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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p476/feed.rss</link>
      <pubDate>Sun, 03 May 2026 12:49:42 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p476/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>What is a "zero prop"?</title>
      <link>https://www.daz3d.com/forums/discussion/364256/what-is-a-zero-prop</link>
      <pubDate>Sat, 09 Nov 2019 05:36:34 +0000</pubDate>
      <dc:creator>DigitalSteam</dc:creator>
      <guid isPermaLink="false">364256@/forums/discussions</guid>
      <description><![CDATA[<p>I feel like an idiot, and it seems like it&#39;s almost safe to just assume it&#39;s a preset that returns the prop to some default state, but you know what they say about assumption.&nbsp;<br />
<br />
So, to avoid making an ass out of some guy named Umption, I go to look it up.&nbsp; Google, the forums, the documentation, so far I&#39;ve found nothing that actually says &quot;A &#39;zero prop&#39; is _____.&quot;</p>

<p>So... Feel free to point and laugh and tell me I&#39;m - well, choose your epithet - but if you could either tell me, or, better, tell me where I should have looked it up, or even both... I&#39;d very much appreciate it. :(</p>
]]></description>
   </item>
   <item>
      <title>Knight Champion, burned "plackard" lighting</title>
      <link>https://www.daz3d.com/forums/discussion/364581/knight-champion-burned-plackard-lighting</link>
      <pubDate>Sun, 10 Nov 2019 19:37:15 +0000</pubDate>
      <dc:creator>xavierator</dc:creator>
      <guid isPermaLink="false">364581@/forums/discussions</guid>
      <description><![CDATA[<p>Dear,</p>

<p>I&#39;m trying to create a knight like this: <a href="https://www.daz3d.com/knight-champion-for-m4" target="_blank" rel="nofollow">https://www.daz3d.com/knight-champion-for-m4</a></p>

<p>I don&#39;t like the 3Delight result and I&#39;m rendering with IRAY</p>

<p>If I change the distant light position and/or its orientation the result is always the same (see the attached image), all pieces are right (helmet, ...), but the &quot;plackard&quot; is burned.</p>

<p>Could I have a default light that deactivate my distant light ?</p>

<p>How con I resolve this issue ?</p>

<p>Thanks, Xavi</p>
]]></description>
   </item>
   <item>
      <title>Overlapping shells on G8M</title>
      <link>https://www.daz3d.com/forums/discussion/364251/overlapping-shells-on-g8m</link>
      <pubDate>Sat, 09 Nov 2019 05:24:28 +0000</pubDate>
      <dc:creator>OVD</dc:creator>
      <guid isPermaLink="false">364251@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all</p>

<p>So I have some third party anatomical elements for G8M from over at Renderotica, and I also just bought this body hair item:&nbsp;<a rel="nofollow" href="https://www.daz3d.com/jepes-bodyhair-project-78">https://www.daz3d.com/jepes-bodyhair-project-78</a></p>

<p>The problem is, both use shells and when they overlap, they don&#39;t work. If the body hair covers the &quot;elements&quot; then they just render white. Otherwise, the base of the &quot;elements&quot; just goes over top of the hair to match the skin, leaving an awkward &quot;shaved&quot; spot on the groin.&nbsp;</p>

<p>Anyone know how I can make the two shells play nice together?&nbsp;</p>

<p><a rel="nofollow" href="/forums/profile/Jepe">@Jepe</a>&nbsp;</p>

<p>Thanks!&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Green shades on head with hair (Interactive Render Mode?)</title>
      <link>https://www.daz3d.com/forums/discussion/290261/green-shades-on-head-with-hair-interactive-render-mode</link>
      <pubDate>Thu, 15 Nov 2018 19:52:12 +0000</pubDate>
      <dc:creator>scummgrog</dc:creator>
      <guid isPermaLink="false">290261@/forums/discussions</guid>
      <description><![CDATA[<p>NVIDIA Iray Engine with GTX 960, occurs in the ViewPort (Draw Settings) and rendering the final image (Render Settings).<br />
<br />
A green line appears on the head of the model (Victoria) when I put any hair type on it.<br />
<br />
This only happens when I use the Interactive Render Mode, when I use Photoreal disappears, does anyone know what may be happening? Will it be illumination?</p>

