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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p450/feed.rss</link>
      <pubDate>Tue, 28 Apr 2026 06:00:07 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p450/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Forest Superior - by Andrey Pestryakov</title>
      <link>https://www.daz3d.com/forums/discussion/377231/forest-superior-by-andrey-pestryakov</link>
      <pubDate>Wed, 08 Jan 2020 10:09:05 +0000</pubDate>
      <dc:creator>billyrosco</dc:creator>
      <guid isPermaLink="false">377231@/forums/discussions</guid>
      <description><![CDATA[<p>When I load the item from the Environments section in Smart Content, I get the error message: &#39;The following files could not be found.&#39;</p>

<p>Has anyone foudn a solution for this? I&#39;ve tried reinstalling the content several times with no success.&nbsp;</p>

<p>Thank you very much!</p>
]]></description>
   </item>
   <item>
      <title>Install downloads using DAZ install manager from backed up zip files</title>
      <link>https://www.daz3d.com/forums/discussion/381141/install-downloads-using-daz-install-manager-from-backed-up-zip-files</link>
      <pubDate>Sun, 26 Jan 2020 16:00:18 +0000</pubDate>
      <dc:creator>Dave_1043192</dc:creator>
      <guid isPermaLink="false">381141@/forums/discussions</guid>
      <description><![CDATA[<p>with a problem with my Hard drive I find I need to reinstall a lot of my DAZ studio content , However at the moment I have a bit limited internet connection both in terms of speed and download data allowence. I did always down load stuff manually and then store the original zip files on an external hard drive .These files I still have ive tried putting them in to the folder where Ive told DAZ install manager to look for files waiting for install but they are not showing .Ive checked the box work in off line mode as I thought just show DAZ install manager where the files are and let it get on with it as I have many gigabytes of content to reinstall. is what I am trying to do even possible??</p>
]]></description>
   </item>
   <item>
      <title>Need help installing a freebie</title>
      <link>https://www.daz3d.com/forums/discussion/381056/need-help-installing-a-freebie</link>
      <pubDate>Sun, 26 Jan 2020 08:46:01 +0000</pubDate>
      <dc:creator>mightguy15</dc:creator>
      <guid isPermaLink="false">381056@/forums/discussions</guid>
      <description><![CDATA[<p>I am trying to install this Genesis 2 female morph into Daz <a href="https://www.sharecg.com/v/84068/related/21/DAZ-Studio/Esther-Bunny" target="_blank" rel="nofollow">https://www.sharecg.com/v/84068/related/21/DAZ-Studio/Esther-Bunny</a></p>

<p>&nbsp;</p>

<p>It is filled with so many folders that aren&#39;t properly catagorized I can&#39;t figure out how to install it. It was made for Daz 4.0 long ago, but supposidly still works. I just can&#39;t figure out how to install it. Can anyone help?</p>
]]></description>
   </item>
   <item>
      <title>Need help with manually installing things</title>
      <link>https://www.daz3d.com/forums/discussion/381186/need-help-with-manually-installing-things</link>
      <pubDate>Sun, 26 Jan 2020 20:13:07 +0000</pubDate>
      <dc:creator>UnknownChicken1573</dc:creator>
      <guid isPermaLink="false">381186@/forums/discussions</guid>
      <description><![CDATA[<p>I am new to Daz so I am not 100% sure what I am doing but I am having issues when installing some content from the internet. In order to keep things organised I am trying my best to keep things in their own folders which seems to work. The problem is that I can&#39;t seem to get things to work that don&#39;t have as many files (like data files), even if the files&nbsp;go straight into their respective folders and not into more organised ones, for instance one that I am trying to get to work only has a&nbsp;runtime and templates folder but no matter what I do I cant seem to get it to work. Any help would be much appreciated.</p>
]]></description>
   </item>
   <item>
      <title>Why is the hair doing this?</title>
      <link>https://www.daz3d.com/forums/discussion/380996/why-is-the-hair-doing-this</link>
      <pubDate>Sun, 26 Jan 2020 00:38:42 +0000</pubDate>
      <dc:creator>gsil247</dc:creator>
      <guid isPermaLink="false">380996@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all. So I&#39;m not sure what i am doing incorrectly to get the hair to function this way. I deleted the hair then tried to attach it again. I&#39;m also using different shaders to see if that helps, and it doesn&#39;t Of course, I&#39;m selecting all part of the hair for the shader, and not just one. The cap/error stays at this color, no matter what I do to it. Under Texture preview, I do not see the cap going red in the slightest, only in Iray Preview and the final render of course.</p>

<p>&nbsp;</p>

<p>Thank you for your time.</p>
]]></description>
   </item>
   <item>
      <title>Decimator: decrease polygon number except on the anatomical elements    area</title>
      <link>https://www.daz3d.com/forums/discussion/380621/decimator-decrease-polygon-number-except-on-the-anatomical-elements-area</link>
      <pubDate>Fri, 24 Jan 2020 08:46:13 +0000</pubDate>
      <dc:creator>foodplus013</dc:creator>
      <guid isPermaLink="false">380621@/forums/discussions</guid>
      <description><![CDATA[<p>Good morning everyone,&nbsp;<img alt="smiley" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png" title="smiley" /></p>

