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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p475/feed.rss</link>
      <pubDate>Sat, 02 May 2026 17:05:38 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p475/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Size of file after export</title>
      <link>https://www.daz3d.com/forums/discussion/365336/size-of-file-after-export</link>
      <pubDate>Wed, 13 Nov 2019 20:44:52 +0000</pubDate>
      <dc:creator>stevendesilets</dc:creator>
      <guid isPermaLink="false">365336@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everyone,&nbsp; When I export my file to fbx,the character(naked) i use, take around 34mb in size,but today i dont know what did i do, but now when I export it, the size is now half of that(~17MB).</p>

<p>It seem to be the case to pretty much all my character?</p>

<p>That my export setting:</p>

<p><a href="https://ibb.co/711wgc8" target="_blank" rel="nofollow">https://ibb.co/711wgc8</a></p>

<p>&nbsp;</p>

<p>What can be the cause of that?</p>

<p>&nbsp;</p>

<p>Thank</p>
]]></description>
   </item>
   <item>
      <title>Why don't some objects fit the model</title>
      <link>https://www.daz3d.com/forums/discussion/364811/why-don-t-some-objects-fit-the-model</link>
      <pubDate>Mon, 11 Nov 2019 19:01:00 +0000</pubDate>
      <dc:creator>juanluis_tr</dc:creator>
      <guid isPermaLink="false">364811@/forums/discussions</guid>
      <description><![CDATA[Why don't some objects fit the model]]></description>
   </item>
   <item>
      <title>Import OBJ sequence into DAZ with non matching vertices number</title>
      <link>https://www.daz3d.com/forums/discussion/365316/import-obj-sequence-into-daz-with-non-matching-vertices-number</link>
      <pubDate>Wed, 13 Nov 2019 19:09:40 +0000</pubDate>
      <dc:creator>Koolapz</dc:creator>
      <guid isPermaLink="false">365316@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone,</p>

<p>I&#39;m trying to import some fluid animation made from Blender to Daz. In order to do this I did some search and found this video :&nbsp;<a rel="nofollow" href="https://www.youtube.com/watch?v=yx0VpjGgAyc&amp;list=PLa-KaMZXXRKyRzKwSNS4dEe1uQOg3AePl&amp;index=15&amp;t=0s">https://www.youtube.com/watch?v=yx0VpjGgAyc&amp;list=PLa-KaMZXXRKyRzKwSNS4dEe1uQOg3AePl&amp;index=15&amp;t=0s</a></p>

<p>The author explain that he created a simulation into Blender and then an obj sequence to import it into Modo, so I did the same but to use it with Daz.</p>

<p>Then I look for an obj sequence importer and found this :&nbsp;<a rel="nofollow" href="https://sites.google.com/site/mcasualsdazscripts2/mcjobjstomorphingprop">https://sites.google.com/site/mcasualsdazscripts2/mcjobjstomorphingprop</a></p>

<p>Unfortunately this obj sequence importer work only for an obj with same vertices number everytime (btw that&#39;s a great script if you&#39;re looking to add some cloth simulation to your render)</p>

<p>&nbsp;</p>

<p>Is there a way to import an obj sequence and have a specific obj file per frame, for exemple obj_000&nbsp;at frame 0,&nbsp;obj_001&nbsp;at frame 1 etc ?</p>

<p>Anything related to my issue is welcome.</p>

<p>Thanks for reading me and have a nice day !</p>
]]></description>
   </item>
   <item>
      <title>Iray preview problem caused by an element of the scene</title>
      <link>https://www.daz3d.com/forums/discussion/365306/iray-preview-problem-caused-by-an-element-of-the-scene</link>
      <pubDate>Wed, 13 Nov 2019 18:18:55 +0000</pubDate>
      <dc:creator>odastein</dc:creator>
      <guid isPermaLink="false">365306@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve had a problem with Iray preview.: the preview wasn&#39;t appearing, regardles how long I waited, the image was&nbsp;staying grey, as it does when you start the preview. I assumed that it was caused by my computer being unable to handle the scene, or/and by the emissive lights I had just added. But searching for mentions of a similar issue on this forum, I noticed that a couple of people had mentioned that deleting a specific item in the setting had solved the issue. One had to delete a shirt, another a figure. I tried to delete every element one by one except a chair, and the issue indeed turned out to be caused for some reason by a specific item in the scene, in my case genitals. As it wasn&#39;t my lucky day, this was the very last item among many that I tried to remove. In fact, deleting the element wasn&#39;t necessary. Simply hiding it was enough for Iray preview to work again.</p>

<p>There&#39;s no real question here, but I thought that people might be interested to know in case they would face the same issue (I wasted a lot of time trying to get the Iray preview to work). Especially since I found the solution myself by searching this forum (the two posts mentioning the problem didn&#39;t have any answer, IIRC).&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Simulating Black Light (UV) in Iray</title>
      <link>https://www.daz3d.com/forums/discussion/365136/simulating-black-light-uv-in-iray</link>
      <pubDate>Tue, 12 Nov 2019 21:40:04 +0000</pubDate>
      <dc:creator>mmitchell_houston</dc:creator>
      <guid isPermaLink="false">365136@/forums/discussions</guid>
      <description><![CDATA[<p>This is purely a theoretical question, as I have no pressing need to try this. But over the Halloween holiday I set up a large yard display with a lot of props painted and illuminated with black light (ultraviolet). Here&#39;s a few pics of my display.</p>

<p>I was wondering if anyone has any idea if it is possible to simulate black light / ultraviolet light in Iray. Now, I imagine I could do something similar by creating a light-emitting texture, but that&#39;s not really the same thing, is it? Any thoughts on this?&nbsp;</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/a0/874cdffb2ef563aedc8da74f2af57b.jpg" /></p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/7d/d6cef4b402e033b69f1b6f02be4598.jpg" /></p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/a8/5dcdec369816b6c93f5c78ce68292e.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>15,000 iterations</title>
      <link>https://www.daz3d.com/forums/discussion/365146/15-000-iterations</link>
      <pubDate>Tue, 12 Nov 2019 21:48:30 +0000</pubDate>
      <dc:creator>alienarea</dc:creator>
      <guid isPermaLink="false">365146@/forums/discussions</guid>
      <description><![CDATA[<p>Most of the light sets I use are limited to 15,000 iterations. For some scenes, when I set the render quality to 10, the render stops at 15,000 iterations, but not a 100 % of the picture have been completed.</p>