<p>Examples</p>

<p><span>Image removed for nudity</span></p>

<p>A lot of thanks.</p>
]]></description>
   </item>
   <item>
      <title>Face Transfer Shapes for Genesis 8</title>
      <link>https://www.daz3d.com/forums/discussion/364546/face-transfer-shapes-for-genesis-8</link>
      <pubDate>Sun, 10 Nov 2019 14:22:22 +0000</pubDate>
      <dc:creator>OkrimSlava</dc:creator>
      <guid isPermaLink="false">364546@/forums/discussions</guid>
      <description><![CDATA[<p>I have installed the&nbsp;<span>Face Transfer Shapes for Genesis 8 from PhilW. But I cant find the Plugin in the Window &gt; Panes.</span></p>

<p><span>I work with DAZ Studio 4.12 Pro on Mac OS 10.13.6</span></p>
]]></description>
   </item>
   <item>
      <title>Teen Jane 8 HD Add-On Issue</title>
      <link>https://www.daz3d.com/forums/discussion/364641/teen-jane-8-hd-add-on-issue</link>
      <pubDate>Sun, 10 Nov 2019 22:07:18 +0000</pubDate>
      <dc:creator>bjoernb78</dc:creator>
      <guid isPermaLink="false">364641@/forums/discussions</guid>
      <description><![CDATA[<p>Hi there,</p>

<p>recently I got the HD Add-on for Teen Jane 8, but there seems to be something weird going on with her toes. Looks like she has a piece of glass in her toes of the right foot. Looks painful. (Not to be seen in the viewport only in final renders).</p>

<p>This happens on simple loading in Teen Jane 8 HD right out of the box. I know I can avoid this by lowering the subD level to 3 and below or reduce the HD Details via dials, but why should I pay for the HD Add-on then?</p>

<p>So please let me know if this is going to be fixed anytime soon. Thank you.</p>
]]></description>
   </item>
   <item>
      <title>Scenes Will Not Open</title>
      <link>https://www.daz3d.com/forums/discussion/364226/scenes-will-not-open</link>
      <pubDate>Sat, 09 Nov 2019 00:50:06 +0000</pubDate>
      <dc:creator>Costello</dc:creator>
      <guid isPermaLink="false">364226@/forums/discussions</guid>
      <description><![CDATA[<p>Hello. For some reason my DAZ Studio cannot open any of my saved scenes as they all appear grayed out in the finder. I am also unable to open them directly from their file location by selecting a scene and using the &quot;Open With&quot; command. Oddly, I am able to open the scenes in my &quot;Recent Files&quot; selection. I am running Daz Studio 4.12 Pro on a MacPro using MacOS Catalina 10.15.1</p>

<p>&nbsp;</p>

<p>If anyone knows a workaround for this, I would be greatly appreciative.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Rendering 4 scenes at once, best practices</title>
      <link>https://www.daz3d.com/forums/discussion/363856/rendering-4-scenes-at-once-best-practices</link>
      <pubDate>Thu, 07 Nov 2019 06:47:32 +0000</pubDate>
      <dc:creator>Deadly Buda</dc:creator>
      <guid isPermaLink="false">363856@/forums/discussions</guid>
      <description><![CDATA[<p>I noticed with Daz 4.10 and 4.11, it was possible to render multiple scenes if you attribute each scene to its own video card (I have 4 video cards in my box). Everything seems to work fine, I&#39;m currently simultaneously rendering 4 different image sequences. Are there any tips to speeding up this process? Should OptiX be enabled?</p>

<p>Also, I am using a Threadripper processor, is this making this go smoothly? Would I have the same luck with a high end Intel processor, or do the multiple cores on Threadrippers somehow get used if you have multiple instances of Daz Studio open at one time?</p>

