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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p481/feed.rss</link>
      <pubDate>Mon, 04 May 2026 21:39:14 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p481/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Daz: Please fix Install Manager ASAP!</title>
      <link>https://www.daz3d.com/forums/discussion/361096/daz-please-fix-install-manager-asap</link>
      <pubDate>Thu, 24 Oct 2019 19:44:08 +0000</pubDate>
      <dc:creator>Xanathon</dc:creator>
      <guid isPermaLink="false">361096@/forums/discussions</guid>
      <description><![CDATA[<p>Since installing the latest version of DAZ Install Manager (64bit 1.2.0.52) it is a mess. It takes ages to show content to be installed. Sometimes downloads constantly fail. ATM downloads are extremely slow and stop continuously, I have to resume or they are shown as &quot;failed&quot; and download has to start again, even if it was at 99 or 100%.&nbsp;</p>

<p>With the previous version everything was fine, this new version is obviously highly buggy.<br />
<br />
Where can I download an earlier version to install it?</p>
]]></description>
   </item>
   <item>
      <title>Help with Layering</title>
      <link>https://www.daz3d.com/forums/discussion/361591/help-with-layering</link>
      <pubDate>Sun, 27 Oct 2019 03:59:53 +0000</pubDate>
      <dc:creator>RavenHawk</dc:creator>
      <guid isPermaLink="false">361591@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m attempting to create a storyline that has characters using form fitting scifi armors that have fantasy armors layered on to provide a certain look, but I have to constantly adjust sections whenever I adjust the skeleton. Is there a way to fit the outer layers to the inner?</p>
]]></description>
   </item>
   <item>
      <title>Venesia Suite skull prop</title>
      <link>https://www.daz3d.com/forums/discussion/361166/venesia-suite-skull-prop</link>
      <pubDate>Fri, 25 Oct 2019 05:30:06 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">361166@/forums/discussions</guid>
      <description><![CDATA[<p><a rel="nofollow" href="https://www.daz3d.com/the-venezia-suite">https://www.daz3d.com/the-venezia-suite</a></p>

<p>Does anyone know if the skull pictured in the Venesia Suite interior is included with the product?&nbsp;</p>

<p>I looked through the list of items in the description and it does not list a skull. However, it says that there are over 80 items for the room, including candles.</p>

<p>I need a realistic skull and the one picture here is perfect, so if is not part of the product I would like to know where it is from.&nbsp;</p>

<p>Any help would be greatly appreciated. Thanks!</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Emissivity, over-exposed?  Help :p</title>
      <link>https://www.daz3d.com/forums/discussion/361326/emissivity-over-exposed-help-p</link>
      <pubDate>Fri, 25 Oct 2019 20:20:29 +0000</pubDate>
      <dc:creator>Robinson</dc:creator>
      <guid isPermaLink="false">361326@/forums/discussions</guid>
      <description><![CDATA[<p>So I wanted some light in my hallway.&nbsp; I imported a light mesh obj and then set one of the materials (the &quot;bulb&quot;) to emissive.&nbsp; The emissive settings are as follows:</p>

<p>&nbsp;</p>

<blockquote>
<p>Emission Temperature: 6000<br />
Emission Profile: None<br />
Emission Colour (RGB): 1.00&nbsp;&nbsp; &nbsp;1.00&nbsp;&nbsp; &nbsp; 1.00</p>

<p>Luminance: 2500.00 (kcd/m^2)</p>
</blockquote>

<p>&nbsp;</p>

<p>My problem is I don&#39;t think it looks quite right.&nbsp; The falloff seems wrong, i.e. very, very bright right near the bulb and then kind-of dim bounces off the walls.&nbsp; Should I choose an emission profile for this and if so, which one?&nbsp; Other than that is there a way to change the falloff so it&#39;s more even and brighter at a distance?&nbsp; The bulb looks over-exposed to me.&nbsp;&nbsp; I had to ramp up the luminance in order to get a reasonable amount of light on the walls but it seems way too high.</p>

<p>Here&#39;s a picture showing what the model and scene look like:</p>

<p>&nbsp;</p>

<p><img alt="Emissivity - over-exposed" src="https://i.imgur.com/KxuhNfG.png" /></p>
]]></description>
   </item>
   <item>
      <title>Refresh DAZ database(??)</title>
      <link>https://www.daz3d.com/forums/discussion/361526/refresh-daz-database</link>
      <pubDate>Sat, 26 Oct 2019 20:40:31 +0000</pubDate>
      <dc:creator>larrygilman</dc:creator>
      <guid isPermaLink="false">361526@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m not sure of the proper wording, but I completely rebuilt my PC so I have all SSD&#39;s. Before the rebuild I had installed all the DAZ files on a 2T SSD.</p>