<p>Do you know if it is possible with the decimator to decrease the number of polygons on Genesis except on the genitals which must remain in high resolution?</p>

<p>I tried in the &quot;weight&quot; tab of the decimator but I can&#39;t find the &quot;genital area&quot;.</p>

<p>Thank you.</p>
]]></description>
   </item>
   <item>
      <title>PhilW's Femme Fatale dForce hair renders with a bald spot in front</title>
      <link>https://www.daz3d.com/forums/discussion/380781/philw-s-femme-fatale-dforce-hair-renders-with-a-bald-spot-in-front</link>
      <pubDate>Fri, 24 Jan 2020 22:09:08 +0000</pubDate>
      <dc:creator>stmercy2020_9aea6b9c04</dc:creator>
      <guid isPermaLink="false">380781@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m running into a problem when using PhilW&#39;s Femme Fatale dForce hair in that, whenever I attach it to a G8F model and simulate, I end up with an odd bald spot where teh hair cap is clearly visible and no hair is. Actually, in some cases, the hair cap also vanishes, making the model look decidedly more odd...</p>

<p>Now, I can adjust the hair&#39;s hip Y-Translation to 0.15 and increase line tesselation to 4 or higher and the result is <em>better,&nbsp;</em>but not perfect, and the cost is an enormous amount of processing power for a PC that doesn&#39;t yet have an RTX or Titan card. Anyone have any idea what&#39;s going on here and how to fix it?</p>
]]></description>
   </item>
   <item>
      <title>Selectable in Viewport toggle not working</title>
      <link>https://www.daz3d.com/forums/discussion/380221/selectable-in-viewport-toggle-not-working</link>
      <pubDate>Tue, 21 Jan 2020 23:37:18 +0000</pubDate>
      <dc:creator>Zantium</dc:creator>
      <guid isPermaLink="false">380221@/forums/discussions</guid>
      <description><![CDATA[<p>Using version 4.12.0.86 I find when I toggle something to be non-selectable in viewport (gets the little x next to the arrow) then anything and everything is still able to be selected in the viewport. I assume this is a bug?</p>

<p>Scenario, I&#39;m making an animation and doing keying my movements using the activepose tool.&nbsp; I thought it would be very helpful to only leave key parts selectable i.e. head, chest, pelvis, hands, feet etc.&nbsp; These are the parts I&#39;m mostly using.&nbsp; I&#39;ve turned everything else off to be non-selectable and am using G2 figures, though a quick test on G3 seemed to be the same.&nbsp; Even with parts turned off, I can still select them accidentally which is a pain.&nbsp;<img alt="indecision" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/whatchutalkingabout_smile.png" title="indecision" /></p>

<p>Any suggestions on if it&#39;s possible to fix this?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Outoftouch hair and RTX card render problem</title>
      <link>https://www.daz3d.com/forums/discussion/359171/outoftouch-hair-and-rtx-card-render-problem</link>
      <pubDate>Wed, 16 Oct 2019 06:44:09 +0000</pubDate>
      <dc:creator>Richard John S</dc:creator>
      <guid isPermaLink="false">359171@/forums/discussions</guid>
      <description><![CDATA[<p>I never used to get this with my old GTX 970, but ever since I got a new computer which has a RTX 2060 card I have been getting these black blotches on the character&#39;s face when using hair by Outoftouch. Below is an example.</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/45/89f8cfaca485377ae1367497f21ea6.png" /></p>
]]></description>
   </item>
   <item>
      <title>Dforce rigid body sims</title>
      <link>https://www.daz3d.com/forums/discussion/380526/dforce-rigid-body-sims</link>
      <pubDate>Thu, 23 Jan 2020 16:28:02 +0000</pubDate>
      <dc:creator>bwise1701</dc:creator>
      <guid isPermaLink="false">380526@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a way to use Dforce to create a rigid body sim - like a chain llink - or a chain necklace? I understand how to do a rigid attach to dforce object but what if I want to sim&nbsp; those objects as well? So they collide correctly and stay linked?</p>

<p>&nbsp;</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Frozen lake doesn't install correctly</title>
      <link>https://www.daz3d.com/forums/discussion/380956/frozen-lake-doesn-t-install-correctly</link>
      <pubDate>Sat, 25 Jan 2020 21:18:23 +0000</pubDate>
      <dc:creator>alicesacco_d28bc20fdb</dc:creator>
      <guid isPermaLink="false">380956@/forums/discussions</guid>
      <description><![CDATA[<p>I just bough Easy enviroment-frozen lake, and this is what i got</p>

<p><img src="https://www.daz3d.com/forums/utility/thumbnail/1071151/FileUpload/81/952b037c7f0ca3f3cdd50b589ccd5d.png" alt="image" /></p>

<p>There are no preview image shown, and when i try to open the files, i get an error message.<br />
I tried to uninstall, I erased the related folder, and then I reinstalled the product. I still got the same issue as before.</p>

<p>&nbsp;</p>

<p>From log file:</p>

<p>2020-01-25 22:30:40.399 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): recv failed errno=10054<br />
2020-01-25 22:30:48.713 &nbsp;&nbsp; &nbsp;C:/Users/Alice/Documents/DAZ 3D/Studio/My Daz Connect Library/data/cloud/1_65299/environments/fm_easyenvironments/fmee frozenlake/fmee frozenlake scene f 3dl.duf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2020-01-25 22:30:48.713 Error reading file, see log for more details.</p>

