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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p429/feed.rss</link>
      <pubDate>Wed, 08 Apr 2026 20:19:44 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p429/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>render finish alert</title>
      <link>https://www.daz3d.com/forums/discussion/393206/render-finish-alert</link>
      <pubDate>Thu, 19 Mar 2020 20:40:09 +0000</pubDate>
      <dc:creator>Torkuda</dc:creator>
      <guid isPermaLink="false">393206@/forums/discussions</guid>
      <description><![CDATA[<p>Can Studio alert you when it finishes a render?</p>
]]></description>
   </item>
   <item>
      <title>Rendering Normals in Studio - 3Delight vs. Iray</title>
      <link>https://www.daz3d.com/forums/discussion/366416/rendering-normals-in-studio-3delight-vs-iray</link>
      <pubDate>Mon, 18 Nov 2019 20:02:50 +0000</pubDate>
      <dc:creator>chris the stranger</dc:creator>
      <guid isPermaLink="false">366416@/forums/discussions</guid>
      <description><![CDATA[<p><strong>EDIT: The nature of what I&#39;m trying to accomplish has evolved since original posting, so I thought it best to rename the topic to something a little more indicative of what I&#39;m doing.</strong></p>

<p>Short of it: I&#39;m trying to create sprites with normal maps, and have been using the following method to do so up until now:</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/56/2ee2419e21d694311e3af235af7f2d.png" /></p>

<p>I&#39;ve been sticking with 3Delight, largely because I understand lighting better, and renders are a lot quicker.&nbsp; I thought about switching to Iray and investing in a new graphics card, but only if I could reproduce similar output with the renderer.&nbsp; Very brief research and some Youtube tutorials give me the impression that I don&#39;t want to use a pitch-black background and a single directional light for the renders, because lowly-lit renders prolong render time.&nbsp; But is there any way in Iray, to just create a &quot;light-only&quot; render of an object, like those Amphibioid X&#39;s in the above example?&nbsp; Given that Iray materials seem to have exponentially more fields in the shading pane, I wouldn&#39;t know where to begin.</p>
]]></description>
   </item>
   <item>
      <title>Dialogue Boxes don't respond to 'Enter'</title>
      <link>https://www.daz3d.com/forums/discussion/392931/dialogue-boxes-don-t-respond-to-enter</link>
      <pubDate>Wed, 18 Mar 2020 17:02:53 +0000</pubDate>
      <dc:creator>lancelmartin_cf51987037</dc:creator>
      <guid isPermaLink="false">392931@/forums/discussions</guid>
      <description><![CDATA[<p>Just upgraded to the latest version of DAZ and noticed that several Dialogue boxes no longer respond to &#39;Enter&#39;.&nbsp; The Symmetry box for example.&nbsp; To copy left to right used to be a quick Shift+Y then enter.&nbsp; Now I&#39;m having to use the mouse more.</p>

<p>Not critical to functionality ... just annoying</p>

<p>Is there any way to restore the response to the &#39;Enter&#39; Button ?</p>
]]></description>
   </item>
   <item>
      <title>Clo3d to Daz3d</title>
      <link>https://www.daz3d.com/forums/discussion/393081/clo3d-to-daz3d</link>
      <pubDate>Thu, 19 Mar 2020 09:57:36 +0000</pubDate>
      <dc:creator>anifam</dc:creator>
      <guid isPermaLink="false">393081@/forums/discussions</guid>
      <description><![CDATA[<p>Hello Everyone!</p>

<p>&nbsp;</p>

<p>I am pretty new around here. I&#39;m having issues with importing a .obj garment from clo3d to Daz. Can someone please assist? I&#39;ve watched videos but can&#39;t seem to get it right. Not sure if this is allowed here but &nbsp;I&#39;m will to pay for assistance, this is for a project.&nbsp;<br />
&nbsp;</p>

