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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p434/feed.rss</link>
      <pubDate>Sun, 12 Apr 2026 17:19:09 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p434/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Hair Missing in Render Preview</title>
      <link>https://www.daz3d.com/forums/discussion/388576/hair-missing-in-render-preview</link>
      <pubDate>Fri, 28 Feb 2020 09:34:29 +0000</pubDate>
      <dc:creator>middletonjm5</dc:creator>
      <guid isPermaLink="false">388576@/forums/discussions</guid>
      <description><![CDATA[<p>I bought the&nbsp;MRL dForce Long Layered Hair for Genesis 8 Female with Colour Mixing and trying to use it it shows up great in texture shaded but when I go to Iray preview it&#39;s gone. Just the black base on my character&#39;s head.</p>
]]></description>
   </item>
   <item>
      <title>In the CMS cage..</title>
      <link>https://www.daz3d.com/forums/discussion/388456/in-the-cms-cage</link>
      <pubDate>Thu, 27 Feb 2020 18:12:39 +0000</pubDate>
      <dc:creator>Alfawulf</dc:creator>
      <guid isPermaLink="false">388456@/forums/discussions</guid>
      <description><![CDATA[<p>AGAIN!!</p>

<p>I just cleaned my IMac and now Daz won&#39;t pull up my over 1500 pieces because the CMS won&#39;t engage for me to log in!!</p>

<p>I&#39;ve tried the helps and got a ticket in that&#39;s yet to be answered. I had this same issue on pc&#39;s years back!! Multiple times!</p>

<p>When will this cease to be an issue guys!?</p>

<p>Downtime costs $$$.</p>

<p>Meanwhile I have paid clients that are waiting...</p>

<p>&nbsp;</p>

<p>Stuck at &quot;GO&quot;...</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Preexisting scenes refusing to load: Output property and duplicate formula warnings.</title>
      <link>https://www.daz3d.com/forums/discussion/389771/preexisting-scenes-refusing-to-load-output-property-and-duplicate-formula-warnings</link>
      <pubDate>Tue, 03 Mar 2020 20:52:26 +0000</pubDate>
      <dc:creator>Cowrie</dc:creator>
      <guid isPermaLink="false">389771@/forums/discussions</guid>
      <description><![CDATA[<p>Since yesterday, I&#39;ve been unable to load a number of scences I made previously in Daz Studio.&nbsp; I try opening them, and Daz stops responding while reading assets.&nbsp; No matter how long I wait, it will not start responding again.&nbsp; I&#39;ve tried restarting my computer, uninstalling and reinstalling Daz Studio, doing a disc cleanup, and various combinations of actions such as uninstalling, restarting the computer, and then reinstalling.</p>

<p>&nbsp;</p>

<p>Looking at my log file, when I try and open the scenes, I get dozens of errors like this:</p>

<pre>
<code>2020-03-03 14:31:16.712 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: lHeel:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#lHeel?center_point/x in file : /data/DAZ%203D/Genesis%208/Female/Morphs/retrodevil/Grey%20Alien/GreyAlien.dsf
2020-03-03 14:31:16.712 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: lHeel:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#lHeel?center_point/y in file : /data/DAZ%203D/Genesis%208/Female/Morphs/retrodevil/Grey%20Alien/GreyAlien.dsf
2020-03-03 14:31:16.712 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: lHeel:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#lHeel?center_point/z in file : /data/DAZ%203D/Genesis%208/Female/Morphs/retrodevil/Grey%20Alien/GreyAlien.dsf
2020-03-03 14:31:16.713 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: lHeel:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#lHeel?end_point/x in file : /data/DAZ%203D/Genesis%208/Female/Morphs/retrodevil/Grey%20Alien/GreyAlien.dsf
</code></pre>

<p>and this:</p>

<pre>
<code>2020-03-03 14:32:28.877 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking yEnd &amp;amp; BG-SmallBody in C:/Users/Owner/Documents/DAZ 3D/Studio/My Library/Scenes/prompt 5 restaurant.duf.
2020-03-03 14:32:28.877 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): 	owner: Genesis8Female
2020-03-03 14:32:28.878 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): 	output: lToe:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#lToe?end_point/y
2020-03-03 14:32:28.878 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): 	input: Genesis8Female:/Scenes/prompt%205%20restaurant.duf#BoyG-SmallBody?value
2020-03-03 14:32:29.407 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking zEnd &amp;amp; BG-SmallBody in C:/Users/Owner/Documents/DAZ 3D/Studio/My Library/Scenes/prompt 5 restaurant.duf.
2020-03-03 14:32:29.408 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): 	owner: Genesis8Female
2020-03-03 14:32:29.408 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): 	output: lToe:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#lToe?end_point/z
2020-03-03 14:32:29.408 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): 	input: Genesis8Female:/Scenes/prompt%205%20restaurant.duf#BoyG-SmallBody?value
2020-03-03 14:32:29.937 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking xOrientation &amp;amp; BG-SmallBody in C:/Users/Owner/Documents/DAZ 3D/Studio/My Library/Scenes/prompt 5 restaurant.duf.
2020-03-03 14:32:29.937 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): 	owner: Genesis8Female
2020-03-03 14:32:29.937 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): 	output: lToe:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#lToe?orientation/x
2020-03-03 14:32:29.937 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): 	input: Genesis8Female:/Scenes/prompt%205%20restaurant.duf#BoyG-SmallBody?value
2020-03-03 14:32:30.490 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking yOrientation &amp;amp; BG-SmallBody in C:/Users/Owner/Documents/DAZ 3D/Studio/My Library/Scenes/prompt 5 restaurant.duf.
</code></pre>

<p><br />
In the scenes I&#39;ve been trying to load, there are two G8F figures, but neither of them are using any of the morphs that I&#39;ve noticed the error messages to mention.&nbsp; Does anyone have any idea what is going on here and/or how to fix it?</p>
]]></description>
   </item>
   <item>
      <title>How do I use dForce with primitives and figures?</title>
      <link>https://www.daz3d.com/forums/discussion/389841/how-do-i-use-dforce-with-primitives-and-figures</link>
      <pubDate>Wed, 04 Mar 2020 03:58:31 +0000</pubDate>
      <dc:creator>DancingJackal</dc:creator>
      <guid isPermaLink="false">389841@/forums/discussions</guid>
      <description><![CDATA[<p>I purchased &quot;dForce Tutorial Set : Fantastic Voyage!&quot; and tried to recreate the examples shown (making a cave, skin indentation), but when I click &#39;simulate&#39; in the simulation settings tab, it tells me there are no objects to simulate.&nbsp; I&#39;m pretty sure I followed all the steps in the videos.&nbsp;<br />
<br />
For the skin indentation, I loaded a G3 figure and&nbsp;a primitive sphere from the create tab. I made a 30-frame animation sequence in which the sphere moves into the figure&#39;s body, exactly like the presenter did.&nbsp; Still it tells me there is nothing to simulate.</p>
]]></description>
   </item>
   <item>
      <title>Area Render or Partial Render</title>
      <link>https://www.daz3d.com/forums/discussion/151106/area-render-or-partial-render</link>
      <pubDate>Sun, 26 Feb 2017 04:22:32 +0000</pubDate>
      <dc:creator>abiflash</dc:creator>
      <guid isPermaLink="false">151106@/forums/discussions</guid>
      <description><![CDATA[<p>Anyone know how to do a partial render in DAZ Studio? In Poser there is a function called &quot;Area Render&quot; for this, but I don&#39;t know if in DAZ Studio exists or there is another way to do it. Thank you for your answers.</p>
]]></description>
   </item>
   <item>
      <title>Computer choking on wings and hair</title>
      <link>https://www.daz3d.com/forums/discussion/389491/computer-choking-on-wings-and-hair</link>
      <pubDate>Mon, 02 Mar 2020 23:37:54 +0000</pubDate>
      <dc:creator>mavante</dc:creator>
      <guid isPermaLink="false">389491@/forums/discussions</guid>
      <description><![CDATA[<p>Okay, so maybe the title isn&#39;t the best choice of words, but it is descriptive of what I&#39;m trying to find a way to fix.</p>

<p>I&#39;m trying to create an angel. (Well, three angels, but I&#39;ll get to that in a minute.) I&#39;ve been trying to do it with a G8 female character, using <a rel="nofollow" href="https://www.daz3d.com/feathered-wings-for-all"><em><strong>Feathered Wings For All</strong></em></a> and <a rel="nofollow" href="https://www.daz3d.com/angel-glam-hair-for-genesis-3-and-genesis-8-females"><em><strong>Angel Glam Hair</strong></em></a>. &nbsp;I&#39;m on an iMac with a woefully inadequate (and not upgradeable) nVidia card, and while it had done well with some pretty big scenes, for some reason this combination is slowing it to a crawl.</p>