<p>&nbsp;</p>

<p>UPDATE - Now it works. I uninstalled it again, and I reinstalled the whole thing through Install manager. Before doing that, I deleted the file i installed through IM before</p>
]]></description>
   </item>
   <item>
      <title>GoZ not working correctly with Daz 4.12</title>
      <link>https://www.daz3d.com/forums/discussion/380946/goz-not-working-correctly-with-daz-4-12</link>
      <pubDate>Sat, 25 Jan 2020 21:02:49 +0000</pubDate>
      <dc:creator>bwise1701</dc:creator>
      <guid isPermaLink="false">380946@/forums/discussions</guid>
      <description><![CDATA[<p><span>I have a MacPro mid 2010 running High Sierra 64GB Ram and an Nvidia TitanX 12GB - I installed the latest Nvidia Driver Web Driver 387.10.10.10.40.133 and Daz 4.12.086.</span></p>

<p>&nbsp;</p>

<p><span>Now GoZ to&nbsp; Zbrush doesnt&nbsp; work correctly. It will export to ZBrush but when I hit GoZ in ZBrush to re-import the mesh -t pops up a dailog saying&nbsp;</span></p>

<p><span>Does anyone else see this problem?</span></p>

<p><span>Thanks</span></p>
]]></description>
   </item>
   <item>
      <title>Dforce crashes on Mac Pro</title>
      <link>https://www.daz3d.com/forums/discussion/380931/dforce-crashes-on-mac-pro</link>
      <pubDate>Sat, 25 Jan 2020 19:13:06 +0000</pubDate>
      <dc:creator>bwise1701</dc:creator>
      <guid isPermaLink="false">380931@/forums/discussions</guid>
      <description><![CDATA[<p>I have a MacPro mid 2010 running High Sierra 64GB Ram and an Nvidia TitanX 12GB - I installed the latest Nvidia Driver Web Driver 387.10.10.10.40.133 and Daz 4.12.086.</p>

<p>Load a model and renders fine - as soon as I try and simulate a simple scene - 1 sim object - hair - I get a dialog saying my dforce kernels need to be recompiled - I say yes and the sim starts and immediately crashes. Anyone have any insight into this ? I believe its been 2 versions since Daz would sim on my mac - works fine on my windows 8 box.</p>

<p>&nbsp;</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Dforce and Suspenders</title>
      <link>https://www.daz3d.com/forums/discussion/380886/dforce-and-suspenders</link>
      <pubDate>Sat, 25 Jan 2020 14:54:09 +0000</pubDate>
      <dc:creator>j_stnk</dc:creator>
      <guid isPermaLink="false">380886@/forums/discussions</guid>
      <description><![CDATA[<p>Hello all,</p>

<p>Does anyone have settings for the lumberjack suspenders or any suspenders with the pants draped over a chair? I&#39;m trying different settings for the different parts to simulate correctly and not getting satisfying results. It&#39;s the suspenders! Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Rendering extremely slow</title>
      <link>https://www.daz3d.com/forums/discussion/380896/rendering-extremely-slow</link>
      <pubDate>Sat, 25 Jan 2020 15:28:26 +0000</pubDate>
      <dc:creator>tomekamanson</dc:creator>
      <guid isPermaLink="false">380896@/forums/discussions</guid>
      <description><![CDATA[<p>Ok DazStudio is killing me. After the help of several from a Daz3D fb group&nbsp;about improving render quality I made 2 more renders of better quality. I needed to increase the pixel aspect.&nbsp;The first rendered in about 5 minutes the 3rd render of higher quality took about 30min.&nbsp;</p>

<p>A few days later after making some improvements on the scene from&nbsp;my 3rd render I tried to render the modified scene&nbsp;and nothing happened. The percentage never moved from 0, even though it said it was rendering no image ever rendered and either the rendering box would just drop or after hours I would just exit out of Daz.&nbsp;</p>

<p>I thought my render was too complex for my gpu, (probably not) a single character with a glowing sphere prop and light halo effect, boom lighting, and several cameras.&nbsp;</p>

<p>So I made this really simple image and lowered the pixel aspect. And I am still having rendering issues. The progression bar has been at 0 for the past hour but the image did come up in the render window.&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Translation parameters missing from child figure</title>
      <link>https://www.daz3d.com/forums/discussion/380841/translation-parameters-missing-from-child-figure</link>
      <pubDate>Sat, 25 Jan 2020 09:05:13 +0000</pubDate>
      <dc:creator>aricamargo3d</dc:creator>
      <guid isPermaLink="false">380841@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>I need help with the following problem (I have attached two images to try to illustrate what&#39;s going on):</p>

<p>In my Scene there&#39;s a figure named &quot;Button&quot; which is made up of a cube (named &quot;Cube&quot;)&nbsp;for the base, and a cylinder (named &quot;Cylinder&quot;) for the actual button.</p>

<p>The cube is the cylinder&#39;s parent, so that I can move the base&nbsp;and the button at the same time, but I would like to be able to &quot;press&quot; the button, i.e. have it move up and down relative to the base.</p>