<p>If I switch off render quality and let the engine run for 15,000 iterations, is the result the same?</p>
]]></description>
   </item>
   <item>
      <title>Unwanted artifacts in render issue</title>
      <link>https://www.daz3d.com/forums/discussion/365221/unwanted-artifacts-in-render-issue</link>
      <pubDate>Wed, 13 Nov 2019 10:42:47 +0000</pubDate>
      <dc:creator>glowleaf</dc:creator>
      <guid isPermaLink="false">365221@/forums/discussions</guid>
      <description><![CDATA[<p><img alt="" src="https://georgesaoulidis.com/wp-content/uploads/2019/11/artifacts.jpg" /></p>

<p>Hello, I&#39;m getting these artifacts on the forehead. It&#39;s not the skin file, I checked. And it&#39;s across different G8F figures. They&#39;re easy to erase in Photoshop, but I&#39;d like to figure out what the glitch is. Can anyone pinpoint the problem?</p>
]]></description>
   </item>
   <item>
      <title>Issues with DAZ Content Management Server</title>
      <link>https://www.daz3d.com/forums/discussion/364756/issues-with-daz-content-management-server</link>
      <pubDate>Mon, 11 Nov 2019 13:54:05 +0000</pubDate>
      <dc:creator>Shortcuts</dc:creator>
      <guid isPermaLink="false">364756@/forums/discussions</guid>
      <description><![CDATA[<p>Daz Content Management server is currently taking nearly 35% of my CPU and DAZ Studio when not even in use. I&#39;ve taken to manually switching it off and my content is not effected when I do use it. Can I uninstall without effecting DAZ Studio. I&#39;m still using 4.11.</p>
]]></description>
   </item>
   <item>
      <title>Iray rendering switching to cpu mid render all of a sudden... (Solved)</title>
      <link>https://www.daz3d.com/forums/discussion/364646/iray-rendering-switching-to-cpu-mid-render-all-of-a-sudden-solved</link>
      <pubDate>Sun, 10 Nov 2019 22:11:02 +0000</pubDate>
      <dc:creator>Boomatic</dc:creator>
      <guid isPermaLink="false">364646@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,<br />
This is my first post on the forum so I do hope I&#39;m posting it in the correct location.</p>

<p>Okay, so this program only started happening today and I have no idea what&#39;s going on or what&#39;s changed...</p>

<p>So yesterday I was rendering perfectly fine with no issues &quot;rendered 17 images in total&quot; it was getting late so I saved my scene, closed Daz and put my system into sleep mode.<br />
Today I woke the system up, booted up Daz and loaded the very same scene.<br />
The last image I rendered yesterday had the wrong DOF settings so all I did was correct it and set the render off again, this is when the issue started.</p>

<p>Around 4 minutes into the render, I noticed that it had switched from rendering with the GPU to the CPU &quot;this had never happened to me before&quot;<br />
I stopped the render, closed the image and started it off again only for it to do the same thing.</p>

<p>I closed the program, opened it again and tried again, you guessed it, the same result.<br />
I did all the usual checks (Render Settings -&gt; Advanced Both GPU&#39;s were checked + OptiX) (CPU was unchecked)</p>

<p>I decided to start a new scene and load a simple Gen 3 starter model into it, I hit render and again... the same issue...<br />
This was very confusing as from what I know it usually only switches to the CPU if there isn&#39;t enough VRAM for the scene.</p>

<blockquote>
<p>Here are my System Specs, I definitly have enough power to render a simple Gen 3 model only.</p>

<p>CPU : Intel I7-7800X @ 3.50ghz<br />
RAM : 64GB (Idles around 6GB used)<br />
HDD : 2x 2TB (20% full)<br />
GPU 1 : NVIDIA GeForce RTX 2080 TI (11gb dedicated) (Latest Driver : 26.21.14.4112)<br />
GPU 2 : NVIDIA GeForce RTX 2080 TI (11gb dedicated) (Latest Driver : 26.21.14.4112)<br />
Daz : 4.12</p>
</blockquote>

<p>By this point, I had no idea why it was doing this, I did the following all the while loading up Daz3d after each point and ending with the same result.</p>

<ol>
	<li>Rebooting the System.</li>
	<li>Rolling back the NVIDIA drivers.</li>
	<li>Using DDU to totally remove the drivers and installing them again.</li>
	<li>Remove Daz and then installing it again.</li>
	<li>Trying the Daz 4.12 Beta version</li>
	<li>Rolling back to Daz 4.11</li>
	<li>Disabling my AV just in case that was somehow affecting it.</li>
	<li>Checking Temps, they&#39;re all within the normal range &quot;not overheating&quot;.</li>
	<li>Removing the GPUs from the system and then putting them back in.</li>
	<li>Booting up some FX demanding games, they all run fine, nothing wrong with the cards.</li>
</ol>

<p>After all of this, I was still getting the same result, after a couple of minutes of it render with the GPU it would all of a sudden switch to the CPU.<br />
Sometimes the program would simply crash without showing an error window...</p>

<p>So here I am, begging for some help as this is driving me crazy!<br />
Nothing changed&nbsp;overnight (In terms of drivers/window updates etc), this just started happening with no reason that I&#39;m aware of.</p>