<p>Is it true you can&#39;t have multiple instances of Daz 4.12 open at once?</p>
]]></description>
   </item>
   <item>
      <title>How Is This Scene Being GPU Rendered? Post Denoiser?</title>
      <link>https://www.daz3d.com/forums/discussion/364526/how-is-this-scene-being-gpu-rendered-post-denoiser</link>
      <pubDate>Sun, 10 Nov 2019 12:17:05 +0000</pubDate>
      <dc:creator>AlexBarclay</dc:creator>
      <guid isPermaLink="false">364526@/forums/discussions</guid>
      <description><![CDATA[<p>So I&#39;ve been researching these forums for a long time, and one thing I keep reading is that if you have an 8GB card like I do (GTX 1070), a scene that is around 18GB won&#39;t fit into the video card&#39;s memory, and therefore it will be rendered by the CPU.</p>

<p>My experience has reflected this, until I turned on all the &quot;Post Denoiser&quot; options in Iray.</p>

<p>Once the render gets to the iteration I specify in &quot;Post Denoiser Start Iteration&quot; (50), the whole scene becomes less grainy and, above all, the GPU is now showing 98% activity.</p>

<p>The screenshot below was taken right when the GPU activity spiked and the Denoiser appears to have kicked in.</p>

<p>Render times were also cut from around 30 minutes down to 10 minutes.</p>

<p>My question is, how is the GPU getting involved when the scene is larger than 8gb? And why only when I enable the Denoiser in render settings?</p>
]]></description>
   </item>
   <item>
      <title>Do I need to install PostgreSQL CMS +Beta+ ?</title>
      <link>https://www.daz3d.com/forums/discussion/364556/do-i-need-to-install-postgresql-cms-beta</link>
      <pubDate>Sun, 10 Nov 2019 14:24:46 +0000</pubDate>
      <dc:creator>gitika1</dc:creator>
      <guid isPermaLink="false">364556@/forums/discussions</guid>
      <description><![CDATA[<p>I just installed Daz Studio 4.12 Beta.&nbsp; (As well as the corresponding&nbsp; Photoshop Bridge, Measure Metrics, Goz, and Scene Builder).</p>

<p>Do I need to install the PostgreSQL (Wind 64-bit) Public Build Beta and the Conversion Beta also?&nbsp; the latter seems unnecessary as I haven&#39;t used valentina.</p>

<p>Thanks for your help.</p>

<p>Currently, DIM appears to be &quot;searching&quot; endlessly.</p>
]]></description>
   </item>
   <item>
      <title>How To Set Daz With My Info?</title>
      <link>https://www.daz3d.com/forums/discussion/364551/how-to-set-daz-with-my-info</link>
      <pubDate>Sun, 10 Nov 2019 14:24:20 +0000</pubDate>
      <dc:creator>Faeryl Womyn</dc:creator>
      <guid isPermaLink="false">364551@/forums/discussions</guid>
      <description><![CDATA[<p>When I first installed Daz, in fact every time I install Daz, you get that window where you add your information so if you want to create items to free or sale it has all relevant info and can even lable your folders for you when saving...I think. How do I get that window again so I can input my information. Tried looking through the tabs to find it but no luck so far.</p>
]]></description>
   </item>
   <item>
      <title>How To Use Hair Converter (G8 Female to G3 Female) (Solved!)</title>
      <link>https://www.daz3d.com/forums/discussion/364416/how-to-use-hair-converter-g8-female-to-g3-female-solved</link>
      <pubDate>Sat, 09 Nov 2019 19:16:16 +0000</pubDate>
      <dc:creator>Pipefox</dc:creator>
      <guid isPermaLink="false">364416@/forums/discussions</guid>
      <description><![CDATA[<p>After purchasing RiverSoft Art&#39;s Hair Converter From Genesis 8 Female to Genesis 3 Female tool I am eager to use it, but I can&#39;t actually find it anywhere.</p>

