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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p422/feed.rss</link>
      <pubDate>Sat, 11 Apr 2026 13:43:49 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p422/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Weird noise when using Commander Hair</title>
      <link>https://www.daz3d.com/forums/discussion/395606/weird-noise-when-using-commander-hair</link>
      <pubDate>Sun, 29 Mar 2020 22:22:59 +0000</pubDate>
      <dc:creator>hugo.simon_3cda0e2ba0</dc:creator>
      <guid isPermaLink="false">395606@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I just tried Commander Hair for Genesis 8 (). I like it very much, but I have a weird issue with it. On some darker figure skins you see some noise on the forehead of the figure. See attached pictures. (BTW. Can I somehow put an attached pic into the post?)</p>

<p>If you zoom in very much so you get the details, you see the effect during rendering but it disappears at the end of the rendering. But rendering time increase very much. If zoom out, so that you see about half of the figure (typical portrait), rendering is much quicker but the effect stays until the final render.</p>

<p>If you switch render mode to interactive, the noisy area becomes a dark green surface.</p>

<p>I played around with the material settings but to no avail. Any ideas?</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Where are the Mimic Live Plugins ?</title>
      <link>https://www.daz3d.com/forums/discussion/397211/where-are-the-mimic-live-plugins</link>
      <pubDate>Sat, 04 Apr 2020 20:35:58 +0000</pubDate>
      <dc:creator>donte4011</dc:creator>
      <guid isPermaLink="false">397211@/forums/discussions</guid>
      <description><![CDATA[<p>I recently downloaded Daz 4.12 on my 3 new computers. &nbsp;It is missing Mimic Live on all. &nbsp;Is there a way to add this plugin, I already purchased it years ago but do not see an option to where it can be added to the current versions i have downloaded. Please help!!! :)</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Help with large environments. Workflow too slow! [Solved but other suggestions welcome]</title>
      <link>https://www.daz3d.com/forums/discussion/397196/help-with-large-environments-workflow-too-slow-solved-but-other-suggestions-welcome</link>
      <pubDate>Sat, 04 Apr 2020 19:59:21 +0000</pubDate>
      <dc:creator>jsdaz_5811013940</dc:creator>
      <guid isPermaLink="false">397196@/forums/discussions</guid>
      <description><![CDATA[<p>Just purchased Highlands here at DAZ. Beautiful environment. But once loaded, my workflow slows to a crawl. Just selecting the forearm of a G8 model takes five seconds, with preview set to lit wireframe!. What can I do to speed up the workflow. Sure I can clothe and pose first then merge the scenes later, but I still have to adjust the characters&#39; positions on uneven terrain. Even that takes a mind-numbingly long time.</p>

<p>I am running a good rig, Win 10, 4-Core i7 3.5Ghz, 32GB RAM, 1080TI, M.2 drive on the PCI bus.</p>

<p>Help!</p>
]]></description>
   </item>
   <item>
      <title>movie maker plugin</title>
      <link>https://www.daz3d.com/forums/discussion/397166/movie-maker-plugin</link>
      <pubDate>Sat, 04 Apr 2020 18:09:31 +0000</pubDate>
      <dc:creator>1234MATT</dc:creator>
      <guid isPermaLink="false">397166@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, just got the movie maker plugin,,,but cant figure it out. Is there a trick to getting it to work?</p>
]]></description>
   </item>
   <item>
      <title>The problem with IK chains</title>
      <link>https://www.daz3d.com/forums/discussion/397161/the-problem-with-ik-chains</link>
      <pubDate>Sat, 04 Apr 2020 17:54:30 +0000</pubDate>
      <dc:creator>Jovanni</dc:creator>
      <guid isPermaLink="false">397161@/forums/discussions</guid>
      <description><![CDATA[<p>If figure limits are enabled. Moves and rotations occur within the limits. For example. You pinned your foot. Lowering the pelvis, at a certain point, the thigh&nbsp;will stop bending as it reaches the limit. And the pinned foot will move.</p>

<p>What happens if you turn off the limits on all the bones? The same thing will happen. Lowering the pelvis, at a certain point, the thigh will stop bending. It will hit the limit of -115. According to the logic with the limits turned off, it should continue to bend.</p>

<p>Why is this necessary? Imagine that the character is in a sitting position with a barbell on his shoulders. In this case, the character&#39;s thigh is beyond the flexion limits. For example, -125. If we grab the pelvis and start lifting the character. On the thigh there will be a jerk to the limit set by the program -115. This will confuse the position of the foot.</p>

<p>I hope this will be fixed in future versions of the program. I apologize for my English.</p>
]]></description>
   </item>
   <item>
      <title>Pointer Issues</title>
      <link>https://www.daz3d.com/forums/discussion/397126/pointer-issues</link>
      <pubDate>Sat, 04 Apr 2020 14:44:28 +0000</pubDate>
      <dc:creator>benjamincobb777</dc:creator>
      <guid isPermaLink="false">397126@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m sure this is a very simple fix but I dont know it lol!</p>

<p>I did something in Daz while I was adjusting a character and now I cant see my pointer. I can move to anything I need but it takes longer since I have to guess where it is.</p>