<p>I ran Scene Optimizer on the wings and hair, set to 8, but it is still shuddering and stuttering when I try to do anything with the character.</p>

<p>Are there any tricks or gimmicks or workarounds I can do with either the hair or the wings (or both) that would reduce the load on my resources? I saw someone, somewhere, mention something about reducing translucency on hair that can help, but I can&#39;t find that now.</p>

<p>Are there any low-res wings that might work, or maybe good but lower resolution hair? I&#39;m considering even falling back to &quot;a lesser Genesis&quot; if that might help the cause.</p>

<p>As it stands, the thought of having <strong><em>three</em></strong> such characters in a scene together, and animating them, has become ridiculous, but that&#39;s my assignment. Any help, tips, or ideas would be gratefully, nay, prayerfully, received.</p>
]]></description>
   </item>
   <item>
      <title>Daz Install Manager Question About File Location</title>
      <link>https://www.daz3d.com/forums/discussion/389811/daz-install-manager-question-about-file-location</link>
      <pubDate>Wed, 04 Mar 2020 00:06:27 +0000</pubDate>
      <dc:creator>corinthianscori</dc:creator>
      <guid isPermaLink="false">389811@/forums/discussions</guid>
      <description><![CDATA[<p>Where is the login information stored on our computer - or what is the file type and name of the files for the login information?</p>

<p>&nbsp;</p>

<p>I&#39;ve tried uninstalling and reinstalling the<strong> DIM, yet my login information remains on re-install. </strong>What gives -<strong>where is my personal login information stored? I want to erase it.</strong></p>

<p>Thank you in advance to anyone that helps!</p>
]]></description>
   </item>
   <item>
      <title>Daz install manager crashes every time I try to download. (Resolved!)</title>
      <link>https://www.daz3d.com/forums/discussion/49749/daz-install-manager-crashes-every-time-i-try-to-download-resolved</link>
      <pubDate>Tue, 09 Dec 2014 13:29:21 +0000</pubDate>
      <dc:creator>Chakradude</dc:creator>
      <guid isPermaLink="false">49749@/forums/discussions</guid>
      <description><![CDATA[<p>my system imac 3.06 GHz intel core i3       running 10.6.8 with 12 GB of Ram</p>

<p>I did not install any software recently (except perhaps some daz purchases) I ordered Carrara for 32.50! and went to download it and now Daz install manager crashes every time I try to download. it also crashes when I try to download an update to any product. I was able to click on a link to the product page without problem. So I decided to uninstall and reinstall which seemed to work fine but did not fix the problem. <br />
 anyone have any ideas?</p>

<p><br />
I have included the crash report below for anyone who might be able to read it. any help much appreciated! I want to down load Carrara!!!!</p>

<p><br />
Process:         DAZ3DIM [763]<br />
Path:            /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/MacOS/DAZ3DIM<br />
Identifier:      com.DAZ.DAZ3DIM<br />
Version:         1.0 (1.1.0.28)<br />
Code Type:       X86 (Native)<br />
Parent Process:  launchd [119]</p>

<p>Date/Time:       2014-12-09 11:15:33.843 -0800<br />
OS Version:      Mac OS X 10.6.8 (10K549)<br />
Report Version:  6</p>

<p>Interval Since Last Report:          94651 sec<br />
Crashes Since Last Report:           7<br />
Per-App Interval Since Last Report:  348238 sec<br />
Per-App Crashes Since Last Report:   7<br />
Anonymous UUID:                      F30AB4CB-A49F-4B30-852A-B4F841923E91</p>

<p>Exception Type:  EXC_BAD_ACCESS (SIGBUS)<br />
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000040011<br />
Crashed Thread:  0  Dispatch queue: com.apple.main-thread</p>

<p>Thread 0 Crashed:  Dispatch queue: com.apple.main-thread<br />
0   QtCore                         0x009f9a32 QMetaObject::addGuard(QObject**) + 116<br />
1   com.DAZ.DAZ3DIM                0x00097c73 DzDownloadMgr::Data::removeRunningDownLoad(DzProduct*) + 25<br />
2   com.DAZ.DAZ3DIM                0x000912a7 DzDownloadMgr::finishDownload(bool, QNetworkReply*) + 275<br />
3   com.DAZ.DAZ3DIM                0x00094298 DzDownloadMgr::setupDownloadFile&#40;QString const&amp;, DzProduct*, DzDownloadReplyInfo*, QString const&amp;, bool&#41; + 3292<br />
4   com.DAZ.DAZ3DIM                0x00095752 DzDownloadMgr::readDownloadChunk(&#41; + 3134<br />
5   com.DAZ.DAZ3DIM                0x00098b60 DzDownloadMgr::qt_static_metacall(QObject*, QMetaObject::Call, int, void**) + 622<br />
6   QtCore                         0x009f8131 QMetaObject::activate(QObject*, QMetaObject const*, int, void**) + 1715<br />
7   QtCore                         0x00a436d7 QIODevice::readyRead() + 49<br />
8   QtNetwork                      0x017cb441 QNetworkReplyImplPrivate::appendDownstreamDataSignalEmissions() + 225<br />
9   QtNetwork                      0x017b17d1 QNetworkAccessBackend::writeDownstreamData(QByteDataBuffer&amp;) + 27<br />
10  QtNetwork                      0x017ba6df QNetworkAccessHttpBackend::replyDownloadData(QByteArray) + 181<br />
11  QtNetwork                      0x018352e3 QNetworkAccessHttpBackend::qt_static_metacall(QObject*, QMetaObject::Call, int, void**) + 443<br />
12  QtCore                         0x009f2a9c QMetaCallEvent::placeMetaCall(QObject*) + 48<br />
13  QtCore                         0x009f730c QObject::event(QEvent*) + 256<br />
14  QtGui                          0x00c6219a QApplicationPrivate::notify_helper(QObject*, QEvent*) + 308<br />
15  QtGui                          0x00c62487 QApplication::notify(QObject*, QEvent*) + 713<br />
16  QtCore                         0x009e27d6 QCoreApplication::notifyInternal(QObject*, QEvent*) + 96<br />
17  QtCore                         0x009e2c03 QCoreApplicationPrivate::sendPostedEvents(QObject*, int, QThreadData*) + 595<br />
18  QtGui                          0x00c1a8d1 processPostedEvents(QEventDispatcherMacPrivate*, bool) + 321<br />
19  com.apple.CoreFoundation       0x980b342b __CFRunLoopDoSources0 + 1563<br />
20  com.apple.CoreFoundation       0x980b0eef __CFRunLoopRun + 1071<br />
21  com.apple.CoreFoundation       0x980b03c4 CFRunLoopRunSpecific + 452<br />
22  com.apple.CoreFoundation       0x980b01f1 CFRunLoopRunInMode + 97<br />
23  com.apple.HIToolbox            0x9053be04 RunCurrentEventLoopInMode + 392<br />
24  com.apple.HIToolbox            0x9053bbb9 ReceiveNextEventCommon + 354<br />
25  com.apple.HIToolbox            0x9053ba3e BlockUntilNextEventMatchingListInMode + 81<br />
26  com.apple.AppKit               0x9666f595 _DPSNextEvent + 847<br />
27  com.apple.AppKit               0x9666edd6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156<br />
28  com.apple.AppKit               0x966311f3 -[NSApplication run] + 821<br />
29  QtGui                          0x00c1af8a QEventDispatcherMac::processEvents(QFlags) + 956<br />
30  QtCore                         0x009dfad0 QEventLoop::exec&#40;QFlags&#41; + 494<br />
31  QtCore                         0x009e2f57 QCoreApplication::exec(&#41; + 179<br />
32  com.DAZ.DAZ3DIM                0x0004da9f DzApp::doExec(&#41; + 99<br />
33  com.DAZ.DAZ3DIM                0x0004df4a DzApp::run(&#41; + 34<br />
34  com.DAZ.DAZ3DIM                0x000a9476 main + 122<br />
35  com.DAZ.DAZ3DIM                0x00041012 start + 54</p>

<p>Thread 1:  Dispatch queue: com.apple.libdispatch-manager<br />
0   libSystem.B.dylib              0x964a6382 kevent + 10<br />
1   libSystem.B.dylib              0x964a6a9c _dispatch_mgr_invoke + 215<br />
2   libSystem.B.dylib              0x964a5f59 _dispatch_queue_invoke + 163<br />
3   libSystem.B.dylib              0x964a5cfe _dispatch_worker_thread2 + 240<br />
4   libSystem.B.dylib              0x964a5781 _pthread_wqthread + 390<br />
5   libSystem.B.dylib              0x964a55c6 start_wqthread + 30</p>