<p>thank you for your time.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Can't Find Oso Bob Hair</title>
      <link>https://www.daz3d.com/forums/discussion/392996/can-t-find-oso-bob-hair</link>
      <pubDate>Wed, 18 Mar 2020 23:21:45 +0000</pubDate>
      <dc:creator>bueller1998_df4ca4b697</dc:creator>
      <guid isPermaLink="false">392996@/forums/discussions</guid>
      <description><![CDATA[<p>Hi. I just bought Oso Bob hair, and after install I cannot find it in my directories.&nbsp; I checked Smart Content/Hair, Products/Oso, Products/dforce and oher spots.&nbsp; Would someone please show me the path where I can load it on my G8F?</p>
]]></description>
   </item>
   <item>
      <title>Scaling hands</title>
      <link>https://www.daz3d.com/forums/discussion/393016/scaling-hands</link>
      <pubDate>Thu, 19 Mar 2020 00:03:42 +0000</pubDate>
      <dc:creator>Sevrin</dc:creator>
      <guid isPermaLink="false">393016@/forums/discussions</guid>
      <description><![CDATA[<p>So I was working with a character, and I found her hands a bit too big&nbsp;compared to the rest of her body.&nbsp; I tried selecting the hand with children to try to scale it down, but only the main section scaled down.&nbsp; I then had to scale each finger, which was a little tedious.&nbsp;</p>

<p>Is there a faster way to get this done?</p>
]]></description>
   </item>
   <item>
      <title>Most Possible CUDAs On A Limited Budget</title>
      <link>https://www.daz3d.com/forums/discussion/392726/most-possible-cudas-on-a-limited-budget</link>
      <pubDate>Tue, 17 Mar 2020 19:31:27 +0000</pubDate>
      <dc:creator>NotAnArtist</dc:creator>
      <guid isPermaLink="false">392726@/forums/discussions</guid>
      <description><![CDATA[<p>Hello experienced computer folk! May I also probe into that experience a bit?<br />
Since I&#39;m staying safer 24/7 at home, there&#39;s time to plan for a new machine. Top priority would be a GPU combination with the most CUDAs possible with my limited income. That may be one of these two: (I don&#39;t need VRAM beyond 8GB. I like small scenes).<br />
<br />
-Three RTX 2060 Supers [6528 cores for ~$1200].<br />
&nbsp;&nbsp;&nbsp; &lt; or &gt;<br />
-Two RTX 2080 Supers [6144 cores for ~$1450].</p>