<p>Once the system was stable I installed a new dim on my C drive. Looking at &quot;Smart Content&quot;, everything came up OK, but are showing as black and while icons that require installing (using the Right Click option), before working. The &quot;Content Library&quot; <span>is all color</span>. My newly purchased stuff&nbsp; is coming up in color in Smart Content&quot;.</p>

<p>Since I know DAZ worked perfectly before the rebuild, isn&#39;t there a process available that will refresh the database</p>
]]></description>
   </item>
   <item>
      <title>Smart Content Panel in Daz 4.12</title>
      <link>https://www.daz3d.com/forums/discussion/361441/smart-content-panel-in-daz-4-12</link>
      <pubDate>Sat, 26 Oct 2019 12:45:24 +0000</pubDate>
      <dc:creator>nelsonsmith</dc:creator>
      <guid isPermaLink="false">361441@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a Smart Content Tab in the new Daz 4.12?&nbsp; &nbsp;Recently did the update and now the Smart Content Tab is gone, nor is there an option for it in the windows tab to select.<br />
<br />
I&#39;ve kind of become used to it.</p>
]]></description>
   </item>
   <item>
      <title>Animate 2 - getting rotation in animation that is not present in DAZ timeline</title>
      <link>https://www.daz3d.com/forums/discussion/361191/animate-2-getting-rotation-in-animation-that-is-not-present-in-daz-timeline</link>
      <pubDate>Fri, 25 Oct 2019 09:36:32 +0000</pubDate>
      <dc:creator>kc30csv</dc:creator>
      <guid isPermaLink="false">361191@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I have a problem with Animate 2 (or lack of understanding...). I have the licensed version and I am getting unexpected result&nbsp;when creating Animate 2 animation from DAZ timeline. I am trying to create a 3 frames animation.</p>

<p>Here is what I do:<br />
1) create new scene<br />
2) import Genesis 3 figure in base pose (frame 0, screenshot_f0)<br />
3) in scene panel, select G3 figure and select all children (Select -&gt; Select children)<br />
4) in DAZ timeline, set Total frames to 3, Range is now 0 - 2 (keep FPS on default 30)<br />
5) in DAZ timeline, move slider to frame 1 (second frame)<br />
6) apply custom pose 1 (frame 1, screenshot_f1)<br />
7) in DAZ timeline, move slider to frame 2 (third and last frame)<br />
8) apply custom pose 2 (frame 2, screenshot_f2)<br />
9) double check on DAZ timeline, that everything is set as expected (cycle through frames 0 - 2, G3 changes position as desired)<br />
10) switch to Animate 2 panel, right click, select &quot;Create aniBlock from studio keyframes&quot;<br />
Use Direct Copy, Translation + Rotation checked, Scale + morphs/values unchecked (May this dialog setting be part of the problem? I believe I&#39;ve tried all possible combinations but with no success.)<br />
11) I can see that the new animation contains 3 frames in Animate 2 panel, but if I cycle the frames through Animate 2 frame selector, the G3 figure gets a rotation that shouldn&#39;t be there in between frames 1 (second frame) and 2 (third frame).<br />
See screentshot_rotated</p>

<p>I would expect that if the animation in DAZ timeline works as expected, it would be 1:1 transfered to Animate, but that seems not to be the case.</p>

<p>Any idea why the figure gets rotated between frames 1 and 2 after converting the DAZ timeline to Animate 2 animation?<br />
What should I be looking at to get rid of this?&nbsp;</p>

<p>Thanks a lot for providing any insight that could help me understand what may be going on.</p>

