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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p466/feed.rss</link>
      <pubDate>Tue, 28 Apr 2026 11:47:48 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p466/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>AofA Lights in Studio 4.11 Beta</title>
      <link>https://www.daz3d.com/forums/discussion/369661/aofa-lights-in-studio-4-11-beta</link>
      <pubDate>Wed, 04 Dec 2019 08:03:02 +0000</pubDate>
      <dc:creator>zombiewhacker</dc:creator>
      <guid isPermaLink="false">369661@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve used Age of Armour&#39;s lights&nbsp;for years in Studio 4.9 with no problems, but I&#39;ve noticed they don&#39;t work at all in the 4.11 Public Beta I recently installed. The AofA duf&nbsp;icons are there&nbsp;when 4.11 is running, but when I&nbsp;doublecliick them&nbsp;nothing happens.</p>

<p>Do I have to install an AofA update to get the lights to work in 4.11, and would doing so break their compatability with 4.9?</p>
]]></description>
   </item>
   <item>
      <title>Exporting frame sequence from Maya, as a clothing morph for Daz</title>
      <link>https://www.daz3d.com/forums/discussion/370236/exporting-frame-sequence-from-maya-as-a-clothing-morph-for-daz</link>
      <pubDate>Sat, 07 Dec 2019 00:41:30 +0000</pubDate>
      <dc:creator>lazarus102</dc:creator>
      <guid isPermaLink="false">370236@/forums/discussions</guid>
      <description><![CDATA[<p>I think I may be close to getting this zipper thing sorted out, but the method that I am using involves moving the parts using curves, and works as I move the time slider along.&nbsp;</p>

<p>So, for example, when I hit play in Maya, the zipper would go from being at the top of the shirt, to being at the bottom, and then undone. But can that full sequence be exported as a morph? I mean, hypothetically, I could export it one frame at a time and make dozens of tiny morphs, or move the slider to the end and export that alone as a morph, but then daz would just be guessing at everything in between, and wouldn&#39;t likely make it morph in the way that I would like.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>shoe making</title>
      <link>https://www.daz3d.com/forums/discussion/370741/shoe-making</link>
      <pubDate>Tue, 10 Dec 2019 10:39:59 +0000</pubDate>
      <dc:creator>juanluis_tr</dc:creator>
      <guid isPermaLink="false">370741@/forums/discussions</guid>
      <description><![CDATA[<p>hello, I am modeling a shoe with max 3d studio, it is for genesis 2 woman, do you know the procedure that I have to perform to automatically fit the shoe in daz? .Programs to use, export and import, techniques, maybe you know of some tutorial ?.</p>
]]></description>
   </item>
   <item>
      <title>All renders are pixelated</title>
      <link>https://www.daz3d.com/forums/discussion/369346/all-renders-are-pixelated</link>
      <pubDate>Mon, 02 Dec 2019 23:10:53 +0000</pubDate>
      <dc:creator>borgking001a</dc:creator>
      <guid isPermaLink="false">369346@/forums/discussions</guid>
      <description><![CDATA[<p>For two weeks now, I have been trying to create renders, and every time I hit render, I either get an error message or my renders come out pixelated. Is anyone else having this issue and what can I do to fix thix problem?</p>
]]></description>
   </item>
   <item>
      <title>Help with Missing morph warning errors in log file loading basic genesis 2 - Solved</title>
      <link>https://www.daz3d.com/forums/discussion/370346/help-with-missing-morph-warning-errors-in-log-file-loading-basic-genesis-2-solved</link>
      <pubDate>Sat, 07 Dec 2019 16:05:47 +0000</pubDate>
      <dc:creator>Kharma</dc:creator>
      <guid isPermaLink="false">370346@/forums/discussions</guid>
      <description><![CDATA[<p>Hope someone can help, everytime I load a basic gen2f&nbsp;I get these errors in my log file and I donot think these should be trying to load&nbsp;with a basic genesis figure, how do I remove these errors?&nbsp; This is a fresh start of DS 4.12 Beta and a fresh load of genesis 2 , following is the errors I receive in log.txt.&nbsp; This is also causing a problem using GenX2 to transfer morphs to G# so I can then use XTanfer to G8.&nbsp; If anyone has a solution it would be much &nbsp;ppreciated, I have tried uninstalle&nbsp;and reinstalle of&nbsp;G2 and G3 and all GenX modules</p>

<p>&nbsp;</p>

<p>2019-12-07 09:50:29.889 *** Scene Cleared ***</p>

<p>2019-12-07 09:50:30.879 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(660): sync completed successfully, 9 items succeeded, 0 items failed.</p>

<p>2019-12-07 09:50:30.879 Metadata update succeeded.</p>

<p>2019-12-07 09:50:37.342 E:/My Daz Library/data/DAZ 3D/Genesis 2/Female/Morphs/FWSA/MeMoo/MCMMeMooNipples.dsf (463,1): Unexpected Character</p>

<p>2019-12-07 09:50:42.627 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: GenesisFemale:/data/DAZ%203D/Genesis%202/Female/Morphs/sickleyield/BigBeautifulGenesis2/PBMBBGLiftHelper02_proj.dsf#PBMBBGLiftHelper02_proj?value in file : /data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/PBMBBGLiftHelper02.dsf</p>