<p>But I want to avoid liquid cooling and I don&#39;t know if it would be wise with either option. For example, <a rel="nofollow" href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-2080-super-turing-ray-tracing,6243-5.html">one article</a> stated that the 2080 Super used 254W (hotter than the non-Super version).<br />
So, do you triple the watt rating with 3 cards? At 163W each (from a gaming article I&#39;ve now lost), 3 2060S&#39;s would be less wattage than 2 2080S&#39;s.<br />
So maybe the three lower-watt 2060 Supers would be about as easy to cool(?). The question being, having 3 cards vs 2, what does that add to the calculation?<br />
<br />
Another idea is to just get two 2060 Supers now &amp; add an RTX 30XX in the future... Is it a certainty that they&#39;d be compatible, and ditto the MB?<br />
<br />
The only experience I have is from building my i5-2500K, GTX1060 6GB, 8 GB RAM system. It runs cool and fast with simple Iray scenes, never going to CPU, but even then, some hair items, etc, add too much time to the otherwise quick scene.<br />
<br />
Your observations/opinions in these threads have been very helpful for getting the general perspectives people need. Later I&#39;ll study your ideas for a Ryzen CPU &amp; MB for quicker 3DL animating, etc. Thanks!!!</p>
]]></description>
   </item>
   <item>
      <title>Alidreaux ears interacting with hair</title>
      <link>https://www.daz3d.com/forums/discussion/392941/alidreaux-ears-interacting-with-hair</link>
      <pubDate>Wed, 18 Mar 2020 18:31:29 +0000</pubDate>
      <dc:creator>MorbidTangent</dc:creator>
      <guid isPermaLink="false">392941@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been playing around with the ear morphs for&nbsp;Alidreaux, and regardless of what hair I&#39;m using, the ears seem to pull it up with them to where it looks like the back of the ears are covered in hair instead of just sticking through it. Any thoughts on how to correct this?</p>
]]></description>
   </item>
   <item>
      <title>Problem with emma dress</title>
      <link>https://www.daz3d.com/forums/discussion/392616/problem-with-emma-dress</link>
      <pubDate>Tue, 17 Mar 2020 12:17:09 +0000</pubDate>
      <dc:creator>rebelgraphx</dc:creator>
      <guid isPermaLink="false">392616@/forums/discussions</guid>
      <description><![CDATA[<p>The new dforce emma dress can&#39;t be downloaded. Does not appear in download manager and there is no install button on the product library page</p>
]]></description>
   </item>
   <item>
      <title>How to turn reflections off in old Poser shaders in iRay engine</title>
      <link>https://www.daz3d.com/forums/discussion/392601/how-to-turn-reflections-off-in-old-poser-shaders-in-iray-engine</link>
      <pubDate>Tue, 17 Mar 2020 10:13:48 +0000</pubDate>
      <dc:creator>nomad-ads_8ecd56922e</dc:creator>
      <guid isPermaLink="false">392601@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m using a really ancient, freebee&nbsp;set that was made for Poser, and when I try to use it in iRay, it makes the walls reflective enough that you can see the floor in them, and the floor&nbsp;reflective enough you can see the walls in it.&nbsp; I want to turn this reflective effect completely off, because among other things, I&#39;m pretty sure its making my render take 20 minutes when it should probably take no more than 5, since literally the only thing I have in my scene is two people and what amounts to a&nbsp;piece of furniture.&nbsp; And the walls and floor.</p>

<p>I even tried applying !Iray Uber Base to the walls and floor to convert them to Iray shaders, but it made no visible difference in the render.&nbsp; And it still took 20 minutes.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>An error occurred while reading the file, see the log file for more details.</title>
      <link>https://www.daz3d.com/forums/discussion/392771/an-error-occurred-while-reading-the-file-see-the-log-file-for-more-details</link>
      <pubDate>Tue, 17 Mar 2020 23:54:10 +0000</pubDate>
      <dc:creator>ktyunek</dc:creator>
      <guid isPermaLink="false">392771@/forums/discussions</guid>
      <description><![CDATA[<p>Okay so I&#39;ve done troubleshooting on this as much as possible, and it&#39;s still not working. I got the road cruiser and a pose pack to go with it, but my figure won&#39;t do any of the poses when I try to load them. It seems to me that the pose is for the motorcycle (somehow), as it works to pose the motorcycle when I have that selected, but it won&#39;t actually do anything with my Genesis 8 figure. All the non-motorcycle poses are working like normal, though. I&#39;ve tried the motorcycle poses with multiple G8F figures with the same results. File attached for reference.</p>

<p><a href="https://www.daz3d.com/carefree-poses-and-expressions-for-sydney-8-and-genesis-8-female" target="_blank" rel="nofollow">https://www.daz3d.com/carefree-poses-and-expressions-for-sydney-8-and-genesis-8-female</a></p>

<p>This is the pose pack.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Additional GPU - helpful or not?</title>
      <link>https://www.daz3d.com/forums/discussion/385886/additional-gpu-helpful-or-not</link>
      <pubDate>Sun, 16 Feb 2020 12:56:11 +0000</pubDate>
      <dc:creator>Ryselle-Ryssa</dc:creator>
      <guid isPermaLink="false">385886@/forums/discussions</guid>
      <description><![CDATA[<p>Hi!</p>

<p>Luxury question incoming ;-)</p>

<p>I proudly own a Geforce 1080ti and I was wandering if there would be a benefit in adding another grafic card, for example a GeForce GTX Titan Z, just for the CUDA cores.</p>

