2019-10-16 13:39:13.305 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: dForce Render Hair Generator!<br />
2019-10-16 13:39:13.305 WARNING: fileinput\dzassetdaz.cpp(5359): Failed to create user property instance.<br />
2019-10-16 13:39:13.305 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: Line Tessellation!<br />
2019-10-16 13:39:13.314 File loaded in 0 min 0.2 sec.<br />
2019-10-16 13:39:13.314 Loaded file: 01. dForce Side Bob Hair.duf<br />
2019-10-16 13:39:13.485 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()<br />
2019-10-16 13:39:13.497 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()</p>

<p>Can anyone make sense of this?</p>
]]></description>
   </item>
   <item>
      <title>Question about the Environments tutorials on underwater efx.</title>
      <link>https://www.daz3d.com/forums/discussion/359466/question-about-the-environments-tutorials-on-underwater-efx</link>
      <pubDate>Thu, 17 Oct 2019 13:33:53 +0000</pubDate>
      <dc:creator>nelsonsmith</dc:creator>
      <guid isPermaLink="false">359466@/forums/discussions</guid>
      <description><![CDATA[<p>Just a question about Mary Wright&#39;s (Quixotry) tutorial on creating Underwater and Desert Effects.&nbsp; For anyone that has it,&nbsp; it says that it requires PS CS6 to follow along.&nbsp; Is there anything specific to CS6, or could the tutorial still be used with CS5 (which is where I stopped with Adobe), which minor tweaks because to the layout?</p>
]]></description>
   </item>
   <item>
      <title>Cannot fit Victoria 4 outfit onto Genesis 2 Female properly</title>
      <link>https://www.daz3d.com/forums/discussion/359341/cannot-fit-victoria-4-outfit-onto-genesis-2-female-properly</link>
      <pubDate>Wed, 16 Oct 2019 22:16:28 +0000</pubDate>
      <dc:creator>EightiesIsEnough</dc:creator>
      <guid isPermaLink="false">359341@/forums/discussions</guid>
      <description><![CDATA[<p>I tried to fit the jacket and shirt onto the Genesis 2 figure, and this is what it came out as.</p>

<p><img alt="" src="https://i.postimg.cc/jqBcH4xB/Victoria-4-jacket-not-auto-fitting-onto-Genesis-2.png" /></p>

<p>This should not be the case.&nbsp; I selected the jacket, double-clicked, selected it for Genesis 2 Female to wear, and then when prompted what figure is this originally designed for, I said Victoria 4, and then selected the outfit type, which is shirt, assuming shirt means any garment covering the upper body. The sleeves are not fitted properly, while everything else is.&nbsp; I am wondering if I missed anything?</p>
]]></description>
   </item>
   <item>
      <title>Can't find !Iray Uber Base</title>
      <link>https://www.daz3d.com/forums/discussion/114956/can-t-find-iray-uber-base</link>
      <pubDate>Wed, 21 Sep 2016 11:03:56 +0000</pubDate>
      <dc:creator>jazzcmshine_1869cb6e81</dc:creator>
      <guid isPermaLink="false">114956@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m using Daz Studio 4.9 Pro and I&#39;ve been trying to learn about shaders but I keep running into the problem that the files people refer to don&#39;t seem to be anywhere in my content folder. I&#39;ve seen instructions to go into &quot;Content Library &gt; Shader Presets &gt; DAZ Uber&quot; but within the &quot;Shader Presets&quot; folder I don&#39;t have a folder called &quot;Daz Uber&quot;. I have one called &quot;Uber&quot; but it doesn&#39;t have the same content that I seem to need. In particular the file &quot;!Iray Uber Base&quot; seems important, but I can&#39;t find it anywhere (including with search functions). Am I just being thick? Could it be somewhere else, or not installed at all? Is there a place I can download the Uber shaders or something? Thanks very much.</p>
]]></description>
   </item>
   <item>
      <title>Oso Pookafur and the dreaded gray block issue</title>
      <link>https://www.daz3d.com/forums/discussion/359156/oso-pookafur-and-the-dreaded-gray-block-issue</link>
      <pubDate>Wed, 16 Oct 2019 05:29:42 +0000</pubDate>
      <dc:creator>khabal_14a4d05d9e</dc:creator>
      <guid isPermaLink="false">359156@/forums/discussions</guid>
      <description><![CDATA[<p>I just picked up the Oso Pooka on sale, but upon installing it via DIM and trying to load the Pookafur geoshell (with or without a Pooka model loaded), it comes up as the infamous gray blocks.&nbsp; What&#39;s more, the Surfaces tab shows absolutely nothing.&nbsp; I&#39;ve checked the data path to confirm that things where they should be, tried uninstalling/reinstalling via DIM again, tried installing manually...nothing&#39;s working.&nbsp; The log file provided some interesting information:</p>