<p>How do I launch this script? Where can I find this tool after installing it? How do I find the User guide PDF that comes with it?</p>

<p>Thank you for any help.</p>
]]></description>
   </item>
   <item>
      <title>Locating the affected area of the dformer field?</title>
      <link>https://www.daz3d.com/forums/discussion/364516/locating-the-affected-area-of-the-dformer-field</link>
      <pubDate>Sun, 10 Nov 2019 10:23:54 +0000</pubDate>
      <dc:creator>DefaultName</dc:creator>
      <guid isPermaLink="false">364516@/forums/discussions</guid>
      <description><![CDATA[<p>Hello. I enjoy using the dformer tool on just about anything. Sometimes I have the resize it, or move it around in order to see where the field is currently influencing (what&#39;s red, yellow, etc). But recently I&#39;ve had a few instances where I just can&#39;t find the field&#39;s influence, so I have no idea how to&nbsp;begin repositioning&nbsp;and resizing it in order to deform the figure/prop specifically as I wish.</p>

<p>Hope that makes sense. Thank you very much.</p>
]]></description>
   </item>
   <item>
      <title>Using a 2D image on my desktop on a Daz object</title>
      <link>https://www.daz3d.com/forums/discussion/364261/using-a-2d-image-on-my-desktop-on-a-daz-object</link>
      <pubDate>Sat, 09 Nov 2019 05:45:57 +0000</pubDate>
      <dc:creator>MoonCraft3D</dc:creator>
      <guid isPermaLink="false">364261@/forums/discussions</guid>
      <description><![CDATA[<p>I have a 2d image I would like to use in Daz. It is the image of a stain-glass window, that I would like to apply to a window model in Daz.&nbsp;<br />
<br />
The 2D stain glass art is unique and does not come from Daz. I have it saved on my desktop. What steps do I take to add it to a window in Daz?<br />
<br />
The desired result is that my 2d image become the stainglass of the window. I am aware there is no bump-map, for this purpose it just needs to be a flat image without bump, etc. It just needs to show up.</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/f4/6229c234eb8084ef2c1a11150ab7ec.png" /></p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Making Morphs in Blender</title>
      <link>https://www.daz3d.com/forums/discussion/364201/making-morphs-in-blender</link>
      <pubDate>Fri, 08 Nov 2019 23:14:20 +0000</pubDate>
      <dc:creator>lilweep</dc:creator>
      <guid isPermaLink="false">364201@/forums/discussions</guid>
      <description><![CDATA[<p>I often have issues with Morph Loader Pro, so I just want to confirm that this workflow would be viable:</p>

<p>If, for example, I have a G8M character that has several figure morphs loaded in to it (let&#39;s say Michael 50% and Vladimir 50% for example&#39;s sake). And then i export that morphed character as OBJ to Blender and make some small morph adjustments using editor in Blender (taking care to NEVER change the number of faces/geometry).</p>

<p>My question then is: Can that morph be successfully imported back via Morph Loader Pro?</p>
]]></description>
   </item>
   <item>
      <title>Clipping issue...?</title>
      <link>https://www.daz3d.com/forums/discussion/363771/clipping-issue</link>
      <pubDate>Wed, 06 Nov 2019 19:48:15 +0000</pubDate>
      <dc:creator>lumiasart</dc:creator>
      <guid isPermaLink="false">363771@/forums/discussions</guid>
      <description><![CDATA[<p>Hey guys! I&#39;m in need of a litle help here...<br />
I&#39;m still a daz newbie, though I&#39;ve been along pretty well so far, so apologies if I don&#39;t understand your answers right away :)</p>

<p>I have a G8 model - Gail <a href="https://www.daz3d.com/gail-for-genesis-8-female" target="_blank" rel="nofollow">https://www.daz3d.com/gail-for-genesis-8-female</a><br />
and this dforce outfit - <a href="https://www.daz3d.com/dforce-vernea-fae-outfit-for-genesis-8-females" target="_blank" rel="nofollow">https://www.daz3d.com/dforce-vernea-fae-outfit-for-genesis-8-females</a></p>