<p>Thread 2:  QProcessManager<br />
0   libSystem.B.dylib              0x9649eac6 select$DARWIN_EXTSN + 10<br />
1   QtCore                         0x009bacec QProcessManager::run() + 240<br />
2   QtCore                         0x008e972f QThreadPrivate::start(void*) + 513<br />
3   libSystem.B.dylib              0x964ad259 _pthread_start + 345<br />
4   libSystem.B.dylib              0x964ad0de thread_start + 34</p>

<p>Thread 3:  com.apple.CFSocket.private<br />
0   libSystem.B.dylib              0x9649eac6 select$DARWIN_EXTSN + 10<br />
1   com.apple.CoreFoundation       0x980f0c53 __CFSocketManager + 1091<br />
2   libSystem.B.dylib              0x964ad259 _pthread_start + 345<br />
3   libSystem.B.dylib              0x964ad0de thread_start + 34</p>

<p>Thread 4:  QThread<br />
0   libSystem.B.dylib              0x9649eac6 select$DARWIN_EXTSN + 10<br />
1   QtCore                         0x00a0c2c8 qt_safe_select(int, fd_set*, fd_set*, fd_set*, timeval const*) + 56<br />
2   QtCore                         0x00a10231 QEventDispatcherUNIX::select(int, fd_set*, fd_set*, fd_set*, timeval*) + 45<br />
3   QtCore                         0x00a111b8 QEventDispatcherUNIXPrivate::doSelect(QFlags, timeval*) + 1142<br />
4   QtCore                         0x00a115cc QEventDispatcherUNIX::processEvents(QFlags) + 240<br />
5   QtCore                         0x009dfad0 QEventLoop::exec&#40;QFlags&#41; + 494<br />
6   QtCore                         0x008e69ad QThread::exec(&#41; + 203<br />
7   QtCore                         0x008e972f QThreadPrivate::start(void*&#41; + 513<br />
8   libSystem.B.dylib              0x964ad259 _pthread_start + 345<br />
9   libSystem.B.dylib              0x964ad0de thread_start + 34</p>

<p>Thread 5:  QThread<br />
0   libSystem.B.dylib              0x9649eac6 select$DARWIN_EXTSN + 10<br />
1   QtCore                         0x00a0c2c8 qt_safe_select(int, fd_set*, fd_set*, fd_set*, timeval const*) + 56<br />
2   QtCore                         0x00a10231 QEventDispatcherUNIX::select(int, fd_set*, fd_set*, fd_set*, timeval*) + 45<br />
3   QtCore                         0x00a111b8 QEventDispatcherUNIXPrivate::doSelect(QFlags, timeval*) + 1142<br />
4   QtCore                         0x00a115cc QEventDispatcherUNIX::processEvents(QFlags) + 240<br />
5   QtCore                         0x009dfad0 QEventLoop::exec&#40;QFlags&#41; + 494<br />
6   QtCore                         0x008e69ad QThread::exec(&#41; + 203<br />
7   QtCore                         0x008e972f QThreadPrivate::start(void*&#41; + 513<br />
8   libSystem.B.dylib              0x964ad259 _pthread_start + 345<br />
9   libSystem.B.dylib              0x964ad0de thread_start + 34</p>

<p>Thread 6:  QThread<br />
0   libSystem.B.dylib              0x9649eac6 select$DARWIN_EXTSN + 10<br />
1   QtCore                         0x00a0c337 qt_safe_select(int, fd_set*, fd_set*, fd_set*, timeval const*) + 167<br />
2   QtCore                         0x00a10231 QEventDispatcherUNIX::select(int, fd_set*, fd_set*, fd_set*, timeval*) + 45<br />
3   QtCore                         0x00a111b8 QEventDispatcherUNIXPrivate::doSelect(QFlags, timeval*) + 1142<br />
4   QtCore                         0x00a115cc QEventDispatcherUNIX::processEvents(QFlags) + 240<br />
5   QtCore                         0x009dfad0 QEventLoop::exec&#40;QFlags&#41; + 494<br />
6   QtCore                         0x008e69ad QThread::exec(&#41; + 203<br />
7   QtCore                         0x008e972f QThreadPrivate::start(void*&#41; + 513<br />
8   libSystem.B.dylib              0x964ad259 _pthread_start + 345<br />
9   libSystem.B.dylib              0x964ad0de thread_start + 34</p>

<p>Thread 7:  Thread (pooled)<br />
0   libSystem.B.dylib              0x964adaa2 __semwait_signal + 10<br />
1   libSystem.B.dylib              0x964ad75e _pthread_cond_wait + 1191<br />
2   libSystem.B.dylib              0x964ad2b1 pthread_cond_timedwait$UNIX2003 + 72<br />
3   QtCore                         0x008ea3f1 QWaitConditionPrivate::wait(unsigned long) + 161<br />
4   QtCore                         0x008ea0d9 QWaitCondition::wait(QMutex*, unsigned long) + 119<br />
5   QtCore                         0x008dc0d9 QThreadPoolThread::run() + 763<br />
6   QtCore                         0x008e972f QThreadPrivate::start(void*) + 513<br />
7   libSystem.B.dylib              0x964ad259 _pthread_start + 345<br />
8   libSystem.B.dylib              0x964ad0de thread_start + 34</p>

<p>Thread 8:  QThread<br />
0   libSystem.B.dylib              0x9649eac6 select$DARWIN_EXTSN + 10<br />
1   QtCore                         0x00a0c2c8 qt_safe_select(int, fd_set*, fd_set*, fd_set*, timeval const*) + 56<br />
2   QtCore                         0x00a10231 QEventDispatcherUNIX::select(int, fd_set*, fd_set*, fd_set*, timeval*) + 45<br />
3   QtCore                         0x00a111b8 QEventDispatcherUNIXPrivate::doSelect(QFlags, timeval*) + 1142<br />
4   QtCore                         0x00a115cc QEventDispatcherUNIX::processEvents(QFlags) + 240<br />
5   QtCore                         0x009dfad0 QEventLoop::exec&#40;QFlags&#41; + 494<br />
6   QtCore                         0x008e69ad QThread::exec(&#41; + 203<br />
7   QtCore                         0x008e972f QThreadPrivate::start(void*&#41; + 513<br />
8   libSystem.B.dylib              0x964ad259 _pthread_start + 345<br />
9   libSystem.B.dylib              0x964ad0de thread_start + 34</p>

<p>Thread 0 crashed with X86 Thread State (32-bit):<br />
  eax: 0x00040000  ebx: 0x02e96ea1  ecx: 0x02eb5dd0  edx: 0x00000001<br />
  edi: 0x02ea3320  esi: 0xbfffd668  ebp: 0xbfffd658  esp: 0xbfffd630<br />
   ss: 0x0000001f  efl: 0x00010202  eip: 0x009f9a32   cs: 0x00000017<br />
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037<br />
  cr2: 0x00040011</p>