<p>2019-10-15 22:22:09.219 WARNING: fileinput\dzassetdaz.cpp(4667): Could not find node parent.<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(11073): UV set: &quot;/data/Oso3D/Pooka/Pookafur/UV%20Sets/Oso3D/Base/default.dsf#default&quot; has wrong vertex/facet count<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(1910): Could not find UVs for geometry.<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(1349): Failed to create uv set!<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(4817): Could not find geometry for the material instance.m_uri.<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(5359): Failed to create user property instance.<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: dForce Hair Follow!<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(5359): Failed to create user property instance.<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: dForce Hair Generator!<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(5359): Failed to create user property instance.<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: dForce Render Hair Generator!<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(5359): Failed to create user property instance.<br />
2019-10-15 22:22:09.250 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: Line Tessellation!<br />
2019-10-15 22:22:09.250 File loaded in 0 min 0.3 sec.<br />
2019-10-15 22:22:09.250 Loaded file: Pookafur.duf</p>

<p>So what am I missing here?</p>
]]></description>
   </item>
   <item>
      <title>Is it possible to REMOVE the emissive shader from a surface?</title>
      <link>https://www.daz3d.com/forums/discussion/356911/is-it-possible-to-remove-the-emissive-shader-from-a-surface</link>
      <pubDate>Sun, 06 Oct 2019 07:44:08 +0000</pubDate>
      <dc:creator>pctech4ny</dc:creator>
      <guid isPermaLink="false">356911@/forums/discussions</guid>
      <description><![CDATA[<p>I know that changing the emissive color to pure black will stop it from emitting any light, but is it possible to REMOVE the emissive shader from a surface entirely?</p>

<p>I have a bought interior scene that has the emissive shader applied to all of the light fixture objects, but I wanted more control of the lighting so changed all the emissive shaders to black color and put in my own lights inside the fixtures.</p>

<p>HOWEVER, now the light fixtures objects also appear pure black.</p>

<p>Is is possible to make the light fixture objects&nbsp; appear white or some other color, WITHOUT having them emit emissive light?</p>

<p>So I was wondering about 2 possibilities: 1) remove emissive shader entirely from the light fixture objects; or 2) put another non-emissive shader OVER the emissive shader?</p>

<p>Any tips would be appreciated. Thank you.</p>
]]></description>
   </item>
   <item>
      <title>A single joint goes crazy??</title>
      <link>https://www.daz3d.com/forums/discussion/359001/a-single-joint-goes-crazy</link>
      <pubDate>Tue, 15 Oct 2019 14:35:29 +0000</pubDate>
      <dc:creator>atacit_23cd333971</dc:creator>
      <guid isPermaLink="false">359001@/forums/discussions</guid>
      <description><![CDATA[<p>What and why is this now a thing? I was posing away and merged another character in and now the main character suddenly had a new joint in her wrist? Now, whenever I try to pose the wrist I get this &quot;Stretch Armstrong&quot; look? Has anyone experienced this before? Is there a fix or is the file corrupted somehow? I have looked at the joint but everything looks normal and it&#39;s only this joint doing it. I suspect the weak link...myself. :)</p>
]]></description>
   </item>
   <item>
      <title>Expression Reset</title>
      <link>https://www.daz3d.com/forums/discussion/319706/expression-reset</link>
      <pubDate>Sun, 07 Apr 2019 02:32:15 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">319706@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a way to reset the Genesis 8 Male or Female facial expression to default?</p>