<p>This is what is being saved in the log file.</p>

<pre>
<code>2019-11-10 20:57:46.149 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 2 device(s):
2019-11-10 20:57:46.149 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : 	CUDA device 1 (GeForce RTX 2080 Ti)
2019-11-10 20:57:46.149 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : 	CUDA device 0 (GeForce RTX 2080 Ti)
2019-11-10 20:57:46.149 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...
2019-11-10 20:57:46.150 Iray [VERBOSE] - IRAY:RENDER ::   1.4   IRAY   rend progr: CUDA device 1 (GeForce RTX 2080 Ti): Processing scene...
2019-11-10 20:57:46.151 Iray [VERBOSE] - IRAY:RENDER ::   1.11  IRAY   rend progr: CUDA device 0 (GeForce RTX 2080 Ti): Processing scene...
2019-11-10 20:57:46.194 Iray [VERBOSE] - IRAY:RENDER ::   1.2   IRAY   rend stat : Geometry memory consumption: 41.8675 MiB (device 1), 0 B (host)
2019-11-10 20:57:46.194 Iray [INFO] - IRAY:RENDER ::   1.2   IRAY   rend info : Using OptiX version 6.1.2
2019-11-10 20:57:46.197 Iray [VERBOSE] - IRAY:RENDER ::   1.12  IRAY   rend stat : Geometry memory consumption: 41.8675 MiB (device 0), 0 B (host)
2019-11-10 20:57:46.208 Iray [INFO] - IRAY:RENDER ::   1.2   IRAY   rend info : Initializing OptiX for CUDA device 1
2019-11-10 20:57:46.208 Iray [INFO] - IRAY:RENDER ::   1.12  IRAY   rend info : Initializing OptiX for CUDA device 0
2019-11-10 20:57:53.288 Iray [INFO] - IRAY:RENDER ::   1.2   IRAY   rend info : Importing lights for motion time 0
2019-11-10 20:57:53.290 Iray [VERBOSE] - IRAY:RENDER ::   1.2   IRAY   rend stat : Texture memory consumption: 943.796 MiB for 89 bitmaps (device 1)
2019-11-10 20:57:53.290 Iray [INFO] - IRAY:RENDER ::   1.2   IRAY   rend info : Initializing light hierarchy.
2019-11-10 20:57:53.292 Iray [INFO] - IRAY:RENDER ::   1.2   IRAY   rend info : Light hierarchy initialization took 0.002s
2019-11-10 20:57:53.293 Iray [VERBOSE] - IRAY:RENDER ::   1.12  IRAY   rend stat : Texture memory consumption: 943.796 MiB for 89 bitmaps (device 0)
2019-11-10 20:57:53.293 Iray [VERBOSE] - IRAY:RENDER ::   1.12  IRAY   rend stat : Lights memory consumption: 6.87891 KiB (device 0)
2019-11-10 20:57:53.294 Iray [VERBOSE] - IRAY:RENDER ::   1.2   IRAY   rend stat : Lights memory consumption: 6.87891 KiB (device 1)
2019-11-10 20:57:53.314 Iray [VERBOSE] - IRAY:RENDER ::   1.2   IRAY   rend stat : Material measurement memory consumption: 0 B (GPU)
2019-11-10 20:57:53.425 Iray [VERBOSE] - IRAY:RENDER ::   1.2   IRAY   rend stat : Materials memory consumption: 358.648 KiB (GPU)
2019-11-10 20:57:53.427 Iray [VERBOSE] - IRAY:RENDER ::   1.2   IRAY   rend stat : PTX code (127 KiB) for SM 7.5 generated in 0.111s
2019-11-10 20:57:53.430 Iray [VERBOSE] - IRAY:RENDER ::   1.12  IRAY   rend stat : PTX code (127 KiB) for SM 7.5 generated in 2.2e-06s
2019-11-10 20:57:53.589 Iray [INFO] - IRAY:RENDER ::   1.12  IRAY   rend info : JIT-linking wavefront kernel in 0.070s
2019-11-10 20:57:53.606 Iray [INFO] - IRAY:RENDER ::   1.2   IRAY   rend info : JIT-linking wavefront kernel in 0.092s
2019-11-10 20:57:53.606 Iray [INFO] - IRAY:RENDER ::   1.12  IRAY   rend info : JIT-linking mega kernel in 0.017s
2019-11-10 20:57:53.606 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend info : CUDA device 0 (GeForce RTX 2080 Ti): Scene processed in 7.456s
2019-11-10 20:57:53.607 Iray [INFO] - IRAY:RENDER ::   1.2   IRAY   rend info : JIT-linking mega kernel in 0.002s
2019-11-10 20:57:53.607 Iray [INFO] - IRAY:RENDER ::   1.4   IRAY   rend info : CUDA device 1 (GeForce RTX 2080 Ti): Scene processed in 7.458s
2019-11-10 20:57:53.610 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend info : CUDA device 0 (GeForce RTX 2080 Ti): Allocated 48.2702 MiB for frame buffer
2019-11-10 20:57:53.613 Iray [INFO] - IRAY:RENDER ::   1.4   IRAY   rend info : CUDA device 1 (GeForce RTX 2080 Ti): Allocated 48.2702 MiB for frame buffer
2019-11-10 20:57:53.668 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend info : CUDA device 0 (GeForce RTX 2080 Ti): Allocated 1.6875 GiB of work space (2048k active samples in 0.057s)
2019-11-10 20:57:53.668 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend info : CUDA device 0 (GeForce RTX 2080 Ti): Used for display, optimizing for interactive usage (performance could be sacrificed)
2019-11-10 20:57:53.678 Iray [INFO] - IRAY:RENDER ::   1.4   IRAY   rend info : CUDA device 1 (GeForce RTX 2080 Ti): Allocated 1.6875 GiB of work space (2048k active samples in 0.065s)
2019-11-10 20:57:53.678 Iray [INFO] - IRAY:RENDER ::   1.4   IRAY   rend info : CUDA device 1 (GeForce RTX 2080 Ti): Used for display, optimizing for interactive usage (performance could be sacrificed)
2019-11-10 20:57:54.046 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend info : Allocating 1-layer frame buffer
2019-11-10 20:57:54.128 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00001 iterations after 7.978s.
2019-11-10 20:57:54.158 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00002 iterations after 8.009s.
2019-11-10 20:57:54.385 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00003 iterations after 8.235s.
2019-11-10 20:57:54.452 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00004 iterations after 8.303s.
2019-11-10 20:57:54.952 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00006 iterations after 8.803s.
2019-11-10 20:57:55.055 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00008 iterations after 8.905s.
2019-11-10 20:57:56.080 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00012 iterations after 9.931s.
2019-11-10 20:57:56.228 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00016 iterations after 10.079s.
2019-11-10 20:57:58.310 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00024 iterations after 12.161s.
2019-11-10 20:57:58.455 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00032 iterations after 12.306s.
2019-11-10 20:58:01.084 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): recv failed errno=10054
2019-11-10 20:58:02.763 Iray [INFO] - POST:RENDER ::   1.0   POST   rend info : using cuda device 1, &quot;GeForce RTX 2080 Ti&quot; (7.5), buffers: fp16, cuDNN v7500, rt v10010
2019-11-10 20:58:13.864 Iray [INFO] - POST:RENDER ::   1.0   POST   rend info : layers created for resolution 1481 1068, inp 6, outp 3, cuDNN memory 2.5 MB, total 285.3 MB
2019-11-10 20:58:14.425 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00048 iterations after 28.276s.
2019-11-10 20:58:14.447 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00064 iterations after 28.298s.
2019-11-10 20:58:17.127 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00116 iterations after 30.978s.
2019-11-10 20:58:17.691 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00164 iterations after 31.542s.
2019-11-10 20:58:22.424 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00182 iterations after 36.275s.
2019-11-10 20:58:22.521 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00199 iterations after 36.372s.
2019-11-10 20:58:27.155 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00217 iterations after 41.005s.
2019-11-10 20:58:27.368 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00234 iterations after 41.219s.
2019-11-10 20:58:32.825 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00252 iterations after 46.675s.
2019-11-10 20:58:35.541 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.3   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while launching CUDA renderer)
2019-11-10 20:58:35.541 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.3   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): Failed to launch renderer
2019-11-10 20:58:35.541 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): Device failed while rendering
2019-11-10 20:58:35.541 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while initializing memory buffer)
2019-11-10 20:58:35.541 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.542 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.542 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.542 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.543 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.543 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.543 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.543 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.543 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.544 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.552 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.7   IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while launching CUDA renderer)
2019-11-10 20:58:35.553 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.7   IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): Failed to launch renderer
2019-11-10 20:58:35.553 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): Device failed while rendering
2019-11-10 20:58:35.553 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [WARNING] - IRAY:RENDER ::   1.11  IRAY   rend warn : All available GPUs failed.
2019-11-10 20:58:35.553 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [WARNING] - IRAY:RENDER ::   1.11  IRAY   rend warn : No devices activated. Enabling CPU fallback.
2019-11-10 20:58:35.553 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while initializing memory buffer)
2019-11-10 20:58:35.554 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: All workers failed: aborting render
2019-11-10 20:58:35.554 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.554 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.554 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.554 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.555 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.555 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.555 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.555 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.556 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.556 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.556 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.556 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.557 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.557 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: CUDA device 1 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.557 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.557 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.557 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.557 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: CUDA device 0 (GeForce RTX 2080 Ti): an illegal memory access was encountered (while de-allocating memory)
2019-11-10 20:58:35.562 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CPU: using 12 cores for rendering
2019-11-10 20:58:35.562 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 1 device(s):
2019-11-10 20:58:35.562 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : 	CPU
2019-11-10 20:58:35.562 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...
2019-11-10 20:58:35.562 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend info : Using Embree 2.8.0
2019-11-10 20:58:35.562 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend info : Initializing Embree
2019-11-10 20:58:35.563 Iray [VERBOSE] - IRAY:RENDER ::   1.4   IRAY   rend progr: CPU: Processing scene...
2019-11-10 20:58:35.816 Iray [INFO] - IRAY:RENDER ::   1.4   IRAY   rend info : CPU: Scene processed in 0.254s
2019-11-10 20:58:35.816 Iray [VERBOSE] - IRAY:RENDER ::   1.11  IRAY   rend stat : Native CPU code generated in 0.129s
2019-11-10 20:58:35.839 Iray [INFO] - IRAY:RENDER ::   1.4   IRAY   rend info : CPU: Allocated 48.2702 MiB for frame buffer
2019-11-10 20:58:38.538 Iray [INFO] - IRAY:RENDER ::   1.4   IRAY   rend info : Allocating 1-layer frame buffer
2019-11-10 20:58:38.599 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [WARNING] - POST:RENDER ::   1.0   POST   rend warn : renderer iray has no more devices available. Postprocessing falling back to CPU.
2019-11-10 20:58:38.600 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [WARNING] - POST:RENDER ::   1.0   POST   rend warn : Postprocessing is running on the CPU, but Denoiser is requested. Denoising is not available on CPU.
2019-11-10 20:58:38.689 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00253 iterations after 52.532s.
2019-11-10 20:58:41.328 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00254 iterations after 55.171s.
2019-11-10 20:58:47.041 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00256 iterations after 60.883s.
2019-11-10 20:58:52.589 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00258 iterations after 66.431s.
2019-11-10 20:58:58.061 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00260 iterations after 71.904s.
2019-11-10 20:59:03.789 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00262 iterations after 77.631s.
2019-11-10 20:59:09.397 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00264 iterations after 83.240s.
2019-11-10 20:59:14.812 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00266 iterations after 88.654s.
2019-11-10 20:59:23.053 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00269 iterations after 96.895s.
2019-11-10 20:59:31.233 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00272 iterations after 105.075s.
2019-11-10 20:59:39.425 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00275 iterations after 113.267s.
2019-11-10 20:59:51.371 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00279 iterations after 125.214s.
2019-11-10 21:00:03.141 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 00283 iterations after 136.984s.</code></pre>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>OOT made hairstyles behaving oddly since Daz 4.12 update</title>
      <link>https://www.daz3d.com/forums/discussion/362086/oot-made-hairstyles-behaving-oddly-since-daz-4-12-update</link>
      <pubDate>Tue, 29 Oct 2019 10:54:44 +0000</pubDate>
      <dc:creator>bevdog896_d08d9c913a</dc:creator>
      <guid isPermaLink="false">362086@/forums/discussions</guid>
      <description><![CDATA[<p>Hey there,&nbsp;</p>