<p>2019-12-07 09:50:42.635 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: GenesisFemale:/data/DAZ%203D/Genesis%202/Female/Morphs/sickleyield/BigBeautifulGenesis2/PBMBBGLiftHelper01_proj.dsf#PBMBBGLiftHelper01_proj?value in file : /data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/PBMBBGLiftHelper01.dsf</p>

<p>2019-12-07 09:50:42.637 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: GenesisFemale:/data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper04_proj.dsf#FBMHeavyHelper04_proj?value in file : /data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper04.dsf</p>

<p>2019-12-07 09:50:42.645 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: GenesisFemale:/data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper03_proj.dsf#FBMHeavyHelper03_proj?value in file : /data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper03.dsf</p>

<p>2019-12-07 09:50:42.645 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: GenesisFemale:/data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper02_proj.dsf#FBMHeavyHelper02_proj?value in file : /data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper02.dsf</p>

<p>2019-12-07 09:50:42.658 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: GenesisFemale:/data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper01_proj.dsf#FBMHeavyHelper01_proj?value in file : /data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper01.dsf</p>

<p>2019-12-07 09:50:43.691 File loaded in 0 min 13.9 sec.</p>

<p>2019-12-07 09:50:43.692 Loaded file: Genesis 2 Base Female.duf</p>

<p>2019-12-07 09:50:44.794 Loaded image CTRLZahara.png</p>

<p>2019-12-07 09:50:44.812 Loaded image CTRLZahara.png</p>

<p>2019-12-07 09:50:44.842 Loaded image AmaraBody.png</p>

<p>2019-12-07 09:50:44.845 Loaded image AmaraBody.png</p>

<p>2019-12-07 09:50:44.872 Loaded image FBMPebble.png</p>

<p>2019-12-07 09:50:44.875 Loaded image FBMPebble.png</p>

<p>2019-12-07 09:50:44.887 Loaded image FBMPebbleHD.png</p>

<p>2019-12-07 09:50:44.890 Loaded image FBMPebbleHD.png</p>

<p>2019-12-07 09:50:44.929 Loaded image VSBodyCard.png</p>

<p>2019-12-07 09:50:44.932 Loaded image VSBodyCard.png</p>

<p>2019-12-07 09:50:45.429 Loaded image V5BreeTorsoM.jpg</p>
]]></description>
   </item>
   <item>
      <title>Triple monitor setup problem</title>
      <link>https://www.daz3d.com/forums/discussion/369781/triple-monitor-setup-problem</link>
      <pubDate>Wed, 04 Dec 2019 22:13:46 +0000</pubDate>
      <dc:creator>burningchr0me</dc:creator>
      <guid isPermaLink="false">369781@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been using a triple monitor setup with Daz for years. I recently picked up a 4k monitor to replace my main display, but this causes problems for Studio. I normally undock the &quot;Content Library&quot; pane group, and the &quot;Parameters&quot; pane group and have one on each side monitor, with the main body of the program on the middle monitor. The only way to do this now is to set everything at one scale. For instance, the 4k monitor wants to set the scaling to 150%, and the 24&quot; monitors at 100%. If you do that, the pane groups crash and disappear when you move them to the side monitors. I have to set everything to 100% or 150%. I doubt there&#39;s a convenient fix, just wanted to throw it out there.</p>
]]></description>
   </item>
   <item>
      <title>Help Log warning error + Duplicate</title>
      <link>https://www.daz3d.com/forums/discussion/370596/help-log-warning-error-duplicate</link>
      <pubDate>Mon, 09 Dec 2019 05:52:53 +0000</pubDate>
      <dc:creator>PandaAnonymous</dc:creator>
      <guid isPermaLink="false">370596@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m getting a duplicate error whenever I open a genesis 8 female figure, as I&#39;m studying&nbsp;my log I realized that I get a warning error as soon as I open daz.&nbsp;</p>

<p>Here is the warning</p>

<pre>
<code>2019-12-08 23:39:39.879 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): undefined(0): TypeError: 'undefined' is not an object
2019-12-08 23:39:40.526 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(22): DazEmbeddable initializing
2019-12-08 23:39:40.527 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(38): v
2019-12-08 23:39:40.527 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(38): Found customer_id in URL: K6w3UECzhnBawVc5Nnqklp6FMRqW2pSFGz/k/1aP3gVWkbgnIuoFv0o2b2NiSLoNrsthYo94H5deV1d3l4cceElENV0TR/gqqA4RLGY5Qt0XiBYLQtOL17QkNheZInpk
2019-12-08 23:39:40.922 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(92): Checkout element not found, aborted
2019-12-08 23:39:40.923 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(22): DazEmbeddable loading
2019-12-08 23:39:40.923 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(35): querying for: /dazApi/category/tree
2019-12-08 23:39:40.924 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(35): querying for: /dazApi/category/compatibilitytree
2019-12-08 23:39:40.925 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(35): querying for: /dazApi/category/compatibilitymap
2019-12-08 23:39:40.926 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(35): querying for: /dazApi/category/map
2019-12-08 23:39:42.507 WARNING: content-type missing in HTTP POST, defaulting to application/x-www-form-urlencoded. Use QNetworkRequest::setHeader() to fix this problem.
2019-12-08 23:39:42.509 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(35): resource fetched: /dazApi/category/tree
2019-12-08 23:39:42.987 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(35): resource fetched: /dazApi/category/compatibilitymap
2019-12-08 23:39:42.988 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(39): Unable to login with customer encrypted id
2019-12-08 23:39:43.066 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(35): resource fetched: /dazApi/category/map
2019-12-08 23:39:43.153 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(35): resource fetched: /dazApi/category/compatibilitytree
</code></pre>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Black line on sclera of eye? (solved)</title>
      <link>https://www.daz3d.com/forums/discussion/370556/black-line-on-sclera-of-eye-solved</link>
      <pubDate>Mon, 09 Dec 2019 00:29:16 +0000</pubDate>
      <dc:creator>Daventaki</dc:creator>
      <guid isPermaLink="false">370556@/forums/discussions</guid>
      <description><![CDATA[<p>Showed up after using Look at Me II -Look at each other.&nbsp; Ive tried different eye textures from other characters with the same results but if I zoom in close it goes away.......</p>