<p>Can DAZ use the buddy, or is it a waste of money?</p>

<p>GOAL: Prevent CPU-Fallbacks with complex scenes and quicker render times</p>

<p>Best wishes</p>

<p>Ryselle</p>
]]></description>
   </item>
   <item>
      <title>Problem with WSDA</title>
      <link>https://www.daz3d.com/forums/discussion/392576/problem-with-wsda</link>
      <pubDate>Tue, 17 Mar 2020 08:33:48 +0000</pubDate>
      <dc:creator>KINKYGR2014</dc:creator>
      <guid isPermaLink="false">392576@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, i m having a problem with <span>[WSDA] <span>said</span></span> buttons. Sometimes the buttos get &quot;stuck&quot; and instead of continuous movement when i press button A eg it goes in small steps. If i load something into the scene or restart the program the problem goes away. Anyone knows what is going on?</p>
]]></description>
   </item>
   <item>
      <title>What are the best skin shaders for Genesis 8 female?</title>
      <link>https://www.daz3d.com/forums/discussion/266456/what-are-the-best-skin-shaders-for-genesis-8-female</link>
      <pubDate>Fri, 20 Jul 2018 23:07:35 +0000</pubDate>
      <dc:creator>Flortale</dc:creator>
      <guid isPermaLink="false">266456@/forums/discussions</guid>
      <description><![CDATA[<p>I need to crash course skin shaders. I&#39;m sure one of you guys have narrowed down the best Genesis 8 shaders. Please share your wisdom!</p>
]]></description>
   </item>
   <item>
      <title>Is there a way to Sculpt or manipulate Dforce Hair</title>
      <link>https://www.daz3d.com/forums/discussion/392481/is-there-a-way-to-sculpt-or-manipulate-dforce-hair</link>
      <pubDate>Mon, 16 Mar 2020 21:16:35 +0000</pubDate>
      <dc:creator>bwise1701</dc:creator>
      <guid isPermaLink="false">392481@/forums/discussions</guid>
      <description><![CDATA[<p><span>[Is there a way to Sculpt or manipulate Dforce Hair] </span>Either Pre or Post Sim? I&#39;ve tried Zbrush - throws an error and says it&#39;s not valid subtool, obj export to maya (no geometry shows up) only D-Formers work.</p>
]]></description>
   </item>
   <item>
      <title>Install manager Fatal Error ACCESS_VIOLATION</title>
      <link>https://www.daz3d.com/forums/discussion/392661/install-manager-fatal-error-access-violation</link>
      <pubDate>Tue, 17 Mar 2020 14:50:54 +0000</pubDate>
      <dc:creator>portvay</dc:creator>
      <guid isPermaLink="false">392661@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I have a problem with downloading and installing the products. I&#39;ve changed installation&nbsp;paths for 64-bit&nbsp;software base, content and package archive. Then I push default install sets &gt; start queue and it starts for a second but error message apperars. Tried to uninstall and install install manager couple times - the same result.&nbsp;</p>

<p>Thank You!</p>
]]></description>
   </item>
   <item>
      <title>Unable to open any docs through Carrera 8.5 Pro</title>
      <link>https://www.daz3d.com/forums/discussion/392191/unable-to-open-any-docs-through-carrera-8-5-pro</link>
      <pubDate>Sun, 15 Mar 2020 14:45:26 +0000</pubDate>
      <dc:creator>j.zaentz</dc:creator>
      <guid isPermaLink="false">392191@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>&nbsp;I am using a brand new Mac Pro. As one can imagine it&#39;s resourses for Carrera are excelent. Everything is runnung smoothly except, when I try to load a texture in backrounds , backdrops, or shaders the file will not load. Of I try to open a scene through Carrera browser it won&#39;t load and will not import objects. . The Carrera directory will acces the drive, loctae the file but wont load it. If I click on a scene on my desktop it loads fine. Please help as it is definitely stalling my work flow.</p>