<p>Anyone else noticing that hairstyles made by Out Of Touch are not working properly since the Daz 4.12 update? Any suggestions on a fix?&nbsp;<br />
Cheers :)&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>dFormer field/sphere placement question</title>
      <link>https://www.daz3d.com/forums/discussion/365031/dformer-field-sphere-placement-question</link>
      <pubDate>Tue, 12 Nov 2019 15:05:15 +0000</pubDate>
      <dc:creator>Ruris</dc:creator>
      <guid isPermaLink="false">365031@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>In a perfect situation, where a character is in A or T pose and center of universe, and you add a dformer, the cloth or object which is within the sphere of influence are &#39;painted&#39; accordingly. However, if your character if in a lying pose or non center of universe, cloth or object within the sphere of influence are no longer affected and I have to do something non-intuitive like move it in some extreme x/y position to &#39;paint&#39; the objects. Is there a setting to correct this or I just totally misunderstood the usage?&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Send to Daz Studio/Reverse Deformations</title>
      <link>https://www.daz3d.com/forums/discussion/364936/send-to-daz-studio-reverse-deformations</link>
      <pubDate>Tue, 12 Nov 2019 04:03:01 +0000</pubDate>
      <dc:creator>Cowrie</dc:creator>
      <guid isPermaLink="false">364936@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a way to reverse deformations when exporting&nbsp;an edited figure in Hexagon back to Daz with the Send to Daz Studio button to make a morph?&nbsp; I recently tried making a new morph based on another morph, but could not find a reverse deformations option with that function, so it all ended up tied together in a way I didn&#39;t want.&nbsp; How do you handle this with Hexagon?</p>
]]></description>
   </item>
   <item>
      <title>Daz Studio Not rendering</title>
      <link>https://www.daz3d.com/forums/discussion/364966/daz-studio-not-rendering</link>
      <pubDate>Tue, 12 Nov 2019 08:49:13 +0000</pubDate>
      <dc:creator>homeropz</dc:creator>
      <guid isPermaLink="false">364966@/forums/discussions</guid>
      <description><![CDATA[<p>Hi All!</p>