<p>&nbsp;</p>

<p>1. Close Up-no line</p>

<p>2. 1/2 distance camera zoom</p>

<p>3. full distance were I want to render at. Gets worse the father away you get.....</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/6b/6fce1c33c1fb56c0a678beeea73e12.jpg" /></p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/08/fe8b6a364695251edcc341d834c327.jpg" /></p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/1a/5d12e5b586c5c32740eeced8a8c951.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Already downloaded items not working</title>
      <link>https://www.daz3d.com/forums/discussion/370586/already-downloaded-items-not-working</link>
      <pubDate>Mon, 09 Dec 2019 04:12:20 +0000</pubDate>
      <dc:creator>orokin</dc:creator>
      <guid isPermaLink="false">370586@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m having an issue where the items that were downloaded with the DAZ 4.12. For example, when I click for the iray base uber, it comes up as if the file doesn&#39;t exist. But I am able to go to the file location and it&#39;s there. This happens to all of items that I have that aren&#39;t manually installed or are downloaded using the installer. Also, I never had an issue with this using 4.9 or 4.10.</p>
]]></description>
   </item>
   <item>
      <title>Having trouble applying a morph to a figure</title>
      <link>https://www.daz3d.com/forums/discussion/370601/having-trouble-applying-a-morph-to-a-figure</link>
      <pubDate>Mon, 09 Dec 2019 06:41:53 +0000</pubDate>
      <dc:creator>HipolitoThe3rd</dc:creator>
      <guid isPermaLink="false">370601@/forums/discussions</guid>
      <description><![CDATA[<p>I downloaded a morph from here:&nbsp;<a rel="nofollow" href="https://www.sharecg.com/v/84352/related/21/DAZ-Studio/Zombie-Huntress-G2F">https://www.sharecg.com/v/84352/related/21/DAZ-Studio/Zombie-Huntress-G2F</a></p>

<p>Supposedly this if for the Genesis 2 Female model, but when I try to double-click it, nothign happens to the model. When I try dragging it to the model, nothing happens either.</p>

<p>I&#39;m not sure how to get it to work. Any help would be appreciated.</p>
]]></description>
   </item>
   <item>
      <title>DIM Downloaded zip files</title>
      <link>https://www.daz3d.com/forums/discussion/370516/dim-downloaded-zip-files</link>
      <pubDate>Sun, 08 Dec 2019 19:32:09 +0000</pubDate>
      <dc:creator>Daventaki</dc:creator>
      <guid isPermaLink="false">370516@/forums/discussions</guid>
      <description><![CDATA[<p>Im just wondering if these can be removed or do they have to stay?&nbsp; My content library is huge and the downloaded zips are taking up a ton of space.</p>
]]></description>
   </item>
   <item>
      <title>Problem with some LIE content</title>
      <link>https://www.daz3d.com/forums/discussion/370541/problem-with-some-lie-content</link>
      <pubDate>Sun, 08 Dec 2019 21:27:57 +0000</pubDate>
      <dc:creator>zerowillow_531da058ca</dc:creator>
      <guid isPermaLink="false">370541@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m having a problem with some of my LIE makeups&nbsp;where the face on my figure almost looks like the wireframe is showing through the skin. It also looks like the textures aren&#39;t matching up to the face maps?&nbsp;It&#39;s happening consistently with a few products. Has anyone else encountered this and is there anything I can do to fix it?</p>

<p>&nbsp;</p>

<p><strong>Extreme Closeup: Geisha</strong></p>

<p><img alt="" src="https://i.snipboard.io/5oSxiP.jpg" /></p>

<p>&nbsp;</p>

<p><strong>Smoky Rebel LIE</strong></p>

<p><strong><img alt="" src="https://i.snipboard.io/CApPai.jpg" /></strong></p>
]]></description>
   </item>
   <item>
      <title>Making image cards for expression sliders</title>
      <link>https://www.daz3d.com/forums/discussion/370041/making-image-cards-for-expression-sliders</link>
      <pubDate>Fri, 06 Dec 2019 01:22:34 +0000</pubDate>
      <dc:creator>TheKD</dc:creator>
      <guid isPermaLink="false">370041@/forums/discussions</guid>
      <description><![CDATA[<p>I am planning on making icon cards for all the expression sliders that are lacking them. Do I have to go through and link them one by one with the property panel, or will just putting them in the same folder and named the same as the morph do it?</p>

<p>&nbsp;</p>

<p>A workflow tip for anyone that gets here VIA Google:<br />
Adding cards to a pose slider set:</p>