<p>Additional information:<br />
If I open &quot;Graph Editor&quot; in Animate 2 on the final animation block, I can see that there is &quot;rot_force_x&quot; value set on &quot;hip&quot; of the G3 figure (screenshot_rot_force_x_on_hip). If I reset the rot_force_x (set value to 0), the rotation is gone (screenshot_rot_force_x_on_hip_reset). Ok, but why is there any rot_force_x added in the first place if there is (seemingly) none in the DAZ timeline?</p>
]]></description>
   </item>
   <item>
      <title>VR 360 Camera + Photoshop HDR Pro Environment Map not lighting?</title>
      <link>https://www.daz3d.com/forums/discussion/361356/vr-360-camera-photoshop-hdr-pro-environment-map-not-lighting</link>
      <pubDate>Fri, 25 Oct 2019 23:25:33 +0000</pubDate>
      <dc:creator>inacentaur</dc:creator>
      <guid isPermaLink="false">361356@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m trying to create my own .hdr files for use in Daz Enviroment lighting. (Note, yes, the VR 360 camera provides a limited resolution.&nbsp;I&#39;d ljust ike the lighting to work though will be overlaying on higher resolution background images.)</p>

<p>However, it seems that the lighting isn&#39;t being read. I&#39;m taking 3 exposures at roughly -1ev,0,1ev&nbsp;</p>

<p>Are there additional settings needed?</p>

<p>Here&#39;s an attempt - <a href="http://corgi.cam/hdri/villas2.hdr&amp;nbsp" target="_blank" rel="nofollow">http://corgi.cam/hdri/villas2.hdr&amp;nbsp</a>;</p>
]]></description>
   </item>
   <item>
      <title>Sharing Morph Slider Dial Files</title>
      <link>https://www.daz3d.com/forums/discussion/360846/sharing-morph-slider-dial-files</link>
      <pubDate>Wed, 23 Oct 2019 19:16:40 +0000</pubDate>
      <dc:creator>surrender dolls</dc:creator>
      <guid isPermaLink="false">360846@/forums/discussions</guid>
      <description><![CDATA[<p>Using Shape Shift for G3 by Zev0 I created some body morphs and saved master slider dials (new property, ERC freeze, save morph asset method) and want to share the master slider dials (for anyone that owns Shape Shift for G3).</p>

<p>Are any other files required other than the saved .dsf files created when saving the master slider dials?</p>

<p>Thanks!</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>How to get Chill boots to fit G8F???</title>
      <link>https://www.daz3d.com/forums/discussion/360631/how-to-get-chill-boots-to-fit-g8f</link>
      <pubDate>Tue, 22 Oct 2019 20:27:54 +0000</pubDate>
      <dc:creator>m1337sxm</dc:creator>
      <guid isPermaLink="false">360631@/forums/discussions</guid>
      <description><![CDATA[<p>The new outfit Ravenhair&nbsp;Chill for Genesis 8 Female(s).&nbsp; Need help getting this outfit (the <strong>boots</strong>) to fit standard G8F (grrrrr).&nbsp; Her feet stick out the bottom of the boots regardless of what I do to prevent it.&nbsp; An I first apply the flat feet pose included but that doesn&#39;t prevent it either.&nbsp; Help please.</p>
]]></description>
   </item>
   <item>
      <title>Luma Lighting  where do I find the  Light Softness morphs</title>
      <link>https://www.daz3d.com/forums/discussion/361216/luma-lighting-where-do-i-find-the-light-softness-morphs</link>
      <pubDate>Fri, 25 Oct 2019 12:09:13 +0000</pubDate>
      <dc:creator>Linwelly</dc:creator>
      <guid isPermaLink="false">361216@/forums/discussions</guid>
      <description><![CDATA[<p>I just got the Luma Lighting - Customizable Pattern Gels for Iray : <a href="https://www.daz3d.com/luma-lighting-customizable-pattern-gels-for-iray" target="_blank" rel="nofollow">https://www.daz3d.com/luma-lighting-customizable-pattern-gels-for-iray</a></p>

<p>I finally figures out how to create the different patterns and colours but I don&#39;t find the Light Softness morphs to get the edges a bit blurry. I couldn&#39;t find a readme for the product either.</p>

<p>So thanks for pointing me to the right place to look!</p>
]]></description>
   </item>
   <item>
      <title>ASUS I9 ZenBook Pro Cannot Launch Daz3D (SOLVED)</title>
      <link>https://www.daz3d.com/forums/discussion/361196/asus-i9-zenbook-pro-cannot-launch-daz3d-solved</link>
      <pubDate>Fri, 25 Oct 2019 10:03:15 +0000</pubDate>
      <dc:creator>eprentice</dc:creator>
      <guid isPermaLink="false">361196@/forums/discussions</guid>
      <description><![CDATA[<p>I have the New Asus I9 Lpatop with the ScreenPad Display.&nbsp; I cannot launch Daz3d at all.&nbsp; It will get through the splash screen that loads all the plugins&nbsp;but then crach when the program starts to laod</p>