<p>Thanks</p>

<p>JKZ</p>
]]></description>
   </item>
   <item>
      <title>Opacity problem : some parts disappear in rendering</title>
      <link>https://www.daz3d.com/forums/discussion/392491/opacity-problem-some-parts-disappear-in-rendering</link>
      <pubDate>Mon, 16 Mar 2020 22:41:31 +0000</pubDate>
      <dc:creator>Shorebia</dc:creator>
      <guid isPermaLink="false">392491@/forums/discussions</guid>
      <description><![CDATA[<p>does anyone know why it is happening to me ??</p>

<p>there&#39;s a mesh part which contains two different area. one is fabric and the other is metal. I duplicated the mesh part and made cutout opacity map for both mesh parts. then applied metal shader on one and fabric shader on the other. when I took a render , it turned out to look like this</p>

<p><img alt="" src="does anyone know why it is happening to me ??  there's a mesh part which contains two different area. one is fabric and the other is metal. I duplicated the mesh part and made cutout opacity map for both mesh parts. then applied metal shader on one and fabric shader on the other. when I took a render , it turned out to look like this" /><img alt="" src="https://www.uplooder.net/img/image/82/c28e364dd3d17dcbcfe8f5800a9d1907/screenshot.png" /></p>
]]></description>
   </item>
   <item>
      <title>Why does left&amp;right side of dforce classic long hair come together instead of hang w/gravity?-solved</title>
      <link>https://www.daz3d.com/forums/discussion/392516/why-does-left-right-side-of-dforce-classic-long-hair-come-together-instead-of-hang-w-gravity-solved</link>
      <pubDate>Tue, 17 Mar 2020 03:02:13 +0000</pubDate>
      <dc:creator>Flortale</dc:creator>
      <guid isPermaLink="false">392516@/forums/discussions</guid>
      <description><![CDATA[<p>EDIT: Looks like you have to let the simulation finish.&nbsp; The first 35% of the simulation is fine, but between 35-50% it&nbsp;messes up the hair, so it has to spend the last 50% of the simulation&nbsp;fixing it.&nbsp; I guess Dforce was truly not meant to work for hair.&nbsp; However, if DAZ does manage to make dforce work with hair, I imagine the time it takes to simulate could be cut in half, since the hair looks fairly good in the beginning of the simulation, although not perfect, which requires the last 50% of the time to truly perfect it. If you guys get the problem in my image, just let the simulation finish.</p>

<p>&nbsp;</p>

<p>Does anyone know why the left and right side of the hair come together, instead of hanging and aiming towards the ground, after the simulation?</p>

<p>The two images in the center are the before.&nbsp; The image on the bottom is the expected hair result.&nbsp; The image on the right shows how the left and right of the hair come together instead of falling down with gravity.&nbsp; Image on the left is the simulation settings.</p>

<p><img alt="" src="https://i.imgur.com/9xtjnln.jpg" /></p>

<p>&nbsp;</p>

<p>Guys, I know Genesis 8 female looks messed up, but that&#39;s not the original figure. It has the same pose.&nbsp; I can&#39;t show the real G8f, that one is hidden.</p>