<p>I am having a little trouble rendering a scene, and I don&#39;t think there is much to render to it, just the skydome (Iray SkyDome), a Tiny House, and a big house, the problem is that, if the big house is in the scene (not in viewport, but the whole scene) the rendering crashes, mentioning that I am unable to allocate enough memory.</p>

<p>Setup:</p>

<p>Ryzen 1700, 2x1080ti, 16gb ram, windows 10, DAZ 4.12</p>

<p>&nbsp;</p>

<p>Rendering Setting:</p>

<p>FullHD, MinSamples 100, MaxSamples 250, IRAY, Only GPU</p>

<p>&nbsp;</p>

<p>The products I am trying to render are the next ones:</p>

<p><a href="https://www.daz3d.com/collective3d-long-island-mansion" target="_blank" rel="nofollow">https://www.daz3d.com/collective3d-long-island-mansion</a></p>

<p><a href="https://www.daz3d.com/iray-worlds-skydome" target="_blank" rel="nofollow">https://www.daz3d.com/iray-worlds-skydome</a></p>

<p><a href="https://www.daz3d.com/tiny-house-and-deck" target="_blank" rel="nofollow">https://www.daz3d.com/tiny-house-and-deck</a></p>

<p>&nbsp;</p>

<p>What I tried:</p>

<p>Downgrading resolution to 480p, downscaling samples, instal and reinstall daz studio</p>

<p>&nbsp;</p>

<p>I am attaching the zip file that daz threw after failure.</p>

<p>&nbsp;</p>

<p>Any ideas on what could be happening? or how to fix this?</p>

<p>&nbsp;</p>

<p>Thank you so much for your help.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Getting rid of redundant data &amp; runtime folders</title>
      <link>https://www.daz3d.com/forums/discussion/364906/getting-rid-of-redundant-data-runtime-folders</link>
      <pubDate>Tue, 12 Nov 2019 00:09:21 +0000</pubDate>
      <dc:creator>terracottapie29</dc:creator>
      <guid isPermaLink="false">364906@/forums/discussions</guid>
      <description><![CDATA[<p>The explanation to this problem is simple - since I started using DAZ and found some pieces of clothing unneeded, I have always deleted them from People folder, BUT I bet there still is a lot of unused stuff in Data and Runtime. Is there any tool to find files that are not connected to anything that exists in People folder?</p>
]]></description>
   </item>
   <item>
      <title>Ctrl Z causes daz to lock up</title>
      <link>https://www.daz3d.com/forums/discussion/364986/ctrl-z-causes-daz-to-lock-up</link>
      <pubDate>Tue, 12 Nov 2019 12:37:56 +0000</pubDate>
      <dc:creator>aaronmayo87</dc:creator>
      <guid isPermaLink="false">364986@/forums/discussions</guid>
      <description><![CDATA[<p>Been having a weird issue lately with Daz studio. 90% of the time when I use Ctrl Z to undo something, it causes Daz Studio to lock up. I can use the top right buttons (Minimize, Close, etc.), but nothing else highlights or opens. This causes big issues when working on a render and forgetting to save every 5 seconds in case I forget and use the Ctrl Z shortcut to undo a mistake. Has anyone else had this issue? I have reinstalled windows recently, and it was having that issue, so I also reinstalled Daz but it keeps doing it even after both reinstalls.</p>
]]></description>
   </item>
   <item>
      <title>Code 66/Multi Map Loader/Failed to load script</title>
      <link>https://www.daz3d.com/forums/discussion/364731/code-66-multi-map-loader-failed-to-load-script</link>
      <pubDate>Mon, 11 Nov 2019 08:16:20 +0000</pubDate>
      <dc:creator>Wojtko</dc:creator>
      <guid isPermaLink="false">364731@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, the script can not open.<img alt="sad" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/sad_smile.png" title="sad" /></p>

<p><br />
My .obj is placed in the scene, it is selected but when I click on the Multi Map Loader script, I have the following message: &quot;Failed to load script&quot;</p>

<p>The log indicates : &quot;<em>Failed to load script: /Users/admin/DAZ Library/Scripts/Code 66/Multi Map Loader/Multi Map Loader.dse&quot;</em><br />
I checked my way, everything seems to be set up correctly.<br />
I specify that I am on MAC Os..Maybe this script only works on PC?<br />
Can you help me ?</p>

<p>Patrick</p>
]]></description>
   </item>
   <item>
      <title>Why am I forced to enter capcha every single time I sign in?</title>
      <link>https://www.daz3d.com/forums/discussion/364086/why-am-i-forced-to-enter-capcha-every-single-time-i-sign-in</link>
      <pubDate>Fri, 08 Nov 2019 12:11:56 +0000</pubDate>
      <dc:creator>uroboroseve</dc:creator>
      <guid isPermaLink="false">364086@/forums/discussions</guid>
      <description><![CDATA[<p>This is extremely annoying and no other website I know does that, seriously.</p>
]]></description>
   </item>
   <item>
      <title>Daz Studio is neglecting to export a specific morph, but only when I export it as a .dae file.</title>
      <link>https://www.daz3d.com/forums/discussion/364621/daz-studio-is-neglecting-to-export-a-specific-morph-but-only-when-i-export-it-as-a-dae-file</link>
      <pubDate>Sun, 10 Nov 2019 21:41:04 +0000</pubDate>
      <dc:creator>kimmeey</dc:creator>
      <guid isPermaLink="false">364621@/forums/discussions</guid>
      <description><![CDATA[<p>I have two characters that I created using morphs in daz studio (newest version) and i am trying to export them as .dae files to be used in blender 2.8 (newest version).</p>