<p>PC SPECS:&nbsp; Running Latest Win10</p>

<p>ASUS ZenBook Pro 15 Laptop with Innovative Screenpad, 15.6&rdquo; UHD 4K Touch, Intel Core i9-8950HK, NVIDIA GeForce GTX 1050 Ti, 16GB DDR4 RAM, 512GB PCIe SSD, Backlit KB, Windows 10 Pro, UX580GE-XB74T</p>

<p>&nbsp;</p>

<p>ERROR MESSAGE</p>

<p>DAZStudio.exe caused ACCESS_VIOLATION in module &quot;C:\Windows\System32\DriverStore\FileRepository\igdlh64.inf_amd64_2f24486b42920c1d\igdrcl64.dll&quot; at 0033:000000005913458E, GTPin_Init()+664942 byte(s)</p>

<p>&nbsp;</p>

<p>Has anyong else had this issue?</p>

<p>Thanks for any help</p>
]]></description>
   </item>
   <item>
      <title>Ho to apply Bump Map to SPHERE in Carrara 8.5 Pro or DS?</title>
      <link>https://www.daz3d.com/forums/discussion/359816/ho-to-apply-bump-map-to-sphere-in-carrara-8-5-pro-or-ds</link>
      <pubDate>Sat, 19 Oct 2019 11:21:17 +0000</pubDate>
      <dc:creator>galac_0d870a817d</dc:creator>
      <guid isPermaLink="false">359816@/forums/discussions</guid>
      <description><![CDATA[<p>Hi folks, I use Bryce much more than Carrara or DS, but have run into memory limitations using Bryce to import and apply&nbsp;very high resolution images from NASA around a sphere.&nbsp; Would&nbsp;Carrara 8.5 Pro or DS be the better choice for my next attempt?&nbsp; The attached image is 2048x2048, and shows&nbsp;the best detail I&#39;ve been able to get with Bryce.&nbsp; I had to compromise by using the medium-res&nbsp;NASA images rather than the hi-res ones, which I believe are 16x higher resolution (64 pixels per degree).&nbsp; So, should I try it with Carrara or DS, and can&nbsp;anyone point me to a tutorial for that in either program?&nbsp; Many thanks!&nbsp; Hope you like the image!<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Deleting Orphaned References/Icons from Smart Content Pane in 4.11 or 4.12</title>
      <link>https://www.daz3d.com/forums/discussion/361286/deleting-orphaned-references-icons-from-smart-content-pane-in-4-11-or-4-12</link>
      <pubDate>Fri, 25 Oct 2019 17:50:34 +0000</pubDate>
      <dc:creator>SBibb</dc:creator>
      <guid isPermaLink="false">361286@/forums/discussions</guid>
      <description><![CDATA[<p>I have several user-created files that I&#39;m trying to delete, but once I delete or move them outside of Daz, it leaves a little exclamation point icon in the smart content manager.</p>

<p>I can&#39;t seem to find a way to delete those icons, and most of the suggestions I&nbsp;found referenced older versions of Daz that no longer have the same options.</p>

<p>I&#39;m currently using Daz 4.11 and 4.12 Beta.</p>

<p>Any suggestions?</p>
]]></description>
   </item>
   <item>
      <title>Upgrade to Daz 4.12 - Renders only work with CPU now *Solved*</title>
      <link>https://www.daz3d.com/forums/discussion/360226/upgrade-to-daz-4-12-renders-only-work-with-cpu-now-solved</link>
      <pubDate>Sun, 20 Oct 2019 20:54:25 +0000</pubDate>
      <dc:creator>bwise1701</dc:creator>
      <guid isPermaLink="false">360226@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I just upgraded to Daz 4.12 on my windows machine - ran all updates on my OS (windows 8) upgraded to the lates nvidia drivers - when I bring up daz I see the 2 Nvidia cards selected for photoreal renders (cpu is not selected) - but when I hit render the windows opens and it immediately halts - log file says no compatible devices found.</p>