<p>Now, what I did was apply the outfit - mainly the skirt - to Gail and use simulaion to adapt to the pose. The proble here is that she has her left leg up and it clips through the back of the skirt. I&#39;ve been searching online and read a bit about smoothing and colision and such but I&#39;m still not sure how they work nor if they fit this issue.<br />
Also, as you can see from the pics, the bustle of the skirt - which is a separate item - also clips through the skirt. In this case using Simulation only made it worse...</p>

<p>Any help is really appreciated! Thank you in advance! :)</p>
]]></description>
   </item>
   <item>
      <title>Measure Metrics one last time please</title>
      <link>https://www.daz3d.com/forums/discussion/363491/measure-metrics-one-last-time-please</link>
      <pubDate>Tue, 05 Nov 2019 07:13:50 +0000</pubDate>
      <dc:creator>Ikyoto</dc:creator>
      <guid isPermaLink="false">363491@/forums/discussions</guid>
      <description><![CDATA[<p>How go I get to the pane where I can input parameters and apply them?</p>
]]></description>
   </item>
   <item>
      <title>Microsoft updates</title>
      <link>https://www.daz3d.com/forums/discussion/364181/microsoft-updates</link>
      <pubDate>Fri, 08 Nov 2019 21:18:30 +0000</pubDate>
      <dc:creator>andreretogasser</dc:creator>
      <guid isPermaLink="false">364181@/forums/discussions</guid>
      <description><![CDATA[<p>O.K., my computer is not the newest product. For over 2 years I was able to render my illustrations - of course it was always a matter of time but it worked ... the last 8 months, I observed that Daz3D ran worse with every MS update. And after each MS update, the time required to get Daz3D up and running got worse. It makes me sick.</p>

<p>Newest state - only the dialogue window for the Internet connection to log on my account shows correctly on screen (as it always did first of all) when I open Daz3d.&nbsp;The working surface is active, according to the icon -&nbsp;but it is impossible to get it on screen to actually use Daz3D. The only possible action is X (Icon) to close the application.</p>
]]></description>
   </item>
   <item>
      <title>Changing the graphic card dForce uses on a laptop</title>
      <link>https://www.daz3d.com/forums/discussion/363251/changing-the-graphic-card-dforce-uses-on-a-laptop</link>
      <pubDate>Mon, 04 Nov 2019 02:01:25 +0000</pubDate>
      <dc:creator>aaráribel caađo</dc:creator>
      <guid isPermaLink="false">363251@/forums/discussions</guid>
      <description><![CDATA[<p>I use a MacBook Pro with an Intel GPU and an AMD GPU. When I use dForce, it complies for the less power, less memory Intel chipset. I couldn&#39;t find a setting that lets me pick the more powerful card. Is there a way to do that?</p>
]]></description>
   </item>
   <item>
      <title>Daz Studio not shutting down.</title>
      <link>https://www.daz3d.com/forums/discussion/364326/daz-studio-not-shutting-down</link>
      <pubDate>Sat, 09 Nov 2019 11:05:12 +0000</pubDate>
      <dc:creator>Those Things</dc:creator>
      <guid isPermaLink="false">364326@/forums/discussions</guid>
      <description><![CDATA[<p>Five minutes after shutting down Studio, my task manager shows this:</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/23/d52a1aecb494bc73172ebccb20b1e8.jpg" /></p>