<p>Binary Images:<br />
    0x1000 -   0x3bffff +com.DAZ.DAZ3DIM 1.0 (1.1.0.28) &lt;55224224-FA88-F119-06B7-DC95C8ACB999&gt; /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/MacOS/DAZ3DIM<br />
  0x586000 -   0x722ff7 +libdzcmsconnector.dylib ??? (???)  /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/Frameworks/libdzcmsconnector.dylib<br />
  0x8c5000 -   0xb53fe3 +QtCore 4.8.6 (compatibility 4.8.0)  /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/Frameworks/QtCore.framework/Versions/4/QtCore<br />
  0xbdc000 -  0x1547ffb +QtGui 4.8.6 (compatibility 4.8.0) &lt;24BC49BB-A1B2-7823-6FBC-4457F0D7940B&gt; /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/Frameworks/QtGui.framework/Versions/4/QtGui<br />
 0x177b000 -  0x1897feb +QtNetwork 4.8.6 (compatibility 4.8.0)  /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/Frameworks/QtNetwork.framework/Versions/4/QtNetwork<br />
 0x18ec000 -  0x1aa2ff7 +QtScript 4.8.6 (compatibility 4.8.0)  /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/Frameworks/QtScript.framework/Versions/4/QtScript<br />
 0x1b28000 -  0x1b86fef +QtXml 4.8.6 (compatibility 4.8.0) &lt;06CDAD73-63E9-FF46-9876-971EBB49A24E&gt; /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/Frameworks/QtXml.framework/Versions/4/QtXml<br />
 0x1ba2000 -  0x1bceff7 +libpq.5.6.dylib 5.6.0 (compatibility 5.0.0)  /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/Frameworks/libpq.5.6.dylib<br />
 0x1bd9000 -  0x1d3ffeb +libvshared_fat_release.dylib 5.4.0 (compatibility 5.4.0) &lt;1646F346-1954-3D0D-865F-9A22DFEA212A&gt; /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/vcomponents/libvshared_fat_release.dylib<br />
 0x1dfa000 -  0x24efff3 +libvkernel_fat_release.dylib 5.4.0 (compatibility 5.4.0) &lt;62F04353-F33B-386F-9F36-E4C7C10E7BE4&gt; /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/vcomponents/libvkernel_fat_release.dylib<br />
 0x2973000 -  0x2af6ff3 +libvclient_fat_release.dylib 5.4.0 (compatibility 5.4.0) &lt;4CD1E6E3-E1BA-3807-9F2F-C9E0FF66A8AF&gt; /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/vcomponents/libvclient_fat_release.dylib<br />
 0x2be0000 -  0x2c21ff7 +libssl.1.0.0.dylib ??? (???) &lt;24B20954-8896-37CC-B8CF-4D5DFAADB924&gt; /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/Frameworks/libssl.1.0.0.dylib<br />
 0x2c36000 -  0x2d44fcc +libcrypto.1.0.0.dylib ??? (???)  /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/Frameworks/libcrypto.1.0.0.dylib<br />
0x19600000 - 0x19606ff7 +libqgif.dylib ??? (???) &lt;3949A25E-3145-22C3-39D4-3E98AACDA9EF&gt; /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/PlugIns/imageformats/libqgif.dylib<br />
0x1960b000 - 0x19611ff7 +libqico.dylib ??? (???) &lt;66D5658B-32B6-BB7E-286B-0B7EAA191E6D&gt; /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/PlugIns/imageformats/libqico.dylib<br />
0x19616000 - 0x1964afff +libqjpeg.dylib ??? (???) &lt;2DD293D0-D974-11B4-C24D-68B3B1ED636A&gt; /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/PlugIns/imageformats/libqjpeg.dylib<br />
0x19652000 - 0x19698fef +libqmng.dylib ??? (???) &lt;622DE49A-2292-250D-1B31-2CFA2CEBB39F&gt; /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/PlugIns/imageformats/libqmng.dylib<br />
0x196a6000 - 0x196aaff3 +libqtga.dylib ??? (???) <a> /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/PlugIns/imageformats/libqtga.dylib<br />
0x196af000 - 0x196feffb +libqtiff.dylib ??? (???)  /Applications/DAZ 3D/DAZ3DIM1/DAZ3DIM.app/Contents/PlugIns/imageformats/libqtiff.dylib<br />
0x8fe00000 - 0x8fe4162b  dyld 132.1 (???) &lt;749D24EE-54BD-D74B-D305-C13F5E6C95D8&gt; /usr/lib/dyld<br />
0x901c1000 - 0x901e7ffb  com.apple.DictionaryServices 1.1.2 (1.1.2) &lt;43E1D565-6E01-3681-F2E5-72AE4C3A097A&gt; /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices<br />
0x90247000 - 0x9025fff7  com.apple.CFOpenDirectory 10.6 (10.6)  /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory<br />
0x902a9000 - 0x902c7fe7  libPng.dylib ??? (???) &lt;6C0B95D7-9634-E044-0B79-F1DD56961C33&gt; /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib<br />
0x902c8000 - 0x9048bfeb  com.apple.ImageIO.framework 3.0.6 (3.0.6)  /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO<br />
0x9048c000 - 0x90506fff  com.apple.audio.CoreAudio 3.2.6 (3.2.6) &lt;156A532C-0B60-55B0-EE27-D02B82AA6217&gt; /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio<br />
0x90507000 - 0x9082bfef  com.apple.HIToolbox 1.6.5 (???) &lt;21164164-41CE-61DE-C567-32E89755CB34&gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox<br />
0x9082c000 - 0x908d8fe7  com.apple.CFNetwork 454.12.4 (454.12.4)  /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork<br />
0x90931000 - 0x90934ff7  libCoreVMClient.dylib ??? (???) &lt;37F56237-4ABA-E5B5-968D-70FFE357E8E0&gt; /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib<br />
0x90935000 - 0x90968fff  libTrueTypeScaler.dylib ??? (???) &lt;8ADB7D19-413E-4499-C874-13C383F97685&gt; /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib<br />
0x90994000 - 0x909d8ff3  com.apple.coreui 2 (114) &lt;2234855E-3BED-717F-0BFA-D1A289ECDBDA&gt; /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI<br />
0x909d9000 - 0x909e4ff7  libCSync.A.dylib 545.0.0 (compatibility 64.0.0) &lt;287DECA3-7821-32B6-724D-AE03A9A350F9&gt; /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib<br />
0x909e5000 - 0x909e9ff7  IOSurface ??? (???) &lt;235E7E3D-B6E5-0AAA-C41A-7AC1F54A7EBF&gt; /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface<br />
0x909ea000 - 0x909ebff7  com.apple.audio.units.AudioUnit 1.6.7 (1.6.7) &lt;93EC71F1-4D4E-F456-8EFE-32E7EFD7A064&gt; /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit<br />
0x90a67000 - 0x90e9cff7  libLAPACK.dylib 219.0.0 (compatibility 1.0.0) &lt;5E2D2283-57DE-9A49-1DB0-CD027FEFA6C2&gt; /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib<br />
0x90ea0000 - 0x90eb1ff7  com.apple.LangAnalysis 1.6.6 (1.6.6) &lt;3036AD83-4F1D-1028-54EE-54165E562650&gt; /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis<br />
0x90f63000 - 0x90f64ff7  com.apple.TrustEvaluationAgent 1.1 (1) &lt;2D970A9B-77E8-EDC0-BEC6-7580D78B2843&gt; /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent<br />
0x9116d000 - 0x91178ff7  libGL.dylib ??? (???) &lt;3E34468F-E9A7-8EFB-FF66-5204BD5B4E21&gt; /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib<br />
0x91179000 - 0x9117dff7  libGIF.dylib ??? (???) &lt;2251F789-B187-0837-6E38-A0E5C7C4FA3C&gt; /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib<br />
0x91180000 - 0x914a0ff3  com.apple.CoreServices.CarbonCore 861.39 (861.39) &lt;5C59805C-AF39-9010-B8B5-D673C9C38538&gt; /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore<br />
0x91582000 - 0x91614fe7  com.apple.print.framework.PrintCore 6.3 (312.7) &lt;7410D1B2-655D-68DA-D4B9-2C65747B6817&gt; /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore<br />
0x91615000 - 0x91615ff7  com.apple.Accelerate 1.6 (Accelerate 1.6) &lt;3891A689-4F38-FACD-38B2-4BF937DE30CF&gt; /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate<br />
0x91616000 - 0x916c4ff3  com.apple.ink.framework 1.3.3 (107) &lt;233A981E-A2F9-56FB-8BDE-C2DEC3F20784&gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink<br />
0x9173d000 - 0x9183dfe7  libxml2.2.dylib 10.3.0 (compatibility 10.0.0)  /usr/lib/libxml2.2.dylib<br />
0x91852000 - 0x9187aff7  libxslt.1.dylib 3.24.0 (compatibility 3.0.0)  /usr/lib/libxslt.1.dylib<br />
0x91882000 - 0x91af3fef  com.apple.Foundation 6.6.8 (751.63) &lt;69B3441C-B196-F2AD-07F8-D8DD24E4CD8C&gt; /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation<br />
0x91af9000 - 0x91bd3fff  com.apple.DesktopServices 1.5.11 (1.5.11) &lt;800F2040-9211-81A7-B438-7712BF51DEE3&gt; /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv<br />
0x91bd4000 - 0x91e3aff7  com.apple.security 6.1.2 (55002)  /System/Library/Frameworks/Security.framework/Versions/A/Security<br />
0x91e3b000 - 0x91f3dfe7  libcrypto.0.9.8.dylib 0.9.8 (compatibility 0.9.8)  /usr/lib/libcrypto.0.9.8.dylib<br />
0x91f3e000 - 0x91f41fe7  libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) &lt;1622A54F-1A98-2CBE-B6A4-2122981A500E&gt; /usr/lib/system/libmathCommon.A.dylib<br />
0x91f7e000 - 0x91ffefeb  com.apple.SearchKit 1.3.0 (1.3.0) &lt;9E18AEA5-F4B4-8BE5-EEA9-818FC4F46FD9&gt; /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit<br />
0x91fff000 - 0x9209afe7  com.apple.ApplicationServices.ATS 275.19 (???) &lt;2E83B3E9-AF39-36FC-5D05-CC1E952098AB&gt; /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS<br />