<p>Would love suggestions</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Mesh Lights Primitives - Planes vs Spheres vs Other - Bonus light profile musings</title>
      <link>https://www.daz3d.com/forums/discussion/360951/mesh-lights-primitives-planes-vs-spheres-vs-other-bonus-light-profile-musings</link>
      <pubDate>Thu, 24 Oct 2019 04:23:26 +0000</pubDate>
      <dc:creator>Sevrin</dc:creator>
      <guid isPermaLink="false">360951@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve purchased light sets, but end up using a mix of spotlights and emissives&nbsp;I configure myself as I go, because it&#39;s easy.&nbsp; As a rule, I use planes as my primitives.&nbsp; My reasoning has been that I can create them with 1 division, so that&#39;s less geometry.&nbsp; &nbsp;So today I watched <a rel="nofollow" href="https://www.youtube.com/watch?v=FdZCno4_I9k" target="_blank">this lighting video</a>, and the presenter prefers using&nbsp;spheres, which obviously have many more sides.&nbsp; The only time I&#39;ve used spheres is when I need to emulate a light bulb inside a lamp shade.&nbsp;</p>

<p>Now I&#39;m not unhappy using planes, but I&#39;m interested in learning better approaches.&nbsp; Is there a specific benefit to using spheres, other than the shape of the emitted light?&nbsp; &nbsp;My concern with them has been that they would have more sides, and that would mean more light sources and that would mean slower render times.&nbsp; Is that how it really works, or does that not have any effect on render times?</p>
]]></description>
   </item>
   <item>
      <title>3D Text</title>
      <link>https://www.daz3d.com/forums/discussion/902/3d-text</link>
      <pubDate>Wed, 30 May 2012 02:49:32 +0000</pubDate>
      <dc:creator>livingengine</dc:creator>
      <guid isPermaLink="false">902@/forums/discussions</guid>
      <description><![CDATA[<p>I wanted to use some 3D text in my DAZ animation.</p>

<p>I thought it would be straight forward to export 3D text from Hexagon to DAZ, but the text looks distorted in DAZ.</p>

<p>How can I use 3D text in DAZ?</p>

<p>BTW - My copy of Bryce is not working.</p>

<p>Thanks.</p>]]></description>
   </item>
   <item>
      <title>Problem with Old West Saloon</title>
      <link>https://www.daz3d.com/forums/discussion/361016/problem-with-old-west-saloon</link>
      <pubDate>Thu, 24 Oct 2019 14:13:29 +0000</pubDate>
      <dc:creator>tophand</dc:creator>
      <guid isPermaLink="false">361016@/forums/discussions</guid>
      <description><![CDATA[<p>I purchased 3 old west buildings yesterday. 2 are working fine. The third, IM00006490-01_OldWestSaloon, isn&#39;t showing in my library. Installed with DIM and then re-installed manually. Not seeing a duf file in the zip.</p>
]]></description>
   </item>
   <item>
      <title>Having trouble with saving a pose for Genesis 8.</title>
      <link>https://www.daz3d.com/forums/discussion/361041/having-trouble-with-saving-a-pose-for-genesis-8</link>
      <pubDate>Thu, 24 Oct 2019 16:32:21 +0000</pubDate>
      <dc:creator>Those Things</dc:creator>
      <guid isPermaLink="false">361041@/forums/discussions</guid>
      <description><![CDATA[<p>I made a pose that doesn&#39;t exceed any limits that I know of--I checked everything, including pose controls. But when I save the pose, and then load it to a figure, it says, &quot;Pose exceeds limits, yada yada&quot;, and offers me the choice between exceeding limits or not. If I choose not to exceed limits, the pose loads fine. If I choose to exceed limits, I get the right quad flexing. But no matter which option I choose, if I then load another pose onto the figure, the right quad is distorted and shrunken looking.&nbsp;<br />
<br />
I&#39;ve tried loading the pose with limits and resaving it, but that didn&#39;t work. I&#39;ve tried deleting the figure, loading a brand new one, and applying the pose, then saving it, no dice. I&#39;ve tried selecting all the children of the figure, and turning on limits for all of them, then saving it, but still no go. I&#39;ve tried holding down ctrl when loading the pose, and then choosing &quot;limits&quot;, but that doesn&#39;t work either.&nbsp;No matter how I setup and save the pose, when I apply it it says that it exceeds limits.&nbsp;</p>