<p>1)Create your slider cards at 147 x 185 px in .png format</p>

<p>2)Place all the cards in the same folder as the morph files, and name them so you know which card is for which morph</p>

<p>3)Click on the gear icon by the slider you wish to add a card to, and go to parameter settings. Click on the the dropdown next to card and go to browse.</p>

<p>4)On the first card you place, browse to the proper location</p>

<p>5)Once at the location, double click on the browser address bar, copy the path</p>

<p>6)Select the proper card for the slider and hit accept</p>

<p>7)For all the rest of those cards, instead of having to click through a bajillion folders again(some reson DS don&#39;t remember last directory in this context), double click address in browser and paste, it should bring you back to the right folder so you can select the card you want to link. You can resize the window to fit all of the cards, DS should remember that change and keep opening up big windows. Also, if you have to copy something else in the middle of the process, you can go to the previously done slider, and click on browse there to recopy the proper location.</p>

<p>8)When set is done, go to File &gt; save as &gt; support asset &gt; save modified assets to lock in the save</p>

<p>9)Navigate to the folder the morphs are kept in inside the data folder. Copy the &quot;icon_large&quot; line from the morph to the alias and save the alias. If you can&#39;t open the morph and or the alias, you have to use the batch convert tool found in the windows &gt; panes menu in DS.<br />
<br />
A quicker and easier way is to use DSF toolbox to just edit the icon into the alias and bypass the part about editing the parameter in daz studio. It will fill the icon out correctly for you, it seems it only needs to be in the alias to show up.</p>
]]></description>
   </item>
   <item>
      <title>Content not in proper categories after reinstalling, figures in hair?</title>
      <link>https://www.daz3d.com/forums/discussion/370421/content-not-in-proper-categories-after-reinstalling-figures-in-hair</link>
      <pubDate>Sun, 08 Dec 2019 05:25:16 +0000</pubDate>
      <dc:creator>qert</dc:creator>
      <guid isPermaLink="false">370421@/forums/discussions</guid>
      <description><![CDATA[<p>After i changed the directory from my old drive towards&nbsp;my new drive, it does&#39;t automatically install and update content into their appropiate catergories for DS.</p>

<p>When i install from DIM it doesn&#39;t show in DS that is installed and when i do install in DS it is in the&nbsp;wrong catergory like some figures are in hair catergories.</p>

<p>Help??</p>
]]></description>
   </item>
   <item>
      <title>Wardrobe help</title>
      <link>https://www.daz3d.com/forums/discussion/370461/wardrobe-help</link>
      <pubDate>Sun, 08 Dec 2019 13:40:54 +0000</pubDate>
      <dc:creator>mlolya</dc:creator>
      <guid isPermaLink="false">370461@/forums/discussions</guid>
      <description><![CDATA[<p>I would like to be able to place some clothing in a scene laying on the floor, as&nbsp;if someone placed them there. I&#39;ve seen this in many&nbsp;other people&#39;s renders, but can&#39;t figure out how to do it. I have plenty of D-Force clothing but can&#39;t seem to understand how to simply drap it over a chair or lay it on the floor. Thanks for any help.</p>
]]></description>
   </item>
   <item>
      <title>Genesis 2 Male, empty white eyes</title>
      <link>https://www.daz3d.com/forums/discussion/370441/genesis-2-male-empty-white-eyes</link>
      <pubDate>Sun, 08 Dec 2019 10:37:18 +0000</pubDate>
      <dc:creator>dylan_borg_d673e29d8d</dc:creator>
      <guid isPermaLink="false">370441@/forums/discussions</guid>
      <description><![CDATA[<p>I loaded up Genesis 2 Male, but when I render him in Iray or 3Dlight, his eyes is solid white.&nbsp; There is a MAT for his eyes, but nothing renders other than white.</p>
]]></description>
   </item>
   <item>
      <title>Help with Base Directories</title>
      <link>https://www.daz3d.com/forums/discussion/370201/help-with-base-directories</link>
      <pubDate>Fri, 06 Dec 2019 20:27:23 +0000</pubDate>
      <dc:creator>richardnadeau</dc:creator>
      <guid isPermaLink="false">370201@/forums/discussions</guid>
      <description><![CDATA[<p>I am in somewhat in distress.</p>

<p>I attempted to place all of my Renderosity content in it&#39;s own folder named &quot;Renderosity&quot; within the &quot;my Daz Library folder so it would be more easily accessible.</p>

<p>I followed online instructions listed by SickleYield on Deviant Art:</p>

<p><a rel="nofollow" href="https://www.deviantart.com/sickleyield/journal/Tutorial-Installing-Content-in-DAZ-Studio-508155677?comment=1%3A508155677%3A3723180959&amp;d=123&amp;modal=welcomeback">https://www.deviantart.com/sickleyield/journal/Tutorial-Installing-Content-in-DAZ-Studio-508155677?comment=1%3A508155677%3A3723180959&amp;d=123&amp;modal=welcomeback</a></p>

<p>In particular, after creating the &quot;Renderosity&quot; folder inside the &quot;my Daz Library&quot; folder I right clicked on &quot;Daz Studio Formats&quot; and selected&nbsp;&quot;add a base directory&quot; and selected the &quot;Renderosity&quot; folder I had created. My &quot;new&quot; Renderosity content is now available, but all my previously installed characters have disappeared.&nbsp;</p>