<p>now the first character, the male character exports perfectly, the rig works, everything.</p>

<p>the second character. the female character, again, the rig works, everytings fine, except one morph is not being applied.</p>

<p>&quot;chest width&quot;&nbsp;</p>

<p>it&#39;s also not a third party morph, it&#39;s one of the basic ones that daz comes with from what i understand. i also have many other morphs from the same set applied, all of which export correctly.</p>

<p>why is this happening? i&#39;ve closed, restarted, exported again, exported as differetn file types (which all worked fine), but the only one giving me a problem is the &quot;.dae&quot; file failing to export the &quot;chest width&quot; morph.</p>

<p>any help would be greatly appreciated. Thank you!</p>
]]></description>
   </item>
   <item>
      <title>Grey blocks instead of a human model</title>
      <link>https://www.daz3d.com/forums/discussion/364676/grey-blocks-instead-of-a-human-model</link>
      <pubDate>Sun, 10 Nov 2019 23:45:06 +0000</pubDate>
      <dc:creator>terracottapie29</dc:creator>
      <guid isPermaLink="false">364676@/forums/discussions</guid>
      <description><![CDATA[<p><span>[Grey blocks instead of a human model] </span>That&#39;s the whole issue, actually. At some point I deleted the &#39;smart content&#39; (UPD sorry, it was &#39;daz connect&#39;) folder from my OneDrive cause I thought that DAZ didn&#39;t need a folder which isn&#39;t even located on my PC - and maybe this is what caused the problem. I recreated the very same folder in my OneDrive and reinstalled those Genesis 3 Female Starter Essentials but it didn&#39;t work. How can this be fixed?</p>
]]></description>
   </item>
   <item>
      <title>Update the freaking daz</title>
      <link>https://www.daz3d.com/forums/discussion/364321/update-the-freaking-daz</link>
      <pubDate>Sat, 09 Nov 2019 10:17:33 +0000</pubDate>
      <dc:creator>Illidanstorm</dc:creator>
      <guid isPermaLink="false">364321@/forums/discussions</guid>
      <description><![CDATA[<p>The latest nvidia driver is not working with daz when you have a rtx card, see here&nbsp;<a rel="nofollow" href="https://www.daz3d.com/forums/discussion/363631/iray-crashes-frequently-after-nvidia-driver-update-441-12-with-2x-titan-rtx#latest">https://www.daz3d.com/forums/discussion/363631/iray-crashes-frequently-after-nvidia-driver-update-441-12-with-2x-titan-rtx#latest</a></p>

<p>But I need the latest driver to play RDR2 so I always have to switch drivers weather I&#39;m dazing or playing this game.</p>

<p>Why does it take so long for a multi million company?</p>

<p>Yes I already sent tickets, but no one replies there.</p>

<p>Update it !!!</p>
]]></description>
   </item>
   <item>
      <title>weird pose deforms after upgrade to 4.12</title>
      <link>https://www.daz3d.com/forums/discussion/363516/weird-pose-deforms-after-upgrade-to-4-12</link>
      <pubDate>Tue, 05 Nov 2019 09:48:24 +0000</pubDate>
      <dc:creator>alan bard newcomer</dc:creator>
      <guid isPermaLink="false">363516@/forums/discussions</guid>
      <description><![CDATA[<p>1) imported scene subset .. that was just fine when it was saved in 411<br />
2) imported into new scene in 412 whoops deformed like crazy<br />
3) Lilly HD put into scene in 412 from content library<br />
4) same pose applied .. works fine<br />
---<br />
now it may be wonderful that the fix was simple .. but it&#39;s not<br />
Lilly HD is PA character<br />
but other characters who are mixtures of a bunch of morphs, the only character file I have is the scene subset I saved of them.&nbsp;<br />
---<br />
on the merge scene presets&nbsp; the deform goes away with the figure restore but comes back when poses are applied.</p>

<p><br />
---<br />
some parameter/setting that is changed from 411 save to 412 merge into scene?<br />
---<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>BEO2K10, decal version ?</title>
      <link>https://www.daz3d.com/forums/discussion/364866/beo2k10-decal-version</link>
      <pubDate>Mon, 11 Nov 2019 21:47:24 +0000</pubDate>
      <dc:creator>xavierator</dc:creator>
      <guid isPermaLink="false">364866@/forums/discussions</guid>
      <description><![CDATA[<p>Dear,</p>

<p>I&#39;m rendering with this reference:</p>

<p><a href="https://www.daz3d.com/painted-for-the-beo2k10" target="_blank" rel="nofollow">https://www.daz3d.com/painted-for-the-beo2k10</a></p>

<p>Where is the &quot;included a WHITE Painted version with Decals&quot; ?</p>

<p>Thanks, Xavi</p>
]]></description>
   </item>
   <item>
      <title>Genesis 8 Female face messed up?</title>
      <link>https://www.daz3d.com/forums/discussion/364816/genesis-8-female-face-messed-up</link>
      <pubDate>Mon, 11 Nov 2019 19:01:00 +0000</pubDate>
      <dc:creator>rahat123</dc:creator>
      <guid isPermaLink="false">364816@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been loading some G8F characters and noticed they looked barely like the product images. I can understand that lighting etc can contribute but I decided to load up base G8F and the face looks weird. I&#39;ve attached an image with G8 on the right and G3 on the left. Is it supposed to look like that. It seems like the bottom of the face is kinda scrunched up. I&#39;ve tried uninstalling G8F and redownloading but it&nbsp;still looks the same so I&#39;m not sure.</p>
]]></description>
   </item>
   <item>
      <title>Converting Slime Attack Vol. 1 to G8F?</title>
      <link>https://www.daz3d.com/forums/discussion/364606/converting-slime-attack-vol-1-to-g8f</link>
      <pubDate>Sun, 10 Nov 2019 20:54:50 +0000</pubDate>
      <dc:creator>c.loth19756425567</dc:creator>
      <guid isPermaLink="false">364606@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everyone,</p>