<p>I anyone could guide me here, you&#39;ll save my sanity! :D I keep thinking I must have clicked on something accidentally, but I can&#39;t figure out what it could be...</p>
]]></description>
   </item>
   <item>
      <title>Can you stop a render early and still save the image in the render window?</title>
      <link>https://www.daz3d.com/forums/discussion/361101/can-you-stop-a-render-early-and-still-save-the-image-in-the-render-window</link>
      <pubDate>Thu, 24 Oct 2019 20:07:21 +0000</pubDate>
      <dc:creator>pctech4ny</dc:creator>
      <guid isPermaLink="false">361101@/forums/discussions</guid>
      <description><![CDATA[<p>Sorry if this is a newb-ish question, but I&#39;ve got a render that was suposed to stop at 95% convergence, and it just will not go above 94.60%. It reached the 94.60% converged after about 500 cycles. Now it is at 4000+ cycles and still never seen an update on the convergence.</p>

<p>So, if I hit cancel on the rendering status pane open in the main window, will the box with the rendered image stick around long enough for me to save the image?</p>

<p>If not, I&#39;ll have to cancel it, and re-render it later after changing the render convergence threshold to 94.50% I guess. Time to leave for work and don&#39;t have time for it to hit the other cutoff triggers.</p>

<p>EDIT: and it finally reached convergence and stopped after 4900+ cycles.</p>

<p>I&#39;d still like to know answer to my question though.</p>
]]></description>
   </item>
   <item>
      <title>Totally screwed up</title>
      <link>https://www.daz3d.com/forums/discussion/361106/totally-screwed-up</link>
      <pubDate>Thu, 24 Oct 2019 21:31:05 +0000</pubDate>
      <dc:creator>skiman44</dc:creator>
      <guid isPermaLink="false">361106@/forums/discussions</guid>
      <description><![CDATA[<p>I have no, and I mean NO IDEA what I have done wrong to get this screen, but I cannot escape from it or change it. HELP!!!!!&nbsp; There is a single line going through the middle of my viewport and I am at a loss of what to do.</p>
]]></description>
   </item>
   <item>
      <title>Won't Install to My HDD</title>
      <link>https://www.daz3d.com/forums/discussion/361061/won-t-install-to-my-hdd</link>
      <pubDate>Thu, 24 Oct 2019 17:49:42 +0000</pubDate>
      <dc:creator>navynick</dc:creator>
      <guid isPermaLink="false">361061@/forums/discussions</guid>
      <description><![CDATA[<p>I can&#39;t seem to have this use my HDD, which has room. During installation I direct it to install to my D: drive but it still ends up installing on my C: drive and my SDD has precious little room available. Is there a way to make this work?</p>
]]></description>
   </item>
   <item>
      <title>Daz studio 4.12 crashed</title>
      <link>https://www.daz3d.com/forums/discussion/359626/daz-studio-4-12-crashed</link>
      <pubDate>Fri, 18 Oct 2019 08:29:51 +0000</pubDate>
      <dc:creator>colnet.david_2637c64472</dc:creator>
      <guid isPermaLink="false">359626@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I installed DAZ STUDIO 4.12 via DIM, and I have a problem when I render: the application turns off or hangs and I get this error message: Problem event name:<br />
APPCRASH<br />
&nbsp;&nbsp;Name of application: DAZStudio.exe<br />
&nbsp;&nbsp;Version of the application: 4.12.0.86<br />
&nbsp;&nbsp;Timestamp of the application: 5d8a9977<br />
&nbsp;&nbsp;Default module name: nvoglv64.DLL<br />
&nbsp;&nbsp;Default module version: 26.21.14.3648<br />
&nbsp;&nbsp;Default module timestamp: 5d8d43ad<br />
&nbsp;&nbsp;Exception Code: 40000015<br />
&nbsp;&nbsp;Offset of the exception: 0000000000f359cf<br />
&nbsp;&nbsp;System version: 6.1.7601.2.1.0.768.3<br />
&nbsp;&nbsp;Localization identifier: 1036<br />
&nbsp;&nbsp;Additional information n &deg; 1: b66c<br />
&nbsp;&nbsp;Additional information n &deg; 2: b66cb3d201080259429369c6ea77601e<br />
&nbsp;&nbsp;Additional information n &deg; 3: 775b<br />
&nbsp;&nbsp;Additional information n &deg; 4: 775bc4ca8bd67f37836a933c4d6de26f<br />
<br />
Here are some elements of my system:<br />
Operating system: Windows 7 Home Premium, 64-bit (Service Pack 1)<br />
DirectX Version: 11.0<br />
Graphics processor: GeForce GTX 1050 Ti<br />
Driver Version: 436.48<br />
Driver type: Standard<br />
Direct3D API Version: 11<br />
Direct3D feature level: 11_1<br />
CUDA cores: 768<br />
Main clock: 1316 MHz<br />
Memory data rate: 7.01 Gbit / s<br />
Memory interface: 128 bits<br />
Memory bandwidth: 112.13 GB / s<br />
Available total graphics memory: 11515 MB<br />
Dedicated video memory: 4096 MB of GDDR5<br />
System video memory: 0 MB<br />
Shared system memory: 7419 MB<br />
BIOS version video: 86.07.42.00.99<br />
IRQ: Not used<br />
Bus: PCI Express x16 Gen2<br />
Device ID: 10DE 1C82 378E1458<br />
Reference: G210 0000<br />
<br />
Thank you for your attention.</p>
]]></description>
   </item>
   <item>
      <title>“Volatile” Dformer</title>
      <link>https://www.daz3d.com/forums/discussion/360906/volatile-dformer</link>
      <pubDate>Thu, 24 Oct 2019 00:38:45 +0000</pubDate>
      <dc:creator>ant2505</dc:creator>
      <guid isPermaLink="false">360906@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, everyone.</p>