<p>I know how to do this for the pose, I just go to the Genesis 8 section of the Smart Content and click on the UV Prep Pose. But I have no idea how to get back to the default facial expression.</p>

<p>Any help is greatly appreciated.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>MCM Property Herarchy problem</title>
      <link>https://www.daz3d.com/forums/discussion/359096/mcm-property-herarchy-problem</link>
      <pubDate>Tue, 15 Oct 2019 22:44:35 +0000</pubDate>
      <dc:creator>sotton18</dc:creator>
      <guid isPermaLink="false">359096@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m trying to create my first MCM morph to correct eyelid closure and I&#39;m facing the following problem.</p>

<p>Property values of eyes closed left and&nbsp;&quot;MCM eye left&quot; are 0%</p>

<p>at the property hierarchy menu under the new morph I called &quot;MCM eye left&quot;under controllers. First&nbsp;under 1st stage&nbsp;I place the &quot;Eyes closed left&quot; property and when I place the&quot; MCM eye left&quot; at 2d stage the following error shoes up.</p>

<p>&quot;some properties could not be linked for the following reasons:</p>

<p>Circular Links:&nbsp;MCM eye left (Genesis 8 female)</p>

<p>any ideas of what I&#39;m doing wrong?</p>

<p>Thank you for your time!</p>
]]></description>
   </item>
   <item>
      <title>Titan Volta</title>
      <link>https://www.daz3d.com/forums/discussion/222226/titan-volta</link>
      <pubDate>Mon, 01 Jan 2018 23:38:14 +0000</pubDate>
      <dc:creator>chrbou2001</dc:creator>
      <guid isPermaLink="false">222226@/forums/discussions</guid>
      <description><![CDATA[<p>Does anybody experienced the new Titan V? How fast is rendering? Or is it better to buy 2 Titan Xp (which are cheaper than one Titan V)?</p>
]]></description>
   </item>
   <item>
      <title>Long character load times........Always!</title>
      <link>https://www.daz3d.com/forums/discussion/359061/long-character-load-times-always</link>
      <pubDate>Tue, 15 Oct 2019 20:03:55 +0000</pubDate>
      <dc:creator>CrayzieCamper</dc:creator>
      <guid isPermaLink="false">359061@/forums/discussions</guid>
      <description><![CDATA[<p>Any character I load, takes forever to load (like 15+ minutes) and when base genesis character models load in they have all kinds of morphs applied already.&nbsp; &nbsp;The morphs make them look like hideous elves.&nbsp; &nbsp; &nbsp;The only thing I can think of is that the morphs that are being applied is what is causing these long load times.&nbsp; &nbsp; And even zeroing the models out takes like 10-15 minutes.&nbsp; So just loading a single character can take anywhere from 30 minutes to an hour.&nbsp; &nbsp; I do have a rather large library or characters and morphs and I have had issues with the Big Girl morphs causing issues.&nbsp; &nbsp; But even the base Genesis models need to be zeroed out before I can use them because of the applied morphs at load.&nbsp; &nbsp;Is there a way to load a model without morphs?&nbsp;&nbsp;</p>

<p>I am attaching a picture of a base genesis 8 female model after loading before I zero it out. Hopefully someone has had this issue and can help because I am at a loss.</p>