<p>The problem is that when I want to edit the button&#39;s parameters, I can only see Rotation and Scale. <strong>The Translation parameter is missing</strong>... and it&#39;s driving me insane!</p>

<p>How can I make the Translation parameter appear in the list of parameters for the button?</p>

<p>Any help is much appreciated!</p>

<p>- Ari</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Creating morphs for non-basic genesis 8.</title>
      <link>https://www.daz3d.com/forums/discussion/380806/creating-morphs-for-non-basic-genesis-8</link>
      <pubDate>Sat, 25 Jan 2020 00:55:50 +0000</pubDate>
      <dc:creator>lasersayspew</dc:creator>
      <guid isPermaLink="false">380806@/forums/discussions</guid>
      <description><![CDATA[<p>Hi! I&#39;d like to create my own morph via sculpting in blender/zbrush for a static pose of a character. For example 2 characters interacting, first one grabs second one by the shoulders and I&#39;d like to create a morph for shoulder area to squeeze it where fingers are, pump it near fingers etc.&nbsp;</p>

<p>Generally, morphs are created on the basic genesis model but in this case this won&#39;t work, I need to see exactly where fingers touch skin on MY character, not the basic one. I don&#39;t need to move, it&#39;s a static pose, morph for one exact frame. Tried exporting my character as obj into blender but when I load the morph back it goes horribly wrong. Tried basic load, tried reverse deformations with deltas only. It resembles the model but with lots of stuff flying around, texures all over the place etc.&nbsp;</p>

<p>Is it even possible to do?</p>
]]></description>
   </item>
   <item>
      <title>Lets say i get a scene together in Poser : ) like a really big house for example.</title>
      <link>https://www.daz3d.com/forums/discussion/380731/lets-say-i-get-a-scene-together-in-poser-like-a-really-big-house-for-example</link>
      <pubDate>Fri, 24 Jan 2020 16:10:43 +0000</pubDate>
      <dc:creator>Akura</dc:creator>
      <guid isPermaLink="false">380731@/forums/discussions</guid>
      <description><![CDATA[<p><span>[Lets say i get a scene together in Poser : ) like a really big house for example.] </span>BUT instead of rendering that like normally. I want to, like say walk inside it in a game , how do i do this please?</p>
]]></description>
   </item>
   <item>
      <title>Missing File</title>
      <link>https://www.daz3d.com/forums/discussion/380566/missing-file</link>
      <pubDate>Thu, 23 Jan 2020 20:29:16 +0000</pubDate>
      <dc:creator>crossmlk_a949763252</dc:creator>
      <guid isPermaLink="false">380566@/forums/discussions</guid>
      <description><![CDATA[<p>I had to reinstall DAZ and I&#39;m now having a problem with it. When I open the program I get the following message:</p>

<p>The file could not be found.</p>

<p>C:/Program Files?DAZStusio4/scripts/support/DAZ/contributors/Dreamlight.dse</p>

<p>I&#39;ve reloaded it 3 times and it&#39;s the same. Any suggestions or ideas? Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Messed up my reinstall of DAZ to seperate drive. HELP</title>
      <link>https://www.daz3d.com/forums/discussion/380351/messed-up-my-reinstall-of-daz-to-seperate-drive-help</link>
      <pubDate>Wed, 22 Jan 2020 18:47:10 +0000</pubDate>
      <dc:creator>bggoetz</dc:creator>
      <guid isPermaLink="false">380351@/forums/discussions</guid>
      <description><![CDATA[<p>　</p>

<p>Sorry to bother folks, I try not to post here to often just for that reason, but I&rsquo;m in the middle of a Desperate/annoyed situation and DAZ hasn&rsquo;t gotten back to me with anything since the 8th.</p>

<p>So, I bought a new computer because my old one was running out of space to hold my DAZ (4.12 / Win 10 64bit) programs and content. This one has the same fairly small Ops HD (C: only 80gig free) but the Second internal is huge (E: 2T ) &ndash; my plan was to follow the information I got on several YouTube videos and set things up so Everything installed to E:</p>

<p>That was the plan. &ndash; Never quite worked out that way. Near as I can tell, all the content Still installed to C:. 7 Times redownloading the DIM and reinstalling it, then having to delete everything&hellip; The Closest I came was getting DAZ installed, but when I went to look for content all I got was a local user box that seemed to do nothing. I did get one figure that was grayed out installed (This is After DIM said everything was installed) but the program was then so lagged it was virtually impossible to use. I even took the machine up to my local computer center to try to get help, but they said they didn&rsquo;t know the ins/outs of the program well enough to do anything. &ndash; Emailed DAZ help center on the 8th and the most I got back, to date, was a note to the effect &quot;High volume, you&rsquo;re in the Que.&quot;</p>

<p>I took some screenshot notes (For myself actually, at the time) to try to help out and will include them. I did Something wrong somewhere but I am lost.</p>

<p>Could someone Please assist me in figuring out how to get my DAZ to download/Install/work again? I&rsquo;d be really grateful.</p>