<p>I&#39;ve created a Dformer for basic clothes for G8M and saved the scene. Next time, when i&#39;ve&nbsp;loaded the scene,&nbsp;i noticed that the Dformer (clothes with Dformer applied) is not the same (both viewport and render). I managed to bring it back to it&#39;s previous state&nbsp;by saving it as Dformer preset, deleting it from scene and loading it back as Dformer preset. I compared numerical component of both &quot;versions&quot; of the Dformer (base, field, Dformer itself) and didn&#39;t find any difference. Now everytime i load the scene, i have to delete the Dformer and load it back as Dformer preset to get it&#39;s right state. How do you think, why this happened?&nbsp;<br />
&nbsp;</p>

<p>Strange thing is that i have other scenes with G8M,&nbsp;these basic clothes and quite similar Dformers, and no problems there. Perhaps the only significant&nbsp;difference is that in those scenes i created Dformers and in the &quot;probleme&quot; scene&nbsp;i imported one of those Dformers and changed it. Maybe this can be the reason, somehow?</p>
]]></description>
   </item>
   <item>
      <title>Problem with Jumbo Jet VIP Expanded for Iray</title>
      <link>https://www.daz3d.com/forums/discussion/360851/problem-with-jumbo-jet-vip-expanded-for-iray</link>
      <pubDate>Wed, 23 Oct 2019 20:11:30 +0000</pubDate>
      <dc:creator>andreretogasser</dc:creator>
      <guid isPermaLink="false">360851@/forums/discussions</guid>
      <description><![CDATA[<p><a href="https://www.daz3d.com/jumbo-jet-vip-expanded-for-iray&nbsp;&nbsp;&nbsp;&amp;nbsp" target="_blank" rel="nofollow">https://www.daz3d.com/jumbo-jet-vip-expanded-for-iray&nbsp;&nbsp;&nbsp;&amp;nbsp</a>; combined with with G3f and with G8f makes dark spots on the forehead! Someone knows how to fix the problem?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>How to make OpenGL preview viewport faster in DAZ?</title>
      <link>https://www.daz3d.com/forums/discussion/360521/how-to-make-opengl-preview-viewport-faster-in-daz</link>
      <pubDate>Tue, 22 Oct 2019 12:37:04 +0000</pubDate>
      <dc:creator>mwasielewski1990</dc:creator>
      <guid isPermaLink="false">360521@/forums/discussions</guid>
      <description><![CDATA[<p>So... Is there a way (besides hiding complicated objects like hair and other high-poly stuff) to speed up the opengl preview in DAZ? I often find that with 4-5 figures + some props the viewport becomes sluggish to the point that posing or moving objects is very difficult. Constantly hiding/showing stuff is kind of a workflow killer for me....</p>

<p>I&#39;m on i7 8700 and GTX 1080ti, 32gb ram. Is this too slow to handle 5 figures in the viewport?</p>