<p>I am also attaching a screenshot of my hardware specs so anyone helping knows what I am working with. I don&#39;t think it&#39;s my system.</p>
]]></description>
   </item>
   <item>
      <title>4.12 merge geometry &amp; morphs</title>
      <link>https://www.daz3d.com/forums/discussion/358331/4-12-merge-geometry-morphs</link>
      <pubDate>Sat, 12 Oct 2019 06:23:13 +0000</pubDate>
      <dc:creator>Cyprine</dc:creator>
      <guid isPermaLink="false">358331@/forums/discussions</guid>
      <description><![CDATA[<p>merge geometry seems to be forgetting some morphs from the fitted asset during the merging.</p>

<p>how can i reinject the missing morphs into the newly created (merged) actor ?</p>

<p>Edit:</p>

<p>After more looking around, the morphs do show up in the property hierachy tab but they dont in the Parameter tab.</p>

<p>how do i make them show up in parameter ?</p>
]]></description>
   </item>
   <item>
      <title>Evil Clown face textures seem to be really low resolution</title>
      <link>https://www.daz3d.com/forums/discussion/358926/evil-clown-face-textures-seem-to-be-really-low-resolution</link>
      <pubDate>Tue, 15 Oct 2019 05:51:37 +0000</pubDate>
      <dc:creator>mike_from_nz</dc:creator>
      <guid isPermaLink="false">358926@/forums/discussions</guid>
      <description><![CDATA[<p><span>[Evil Clown face textures seem to be really low resolution] </span>Has anyone else noticed this? I noticed this just now exporting to Blender where it rendered terribly. The mpas are indeed 4096x4096 as the product says but when I look at them at 100% the quality is really low.</p>
]]></description>
   </item>
   <item>
      <title>Can I keep 4.11 if I install 4.12 production?</title>
      <link>https://www.daz3d.com/forums/discussion/358981/can-i-keep-4-11-if-i-install-4-12-production</link>
      <pubDate>Tue, 15 Oct 2019 14:13:21 +0000</pubDate>
      <dc:creator>Sevrin</dc:creator>
      <guid isPermaLink="false">358981@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve not found 4.12 as stable as 4.11, but would like to upgrade to 4.12 for its benefits and future upgrades.&nbsp; I currently have 4.11 and the 4.12 beta installed.&nbsp;&nbsp;Is there a way to do this?</p>
]]></description>
   </item>
   <item>
      <title>How to use GeoShell ?</title>
      <link>https://www.daz3d.com/forums/discussion/358946/how-to-use-geoshell</link>
      <pubDate>Tue, 15 Oct 2019 10:19:39 +0000</pubDate>
      <dc:creator>halfhalf</dc:creator>
      <guid isPermaLink="false">358946@/forums/discussions</guid>
      <description><![CDATA[<p>Hi guys,</p>

<p>I have some issues with some products (So Sad Expression &amp; Tears for G8F and Lace Bodysuits for G8F) because I don&#39;t know how to use GeoShell properly. When I try to add tears to my character, this one disappears, and it&#39;s the same thing with bodysuits : when I double click on GeoShell, the character turns into grey shape but I can&#39;t add the outfit. May someone explain to me how it works ?</p>