<p>&nbsp;</p>

<p>Thank you to all. I&#39;m a shut in, daz is life. :)</p>
]]></description>
   </item>
   <item>
      <title>Caprice hair - how to get it darker</title>
      <link>https://www.daz3d.com/forums/discussion/380651/caprice-hair-how-to-get-it-darker</link>
      <pubDate>Fri, 24 Jan 2020 10:42:59 +0000</pubDate>
      <dc:creator>arne207</dc:creator>
      <guid isPermaLink="false">380651@/forums/discussions</guid>
      <description><![CDATA[<p>Hey there, I love Caprice hair like so many other OOT products, but this one I can&#39;t get properly dark, even when choosing the darkest color (05, black). It always stays greyish/silvery as in the picture. I assume it has to do with shininess, and I tried fiddling around with the settings and the blending options but with no good result. Is there a trick to get it darker?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Copying and pasting in timeline makes things disappear</title>
      <link>https://www.daz3d.com/forums/discussion/380721/copying-and-pasting-in-timeline-makes-things-disappear</link>
      <pubDate>Fri, 24 Jan 2020 15:04:04 +0000</pubDate>
      <dc:creator>Zantium</dc:creator>
      <guid isPermaLink="false">380721@/forums/discussions</guid>
      <description><![CDATA[<p>This is a very odd one!&nbsp; I have a couple of figues in DS v4.12 for which I&#39;ve hand keyed animation for a few seconds.&nbsp; There are areas in the animation which I can repeat as a loop&nbsp;but if I copy that block of animation and paste it at the end of the animation, then parts or the whole of the figures just disappear or blink in and out of the animation - this also happens retrospectively, i.e. it affects the keyframes that I copied from earlier in the animation!</p>

<p>I&#39;ve tried copying both figures together or frames from one at a time but the same issue persists.&nbsp; It&#39;s making it difficult to build an animation of any reasonable length if I can&#39;t take copy paste the loops.</p>
]]></description>
   </item>
   <item>
      <title>DUF.Files can not be opened, MAC iOS Catalina</title>
      <link>https://www.daz3d.com/forums/discussion/380691/duf-files-can-not-be-opened-mac-ios-catalina</link>
      <pubDate>Fri, 24 Jan 2020 13:28:15 +0000</pubDate>
      <dc:creator>info_1acf2042</dc:creator>
      <guid isPermaLink="false">380691@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, everyone. I have a problem.<br />
After updating the MAC to iOS Catalina duf. files can no longer be opened.</p>

<p>Do you know why?</p>

<p>Unfortunately, my search only led me to a post which did not help me.</p>

<p>I would be very grateful for a solution.</p>
]]></description>
   </item>
   <item>
      <title>Exporting from Blender with weird 'skin mutation'</title>
      <link>https://www.daz3d.com/forums/discussion/380516/exporting-from-blender-with-weird-skin-mutation</link>
      <pubDate>Thu, 23 Jan 2020 15:43:34 +0000</pubDate>
      <dc:creator>AbnerK</dc:creator>
      <guid isPermaLink="false">380516@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,&nbsp;</p>

<p>Sometimes I hate Blender, I never have any luck making walls wtih openings. I used Boolean to cut out the holes. (That was glitchy. Sometimes I had to use BMesh, sometimes I had to use Carve???) Well, after a lot of work I imported the room into Daz only for all the openings to be blocked up. Here&#39;s a test in a new file I&#39;m doing.&nbsp;</p>

<p>I asked on a Blender forum and was told to &#39;fix the mesh&#39;. Wow, helpful. I was also told to export as triangles. That worked.&nbsp;But, (I hate feeling like I&#39;m missing something or doing something wrong) I&#39;ve given up with walls many times in the past from Blender because when I render them they look &#39;crystalised&#39; the weired tringles affect the tone of the wall.&nbsp;</p>

<p>That isn&#39;t happening this time but can anyone help me understand this rather than me pretending it didn&#39;t happen. :)</p>

<p>This is the none triangulated test.</p>

<p><img src="https://www.daz3d.com/forums/utility/thumbnail/1070046/FileUpload/87/03b28bfc46f3dc8542163ff581622a.png" alt="image" /></p>

<p>&nbsp;</p>

<p>This is it with a material.&nbsp;</p>

<p><img src="https://www.daz3d.com/forums/utility/thumbnail/1070051/FileUpload/78/3692d5848620da6b926318a66b9bdb.png" alt="image" /></p>

<p>This is the tirangulated version with a material.&nbsp;</p>

<p><img src="https://www.daz3d.com/forums/utility/thumbnail/1070056/FileUpload/de/bb41da69722753e692eb3d61dbaba4.png" alt="image" /></p>

<p>This is looking fine but, is this just how it works?&nbsp;Have I just been &#39;lucky&#39; never using the &#39;triangulate&#39; export before or given up and burried it deep in my mind? :)</p>

<p>Oh, and btw, I&#39;ve just, for the first time been able to include the attachment in the text but can&#39;t make it larger.&nbsp;</p>