<p>Slime Attack Vol. 1 is a product consisting of G3 props and poses:</p>

<p><a rel="nofollow" href="https://www.daz3d.com/slime-attack-vol-1">https://www.daz3d.com/slime-attack-vol-1</a></p>

<p>Is there a way/plugin/software to convert the props to Genesis 8 female?</p>

<p>Best regards</p>
]]></description>
   </item>
   <item>
      <title>Iray Alpha Canvases and Instances</title>
      <link>https://www.daz3d.com/forums/discussion/364806/iray-alpha-canvases-and-instances</link>
      <pubDate>Mon, 11 Nov 2019 18:04:43 +0000</pubDate>
      <dc:creator>algovincian</dc:creator>
      <guid isPermaLink="false">364806@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been exploring the use of Iray alpha canvases in DS and using &quot;Create from Selection...&quot; for the Nodes. When the current selection includes instances, the instances are not included in the masks that are rendered.</p>

<p>Has any body else encountered this? Is there some way to include the selected instances?</p>

<p>- Greg</p>
]]></description>
   </item>
   <item>
      <title>Ghostly Grey Lines and Models?</title>
      <link>https://www.daz3d.com/forums/discussion/364771/ghostly-grey-lines-and-models</link>
      <pubDate>Mon, 11 Nov 2019 14:37:47 +0000</pubDate>
      <dc:creator>derekleemiller10</dc:creator>
      <guid isPermaLink="false">364771@/forums/discussions</guid>
      <description><![CDATA[<p>Hello! I&#39;m trying to get started with DAZ studio, but there&#39;s some sort of major problem with how everything looks on my computer. The grey grid in perspective view (and all models I add), blur into a complete mess whenver I move the viewpoint. Here is an example attached. All I did was add a model, delete it, and then move the view slightly. Rather than having a clean perspective view, the ghost of the model plus crazy grey lines are everywhere.</p>

<p>I assume this must be a common problem because I just installed the software. But I can&#39;t seem to google a fix/explanation. Does anyone know what&#39;s going on? Thanks for any help!</p>

<p>(I have a ~$700 gaming laptop that does most visual stuff well enough, even if it&#39;s not top of the line. I assume it might be a hardware issue.)</p>
]]></description>
   </item>
   <item>
      <title>Animation agitation, frustration, and condemnation to tarnation</title>
      <link>https://www.daz3d.com/forums/discussion/349936/animation-agitation-frustration-and-condemnation-to-tarnation</link>
      <pubDate>Thu, 05 Sep 2019 00:39:03 +0000</pubDate>
      <dc:creator>mavante</dc:creator>
      <guid isPermaLink="false">349936@/forums/discussions</guid>
      <description><![CDATA[<p>I swear to Disney, every last video &quot;tutorial&quot; I can find about animation in Daz Studio either:</p>

<p>A) Starts with the utter, unshakeable conviction that nobody in the world ever animated any character&mdash;or ever would want to animate any character&mdash;other than by plunking that character into an empty, blank, boring, dreary, grey background with a white grid to stand on, always at universe zero, and/or,</p>

<p>B)&nbsp;Starts in as though you already know everything anyway, and/or,</p>

<p>C) Subjects the viewer to alleged &quot;music&quot; worse than fingernails scraping on the inside of a lead&nbsp;casket lid, and/or,</p>

<p>D) Has no talking at all, just a ghostly cursor that runs around the screen doing jerky little &quot;dancing&quot; motions repeatedly over menu items being selected&mdash;which invariably are completely unreadable, even at full screen.</p>

<p>Too much of this can lead to screaming and damaged computers.</p>

<p>Even the ones that actually managed to show how to create an animation with a character, either pose-to-pose or with aniblocks&mdash;always in a sere grey empty background&mdash;<strong><em>never</em></strong>&nbsp;get&nbsp;around to even <strong><em>mentioning</em></strong> how to get any such animated character placed into any kind of worthwhile scene <strong><em>at all</em></strong>.&nbsp;The closest anyone came to it that I could find was by a tutorialist who normally is excellent, who created an animated figure doing a walk&nbsp;(drear, grey, blank, basic default background), then merged&nbsp;a huge &quot;city&quot; prop into the scene with the animated figure&mdash;and then&nbsp;(listen up) <strong><em>moved and rotated the entire &quot;city&quot;</em></strong> around, up, down, left right, until <strong><em>the city was where he wanted it in relation to the character</em></strong>.</p>

<p>[Blink] Neither he, nor anyone else I can find anywhere in the cyberverse, ever tells how (or even if it&#39;s possible) to <strong><em>animate with aniblocks a character that is already positioned in a scene</em></strong>, well away from 0-0-0, and far along into <strong><em>other animations</em></strong>&nbsp;already in that scene.</p>

<p>Last night I was working on a ~230-frame animation. I have a character in the scene that is not in view of the camera until frame 131, at which point she must get up from a couch, stand for a moment, and then walk forward a few steps and assume a pose. I animated pose-to-pose her getting up from the couch and standing for a moment. So then I wanted to simply insert an aniblock to have her walk a few steps. I re-saved the file.</p>

<p>The moment I even clicked on the AniMate2 pane tab, my entire animation was wiped out, with the entire scene now being only 30 frames long. I was stunned, so I immediately went to REOPEN that just saved file, specifically NOT saving it after that catastrophe. And when I reopened it, ALL the original animation had been erased from it, and even in the timeline it was showing as only 30 frames long, with no animation at all.</p>

<p>I threw in the towel.&nbsp;It can&#39;t be just me. (Well, maybe it can.)</p>

<p>Does anybody have any idea at all about how to apply an aniblock to a character in situ, well into an animated scene file, without&nbsp;destroying everything already done?</p>
]]></description>
   </item>
   <item>
      <title>Saved poses take longer to load</title>
      <link>https://www.daz3d.com/forums/discussion/364391/saved-poses-take-longer-to-load</link>
      <pubDate>Sat, 09 Nov 2019 17:15:52 +0000</pubDate>
      <dc:creator>Second Technician Rimmer</dc:creator>
      <guid isPermaLink="false">364391@/forums/discussions</guid>
      <description><![CDATA[<p>Let&#39;s say I have a set of poses for G8F and they all load with an additional item conformed to it. I&#39;ll have to manually remove this item everytime I load one of these poses since I don&#39;t want it at all. The easy way shouold be to resave each pose of the set once I have removed the item, yet I noticed something: the original pose loads way faster than my own version. I explored the pose setting options and unticked all third party settings whcih weren&#39;t part of the pose and yet, the pose that I save then still takes twice as long if not more, than the original.</p>