<p>If G8F is just standing in a default pose, everything simulates fine.</p>
]]></description>
   </item>
   <item>
      <title>Daz3D crashing</title>
      <link>https://www.daz3d.com/forums/discussion/390391/daz3d-crashing</link>
      <pubDate>Fri, 06 Mar 2020 09:56:38 +0000</pubDate>
      <dc:creator>phat_player42</dc:creator>
      <guid isPermaLink="false">390391@/forums/discussions</guid>
      <description><![CDATA[<p>Hey guys so daz keeps crashing when loading the genesis 8 figure. I&#39;ve narrowed it down to the main mesh folder for genesis 8 but whats weird is, when deleting them in bulk but still keeping a few folders, it still crashes. But if i delete the entire folder, genesis 8 no longer crashes... Its really weird. Heres the log file.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>hi i am having a problem big problem with dim</title>
      <link>https://www.daz3d.com/forums/discussion/392536/hi-i-am-having-a-problem-big-problem-with-dim</link>
      <pubDate>Tue, 17 Mar 2020 04:43:59 +0000</pubDate>
      <dc:creator>lasagnaman</dc:creator>
      <guid isPermaLink="false">392536@/forums/discussions</guid>
      <description><![CDATA[<p>i keep getting this every time i open it and it wont download the items either&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Has anyone got a Transmitted Color Map to work?</title>
      <link>https://www.daz3d.com/forums/discussion/392381/has-anyone-got-a-transmitted-color-map-to-work</link>
      <pubDate>Mon, 16 Mar 2020 08:06:19 +0000</pubDate>
      <dc:creator>Flortale</dc:creator>
      <guid isPermaLink="false">392381@/forums/discussions</guid>
      <description><![CDATA[<p>Has anyone got a Transmitted Color Map to work?</p>

<p>I need to control the strength of the transmitted color in certain areas, but when I set a map, it seems to have no affect whatsoever.&nbsp;In some places where the skin protrudes out, the skin becomes more red in those areas, but with a&nbsp;Transmitted Color Map map I can control how much of the color shows in that area.</p>
]]></description>
   </item>
   <item>
      <title>dForce Classic Long Hair</title>
      <link>https://www.daz3d.com/forums/discussion/248746/dforce-classic-long-hair</link>
      <pubDate>Thu, 26 Apr 2018 14:48:08 +0000</pubDate>
      <dc:creator>petes images</dc:creator>
      <guid isPermaLink="false">248746@/forums/discussions</guid>
      <description><![CDATA[<p>Can anyone help with this, Black hair renders as Going Grey, other colours also have white in same way. Have tried many ways butmust be missing something. Attached render</p>

<p>Thanks</p>

<p>Pete</p>
]]></description>
   </item>
   <item>
      <title>Problem with IBL Master</title>
      <link>https://www.daz3d.com/forums/discussion/392506/problem-with-ibl-master</link>
      <pubDate>Tue, 17 Mar 2020 01:23:05 +0000</pubDate>
      <dc:creator>Lorraine</dc:creator>
      <guid isPermaLink="false">392506@/forums/discussions</guid>
      <description><![CDATA[<p>Edit: I&#39;ve obviously asked this question in the wrong place, shall try elsewhere.</p>

<p>I have a problem with IBL Master. I don&#39;t want to use the provided shadow catcher, I want the shadows to fall on the props in my scene. The problem is when I use the shadow catcher shader, it knocks out the diffuse colour, opacity and tiling of the original surface and in the case of the tiling, there is no way to get it back that I can see. A solution would be greatly appreciated as I&#39;m over the month for returning the product and with no tiling it will sit, unwanted and unloved, in my library.</p>