<p>And I&#39;m unable to restart Studio, without manually shutting it down in the task manager. Is there a fix for this?</p>
]]></description>
   </item>
   <item>
      <title>Environment Settings Save Failure</title>
      <link>https://www.daz3d.com/forums/discussion/347551/environment-settings-save-failure</link>
      <pubDate>Fri, 23 Aug 2019 21:21:06 +0000</pubDate>
      <dc:creator>david_23523141</dc:creator>
      <guid isPermaLink="false">347551@/forums/discussions</guid>
      <description><![CDATA[<p>Hello All,&nbsp;<br />
<br />
I have created a simple figure standing with&nbsp;lighting using only the Sky and Sun with the time of day set and the Y axis of the sky dome rotated to where I need it. Saving the Daz scene file did not save the Dome Orientation Y Axis manipulation. I tested this to recreate the save failure and indeed repeatedly the Y axis dome rotation did not save. The scene file would open with the Y axis rotation set to another position.&nbsp; Now, turning ON Draw Dome and saving with the Draw Dome ON and visible&nbsp;seems to have corrected this save issue, so it appears one needs to save the file with Draw Dome turned ON? This was my experience and I&#39;m curious if others can repeat this save failure.&nbsp;<br />
<br />
Thanks&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Sudden Dental Issues</title>
      <link>https://www.daz3d.com/forums/discussion/361446/sudden-dental-issues</link>
      <pubDate>Sat, 26 Oct 2019 13:20:32 +0000</pubDate>
      <dc:creator>CosmicFlux</dc:creator>
      <guid isPermaLink="false">361446@/forums/discussions</guid>
      <description><![CDATA[<p>Hi there,</p>

<p>I am trying to track down what might be causing a sudden and seemingly painful dental issue some of my characters are experiencing when I add them to a scene.&nbsp; I am fairly confident the problem is something I have installed since a fresh install on my laptop using the same character doesn&#39;t have the problem.&nbsp; The teeth on some, but not all, characters are sticking out through the face.&nbsp; Has anyone else encountered this and might have an idea where I could start looking for the troublemaker?</p>

<p>I will likely start uninstalling content I&#39;ve recently installed to see if I can isolate a recent addition that might be the cause.&nbsp; My dread is that I&#39;ve been mixing installs between here and the other site, so it&#39;s not going to be a fun bit of troubleshooting.</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Viewport display issue - "ghosting" effect</title>
      <link>https://www.daz3d.com/forums/discussion/364291/viewport-display-issue-ghosting-effect</link>
      <pubDate>Sat, 09 Nov 2019 09:34:20 +0000</pubDate>
      <dc:creator>adelmanelad</dc:creator>
      <guid isPermaLink="false">364291@/forums/discussions</guid>
      <description><![CDATA[<p>Hi.</p>

<p>I&#39;m getting a &quot;ghosting&quot; effect&nbsp;in the viewport whenever I move the camera or objects in the scene (I&#39;ve attached a screenshot).</p>

<p>It&#39;s like the viewport doesn&#39;t refresh.</p>

<p>Does anyone know how to fix this?</p>
]]></description>
   </item>
   <item>
      <title>How to make morphs show in keyframes for animations?</title>
      <link>https://www.daz3d.com/forums/discussion/363816/how-to-make-morphs-show-in-keyframes-for-animations</link>
      <pubDate>Wed, 06 Nov 2019 23:29:43 +0000</pubDate>
      <dc:creator>tapanojum</dc:creator>
      <guid isPermaLink="false">363816@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m having issues with third party morphs such as hand poses, body controls, etc. These don&#39;t seem to show as keyframes on the timeline. So even if I delete all keyframes, that particular frame will still do whatever the morph is set to do on that frame. Selecting all Types such as Other (O) and Hidden (H) doesn&#39;t seem to help.</p>

<p>Any ideas? This issue really makes animations a lot harder than it should be.</p>

<p>&nbsp;</p>

<p>Thank you</p>
]]></description>
   </item>
   <item>
      <title>Iray crashes at 22%</title>
      <link>https://www.daz3d.com/forums/discussion/364021/iray-crashes-at-22</link>
      <pubDate>Thu, 07 Nov 2019 23:59:19 +0000</pubDate>
      <dc:creator>mmitchell_houston</dc:creator>
      <guid isPermaLink="false">364021@/forums/discussions</guid>
      <description><![CDATA[Trying to recall how to troubleshoot an Iray render that keeps crashing (and taking the whole system with it -- Win10 enters recovery mode when it reboots).