<p>I&#39;m guessing that my&nbsp;&quot;base directory&quot; is now the newly created &quot;Renderosity&quot; folder and Daz doesn&#39;t know where my previously installed content from &quot;my Daz library&quot; is.</p>

<p>How to I recover the old content and get Daz3d to recognize both the &quot;new&quot; and &quot;old&quot; base directories?</p>
]]></description>
   </item>
   <item>
      <title>Am I stupid? What happend to the filescripting?</title>
      <link>https://www.daz3d.com/forums/discussion/370321/am-i-stupid-what-happend-to-the-filescripting</link>
      <pubDate>Sat, 07 Dec 2019 14:38:37 +0000</pubDate>
      <dc:creator>Freyrstrongart</dc:creator>
      <guid isPermaLink="false">370321@/forums/discussions</guid>
      <description><![CDATA[<p>I wanted to modify something manually in a texture file and now all I got is a line of&nbsp; four digit numbers instead of texture information. What&#39;s going on here? This is a new install on a different computer but things are working ok,so I am wondering whether this is a problem of the settings? Or has DAZ changed this so radically that files cannot be modified by hand? Whichever file I am opening I always get the same rows of numbers. Do I need a decoder or something?</p>
]]></description>
   </item>
   <item>
      <title>Missing texture node_tex</title>
      <link>https://www.daz3d.com/forums/discussion/370391/missing-texture-node-tex</link>
      <pubDate>Sat, 07 Dec 2019 23:25:08 +0000</pubDate>
      <dc:creator>mattsskelton</dc:creator>
      <guid isPermaLink="false">370391@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been having an issue with renders dropping to CPU, sometimes after only a few iterations and sometimes after a few hundred.&nbsp; It has nothing to do with scene complexity, or VRAM, or anything of that nature.&nbsp; Each time the GPU drops out, I get the following error:</p>

<p>2019-12-07 15:03:02.205 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.7&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend error: Missing texture node_tex</p>

<p>This is always preceded by a kernel failure, but the kernel number is always changing.&nbsp; Most commonly it&#39;s 5, 6, and 18.</p>

<p>The other errors thrown up also differ each time, ranging from &quot;an illegal instruction was encountered&quot;, &quot;an illegal memory access was encountered&quot;, &quot;hardware stack error&quot;, and others.&nbsp; The only commonality with anything in the error logs is that it always says &quot;missing texture node_tex&quot;.</p>

<p>I seem to have narrowed down this issue to the Metallicity slider.&nbsp; I can set up a surface with textures, adjust other sliders, etc., and it will render just fine.&nbsp; When I adjust the metallicity slider (though sometimes just adjusting the slider is fine) it craps out to CPU, and especially whenever I put a texture in the metallicity field.</p>

<p>I&#39;ve completely re-installed Daz (I&#39;m on 4.10) as well as installing the latest compatible Nvidia drivers.&nbsp; Done that several times, actually, with nothing helping.</p>

<p>&nbsp;</p>

<p>Has anyone encountered something like this?&nbsp; Obviously, I can just not use the metallicity slider, but I would prefer to be able to adjust that.</p>

<p>Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>Transfer Utility - how to make asset attach but not conform?</title>
      <link>https://www.daz3d.com/forums/discussion/370286/transfer-utility-how-to-make-asset-attach-but-not-conform</link>
      <pubDate>Sat, 07 Dec 2019 09:20:05 +0000</pubDate>
      <dc:creator>n_a_hopkin_f9a7758696</dc:creator>
      <guid isPermaLink="false">370286@/forums/discussions</guid>
      <description><![CDATA[<p>Trying to modify some armor here but I&#39;m having issues with the transfer utility. How do I get the armor piece to move with the figure but not confrom to the figure?&nbsp;&nbsp;In the image below you can see how the modified armor on the right arm is distorted as it fits to the figure. On the left arm the armor cuts into the model which is what I&#39;d rather the other side do. I really have no idea what to do with it at this point.</p>

<p><img alt="" src="http://nealhopkin.com/wp-content/uploads/2019/12/armor-question.jpg" width="800" /></p>
]]></description>
   </item>
   <item>
      <title>Migrated files, now have some weird bugs.</title>
      <link>https://www.daz3d.com/forums/discussion/308291/migrated-files-now-have-some-weird-bugs</link>
      <pubDate>Fri, 08 Feb 2019 23:48:48 +0000</pubDate>
      <dc:creator>dragonreborn2k6</dc:creator>
      <guid isPermaLink="false">308291@/forums/discussions</guid>
      <description><![CDATA[<p>I just got done move my Daz install off my Solid State drive and onto a different hard drive. Every step of the way, I&#39;d have to go in and set up paths. Install Manager needed to have its paths changed, and once I got Daz installed, I had to go in and tell it to look somewhere other than the C drive as well.<br />
<br />
I can load a scene that I previously put together. Now when try to add something from smart content, it says &quot;Do you want to save changes before loading a new scene.&quot;<br />
<br />
I went ahead and said yes to get further info (It shouldn&#39;t be asking me that when I add a necklace, fer cryin&#39; out loud) and it then tells me &quot;File Does Not Exist.&quot;</p>