<p>&nbsp;</p>

<p>Cheers</p>

<p>Lorraine</p>
]]></description>
   </item>
   <item>
      <title>What happened to Mesh Grabber?</title>
      <link>https://www.daz3d.com/forums/discussion/392376/what-happened-to-mesh-grabber</link>
      <pubDate>Mon, 16 Mar 2020 07:05:58 +0000</pubDate>
      <dc:creator>MoonCraft3D</dc:creator>
      <guid isPermaLink="false">392376@/forums/discussions</guid>
      <description><![CDATA[<p>I purchased mesh grabber, and I love it. That said, I saw there was a recent update to the tool. I downloaded and installed it.<br />
<br />
It now no longer shows as a tool option for me?! I have tried: uninstalling and reinstalling it from a fresh download, and also uninstalled and reinstalling Daz itself from a fresh download.&nbsp;<br />
<br />
Nothing works. Am I missing something obvious? It was always under the tool menu for me, I&#39;m lost.</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/ae/53683a06274a4827a5151c6c23df48.png" /></p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Is there a way to quickly change 30 param controllers from Modifier/Shape to Modifier/Pose?</title>
      <link>https://www.daz3d.com/forums/discussion/392361/is-there-a-way-to-quickly-change-30-param-controllers-from-modifier-shape-to-modifier-pose</link>
      <pubDate>Mon, 16 Mar 2020 04:49:59 +0000</pubDate>
      <dc:creator>Flortale</dc:creator>
      <guid isPermaLink="false">392361@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a way to quickly change 30 param&nbsp; controllers from Modifier/Shape to Modifier/Pose?&nbsp; Changing each one, one by one, is driving me crazy.</p>
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      <title>[Solved] Posing Symmetry "Left to Right", "Right to Left" and "Swap Left and Right" Stopped Working</title>
      <link>https://www.daz3d.com/forums/discussion/391906/solved-posing-symmetry-left-to-right-right-to-left-and-swap-left-and-right-stopped-working</link>
      <pubDate>Sat, 14 Mar 2020 02:55:18 +0000</pubDate>
      <dc:creator>Joe827</dc:creator>
      <guid isPermaLink="false">391906@/forums/discussions</guid>
      <description><![CDATA[<p>While working on scene using V4, the posing Symmetry &quot;Left to Right&quot;, &quot;Right to Left&quot; and &quot;Swap Left and Right&quot; commands suddenly stopped working on two joints, rShldr and rForearm</p>

<p>Scenarios:</p>

<p>1) Click on either the rShldr or rForearm and execute any&nbsp;Symmetry command R to L, L to R, or Swap -&nbsp;&nbsp;nothing happens.</p>

<p>2)&nbsp;Click on either the lShldr or lForearm.&nbsp; All&nbsp;Symmetry commands work.</p>

<p>This has happened occasionally in the past, but I keep forgetting to ask for help.&nbsp; Can you think of anything I should check?&nbsp; Thank you for your time.</p>
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      <title>Does LIE increase chance of Daz3D crashing, and why?</title>
      <link>https://www.daz3d.com/forums/discussion/392426/does-lie-increase-chance-of-daz3d-crashing-and-why</link>
      <pubDate>Mon, 16 Mar 2020 13:42:15 +0000</pubDate>
      <dc:creator>i53570k</dc:creator>
      <guid isPermaLink="false">392426@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve noticed that my pattern of CTD seems to be correlated to LIE usage.&nbsp; Whenever I had LIE applied, chances are that I am just a few PowerPose adjustments away from CTD.&nbsp; Without LIE I experienced fewer crashes.</p>

<p>Is it just coincidenace and I should debug my crashes somewhere else, or is there something about LIE that causes CTD?</p>
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      <title>How to change UV/Surfaces/Textures on an item? [SOLVED]</title>
      <link>https://www.daz3d.com/forums/discussion/391866/how-to-change-uv-surfaces-textures-on-an-item-solved</link>
      <pubDate>Fri, 13 Mar 2020 20:40:30 +0000</pubDate>
      <dc:creator>bigD3d</dc:creator>
      <guid isPermaLink="false">391866@/forums/discussions</guid>
      <description><![CDATA[<p>Hello all,</p>

<p>i&#39;m new to some of the nuts/bolts of Daz and 3D modeling in general, so please forgive me if I use the wrong terminology.&nbsp;</p>

<p>What i&#39;m trying to do is take an existing piece of clothing I bought on the Daz store, which has limited choices for textures and surface selections, and make modifications which would allow me to have more surface choices and use some shaders i&#39;ve bought on those new surface choices.</p>

<p>Using a more simple example of a sphere that&nbsp;has a UV map with a top and bottom section, a surface called &#39;ball&#39; and has one texture file. What i&#39;d like to do is change it so the ball would instead have equal slices vertically around it, and so that each slice could have it&#39;s own new texture applied to it.</p>