<p>Thanks.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Content Library Question</title>
      <link>https://www.daz3d.com/forums/discussion/358631/content-library-question</link>
      <pubDate>Sun, 13 Oct 2019 19:46:53 +0000</pubDate>
      <dc:creator>DekeSlade</dc:creator>
      <guid isPermaLink="false">358631@/forums/discussions</guid>
      <description><![CDATA[<p>Can I simply drag and drop/move files and folders around in the Content Library? I&#39;m usually fishing around the Daz Studio Formats&gt;My DAZ 3D Library. There are tons of little annoyances where, God love em, content creators miss the path to a typo or misspelling so that I wind up with things like three different folders for Environments one some spell it differently. So it&rsquo;s got:<br />
<br />
My DAZ 3D Library\Enviroments<br />
My DAZ 3D Library\Environment<br />
My DAZ 3D Library\Environments<br />
<br />
Than I have folders from various products that are completely empty though findable elsewhere, &nbsp;if I search it I got buttloads of the missing placeholders, it&rsquo;s all just kind of a mess. I don&rsquo;t want to muck everything up so figured I&rsquo;d ask first.<br />
<br />
Thanks!<br />
<br />
PxlzXppl<br />
<br />
<br />
&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Surface Editor no longer allows image import</title>
      <link>https://www.daz3d.com/forums/discussion/358826/surface-editor-no-longer-allows-image-import</link>
      <pubDate>Mon, 14 Oct 2019 19:18:28 +0000</pubDate>
      <dc:creator>tdc</dc:creator>
      <guid isPermaLink="false">358826@/forums/discussions</guid>
      <description><![CDATA[<p>Anyone else working on a MAC who just installed Catalina? Not sure if this is the cause but, I noticed today that I can no longer add an image. All of the files are not available and grayed.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Can you split full body morphs into head and body morphs?</title>
      <link>https://www.daz3d.com/forums/discussion/358606/can-you-split-full-body-morphs-into-head-and-body-morphs</link>
      <pubDate>Sun, 13 Oct 2019 17:59:02 +0000</pubDate>
      <dc:creator>nabob21</dc:creator>
      <guid isPermaLink="false">358606@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I have recently purchased the Werwulf characters from RawArt and discovered that they come as full body morphs. Is there a way to split them into head and body morphs? I would like to tone down the body a bit but keep the head at 100%.</p>

<p>Thanks for any repiles.</p>

<p>nabob21</p>
]]></description>
   </item>
   <item>
      <title>Hair shader sets.  What's possible and what isn't?</title>
      <link>https://www.daz3d.com/forums/discussion/352126/hair-shader-sets-what-s-possible-and-what-isn-t</link>
      <pubDate>Mon, 16 Sep 2019 00:51:23 +0000</pubDate>
      <dc:creator>wsgentry</dc:creator>
      <guid isPermaLink="false">352126@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve got virtually every hair shader set available here and elsewhere.&nbsp; Two of the things I&#39;ve wanted to do are these:</p>

<p>1.&nbsp; Multicolored horizontal bands.&nbsp; Sort of like brown to a darker brown, to purple, then to black.&nbsp; So far, only from brown to violet or black--just two colors.&nbsp; (I know it&#39;s possible veritically but horizontally eludes me.)</p>

<p>2.&nbsp;&nbsp; Two colored racoon tail style horizontal stripes, restricted to specific areas of hair--sort of orangy brown to black, then back to orangy brown, etc.&nbsp;</p>

<p>Are either of these possible with tiling, etc.?&nbsp; If so, can some please give me direction on how to do it?&nbsp;</p>

<p>Thanks so much in advance!</p>

<p>Scott</p>

<p>PS.&nbsp; I&#39;m attaching an example of blonde to black horizontally.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Daz Studio 4.12 Iray ignores geograft if zoomed out but works closeup</title>
      <link>https://www.daz3d.com/forums/discussion/358776/daz-studio-4-12-iray-ignores-geograft-if-zoomed-out-but-works-closeup</link>
      <pubDate>Mon, 14 Oct 2019 15:59:22 +0000</pubDate>
      <dc:creator>eckhart3d</dc:creator>
      <guid isPermaLink="false">358776@/forums/discussions</guid>
      <description><![CDATA[<p>It worked just fine until 4.12 but from that update my geografts don&#39;t work. They take on materials from base g8m or g8f character and then I added a shell over it. Now the shel works fine but if I zoom out (~2-3m from genesis) the geograft itself doesn&#39;t render, there is just a hole where the geograft should be. Zoom in and it renders. BTW its not a ground in the way issue, you can zoom out laterally and it still doesn&#39;t render in 4.12.</p>

<p>Does anybody know how to fix it or should I tell my customers to avoid Daz Studio 4.12?</p>
]]></description>
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