<p>Thanks.&nbsp;</p>
]]></description>
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   <item>
      <title>Background photo manipulation.</title>
      <link>https://www.daz3d.com/forums/discussion/380536/background-photo-manipulation</link>
      <pubDate>Thu, 23 Jan 2020 16:49:44 +0000</pubDate>
      <dc:creator>Cat_Dancing</dc:creator>
      <guid isPermaLink="false">380536@/forums/discussions</guid>
      <description><![CDATA[<p>Hi Everyone. - I have loaded a photo to daz (experimenting) but it needs rotating through 45deg and it also needs to be scaled outwards. Could someone please tell me how to do this.</p>

<p>Thank you.</p>
]]></description>
   </item>
   <item>
      <title>Broken Texture</title>
      <link>https://www.daz3d.com/forums/discussion/380211/broken-texture</link>
      <pubDate>Tue, 21 Jan 2020 22:23:19 +0000</pubDate>
      <dc:creator>Loony</dc:creator>
      <guid isPermaLink="false">380211@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I have a problem.</p>

<p>I got here a diaper but it have some broken parts, the Opacity images looks okay.</p>

<p><img alt="" src="http://i.epvpimg.com/AxAFdab.jpg" /></p>

<p>The blue area is where the problem does happen.</p>

<p>How it looks in iray:</p>

<p><img alt="" src="http://i.epvpimg.com/Zy2vcab.jpg" /></p>

<p>in wireshaded:</p>

<p><img alt="" src="http://i.epvpimg.com/zsbvgab.jpg" /></p>

<p>I did try to select during Iray the parts.</p>

<p>The diaper have 4-5 Textures, I did try all, it always happen at the same place, so the textures are not the problem.</p>

<p><img alt="" src="http://i.epvpimg.com/nnd8gab.jpg" /></p>

<p>There is no problem.</p>

<p>&nbsp;</p>

<p>Anyone got an idea?</p>

<p>Its annoying, that I have to postedit it always, and I wanna fix it for the future, so I dont have to be sad...</p>
]]></description>
   </item>
   <item>
      <title>Beach Fun included Stuff?</title>
      <link>https://www.daz3d.com/forums/discussion/380636/beach-fun-included-stuff</link>
      <pubDate>Fri, 24 Jan 2020 09:52:06 +0000</pubDate>
      <dc:creator>Loony</dc:creator>
      <guid isPermaLink="false">380636@/forums/discussions</guid>
      <description><![CDATA[<p>hey, got someone this product:</p>

<p><a href="https://www.daz3d.com/beach-fun" target="_blank" rel="nofollow">https://www.daz3d.com/beach-fun</a></p>

<p>And can make a little screenshot what exact is all inside of the product, when you load it in the Software?</p>

<p>it say it have a HDRI, and sand... I assumed you get the full beach, so I am&nbsp; a bit confused :D</p>

<p>I really would like to have a beach where I also can go in the water and play with the family and chill and yeah....</p>

<p>If you have other beach Sets, with sand+water&nbsp; and maybe props (otherwise I would need props seperate), please share with me.</p>
]]></description>
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   <item>
      <title>Organizing Poser content</title>
      <link>https://www.daz3d.com/forums/discussion/225186/organizing-poser-content</link>
      <pubDate>Sun, 14 Jan 2018 00:44:58 +0000</pubDate>
      <dc:creator>jenniferhughey</dc:creator>
      <guid isPermaLink="false">225186@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;d like to organize some of my content, seems like a lot of it ends up under My daz 3d library-Runtime-pose. Does that mean Poser? Someone told me you should leave textures where they are installed. Does this mean I can&#39;t make a sub directory with characters or clothing, everything is just lumped in there..I should be able to move the content to folders I create, right?</p>
]]></description>
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   <item>
      <title>Files and Where To Put Them - Manual Install</title>
      <link>https://www.daz3d.com/forums/discussion/380586/files-and-where-to-put-them-manual-install</link>
      <pubDate>Fri, 24 Jan 2020 00:50:12 +0000</pubDate>
      <dc:creator>DannisWrites</dc:creator>
      <guid isPermaLink="false">380586@/forums/discussions</guid>
      <description><![CDATA[<p>Folks,&nbsp;</p>

<p>I am writing a tutorial on how to unpack and deal with 3rd Party content. In researching this, there are a lot of YouTube vids, but the documentation in DAZ at the Help Desk seems to be a bit out of date.</p>

<p>I&#39;d like your feedback on this first installment on How to Deal With Archive Files. This tutorial is going to be for the good folks in the New Users Forum. My style of learning is, throw it all at me and I&#39;ll catch what I can, and I&#39;d rather read than watch a vid so I don&#39;t have to keep stopping the vid. I want to know why. There&#39;s plenty of that, so if you find it boring, I&#39;d rather it be boring than leave something out that someone might want to know. So, here goes!</p>

<p>Part One: Zip Files and How to Unpack Them -&nbsp;3rd Party Files&nbsp;</p>

<p>&nbsp;</p>

<p>Third Party is anything not sold or given with an automatic installer.</p>

<p>&nbsp;DAZ has the DIM. You can also install stuff from inside DAZ, if it came from the DAZ store. Poser used to have its own installer, and I think it will again, soon.&nbsp;</p>

<p>&nbsp;But many of the freebie sites don&#39;t have an installer, such as ShareCG, Renderosity, TurboSquid, etc.</p>