<p>Can anyone enlighten me on this? :)</p>
]]></description>
   </item>
   <item>
      <title>Daz Rendering issues</title>
      <link>https://www.daz3d.com/forums/discussion/364701/daz-rendering-issues</link>
      <pubDate>Mon, 11 Nov 2019 02:58:26 +0000</pubDate>
      <dc:creator>3dOutlaw</dc:creator>
      <guid isPermaLink="false">364701@/forums/discussions</guid>
      <description><![CDATA[<p>My iray is crashing, and then it only renders to CPU until I restart Daz Studio, so a few questions:</p>

<p>I am getting this in the logs for 4.12, but that option&nbsp;is unchecked.&nbsp; Is there anything I need to do?</p>

<ul>
	<li><em>2019-11-10 20:41:17.928 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [WARNING] - IRAY:RENDER ::&nbsp; &nbsp;1.0&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend warn : The &#39;iray_optix_prime&#39; scene option is no longer supported.</em></li>
</ul>

<p>...cause it then says a few lines later:</p>

<ul>
	<li><em>2019-11-10 20:41:18.179 Iray [INFO] - IRAY:RENDER ::&nbsp; &nbsp;1.9&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend info : Using OptiX Prime version 5.0.1</em></li>
</ul>

<p>Then&nbsp;it all falls apart a few lines later.&nbsp; Anything jumping out as a problem here?</p>

<p><em>2019-11-10 20:41:31.255 Iray [INFO] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend info : CUDA device 0 (GeForce GTX 960M): Scene processed in 13.108s<br />
2019-11-10 20:41:31.271 Iray [INFO] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend info : CUDA device 0 (GeForce GTX 960M): Allocated 96.0003 MiB for frame buffer<br />
2019-11-10 20:41:31.351 Iray [INFO] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend info : CUDA device 0 (GeForce GTX 960M): Allocated 864 MiB of work space (1024k active samples in 0.071s)<br />
2019-11-10 20:41:32.822 Iray [INFO] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend info : Allocating 1-layer frame buffer<br />
2019-11-10 20:41:35.169 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.9&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): unspecified launch failure (while launching CUDA renderer)<br />
2019-11-10 20:41:35.177 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.9&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): Failed to launch renderer<br />
2019-11-10 20:41:35.178 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - POST:RENDER ::&nbsp; &nbsp;1.0&nbsp; &nbsp;POST&nbsp; &nbsp;rend error: A CUDA error occurred: unspecified launch failure<br />
2019-11-10 20:41:35.178 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): Device failed while rendering<br />
2019-11-10 20:41:35.187 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [WARNING] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend warn : All available GPUs failed.<br />
2019-11-10 20:41:35.187 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [WARNING] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend warn : No devices activated. Enabling CPU fallback.<br />
2019-11-10 20:41:35.187 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): unspecified launch failure (while initializing memory buffer)<br />
2019-11-10 20:41:35.197 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: All workers failed: aborting render<br />
2019-11-10 20:41:35.197 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): unspecified launch failure (while de-allocating memory)<br />
2019-11-10 20:41:35.198 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): unspecified launch failure (while de-allocating memory)<br />
2019-11-10 20:41:35.206 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): unspecified launch failure (while de-allocating memory)<br />
2019-11-10 20:41:35.206 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): unspecified launch failure (while de-allocating memory)<br />
2019-11-10 20:41:35.206 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): unspecified launch failure (while de-allocating memory)<br />
2019-11-10 20:41:35.213 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - POST:RENDER ::&nbsp; &nbsp;1.0&nbsp; &nbsp;POST&nbsp; &nbsp;rend error: Exception during postprocessing: unspecified launch failure<br />
2019-11-10 20:41:35.213 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.0&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: Internal error in postprocessing pipeline.<br />
2019-11-10 20:41:35.213 Iray Render error: Internal rendering error.<br />
2019-11-10 20:41:35.213 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): unspecified launch failure (while de-allocating memory)<br />
2019-11-10 20:41:35.224 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): unspecified launch failure (while de-allocating memory)<br />
2019-11-10 20:41:35.224 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): unspecified launch failure (while de-allocating memory)<br />
2019-11-10 20:41:35.225 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): unspecified launch failure (while de-allocating memory)<br />
2019-11-10 20:41:35.233 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(305): Iray [ERROR] - IRAY:RENDER ::&nbsp; &nbsp;1.5&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend error: CUDA device 0 (GeForce GTX 960M): unspecified launch failure (while de-allocating memory)<br />
2019-11-10 20:41:35.682 Saved image: C:\Users\Matt\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png<br />
2019-11-10 20:41:35.699 Finished Rendering</em></p>
]]></description>
   </item>
   <item>
      <title>What is a "zero prop"?</title>
      <link>https://www.daz3d.com/forums/discussion/364256/what-is-a-zero-prop</link>
      <pubDate>Sat, 09 Nov 2019 05:36:34 +0000</pubDate>
      <dc:creator>DigitalSteam</dc:creator>
      <guid isPermaLink="false">364256@/forums/discussions</guid>
      <description><![CDATA[<p>I feel like an idiot, and it seems like it&#39;s almost safe to just assume it&#39;s a preset that returns the prop to some default state, but you know what they say about assumption.&nbsp;<br />
<br />
So, to avoid making an ass out of some guy named Umption, I go to look it up.&nbsp; Google, the forums, the documentation, so far I&#39;ve found nothing that actually says &quot;A &#39;zero prop&#39; is _____.&quot;</p>

<p>So... Feel free to point and laugh and tell me I&#39;m - well, choose your epithet - but if you could either tell me, or, better, tell me where I should have looked it up, or even both... I&#39;d very much appreciate it. :(</p>
]]></description>
   </item>
   </channel>
</rss>