<p>Now, if I drag it into the scene it loads into the scene. Which works okay for props, but I can&#39;t exactly apply a shader that way.</p>

<p>It&#39;s doing this for everything. I&#39;ve been trying to figure it out on my own for quite some time now.</p>

<p>I have learned that uninstalling Daz, and zapping every file you can find doesn&#39;t seem to remove program settings. Am I going to have to go into the registry to fix this? Why does it do this in the first place? The lack of options when you install the program is appalling. Setting it up on a secondary hard drive has just been one headache after another. It shouldn&#39;t be this difficult. ALL these options should be a part of the installer. This has been my one gripe with Daz since I started using it.</p>

<p>I just spent a couple hours uninstalling, then reinstalling, with stops in the middle to change folder paths. I just want to work on this scene. Can&#39;t even work on a new scene.</p>
]]></description>
   </item>
   <item>
      <title>Smart Content/Products not showing, loading</title>
      <link>https://www.daz3d.com/forums/discussion/370361/smart-content-products-not-showing-loading</link>
      <pubDate>Sat, 07 Dec 2019 16:50:50 +0000</pubDate>
      <dc:creator>Haruki790</dc:creator>
      <guid isPermaLink="false">370361@/forums/discussions</guid>
      <description><![CDATA[<p>Hello ,I can&#39;t seem to load from my smart content pane or my products,just my Daz3DLibrary.</p>

<p>When I do load from MY&nbsp;Daz3DL&nbsp;I have no preset options for the product either.</p>

<p>The Daz Help Desk suggested I change my workspace settings (no result) or upgrade to 4.12 which I hope is not necessary.</p>

<p>Any suggestions?</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Creating a unique morph to change the G8F</title>
      <link>https://www.daz3d.com/forums/discussion/370311/creating-a-unique-morph-to-change-the-g8f</link>
      <pubDate>Sat, 07 Dec 2019 13:20:41 +0000</pubDate>
      <dc:creator>SilentLadyGTA</dc:creator>
      <guid isPermaLink="false">370311@/forums/discussions</guid>
      <description><![CDATA[<p>I dont want to be a character vendor. Only make a customized G8F for my own usage.</p>

<p>I start watching video on morphing and I create a morph for the whole body starting from the low res G8F mesh.</p>

<p>It works fine. BUT ....</p>

<p>Working on the base mesh does not allow to have fine details (wrinkles for example).</p>

<p>As I cant find information on howto, here are my thougths:</p>

<p>1) can I work on highres mesh exported from DAZ to create my morph ? only for &quot;big&quot; details. I assume this morph can only work ind DAZ on the highres G8F mesh ?</p>

<p>2) once I sculpted&nbsp; the &quot;big details&quot;,&nbsp; I can subdivide the mesh used to create the morph and add fine details (wrinkles and imperfections) and generate a normal map on the the mesh used to create the morph. ?</p>

<p>I use Blender</p>
]]></description>
   </item>
   <item>
      <title>Mac: eGPU to work with Iray render</title>
      <link>https://www.daz3d.com/forums/discussion/336646/mac-egpu-to-work-with-iray-render</link>
      <pubDate>Sun, 30 Jun 2019 10:58:47 +0000</pubDate>
      <dc:creator>cf_df</dc:creator>
      <guid isPermaLink="false">336646@/forums/discussions</guid>
      <description><![CDATA[<p>Hi guys,</p>

<p>After reading a fair bit into eGPU&#39;s &amp; Daz 3d I decided to invest a bit of money into this and got the following setup to go with my MacBook Air (Early 2015):</p>

<ul>
	<li>Sonnet Breakaway 550W (connected through TB3 &gt; TB2 adapter from Apple)</li>
	<li>NVIDIA GeForce&nbsp;<a rel="nofollow" href="https://egpu.io/go/nvidiagtx1080ti" target="_blank">GTX 1080 Ti</a>&nbsp;GAMING 11G</li>
</ul>

<p>On&nbsp;<a rel="nofollow" href="https://egpu.io/">https://egpu.io</a> I toke all the necessary steps to make the setup work. My eGPU with NVIDIA graphic card works perfectly when I tested it. However, for some reason I do not get Daz 3d to acknowledge my NVIDIA graphics card. It&#39;s there in my hardware features but does not show in my Render panel:</p>

<p><a rel="nofollow" href="https://i.ibb.co/27jB99N/Screen-Shot-2019-06-30-at-12-12-58.png" target="_blank"><img src="https://i.ibb.co/27jB99N/Screen-Shot-2019-06-30-at-12-12-58.png" alt="image" /></a></p>

<p><img alt="" src="https://i.ibb.co/XDtmcCH/Screen-Shot-2019-06-30-at-12-32-20.png" /></p>

<p>As you can imagine this is a huge disappointment as I bought this setup to get faster Iray renders. I&#39;ve been reading into it for the entire morning and the only thing I can come up with, is that the latest Daz Studio 4.11 is too new and the drivers don&#39;t match.</p>

<p>Does anyone here have any idea what it could be? Or how I could get Daz to acknowledge my eGPU gfx card? I went through some old topics on the forum here and it seems to work for a lot of people...&nbsp;</p>