<p>&nbsp;</p>

<p>EDIT: I found some options in daz&#39;s preferences tab. Image included. My question is - does fiddling with for example, thetexture parameter will affect the final render quality?</p>
]]></description>
   </item>
   <item>
      <title>Blender Pointer Please?</title>
      <link>https://www.daz3d.com/forums/discussion/360956/blender-pointer-please</link>
      <pubDate>Thu, 24 Oct 2019 04:54:26 +0000</pubDate>
      <dc:creator>mikethe3dguy</dc:creator>
      <guid isPermaLink="false">360956@/forums/discussions</guid>
      <description><![CDATA[<p>I am just starting to try and crack the Blender nut. All I need is a simple flattened cube with a hole through it to import as an OBJ to DAZ. I can create it easily&nbsp;enough in Blender with Boolean difference,&nbsp;and then I create a single material zone, but every time I import into DAZ the hole is basically filled in. If I tilt the model in DAZ I can just see the edge of the hole&#39;s curve in the shape but other than that it appears to just be a flattened cube, no hole.</p>

<p>What am I missing?</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Can I successfully use 2 GPU's that are NON-SLI?</title>
      <link>https://www.daz3d.com/forums/discussion/360656/can-i-successfully-use-2-gpu-s-that-are-non-sli</link>
      <pubDate>Tue, 22 Oct 2019 23:07:57 +0000</pubDate>
      <dc:creator>Usernamenottaken</dc:creator>
      <guid isPermaLink="false">360656@/forums/discussions</guid>
      <description><![CDATA[<p>Right now I have a 2080 TI, 32 gigs of ram and an I9 9900K. Renders are ridiculously fast. I cannot afford another 2080TI but would love to go and grab a 2070.<br />
<br />
I&#39;ve heard people say that non-sli actually does improve renders but that sli can hinder the render since it&#39;s not reccomended.<br />
<br />
Any thoughts?&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Can't get DAZ configured to Photoshop CC</title>
      <link>https://www.daz3d.com/forums/discussion/360871/can-t-get-daz-configured-to-photoshop-cc</link>
      <pubDate>Wed, 23 Oct 2019 21:10:26 +0000</pubDate>
      <dc:creator>lenfoley37</dc:creator>
      <guid isPermaLink="false">360871@/forums/discussions</guid>
      <description><![CDATA[<p>I have been over the directions several times and can&#39;t seem to make the bridge between DAZ and Photoshop CC 2019 work.</p>

<p>Are there any issues I may not know about to make the plugin connect? Thanks so much! Len</p>
]]></description>
   </item>
   <item>
      <title>Issue with Instances to Objects</title>
      <link>https://www.daz3d.com/forums/discussion/169951/issue-with-instances-to-objects</link>
      <pubDate>Sun, 21 May 2017 03:03:55 +0000</pubDate>
      <dc:creator>Doodle Designs</dc:creator>
      <guid isPermaLink="false">169951@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m trying to create a realistic bale of hay for DS. I wanted to make it more realistic by having hay sticking out of the sides so I first used UltraScatter to create the instances, and then Instances to Props to convert the hay stickie-outs to props so that I could import it back into&nbsp;Hexagon.</p>

<p><img alt="" src="http://i1203.photobucket.com/albums/bb391/DoodleDreamDesigns/Barn/hay%20bale%20after%20inst%20to%20props%202038.png" /></p>

<p>It worked just fine, but when I imported it into Hexagon&nbsp;I looked at the materials and discovered that for each blade of hay sticking out, there was a separate material.&nbsp;</p>

<p>I had five different blades I&#39;m using for the hay sticking out, each with a different material name (BladeA, BladeB, etc.).&nbsp;There should be only six materials (one for the bale) but what&nbsp;I2O seems to do as it&#39;s converting the to objects is to create a material for each instance/prop with the same name as the object name in the Scene panel. So the first prop and materials is named BladeA, the second BladeA (2), the third BladeA (3) etc.</p>

<p>So, since I had 2,038 individual blades, I now had 2,038 materials (plus one for the bale).&nbsp;<img alt="frown" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/confused_smile.png" title="frown" /></p>

<p>To change each in Hexagon would have been ridiculous. But I was able to rename all the blade materials to the original five material names by opening the exported OBJ in MS Word and doing a series of change-alls. The material names in the OBJ are like &quot;usemtl BladeC_BladeC_(316)&quot;&nbsp;so I changed, for instance,&nbsp;&quot;usemtl BladeC*************^P&quot; to &quot;BladeC^P&quot;. I needed to do 15 of these (3 for each of the five blade names).</p>

<p>Shouldn&#39;t I2O use the original material names rather than creating a new one for each instance? Having thousands of different material names is burdensome.</p>

<p>&nbsp;</p>
]]></description>
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