<p>So here&#39;s where the *assumptions* come in. I started down a path first assuming&nbsp;I needed a new UV map to do this.&nbsp;I used GoZ and pulled the clothing into ZBrush and following various tutorials and youtube vids managed to polygroup the clothing into the new areas and make a new UV map. That map exported back into Daz and I see it on the surfaces UV Map drop down. I verified my UV map imported correctly by&nbsp;changing from Perspecive View to UV Map view as well.</p>

<p>But for some reason I just expected that the import would take each UV &#39;island&#39; and make a default surface name for it, like &#39;default1&#39;, &#39;default2&#39;, etc. and i&#39;d only need to go somewhere and change that name to something more meaningful. And I also assumed that if I changed the UV on the surface tab back to the original then the original surface names would come back.</p>

<p>So...</p>

<p>1 - Where&#39;s the relationship between the figure and the UV and the named surfaces? Can you even change the surfaces&nbsp;in Daz or do I have to use some other tool or do something else in Zbrush when making the UV?&nbsp;Again, I assumed my polygroups to UV in ZBrush would translate to a one to one surface choice after coming back to Daz.</p>

<p>2 - I think I need to save the clothing as a new figure/product and make the new changes there? Assuming again here you can&#39;t have one figure with two UVs, and each UV with seperate surface choices...</p>

<p>Finally, I understand that *technically* I could just go use some paint tool and make a new texture with the existing UVs and surfaces - but i&#39;m not trying to learn how to do that. I want something where I can load the figure and using Daz&#39;s shaders select which textures to use real time and change them as needed at will.</p>

<p>thanks for any insight and assistance!</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
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      <title>A problem with render a big picture in daz studio 4.11 - 4.12</title>
      <link>https://www.daz3d.com/forums/discussion/392266/a-problem-with-render-a-big-picture-in-daz-studio-4-11-4-12</link>
      <pubDate>Sun, 15 Mar 2020 20:13:18 +0000</pubDate>
      <dc:creator>lord Adam</dc:creator>
      <guid isPermaLink="false">392266@/forums/discussions</guid>
      <description><![CDATA[<p><span dir="auto">Hello guys!</span></p>

<p><span dir="auto">I just set aspect ratio 4.0 : 7.0 and pixel size - 960:1680 = final render time of one picture was about 2 hours.&nbsp;I get my daz Studio 4.12 crashing when I want to render about 6 characters and 3 animals in one scene (I set a sky-dome only as a main light). </span><span dir="auto"> </span><span dir="auto">Is there something wrong with my liblary/content/genesis 3 figures loaded into scene??</span></p>

<p><span dir="auto">I managed final render in other app - VUE xStream 2016 R6 (before final render I get this message: THE AVAILABLE SYSTEM RESOURCES HAVE JUST DROOPED BELOW CRITICAL LEVEL. VUE IS NOW ENABLING DEGRADED MODES AND WILL ADAPTIVELY SIMPLIFY THE DISPLAY TO PRESERVE MEMORY(...)).<span dir="auto"> </span>In order to achieve all this (to render all 6 characters and 3 pets in one scene)I had to import all characters one by one&nbsp;as OBJ file and then set final&nbsp;pose for all in Vue. A final render it took me just a few minutes (In DaZ I think it would take a few hours...).<span dir="auto"> </span>Despite all I want to render any kind of scene only in DAZ STUDIO PRO. 4.12, so my final question is: what shell I do with my new PC (I just bought him last year)to render big pictures (from 4-10 characters with simple environment)??</span><span dir="auto"> </span><span dir="auto">These are my current settings: INTEL(R) CORE(TM) i5-8400 CPU @ 2.80GHz 2.81 GHz, RAM - 16,0 GB; Win 10 64 bit, GRAFIC CARD - NVIDIA Geforce GTX 1060 6GB.</span><span dir="auto"> </span></p>

<p><span dir="auto">Is it real to achieve this all using only the last version of DAZ Studio?? Or am I just a pooor dreamer??</span></p>

<div>
<div>&nbsp;</div>
</div>

<div>&nbsp;</div>
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