So, where do I find the logs, and what else should I try? Deleting the background prop? Simpler settings? Smaller render size?  

FYI, This is a simple scene: 2 clothed figures holding guns and a single background prop. 3Delight renders fine.  It's just Iray that causes the crash.]]></description>
   </item>
   <item>
      <title>Iray Rendering won't use GPU, uses CPU only</title>
      <link>https://www.daz3d.com/forums/discussion/356761/iray-rendering-won-t-use-gpu-uses-cpu-only</link>
      <pubDate>Sat, 05 Oct 2019 17:59:46 +0000</pubDate>
      <dc:creator>Succulent Fruit</dc:creator>
      <guid isPermaLink="false">356761@/forums/discussions</guid>
      <description><![CDATA[<p>Hey guys, I&#39;m running a GTX 970 4 GB, with the latest drivers from Nvidia, and my CPU is an Intel i5-7600k. Since I started using Daz, when I render, my computer essentially locks up, because its using 100% of my CPU, instead of using the GPU. This has been for at least a year, and that means a large number of different Nvidia driver versions. I just today realized that In the advanced settings for the Iray renderer, you can turn off the CPU as a rendering option- but that did absolutely nothing- the render still uses only my CPU, and my graphics card remains idle.&nbsp;</p>

<p>This isn&#39;t acceptable, and as far as I know, its always done this, even with my previous graphics cards. I&#39;m running Daz Studio 4.11.</p>

<p>This is the history for my current render, which is only using the CPU:</p>

<p>Rendering in NVIDIA Iray</p>

<p>Compiling Shaders - 0/1</p>

<p>Rendering image</p>

<p>Rendering...</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.2 IRAY rend progr: CUDA device 0 (GeForce GTX 970): Processing scene...</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.3 IRAY rend stat : Geometry memory consumption: 115.942 MiB (device 0), 0 B (host)</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.2 IRAY rend progr: CPU: Processing scene...</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.4 IRAY rend stat : Native CPU code generated in 1.73s</p>

<p>&nbsp;</p>

<p>Can someone help me fix this?</p>

<p>&nbsp;</p>

<p>EDIT: In task manager, I can see that Daz is using almost all of my GPU memory, despite also using 100% of my CPU. I tried switching my primary and auxilary viewports to wireframe bounding box, to try and reduce the base amount of memory Daz uses, but it doesn&#39;t seem to work. I also tried turning OptiX off and on, that hasn&#39;t helped either. I&#39;m assuming that my graphics card just doesn&#39;t have enough memory to run this render that I want to do.</p>

<p>I&#39;m looking at upgrading to a Nvidia GTX 1660Ti 6 GB this coming week, hopefully that fixes the issue.&nbsp;</p>
]]></description>
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      <title>Create a second copy of Daz Studio?</title>
      <link>https://www.daz3d.com/forums/discussion/363486/create-a-second-copy-of-daz-studio</link>
      <pubDate>Tue, 05 Nov 2019 06:26:29 +0000</pubDate>
      <dc:creator>JD_Mortal</dc:creator>
      <guid isPermaLink="false">363486@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a way to create a second copy (install) of Daz3D, to act as an actual second copy?</p>

<p>Eg, I want a good &quot;clean&quot; install, with only the minimal installed files, so nothing that is installed on my prior version will mess with that clean version. Ultimately, I will only be manually installing only the single things I &quot;need&quot;, once I find them, from my other copy of Daz3D.</p>

<p>I have the beta version, but I have that reserved as a duplicate for the version that I have now, which is getting horribly bogged-down by all of these items I have laboriously installed over the years. Things which can&#39;t easily be &quot;uninstalled&quot;, without breaking other things along the way. It would be much easier to locate the components of the installed items, and just duplicate them to the &quot;clean Daz&quot;, which I can then scrub clean, or isolate, as needed, when I no longer need THOSE previously installed items.</p>