0x9219b000 - 0x922d8fe7  com.apple.audio.toolbox.AudioToolbox 1.6.7 (1.6.7) &lt;423BDE4D-5082-B6CA-BB2C-E22A037235A4&gt; /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox<br />
0x92332000 - 0x92353fe7  com.apple.opencl 12.3.6 (12.3.6)  /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL<br />
0x92737000 - 0x927a6ff7  libvMisc.dylib 268.0.1 (compatibility 1.0.0) &lt;595A5539-9F54-63E6-7AAC-C04E1574B050&gt; /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib<br />
0x927a7000 - 0x927e3fe7  libssl.0.9.8.dylib 0.9.8 (compatibility 0.9.8)  /usr/lib/libssl.0.9.8.dylib<br />
0x927e4000 - 0x927e4ff7  com.apple.Cocoa 6.6 (???)  /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa<br />
0x9281e000 - 0x9284fff7  libGLImage.dylib ??? (???)  /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib<br />
0x9285d000 - 0x92864ff3  com.apple.print.framework.Print 6.1 (237.1)  /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print<br />
0x92865000 - 0x928c6fe7  com.apple.CoreText 151.13 (???) &lt;23F359DA-D845-5C50-4DF3-19E858CF2B2C&gt; /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText<br />
0x928d5000 - 0x928f9ff7  libJPEG.dylib ??? (???) &lt;50E17B4D-63D6-24D3-702F-6A6E912A55EA&gt; /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib<br />
0x93ee3000 - 0x93ef1ff7  com.apple.opengl 1.6.14 (1.6.14) &lt;82622F67-E032-0BF6-A78D-50B346E8D0FD&gt; /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL<br />
0x93ef2000 - 0x93f4fff7  com.apple.framework.IOKit 2.0 (???) &lt;3DABAB9C-4949-F441-B077-0498F8E47A35&gt; /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit<br />
0x945fb000 - 0x945fdff7  com.apple.securityhi 4.0 (36638)  /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI<br />
0x945fe000 - 0x9463bff7  com.apple.SystemConfiguration 1.10.8 (1.10.2) &lt;50E4D49B-4F61-446F-1C21-1B2BA814713D&gt; /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration<br />
0x9463c000 - 0x9471cfe7  com.apple.vImage 4.1 (4.1)  /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage<br />
0x94761000 - 0x947a4ff7  com.apple.NavigationServices 3.5.4 (182) &lt;8DC6FD4A-6C74-9C23-A4C3-715B44A8D28C&gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices<br />
0x947a5000 - 0x947d8ff7  com.apple.AE 496.5 (496.5)  /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE<br />
0x947d9000 - 0x947d9ff7  com.apple.vecLib 3.6 (vecLib 3.6)  /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib<br />
0x947da000 - 0x94b45ff7  com.apple.QuartzCore 1.6.3 (227.37)  /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore<br />
0x94cfb000 - 0x94d1aff7  com.apple.CoreVideo 1.6.2 (45.6)  /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo<br />
0x94fff000 - 0x95009ffb  com.apple.speech.recognition.framework 3.11.1 (3.11.1) &lt;7486003F-8FDB-BD6C-CB34-DE45315BD82C&gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition<br />
0x9500a000 - 0x950c2feb  libFontParser.dylib ??? (???)  /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib<br />
0x95225000 - 0x95229ff7  libGFXShared.dylib ??? (???) &lt;09540618-2ED1-72C4-61CB-938B35927568&gt; /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib<br />
0x9540d000 - 0x95421fe7  libbsm.0.dylib ??? (???) &lt;14CB053A-7C47-96DA-E415-0906BA1B78C9&gt; /usr/lib/libbsm.0.dylib<br />
0x95435000 - 0x95438ff7  libCGXType.A.dylib 545.0.0 (compatibility 64.0.0) &lt;4D766435-EB76-C384-0127-1D20ACD74076&gt; /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib<br />
0x95439000 - 0x95439ff7  com.apple.CoreServices 44 (44) &lt;51CFA89A-33DB-90ED-26A8-67D461718A4A&gt; /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices<br />
0x9543a000 - 0x9543dffb  com.apple.help 1.3.2 (41.1) &lt;8AC20B01-4A3B-94BA-D8AF-E39034B97D8C&gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help<br />
0x9599b000 - 0x95a6cfe3  ColorSyncDeprecated.dylib 4.6.0 (compatibility 1.0.0)  /System/Library/Frameworks/ApplicationServices.framework/Frameworks/ColorSync.framework/Versions/A/Resources/ColorSyncDeprecated.dylib<br />
0x95ae9000 - 0x95af9ff7  libsasl2.2.dylib 3.15.0 (compatibility 3.0.0)  /usr/lib/libsasl2.2.dylib<br />
0x95afa000 - 0x95b92fe7  edu.mit.Kerberos 6.5.11 (6.5.11)  /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos<br />
0x95c3a000 - 0x95c5cfef  com.apple.DirectoryService.Framework 3.6 (621.16) &lt;5566E769-6459-78A7-DD2C-1D3068BD3932&gt; /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService<br />
0x95c5d000 - 0x95c72fff  com.apple.ImageCapture 6.1 (6.1) <b> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture<br />
0x95c73000 - 0x95d20fe7  libobjc.A.dylib 227.0.0 (compatibility 1.0.0) &lt;9F8413A6-736D-37D9-8EB3-7986D4699957&gt; /usr/lib/libobjc.A.dylib<br />
0x9622d000 - 0x96265ff7  com.apple.LDAPFramework 2.0 (120.1) &lt;131ED804-DD88-D84F-13F8-D48E0012B96F&gt; /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP<br />
0x96266000 - 0x9627affb  com.apple.speech.synthesis.framework 3.10.35 (3.10.35) &lt;57DD5458-4F24-DA7D-0927-C3321A65D743&gt; /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis<br />
0x9643d000 - 0x9647eff7  libRIP.A.dylib 545.0.0 (compatibility 64.0.0) &lt;80998F66-0AD7-AD12-B9AF-3E8D2CE6DE05&gt; /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib<br />
0x9647f000 - 0x96626ff7  libSystem.B.dylib 125.2.11 (compatibility 1.0.0) &lt;2DCD13E3-1BD1-6F25-119A-3863A3848B90&gt; /usr/lib/libSystem.B.dylib<br />
0x96627000 - 0x96f0aff7  com.apple.AppKit 6.6.8 (1038.36)  /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit<br />
0x96f40000 - 0x96faafe7  libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) &lt;411D87F4-B7E1-44EB-F201-F8B4F9227213&gt; /usr/lib/libstdc++.6.dylib<br />
0x96fab000 - 0x96fc7fe3  com.apple.openscripting 1.3.1 (???) &lt;2A748037-D1C0-6D47-2C4A-0562AF799AC9&gt; /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting<br />
0x96fc8000 - 0x96fd4ff7  libkxld.dylib ??? (???) &lt;9A441C48-2D18-E716-5F38-CBEAE6A0BB3E&gt; /usr/lib/system/libkxld.dylib<br />
0x96fd5000 - 0x96ff5fe7  libresolv.9.dylib 41.1.0 (compatibility 1.0.0) &lt;8C2B5FA8-2469-21C7-D297-F95A0FFE5F19&gt; /usr/lib/libresolv.9.dylib<br />
0x96ff6000 - 0x97046fe7  libTIFF.dylib ??? (???)  /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib<br />
0x97047000 - 0x970efffb  com.apple.QD 3.36 (???)  /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD<br />
0x970f0000 - 0x9712bffb  libFontRegistry.dylib ??? (???) &lt;19ED5DE0-D3AF-B229-9193-35D58FE377E5&gt; /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib<br />
0x97172000 - 0x971b6fe7  com.apple.Metadata 10.6.3 (507.15) &lt;74F05E64-2A68-BA10-CCD4-128D164E5A0F&gt; /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata<br />
0x971cf000 - 0x97212ff7  libGLU.dylib ??? (???) &lt;6CC3CE6A-7024-C685-EADA-7F9DC27128E2&gt; /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib<br />
0x9724d000 - 0x972cfffb  SecurityFoundation ??? (???) &lt;2E1F1AF0-A258-D215-2600-5DF03896D1F1&gt; /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation<br />
0x972d0000 - 0x9736dfe3  com.apple.LaunchServices 362.3 (362.3) &lt;15B47388-16C8-97DA-EEBB-1709E136169E&gt; /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices<br />
0x9736e000 - 0x97373ff7  com.apple.OpenDirectory 10.6 (10.6)  /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory<br />
0x97374000 - 0x97430fff  com.apple.ColorSync 4</b></a></p>]]></description>
   </item>
   <item>
      <title>How do I transfer custom morphs from one G8F to another G8F? (solved)</title>
      <link>https://www.daz3d.com/forums/discussion/388156/how-do-i-transfer-custom-morphs-from-one-g8f-to-another-g8f-solved</link>
      <pubDate>Wed, 26 Feb 2020 02:54:05 +0000</pubDate>
      <dc:creator>Flortale</dc:creator>
      <guid isPermaLink="false">388156@/forums/discussions</guid>
      <description><![CDATA[<p><em><strong>solution</strong></em>: you can&#39;t.&nbsp; you have to save your custom morphs as a morph asset, which makes them universal to all G8F.&nbsp; <strong><em>File-&gt;Save As-&gt;Support Asset-&gt;Morph Asset</em></strong>, then select your Zbrush custom morphs.&nbsp; This makes the morphs universal to all G8F, so you may need to organize your zbrush morph structure, by editing the controllers path,&nbsp;to something like this:<br />
<br />
Zbrush<br />
-&nbsp;Char1-Vicky<br />
- - vicky_customMorph1<br />
- Char2-Paul<br />
- - paul_customMorph1</p>