<p>&nbsp;Some folks don&#39;t like the installers and <strong>prefer </strong>to do this themselves. You might want to learn how to do this without installers, because there are lots of sites with cool things to use in your scenes, and many of those sites have some freebies!</p>

<p>&nbsp;</p>

<p>&nbsp;So, here is my guide to installing files manually. I am assuming you never did this before, in case you didn&#39;t. I learned from a lot of different tutorials, including an excellent tutorial from the Poser World site on how to install old content that doesn&#39;t come with a Runtime folder in Poser. So, those of you who know more, please be patient with me. There might be something you didn&#39;t already know here. I am writing this guide because <strong>I</strong> wanted to know more about how to make DAZ and Poser find my files. Content Manager in DAZ found about 20,000 items in my personal content folder!</p>

<p>&nbsp;</p>

<p>&nbsp;What are files, anyway? We use them anytime we boot up our computers, but we have a vague idea of what they are and what they do. The key to which software opens a file is in that little extension at the end, the .txt, .jpg, .obj, .duf, .blend, etc. A file is simply a list of instructions for a computer to follow. Even a plain text ReadMe file has instructions for the computer to use to display the text in your default language [default is simply what happens when you don&#39;t make a choice]. When you set your computer up, you told it what language you want to read on the screen. It has a bunch of fonts installed, those different styles of letters that we can change in a word processor.&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;A word processor is a program to write pretty text files and is mainly used to write with, for longer files. So if your text file has a&nbsp;.rtf or .doc or .odt, you need to open your fave word processor to read it and you can make changes in the document to make it even prettier, like add a picture or graphic. Can&#39;t do that in a text program like Notepad, except for emotes like :).</p>

<p>&nbsp;</p>

<p>&nbsp;Now I&#39;ll talk about files that store other files in them. Containers. The simplest of these is a directory or folder. You can put many files in a folder. But, if you want to move a bunch of files around, a folder may be too big to move quickly, from one machine to another. When you download a model from the Internet, basically, you tell your computer, I want this set of files. It talks to the computer on the website and says &#39;can I please have this file? Yes, that one there!&#39;</p>

<p>&nbsp;The other computer says, &#39;Why, sure! I have it right here. I&#39;ll have to send it piecemeal, but you can assemble it back like it is now, right?&#39;</p>

<p>&nbsp;Your computer says, &#39;yes, I&#39;m ready! I&#39;ll catch all the bits as you send them.&#39;</p>

<p>&nbsp;Okay, so this happens very fast. The website computer sends a chain of info called bits, which taken together, are data, and this is sent in packets. Now, you don&#39;t need to know this, but that&#39;s why downloads take so long. The more bits, which make up the file size, the longer it takes. The archive file is a folder that&#39;s been squashed to take up less space. There is still the same number of bits, but the empty space between them is made smaller.</p>

<p>&nbsp;Your computer catches all the bits and checks to make sure it has them all while it&#39;s downloading. Then it saves the archive file, the squashed file that we might call a zip, and puts it where you tell it to on your computers&#39; storage place. It might be a hard drive, an SSD [solid state drive], and these can be inside the computer or outside on an external drive. The computer doesn&#39;t care where that storage place is, it just needs to know that &#39;hey, I have storage, and there&#39;s where it is. I have a path to it.&#39; Think of a directory path like branches on a tree. To get to that leaf [a file], I have to climb from the roots [root directory like c:\, d:\, f:\] to a branch, to a smaller branch, to the leaf. A branch is a subdirectory, a folder you get to from another folder. If you turn the tree upside down, you&#39;re going from the root down the branches to the leaf. You can call the branches what you want, and name each leaf what you want, so you can find them again. You can get the tree to grow another branch [make a subdirectory or subfolder] and move leaves onto it.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;1. When you download a freebie, you will get a .zip, .rar, .7z, or another kind of archive file, most of the time.</p>

<p>&nbsp;</p>

<p>&nbsp;2. Occasionally, you will get just the files, such as&nbsp;.obj, .txt, pz3, etc, without them being in an archive.</p>

<p>&nbsp;</p>

<p>&nbsp;3. Just the files, you can skip down to Where To Put Files [in a later post]. If they&#39;re not in folders, you might have to create some.</p>

<p>&nbsp;</p>

<p>&nbsp;4. Dealing With Archive Files</p>

<p>&nbsp;Common Formats</p>

<p>&nbsp;Archive files, or zips, are compressed files. They take up less room, which is great for downloading and storing. To use them, you need an unpacking utility, a kind of software. Windows has a built-in one for unpacking one zip at a time. But, if you have a lot of them, you need one like 7Zip for Windows, which is free, or WinZip, which costs; there are many different ones both paid and free to choose from. I use 7Zip so I&#39;ll use it as an example. When you install it, you have 7 Zip on your right-click menu. You just pick 7 Zip and choose Extract to \[name], which creates a directory with that name in the directory where your zip is. I strongly suggest unzipping in a small directory or a new one. Drag your files into this new one until you finish with this batch of zip files. This way it&#39;s easy to correct mistakes in the paths. Drag stray ReadMe&#39;s to a folder where you want to keep them. Drag the Textures where *you* keep the folder. Add the Artist name folder if needed to any directories missed. Do think about issues with that like, what if this item is a texture for someone else&#39;s creation? That&#39;s a valid reason for an artist folder name to be &#39;missing&#39; from a clothing item file, but there should be an artist name folder, then the item name folder.</p>