<p>Hope someone can help me out!</p>

<p>Thanks in advance!</p>
]]></description>
   </item>
   <item>
      <title>CUDA keeps crashing</title>
      <link>https://www.daz3d.com/forums/discussion/370191/cuda-keeps-crashing</link>
      <pubDate>Fri, 06 Dec 2019 20:12:22 +0000</pubDate>
      <dc:creator>Member_257874</dc:creator>
      <guid isPermaLink="false">370191@/forums/discussions</guid>
      <description><![CDATA[<p>I have 4.12 and a GTX 1070 and a 660 Ti.</p>

<p>For some reasons, the CUDA device keeps disappearing after one or two renders with iray. The next render then will be CPU only.</p>

<pre>
<code>2019-12-06 20:58:34.334 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer
2019-12-06 20:58:34.346 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled
2019-12-06 20:58:34.346 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.
2019-12-06 20:58:34.350 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CPU: using 6 cores for rendering
2019-12-06 20:58:34.396 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 3 device(s):
2019-12-06 20:58:34.396 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : 	CUDA device 0 (GeForce GTX 1070)
2019-12-06 20:58:34.396 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : 	CUDA device 1 (GeForce GTX 660 Ti)
2019-12-06 20:58:34.396 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : 	CPU
2019-12-06 20:58:34.397 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...
2019-12-06 20:58:34.397 Iray [INFO] - IRAY:RENDER ::   1.6   IRAY   rend info : Using Embree 2.8.0
2019-12-06 20:58:34.397 Iray [VERBOSE] - IRAY:RENDER ::   1.4   IRAY   rend progr: CPU: Processing scene...
2019-12-06 20:58:34.397 Iray [INFO] - IRAY:RENDER ::   1.6   IRAY   rend info : Initializing Embree
2019-12-06 20:58:34.397 Iray [VERBOSE] - IRAY:RENDER ::   1.3   IRAY   rend progr: CUDA device 1 (GeForce GTX 660 Ti): Processing scene...
2019-12-06 20:58:34.398 Iray [VERBOSE] - IRAY:RENDER ::   1.2   IRAY   rend progr: CUDA device 0 (GeForce GTX 1070): Processing scene...</code></pre>

<p>Second render</p>

<pre>
<code>2019-12-06 21:00:32.775 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer
2019-12-06 21:00:32.787 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled
2019-12-06 21:00:32.787 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.
2019-12-06 21:00:32.789 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CPU: using 8 cores for rendering
2019-12-06 21:00:32.789 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 1 device(s):
2019-12-06 21:00:32.789 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : 	CPU
2019-12-06 21:00:32.789 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...
2019-12-06 21:00:32.789 Iray [INFO] - IRAY:RENDER ::   1.3   IRAY   rend info : Initializing Embree
2019-12-06 21:00:32.789 Iray [VERBOSE] - IRAY:RENDER ::   1.2   IRAY   rend progr: CPU: Processing scene...</code></pre>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Scene dimensions</title>
      <link>https://www.daz3d.com/forums/discussion/369921/scene-dimensions</link>
      <pubDate>Thu, 05 Dec 2019 14:09:41 +0000</pubDate>
      <dc:creator>lindans</dc:creator>
      <guid isPermaLink="false">369921@/forums/discussions</guid>
      <description><![CDATA[<p>Can anyone tell me whats going on here, the scene I&#39;m trying to render seems tilted and it&#39;s not filling the screen, see transparent area, not come across it before. Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>Genesis 8 Female weird face looking</title>
      <link>https://www.daz3d.com/forums/discussion/367121/genesis-8-female-weird-face-looking</link>
      <pubDate>Thu, 21 Nov 2019 22:55:08 +0000</pubDate>
      <dc:creator>mohamedghost1</dc:creator>
      <guid isPermaLink="false">367121@/forums/discussions</guid>
      <description><![CDATA[<p>Hi</p>

<p>i have a problem that been going for a while and i really need some help with it&nbsp;</p>

<p>when i load any female character for&nbsp;Genesis 8 or even&nbsp;&nbsp;Genesis 3</p>

<p>i get this weird looking face ,with every character get this lips shap&nbsp;and this style&nbsp;</p>

<p>it&#39;s looks like there is some kind of morph that have&nbsp;effect on the charather but i don&#39;t know which one beacue i&nbsp; have large Library.</p>

<p>so if any one could help me with that , i would really appreciate that&nbsp;&nbsp;<br />
thanks&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>4.12 Keeps crashing (Daz is not responding) ! [Can pay for solving, I'm that desperate atm]</title>
      <link>https://www.daz3d.com/forums/discussion/369996/4-12-keeps-crashing-daz-is-not-responding-can-pay-for-solving-i-m-that-desperate-atm</link>
      <pubDate>Thu, 05 Dec 2019 20:46:54 +0000</pubDate>
      <dc:creator>laukjis99</dc:creator>
      <guid isPermaLink="false">369996@/forums/discussions</guid>
      <description><![CDATA[<p>So a couple of days ago, I was doing Daz stuff as usual, enjoying the benefits of 4.12 (faster iray previews etc), when suddenly - after trying to open up one of my character &quot;files&quot;, Daz crashed. I thought it might just be a one time thing, so I tried again - crashed again. (and again... and again).&nbsp;</p>

<p>---&gt;&nbsp;<a rel="nofollow" href="https://imgur.com/a/eVEhwic">https://imgur.com/a/eVEhwic</a>&nbsp; ---&gt;This was the only thing that it popped out the&nbsp;<em>first time</em>&nbsp;it happened, I&#39;m lucky that I managed to get a screenshot of the problem. That said, It&#39;s likely not even close to being the only problem.</p>