<p>Sometimes you&#39;ll just make a custom zbrush morph unique to a scene, in which it gets saved in the scene file and you don&#39;t save it as a morph asset, unless of course the G8F breaks for some reason and you need to load a new one. In my case, my G8F&#39;s limits are all broken somehow and I don&#39;t know how to restore it, so I was forced to use a fresh G8F which forced me into this situation.</p>

<p><em>_____________________</em></p>

<p><em>How do I transfer custom morphs from one G8F to another G8F?</em></p>

<p><em>I don&#39;t want the morphs to become permanent, where they become available to every G8F character. I just need to transfer custom made morphs from one G8F to another. How can I do this?</em></p>
]]></description>
   </item>
   <item>
      <title>Any way to setup Iray render to take longer but not use all ressources?</title>
      <link>https://www.daz3d.com/forums/discussion/389456/any-way-to-setup-iray-render-to-take-longer-but-not-use-all-ressources</link>
      <pubDate>Mon, 02 Mar 2020 22:05:36 +0000</pubDate>
      <dc:creator>statistx_42556c1853</dc:creator>
      <guid isPermaLink="false">389456@/forums/discussions</guid>
      <description><![CDATA[<p>Not sure how to summarize, but my issue is, that I have a mid tier PC setup and occasionally the renders slow my PC to an almost standstill.</p>

<p>Is there a way to setup the render that it takes longer, but does not eat as many ressources at once? I don&#39;t care if it takes longer, but at least it doesn&#39;t almost force me to hard reset.</p>
]]></description>
   </item>
   <item>
      <title>Skin Textures</title>
      <link>https://www.daz3d.com/forums/discussion/389756/skin-textures</link>
      <pubDate>Tue, 03 Mar 2020 19:45:37 +0000</pubDate>
      <dc:creator>fdc</dc:creator>
      <guid isPermaLink="false">389756@/forums/discussions</guid>
      <description><![CDATA[<p>Hi guys</p>

<p>I&#39;m looking for the most realistic Iray skin texture. If anyone can please tell me which Genesis 3 or 8 characters have the most realistic skin or maybe which product to get.</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>DForce problem: Simulation-Result changes after reload</title>
      <link>https://www.daz3d.com/forums/discussion/389776/dforce-problem-simulation-result-changes-after-reload</link>
      <pubDate>Tue, 03 Mar 2020 20:53:48 +0000</pubDate>
      <dc:creator>guenterstiefhus</dc:creator>
      <guid isPermaLink="false">389776@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everybody.</p>

<p>I&#39;m using this product:&nbsp;<a rel="nofollow" href="https://www.daz3d.com/sy-dforce-confetti-and-nature-effects">https://www.daz3d.com/sy-dforce-confetti-and-nature-effects</a>&nbsp;and I&#39;m facing a strange dForce problem.</p>

<p>After simulating and reloading the scene the simulation result changes:</p>

<p>First render directly after simulating:</p>

<p><img alt="" src="https://i.ibb.co/pLzhDyQ/render-after-simulation.jpg" /></p>

<p>Render after reload of the scene:</p>

<p><img alt="" src="https://i.ibb.co/r6gYww2/render-after-reload.jpg" /></p>

<p>Does anybody else experienced such a behaviour or knows how to prevent it?</p>

<p>Best regards.</p>
]]></description>
   </item>
   <item>
      <title>Refreshing textures in DS</title>
      <link>https://www.daz3d.com/forums/discussion/230281/refreshing-textures-in-ds</link>
      <pubDate>Sun, 04 Feb 2018 17:02:43 +0000</pubDate>
      <dc:creator>Second Technician Rimmer</dc:creator>
      <guid isPermaLink="false">230281@/forums/discussions</guid>
      <description><![CDATA[<p>If I load a texture on a g3/g8 figure then go edit the texture itself in Photoshop, what should I do to have</p>

<p>Daz Studio refresh the textures on my model afterwards?</p>
]]></description>
   </item>
   <item>
      <title>C3D Contemporary Home 1 &amp; Movie Set Home Interior questions</title>
      <link>https://www.daz3d.com/forums/discussion/389671/c3d-contemporary-home-1-movie-set-home-interior-questions</link>
      <pubDate>Tue, 03 Mar 2020 12:58:07 +0000</pubDate>
      <dc:creator>unused account - glossedsfm</dc:creator>
      <guid isPermaLink="false">389671@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>&nbsp;</p>

<p>I had a question about for anyone that owns the Movie Set Home Interior product by Collective3d.&nbsp; The movie set home interior is meant to be a companion product for the Contemporary Home 1 product.&nbsp; But i was wondering if the Movie Set Home Interior models the entire interior or only half of it as shown in the product pages preview pics.&nbsp; I guess that its only the one half but i want to be sure.&nbsp; The side i needed the most is the other half which has the garage.&nbsp; I guess i could also use the build an interior products to make up the other half.</p>

<p>&nbsp;</p>

<p><a href="https://www.daz3d.com/collective3d-contemporary-home-1" target="_blank" rel="nofollow">https://www.daz3d.com/collective3d-contemporary-home-1</a></p>

<p><a href="https://www.daz3d.com/collective3d-movie-sets-home-interior" target="_blank" rel="nofollow">https://www.daz3d.com/collective3d-movie-sets-home-interior</a></p>
]]></description>
   </item>
   <item>
      <title>How do I take one shoe off?</title>
      <link>https://www.daz3d.com/forums/discussion/249441/how-do-i-take-one-shoe-off</link>
      <pubDate>Sun, 29 Apr 2018 17:32:35 +0000</pubDate>
      <dc:creator>Those Things</dc:creator>
      <guid isPermaLink="false">249441@/forums/discussions</guid>
      <description><![CDATA[<p>Ok, maybe a silly question, but I put the Bardot sandles on a G8 figure, and I&#39;d like to slightly slip just one of them off the foot. But I can&#39;t seem to do it. I&#39;ve tried unparenting them, and parenting them to a null,&nbsp;but Daz still won&#39;t let me move them. I can&#39;t seem to select an individual shoe, and even in my scene tab they are just listed as &quot;Bardot Sandles&quot;, without a left or right option.</p>

<p>ETA: This issue appears with every pair of shoes I&#39;ve tried. Even if I load the shoes into the scene without fitting them to a figure, there doesn&#39;t appear to be a way to manipulate individual shoes.</p>
]]></description>
   </item>
   <item>
      <title>No current channel for value0p on line 18</title>
      <link>https://www.daz3d.com/forums/discussion/389581/no-current-channel-for-value0p-on-line-18</link>
      <pubDate>Tue, 03 Mar 2020 04:48:32 +0000</pubDate>
      <dc:creator>Hughborgsyn_ee7d34a298</dc:creator>
      <guid isPermaLink="false">389581@/forums/discussions</guid>
      <description><![CDATA[<p><span>[&quot;No current channel for value0p on line 18&quot;] </span>what does this mean? I am trying to use a body morph I bought for my v4.2 base and I am getting this message.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Needing an unusual "Iray Shader"... Just an ALPHA.</title>
      <link>https://www.daz3d.com/forums/discussion/389616/needing-an-unusual-iray-shader-just-an-alpha</link>
      <pubDate>Tue, 03 Mar 2020 07:43:17 +0000</pubDate>
      <dc:creator>JD_Mortal</dc:creator>
      <guid isPermaLink="false">389616@/forums/discussions</guid>
      <description><![CDATA[<p>I am looking for a shader that will render the surface as an &quot;ALPHA&quot;, not an &quot;Opacity level&quot;.</p>