<p>I don&#39;t have any plugins to worry about, so that makes things sort-of less complicated.</p>

<p>However, Daz will still try to use the same CMS system, which is where I think I need the isolation for this &quot;clean copy&quot;. Since none of the files in the CMS will be in any of the folders that the clean version will be using.</p>

<p>I&#39;m open to any suggestions, no matter how illogical or hackish they may seem. I am just at a loss for how to do it, or fake it... (Avoiding the whole &quot;get another computer&quot;, or &quot;create a virtual OS&quot;, as those are not options available to me. I do have a multi-boot system, but there is no real way to move things back and forth, and easily &quot;use them&quot;, without constantly rebooting. I have my other copy of Daz on that OS, which is actually my sibblings copy of Daz.)</p>
]]></description>
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      <title>crashes almost every render</title>
      <link>https://www.daz3d.com/forums/discussion/364081/crashes-almost-every-render</link>
      <pubDate>Fri, 08 Nov 2019 11:42:39 +0000</pubDate>
      <dc:creator>ASTERX5GAMING</dc:creator>
      <guid isPermaLink="false">364081@/forums/discussions</guid>
      <description><![CDATA[<p>i have been using daz for 4 years now , i did a lot of renders over the year.&nbsp;</p>

<p>my specs&nbsp;</p>

<p>16 gigs ram</p>

<p>i7 6700&nbsp;</p>

<p>gtx 970&nbsp;</p>

<p>there is the girl in the middle in the pic</p>

<p>she is definetely a lot to handle but i managed to make a 4k picture in a scene along with 2 very polygonated too and had no problems</p>

<p>all of a sudden i cant even render her alone with no background or anything,</p>

<p>i cant do anything.&nbsp;</p>

<p>was using 4.9 for years and upgrading to 4.12 made no difference in rendering,</p>

<p>also updated the drivers to the latest.&nbsp;</p>

<p>is there a problem or is my system finally saying goodbye.&nbsp;</p>

<p>&nbsp;</p>
]]></description>
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      <title>Issue with importing .obj files from Hexagon to DAZ Studio</title>
      <link>https://www.daz3d.com/forums/discussion/363711/issue-with-importing-obj-files-from-hexagon-to-daz-studio</link>
      <pubDate>Wed, 06 Nov 2019 12:13:12 +0000</pubDate>
      <dc:creator>pcw_fantasy2002</dc:creator>
      <guid isPermaLink="false">363711@/forums/discussions</guid>
      <description><![CDATA[<p>A while back, I tried creating a 3D letter sign in Hexagon and saved it in .obj format, like this:</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/06/58a832afe302384c7f2ccad173b586.jpg" /></p>

<p>&nbsp;</p>

<p><br />
But when I imported it to DAZ Studio, I ended up seeing some kind of film across the front and back of most of the letters (which remained visible when I tried to render the letters), like this:</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/d7/3090b09ce1adc1ea24c54f29defb0f.jpg" /></p>

<p>&nbsp;</p>

<p><br />
What can I do to prevent the film from appearing on the letters (like in the example above) so they can appear clearly when I import from Hexagon to DAZ Studio?</p>
]]></description>
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      <title>New Fox product is BROKEN</title>
      <link>https://www.daz3d.com/forums/discussion/363926/new-fox-product-is-broken</link>
      <pubDate>Thu, 07 Nov 2019 15:09:50 +0000</pubDate>
      <dc:creator>DefaultName</dc:creator>
      <guid isPermaLink="false">363926@/forums/discussions</guid>
      <description><![CDATA[<p><a rel="nofollow" href="https://www.daz3d.com/foxy-lady-with-dforce-hair-for-genesis-8-female">https://www.daz3d.com/foxy-lady-with-dforce-hair-for-genesis-8-female</a></p>

<p>The tail does not work, does not appear bushy like in the promo renders. It&#39;s just a cage around a stick tail and doesn&#39;t change no matter what I do<span> [redacted]</span></p>
]]></description>
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