<p>After googling this same issue, I only found a single discussion on something similar involving the .dll&nbsp;(it was on F95zone). The only thing that was recommended was to &quot;<em>Clear</em>&nbsp;the DSON cache&quot; in prefferences. (What does it even is that btw?)&nbsp;Stupid me did it without any backups, and afterwards - the issue was not only&nbsp;<em>not solved,</em>&nbsp;but I also started getting this <span>issue </span>-&nbsp;<a rel="nofollow" href="https://imgur.com/a/f6VWYjq">https://imgur.com/a/f6VWYjq</a>&nbsp;(messed up skin, characters etc).<br />
&nbsp;</p>

<p><strong>IMPORTANT TO NOTE -&nbsp;</strong><br />
<br />
1. <strong>Every other version</strong> (4.11, 4.11 public beta, 4.12 public beta) is&nbsp;<strong><em>not&nbsp;</em></strong>crashing. (One small&nbsp;<em>important</em>&nbsp;detail - in 4.12 public beta, a different character of mine kept having &quot;skin&quot; issues when I changed her eyes, for example, or changing the maps by 0.01% or some stupid <span>stuff </span>like that.&nbsp;Here&#39;s how it looks -&nbsp;<a rel="nofollow" href="https://imgur.com/a/irtdBaH">https://imgur.com/a/irtdBaH</a>.</p>

<p>Obviously, this means that while 4.12 is pretty <span>messed </span>up for me at the moment, other versions are not quite 100% right either. <strong>ALSO -</strong>&nbsp;I tested just now characters that&nbsp;<em>aren&#39;t&nbsp;</em>from &quot;Daz Originals&quot; , and they don&#39;t get this issue. All my characters use Daz Originals skins, so perhaps It&#39;s wise to look there for a solution, perhaps redownload them since something is amiss.</p>

<p>3. I have&nbsp;<strong>reinstalled</strong>&nbsp;Daz 4.12 now about... 4-5 times through the DAZ Install Manager, and nothing helped. I deleted the &quot;studio4&quot; folder once (got a backup this time, though), but nothing changed. Do note - I&#39;m not sure I did the &quot;uninstallation&quot; process completely how it should be to start &quot;fresh&quot; (with all content remaining, though), because Daz still rememered everything. Is there a way to do a completely fresh 4.12 install if it all comes down to that?</p>

<p>At this point, I&#39;m desperate, I really am. 4.12 was so smooth, everything was going great...until it wasn&#39;t. I was almost at a point where I was starting to go &quot;public&quot; with my renders, and this...well...obviously puts a major bump on all of this.&nbsp;</p>

<p>&nbsp;</p>

<p>What do I do? I&#39;ll legit kiss the person who solves this. If you need any more details, <em>ANYTHING</em> - just ask, and I&#39;ll provide it. Solving this issue, either be it with a full reset or whatever, is incredibly important to me.</p>

<p>&nbsp;</p>

<p>Thank you for reading</p>

<p><span>Edited for profanity</span></p>
]]></description>
   </item>
   <item>
      <title>Required products to get Rendo GND 4.2 into Daz?</title>
      <link>https://www.daz3d.com/forums/discussion/370161/required-products-to-get-rendo-gnd-4-2-into-daz</link>
      <pubDate>Fri, 06 Dec 2019 15:57:57 +0000</pubDate>
      <dc:creator>unused account - glossedsfm</dc:creator>
      <guid isPermaLink="false">370161@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>&nbsp;</p>

<p>I&#39;ve only used G3 and G8 figures so i&#39;m a bit confused with what products i need to have installed in order for the one below to work. I tried looking on the Daz store but the naming conventions between G2 G3 G8 and which named models like Victoria 4 6 7 8 go to which Gen figure are a bit confusing.&nbsp; It says Victoria 4 Base so that should mean i also need the basic G2F installed from the DIM right? I think V4 and V6 are both G2F? or is V6 G2F and V4 is something else like just Genesis?</p>

<p>&nbsp;</p>

<p><a href="https://www.renderosity.com/mod/bcs/the-girl-next-door-4-2/63124/" target="_blank" rel="nofollow">https://www.renderosity.com/mod/bcs/the-girl-next-door-4-2/63124/</a></p>
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   </item>
   <item>
      <title>Deleting custom parameter dials</title>
      <link>https://www.daz3d.com/forums/discussion/370186/deleting-custom-parameter-dials</link>
      <pubDate>Fri, 06 Dec 2019 19:34:32 +0000</pubDate>
      <dc:creator>johranshadi</dc:creator>
      <guid isPermaLink="false">370186@/forums/discussions</guid>
      <description><![CDATA[<p>I was playing with the parameters to create some quick&nbsp;ERC animation dials. I saved the file as a morph asset which ended in my main Daz library. But now&nbsp;every time I load a new figure it&#39;s starting pose is funny. When I delete the newly created dial it resets the character T-Pose. But when I load new figure the deleted dial is there again, creating the same funny pose. I tried to find the dial in the data folder but it&#39;s not there (the asset was saved as a compressed file).&nbsp;Two questions; how do I prevent custom dials from affecting the initial pose? And how do I find and remove them? Thanks!&nbsp;</p>
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