<p>Eg, I want it to be rendered &quot;invisible&quot;, not rendering it transparent, which would reveal what is behind it.</p>

<p>Specifically, I need this for they eyes, so I can render the model with the eyes cut-out. This is going to be for a sprite-set, which has the eye-balls rendered alone, placed on a layer behind the model.</p>

<p>Unfortunately, the only way to do this now, is to delete all the geometry in the eye-socket and the back of the head. However, that messes with the rendering, as light now enters inside of the head. (SSS glow, and other things.)</p>

<p>Thus, my need for a material that simply tells IRAY to not-render the surface, so it simply renders it as an alpha there. Like how it does in canvases. (Which, unfortunately, in Daz, you can&#39;t select specific parts of the model to NOT render. It is either the whole model, or nothing.)</p>

<p>I can see other practical uses for this shader, so please, if one exists or someone knows how to make one, or hack a bad shader so it has that effect on a specific material, by accident... Please, let me know where to get it.</p>
]]></description>
   </item>
   <item>
      <title>Looking for the most realistic nipple morphs/materials for Genesis 8 female.</title>
      <link>https://www.daz3d.com/forums/discussion/267921/looking-for-the-most-realistic-nipple-morphs-materials-for-genesis-8-female</link>
      <pubDate>Fri, 27 Jul 2018 20:35:42 +0000</pubDate>
      <dc:creator>Flortale</dc:creator>
      <guid isPermaLink="false">267921@/forums/discussions</guid>
      <description><![CDATA[<p>This is purely for medical purposes.&nbsp; I need accurate morphs, preferably HD nipple morphs and top notch materials to make Genesis 8 breast nipples very realistic and preferably aesthetically pleasing to the eye.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Infernal Wings crashes my DS</title>
      <link>https://www.daz3d.com/forums/discussion/389441/infernal-wings-crashes-my-ds</link>
      <pubDate>Mon, 02 Mar 2020 19:29:25 +0000</pubDate>
      <dc:creator>akmerlow</dc:creator>
      <guid isPermaLink="false">389441@/forums/discussions</guid>
      <description><![CDATA[<p>When i load <a href="https://www.daz3d.com/infernal-wings-for-genesis-8-males-and-genesis-8-females" target="_blank" rel="nofollow">https://www.daz3d.com/infernal-wings-for-genesis-8-males-and-genesis-8-females</a> i get crash.</p>

<p>I&#39;m using 4.8 version of DAZ Studio, is there anything that could be done for workaround or i can&#39;t use it until i update to more current versions?</p>

<p>&nbsp;</p>

<pre>
<code>JSON interpreter warning: Unexpected numeric member: version
WARNING: fileinput\dzassetdaz.cpp(4876): Failed to create user property instance.
WARNING: fileinput\dzassetdaz.cpp(1358): Failed to create modifier: Spider Wings!
WARNING: fileinput\dzassetdaz.cpp(4876): Failed to create user property instance.
WARNING: fileinput\dzassetdaz.cpp(1358): Failed to create modifier: Hide Membrane!
WARNING: fileinput\dzassetdaz.cpp(4876): Failed to create user property instance.
WARNING: fileinput\dzassetdaz.cpp(1358): Failed to create modifier: Hide Membrane Back!
WARNING: fileinput\dzassetdaz.cpp(1682): Failed to follow node.</code></pre>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Audio aniblocks for Lip sync and voice overs</title>
      <link>https://www.daz3d.com/forums/discussion/389631/audio-aniblocks-for-lip-sync-and-voice-overs</link>
      <pubDate>Tue, 03 Mar 2020 08:14:19 +0000</pubDate>
      <dc:creator>wintoons</dc:creator>
      <guid isPermaLink="false">389631@/forums/discussions</guid>
      <description><![CDATA[<p>Hi there,&nbsp;</p>

<p>I realised that Daz studio doesn&#39;t have great support for audio work.&nbsp;<br />
What I want to is use my custom made voiceovers which I record and then import it into an audio aniblock.</p>

<p>but when I do that I can hear the audio perfectly fine but its very hard to get the lip syncing right because there is no reference of audio waves on the timeline.&nbsp;</p>

<p>Does anyone else use audio on aniblocks and if so is there any plugins or something I am missing?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Infernal Wings for Genesis 8 Male(s) and Genesis 8 Female(s)</title>
      <link>https://www.daz3d.com/forums/discussion/389586/infernal-wings-for-genesis-8-male-s-and-genesis-8-female-s</link>
      <pubDate>Tue, 03 Mar 2020 04:50:27 +0000</pubDate>
      <dc:creator>CELESRA</dc:creator>
      <guid isPermaLink="false">389586@/forums/discussions</guid>
      <description><![CDATA[<p>Need help with posing this... There is a hidden tab under &#39;shaping&#39; and no matter what, after sliding one or two up and down which did absolutely nothing, it stopped working. So, what are those parameters under the hidden tab? Are they supposed to work?</p>
]]></description>
   </item>
   <item>
      <title>Set Active Viewport as the default when opening Daz?</title>
      <link>https://www.daz3d.com/forums/discussion/389561/set-active-viewport-as-the-default-when-opening-daz</link>
      <pubDate>Tue, 03 Mar 2020 02:33:57 +0000</pubDate>
      <dc:creator>takanuinuva_40f6ab6ae5</dc:creator>
      <guid isPermaLink="false">389561@/forums/discussions</guid>
      <description><![CDATA[<p>I only use the Active Viewport view when working in daz. But sometimes when I open up a blank scene in daz. It gives me a custom viewport.&nbsp;</p>

<p>I don&#39;t want to always have to change it to active to get rid of the lines of a render viewport.</p>

<p>Can I lock it to always start on Active Viewport?</p>
]]></description>
   </item>
   <item>
      <title>Has anyone gotten TPoseMesh in Zbrush to work? It seems to break GOZ. (solved)</title>
      <link>https://www.daz3d.com/forums/discussion/388386/has-anyone-gotten-tposemesh-in-zbrush-to-work-it-seems-to-break-goz-solved</link>
      <pubDate>Thu, 27 Feb 2020 08:05:31 +0000</pubDate>
      <dc:creator>Flortale</dc:creator>
      <guid isPermaLink="false">388386@/forums/discussions</guid>
      <description><![CDATA[<p><em><strong>edit</strong>: I manged to get it working.&nbsp; When GOZ goes back into DAZ, you need to select <strong>update </strong>existing model option and choose the appropriate figure that you sent into Zbrush, then you can set a morph like usual. The reason this happens is because TPosemesh must change some internal names of the obj&#39;s in Zbrush, even if you rename them to what GOZ set on export.</em></p>

<p>I&#39;m trying to sculpt two sub tools in Zbrush, so I need to use Transpose Master, TPoseMesh.&nbsp; When I do TPoseMesh, then restore it to it&#39;s original parts via TPose|SubT, it seems to break the GOZ and DAZ sees it as a new object.</p>

<p>Has anyone gotten TPoseMesh to work so it doesn&#39;t break DAZ/GoZ connection?</p>
]]></description>
   </item>
   <item>
      <title>GOZ only works half the time with Zbrush. (partially resolved, solution available)</title>
      <link>https://www.daz3d.com/forums/discussion/386626/goz-only-works-half-the-time-with-zbrush-partially-resolved-solution-available</link>
      <pubDate>Wed, 19 Feb 2020 10:06:49 +0000</pubDate>
      <dc:creator>Flortale</dc:creator>
      <guid isPermaLink="false">386626@/forums/discussions</guid>
      <description><![CDATA[<p><strong>UPDATE Mar 5, 2020 -&nbsp;</strong><span>DAZ Studio 4.12.0.86 /&nbsp;</span><span>Zbrush 2019.1.2</span><br />
<br />
After vigorous troubleshooting, I found a work around to the problem. Here is how you ensure GOZ always works with DAZ. Brace yourself.<br />
<br />
1. Open Zbrush first. Trust me.<br />
2. Click the cylinder subtool and draw it out, then click edit. Trust me.<br />
3. Now click GOZ. This will cause Zbrush to open&nbsp;DAZ Studio<em>, </em>which means Zbrush now has a tried and true link with that DAZ Studio session. <strong>Note:</strong> If this doesn&#39;t work, click GOZ button again and again until it opens a new session of DAZ Studio. If it still doesn&#39;t open DAZ, close Zbrush and reopen it, then try again. <strong>Important:</strong>&nbsp;Once Zbrush can open DAZ, then you&#39;ll know for sure the GOZ bridge will work. This action is what fixes the problem and ensures 100% GOZ reliability.<br />
4. In the newly opened DAZ Studio, load your scene and&nbsp;select the figure or prop you want to work in in Zbrush, then&nbsp;do File-&gt; Send to Zbrush<br />
5. Do your work in Zbrush.<br />
6. Now, when you click GOZ in Zbrush, because it already established a clear link with DAZ by literally opening up the application, it ensures GOZ works EVERY TIME.</p>