<p>&nbsp;</p>

<p>&nbsp;Why?</p>

<p>&nbsp;I&#39;ll give my reasons: 1. Artists deserve for you to know their names. If you are using their item, wouldn&#39;t they love to see your render with their hard work on display? Their contact info will be in their readme, if they included one. That&#39;s food for thought.</p>

<p>&nbsp; &nbsp; &nbsp; 2. Artists often, not always, release their items under the same license. This is very relevant for me because I do commercial renders: Book Covers. If my cover turns out well, it helps to sell one of my stories. I absolutely <strong>need </strong>to be sure the item can be used in a commercial render.</p>

<p>&nbsp;&nbsp;</p>

<p>&nbsp; 3. The artist&#39;s name helps me find the readme. This is important, not only for licensing, but to locate the files that come with the product, and see any instructions on how to make it look good in a render. There are often good tips in readme&#39;s that are useful generally. I want to learn all I can.</p>

<p>&nbsp;&nbsp;</p>

<p>&nbsp; 4. If I keep that artist&#39;s name handy, I might remember to look them up online. I can&#39;t tell you how many times I&#39;ve gone to an artist&#39;s website and found treasure! Great tutorials, similar products, possible freebies, etc.</p>

<p>&nbsp;&nbsp;</p>

<p>&nbsp;If you see any of these in your Downloads folder [or where you usually download files to], depending on your browser, something went wrong when you downloaded your archive file:</p>

<p>&nbsp;CRDOWNLOAD (.crdownload) &ndash; partly complete Google Chrome download</p>

<p>OPDOWNLOAD (.opdownload) &ndash; partly complete Opera download</p>

<p>PART (.part) &ndash; partly complete Mozilla Firefox or Transmission download</p>

<p>PARTIAL (.partial) &ndash; partly complete Internet Explorer or Microsoft Edge download</p>

<p>These Cannot Be Unpacked. You&#39;ll have to download them again.</p>

<p>&nbsp;</p>

<p>&nbsp;Ok, on to unpack your zips that did download correctly. In Windows 10, you right-click the file and your context menu comes up. You can see where Windows wants to unpack them. If this is ok, it should be the same folder you clicked in. I usually unpack everything into the same directory the archive files are in. You will still have your archive file. Windows will make a new copy of the archive that you can drag where you want it.</p>

<p>&nbsp;</p>

<p>&nbsp;5. Dealing with a LOT of archive files. If you download a bunch of stuff, you might not want to do them one at a time. I use a software called 7Zip, which is free, for this. I highlight all of my archive files, which I saved into a new directory for the purpose. I usually name this file after the site I got them from.&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;6. While the files are happily unpacking, each to its own subdirectory, I can do other things while it&#39;s running, like start inspecting the unpacked folders. Isn&#39;t this convenient?</p>

<p>&nbsp;</p>

<p>--------------------------------------------</p>

<p>Did you learn anything new or was it really tooth-pullingly boring?</p>

<p>Does it explain archive files in plain terms or is it confusing?</p>

<p>Did I leave out anything a new user might need to know?</p>

<p>Also, how do I translate this for Apple users? I&#39;d like to include Apple stuff, but I haven&#39;t worked with Apple machines since 1990, lol. Those of you in the Apple camp, where do you look online for useful info? I know where to go for reputable opinions on PC&#39;s but don&#39;t have a clue about good sources for Apple. For PC&#39;s I like PC Magazine, ZDNet, Microsoft, and the like. I know I can go on the Apple site, and I do when I need to know about my iPad, but honestly, it&#39;s a labyrinth and I don&#39;t know which machines or operating systems people use nowadays there. Any advice appreciated. No substitute for experience :)</p>
]]></description>
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   <item>
      <title>Secluded Island - Iray crash</title>
      <link>https://www.daz3d.com/forums/discussion/380401/secluded-island-iray-crash</link>
      <pubDate>Wed, 22 Jan 2020 23:10:34 +0000</pubDate>
      <dc:creator>boubakeurjohn</dc:creator>
      <guid isPermaLink="false">380401@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone,</p>

<p>Ever since Daz 4.12 Beta was released I haven&#39;t been able to use Secluded Island in Iray mode with my 2080Ti, Daz crashes (no CPU fallback).</p>

<p>Works fine on CPU in Daz 4.12 though, but rendering obviously takes waaaay more time.</p>

<p>I attached my logs (after loading the scene and switching to Iray preview mode).</p>

<p>Anyone&#39;s been able to make Secluded Island work in 4.12 Beta with a graphic card?</p>

<p>Or perhaps know what&#39;s going wrong based on the logs?</p>

<p>For what&#39;s it&#39;s worth, I&#39;ve tried with several versions of Nvidia drivers since 4.12 Beta release, and I&#39;m currently up to date regarding W10 and the graphic drivers.</p>

<p>Cheers.</p>

<p>Edit: It&#39;s not the only environment I have that&#39;s stopped working in Daz 4.12 Beta, but it&#39;s the one that I&#39;d like to get fixed the most.</p>
]]></description>
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