<p>So all you have to do to solve this problem is use Zbrush to open DAZ Studio. *facepalm* .. This work around will probably work for other 3d applications too, not just daz.</p>

<p>&nbsp;</p>

<p><br />
<br />
--------------------------------------------------------------<br />
Original stated problem (old)<br />
--------------------------------------------------------------</p>

<p>Problem: Goz only works half the time.</p>

<p>DAZ Studio 4.12.0.86<br />
Zbrush 2019.1.2</p>

<p>I have to keep restarting DAZ and testing GOZ until it works before doing my work. Very annoying.</p>

<p>In Zbrush, when you click GOZ, in which&nbsp;DAZ Studio doesn&#39;t show the GOZ import screen, this is what you do.&nbsp; Close DAZ Studio (trust me) and keep Zbrush open with the sub tool you were working on.&nbsp; Once DAZ Studio closes, go into Zbrush and click GOZ again, that will open up a new session of DAZ Studio.&nbsp; In that new session of DAZ Studio, load the scene file you had earlier.&nbsp; Now, in Zbrush, click GOZ again.&nbsp; This time it has a clear connection with this new DAZ Studio sesssion, and you&#39;ll get the GOZ import screen, then just choose Update an existing project, and choose the model you were working on.&nbsp;</p>

<p>1. In DAZ, I select Genesis 8 Female.<br />
2.&nbsp;I&nbsp;click File-&gt; <strong>Send to Zbrush&nbsp;</strong>with <strong>export deformations</strong> checked and <strong>export at current resolution</strong> unchecked.&nbsp;<br />
3. Zbrush automatically opens and receives Genesis 8 Female and everything fitted and parented to her (ANNOYING).<br />
4. I sculpt her geometry with the standard brush and click <strong>GOZ</strong><strong>.</strong>&nbsp;Here is where the problem is. Zbrush&nbsp; will begin shuffling through all of Genesis 8 Female&#39;s fitted items, then just stops and ends by&nbsp;showing a&nbsp;scroll cursor in Zbrush.</p>

<p>When this problem happens, I have to save, close DAZ and Zbrush, then re-open DAZ and attempt to GOZ again, and just pray it works.</p>

<p>I tried reinstalling GOZ.&nbsp; I made sure Zbrush GOZ has a path set to DAZStudio64.&nbsp; I tried the clear cache files under GOZ in zbrush.&nbsp; &nbsp;The problem won&#39;t go away sadly. I need to figure out a solution to this asap.</p>

<p>edit: it is VITAL that I fix this problem. I will be watching this thread over the next few months carefully, hoping for a solution.&nbsp; If I find one, I&#39;ll update this post. This is a catastrophic problem.</p>
]]></description>
   </item>
   <item>
      <title>Q: How to Iray render full scene in viewport (not a 700:910 bounding frame)</title>
      <link>https://www.daz3d.com/forums/discussion/249721/q-how-to-iray-render-full-scene-in-viewport-not-a-700-910-bounding-frame</link>
      <pubDate>Tue, 01 May 2018 04:25:08 +0000</pubDate>
      <dc:creator>pkavitz</dc:creator>
      <guid isPermaLink="false">249721@/forums/discussions</guid>
      <description><![CDATA[<p>Seeking help with the technical settings for Iray rendering in DAZ Studio 4.10 Pro.</p>

<p>When I position the models in the Viewport and change rendering from &#39;Shaed Texture&#39; to &#39;NVDIA Iray&#39;, only a narrow rectangle is actually rendered.&nbsp; The area outside of this rectangle shows the floor grid with the unshaded parts of the model in white.</p>

<p>In the Aux Viewport, the models show with a bounded rectangle labeled 700 : 910, which presumably is the width/height dimensions of the bounding rectangle.</p>

<p>What I want is for the entire viewport to be rendered, not the bounded rectangle.&nbsp; In fact, I don&#39;t want the rectangular frame at all.</p>

<p>This didn&#39;t happen before, so I assume I mistakenly changed a setting, and now I want to change it back but don&#39;t know which setting to change.</p>

<p>Please help?</p>
]]></description>
   </item>
   <item>
      <title>Is there a way to Transfer Morphs between Genesis 8 Male to Genesis 8 Female?</title>
      <link>https://www.daz3d.com/forums/discussion/389466/is-there-a-way-to-transfer-morphs-between-genesis-8-male-to-genesis-8-female</link>
      <pubDate>Mon, 02 Mar 2020 22:55:42 +0000</pubDate>
      <dc:creator>Rodrij</dc:creator>
      <guid isPermaLink="false">389466@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a way to Transfer Morphs between Genesis 8 Male to Genesis 8 Female? I&#39;ve seen some products to transfer across gens but nothing for swapping gender morphs in the same generation.</p>
]]></description>
   </item>
   <item>
      <title>Logfile warning - ??</title>
      <link>https://www.daz3d.com/forums/discussion/389461/logfile-warning</link>
      <pubDate>Mon, 02 Mar 2020 22:22:56 +0000</pubDate>
      <dc:creator>arne207</dc:creator>
      <guid isPermaLink="false">389461@/forums/discussions</guid>
      <description><![CDATA[<p>Hey there,</p>

<p>I noticed a slowdown in DAZ Studio lately and took a look at the log file. There is one warning that shows up many times. It&#39;s these two lines:</p>

<p>2020-03-01 19:52:17.135 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1451): Failed to create alias!<br />
2020-03-01 19:52:17.135 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(7848): Failed to add user alias property to node.</p>

<p>I don&#39;t understand what this means - can anyone help?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>I can't accpet the EULA</title>
      <link>https://www.daz3d.com/forums/discussion/389436/i-can-t-accpet-the-eula</link>
      <pubDate>Mon, 02 Mar 2020 17:55:53 +0000</pubDate>
      <dc:creator>gfrilund777_0963256e90</dc:creator>
      <guid isPermaLink="false">389436@/forums/discussions</guid>
      <description><![CDATA[<p>I can&#39;t accept the Eula. It taells eme I have to in the downlaod thing and when I click the button it takes me to the website that tells me I neewd to be loogeed on and when I press that link, I am alread logged on. So how do I accept tthat EULA now thne?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Animate help</title>
      <link>https://www.daz3d.com/forums/discussion/388866/animate-help</link>
      <pubDate>Sat, 29 Feb 2020 12:45:52 +0000</pubDate>
      <dc:creator>brainmuffin</dc:creator>
      <guid isPermaLink="false">388866@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m using the Animate Forward (1-cycle)-g8f stacked till Aisling is across the street. The oddness is in the feet shifting as she walks. This is also seen before I render. Is there&nbsp; a way to correct this?</p>

<p>&nbsp;</p>

<p><span><span id="youtube-fJmrUHMJYF8"><span><a rel="nofollow" href="http://youtube.com/watch?v=fJmrUHMJYF8#t="><img src="http://img.youtube.com/vi/fJmrUHMJYF8/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span></p>
]]></description>
   </item>
   <item>
      <title>How do you stop morphs from changing EVERY key-frame in an animation?</title>
      <link>https://www.daz3d.com/forums/discussion/389346/how-do-you-stop-morphs-from-changing-every-key-frame-in-an-animation</link>
      <pubDate>Mon, 02 Mar 2020 04:54:26 +0000</pubDate>
      <dc:creator>JD_Mortal</dc:creator>
      <guid isPermaLink="false">389346@/forums/discussions</guid>
      <description><![CDATA[<p>I am trying to setup the animation timeline so I can essentially save characters with various morphs, instead of having to save them all as individual files, for easy modification and rendering. (As well as posing).</p>

<p>However, when I change ANY morph, it applies to the whole chain of keys, as if there is no keys, and I can clearly see various morph keys in each frame. (They are all selected. I want EVERYTHING to change, in EVERY key-frame I save, not EVERY key-frame that exists, which isn&#39;t selected.)</p>

<p>Since morphs ALSO control things like muscle-flex, this is sort of an important thing to have. So when you bend an arm, the muscles can flex correctly, instead of looking like a maniquin doll with nothing more than a soft skin joint.</p>

<p>I tried changing every value for creating keys, but everything is still just altering every keyframe, with ANY morph change.</p>

<p>EG, Setting &quot;Key frames&quot;, that should be saving ALL values, and &quot;Locking them&quot;, is basicly not doing what it should be doing. Thus the term, Key-frame. To record ALL keys and LOCK them from being altered.</p>
]]></description>
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