<p>Anyone got ideas for this?</p>
]]></description>
   </item>
   <item>
      <title>How to do a Manual Install? SOLVED</title>
      <link>https://www.daz3d.com/forums/discussion/397026/how-to-do-a-manual-install-solved</link>
      <pubDate>Sat, 04 Apr 2020 02:44:47 +0000</pubDate>
      <dc:creator>mwokee</dc:creator>
      <guid isPermaLink="false">397026@/forums/discussions</guid>
      <description><![CDATA[<p>Obtained RawArt&#39;s virus thingy from here: <a href="https://www.deviantart.com/rawart3d/art/MicroVirus-833961054" target="_blank" rel="nofollow">https://www.deviantart.com/rawart3d/art/MicroVirus-833961054</a> But... I don&#39;t know how to do a manual install. Can&#39;t find anything in the manual or forums (is it right in front of me?) Help on installing this manually would be appreciated. Thanks</p>
]]></description>
   </item>
   <item>
      <title>Dolly Zoom button in the viewport UI</title>
      <link>https://www.daz3d.com/forums/discussion/396916/dolly-zoom-button-in-the-viewport-ui</link>
      <pubDate>Fri, 03 Apr 2020 19:54:45 +0000</pubDate>
      <dc:creator>Robinson</dc:creator>
      <guid isPermaLink="false">396916@/forums/discussions</guid>
      <description><![CDATA[<p>Dolly zoom button in the viewport UI doesn&#39;t &quot;frame&quot; the selected object, it seems to zoom right out away from it.&nbsp; Have I misconfigured a setting somewhere?</p>
]]></description>
   </item>
   <item>
      <title>Has anyone ever actually been able to make capes work?</title>
      <link>https://www.daz3d.com/forums/discussion/397066/has-anyone-ever-actually-been-able-to-make-capes-work</link>
      <pubDate>Sat, 04 Apr 2020 09:49:40 +0000</pubDate>
      <dc:creator>AliPop</dc:creator>
      <guid isPermaLink="false">397066@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve seen alot of capes on the store. And I&#39;ve bought most of them, because they look great and I have so many applications for them, but I have never been able to make them work, even with dForce simulation. There&#39;s always some kind of problem like, if the hands are inside the cape, the simulation will always clip through any nails or wrist accessories. And for some reason they are always glued to the bottom parts of the breasts on females, so no matter how I simulate it, it&#39;s like it&#39;s taped to the chest. This also seems to create a situation where I can&#39;t really &quot;open&quot; a cape unless it&#39;s designed from the start to be open. There are so many cases where I wish I could literally see the billions of vertices and just manually grab and move them into place. Or at least unglue the pieces that are stuck in place.</p>

<p>&nbsp;</p>

<p>I should also note I&#39;ve purchased one of the dForce tutorials here on the site to try and learn how to use it, but the presentation was so all over the place, I couldn&#39;t really absorb anything useful. Yet surely this isn&#39;t the case for everyone. There has to be something to it that just hasn&#39;t clicked yet. At one point while going through my wardrobe, randomly applying items to try and create a cohesive outfit, I came across the skirt from&nbsp;<a rel="nofollow" href="https://www.daz3d.com/school-girl-costume-set-for-genesis-8-females">https://www.daz3d.com/school-girl-costume-set-for-genesis-8-females</a>&nbsp;and while skirts tend to have a bit of issue with fitting for me, I noticed this one has&nbsp;a particular morph called &quot;dForce Ready&quot; which literally just opens the skirt all the way out, as if the person was standing on top of a big fan. And what this did, is whenever you did the simulation, because of this pose, it basically became 100% perfect no matter what shape or pose was in play. Because there&#39;s enough space for the skirt to properly fall over whatever surfaces are in the path of simulation. Yet with bigger and more complex things like capes, they always seem to be too snug or too restrictive to do this sort of sim preperation. And at that rate it seems like it would be more effective to go nuclear and just pull everything into blender and manually put it together correctly. But that&#39;s not something I am able to do yet. So surely there is some trick or something to making these capes work.</p>
]]></description>
   </item>
   <item>
      <title>When i open it  doesn't see any thing</title>
      <link>https://www.daz3d.com/forums/discussion/397081/when-i-open-it-doesn-t-see-any-thing</link>
      <pubDate>Sat, 04 Apr 2020 10:53:31 +0000</pubDate>
      <dc:creator>391082811</dc:creator>
      <guid isPermaLink="false">397081@/forums/discussions</guid>
      <description><![CDATA[<p><span><span>就像附件中的照片一样，我不知道为什么，我的Mac系统是OS Catalina，也许是原因吗？</span><span>我已经厌倦了很多办法......我也会哭</span></span><img alt="皱眉" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/confused_smile.png" title="皱眉" /><a rel="nofollow" href="/Users/mac/Desktop"><img alt="" src="/Users/mac/Desktop" /></a></p>
]]></description>
   </item>
   <item>
      <title>Multiplane Cyclorama background renders darker than the ground</title>
      <link>https://www.daz3d.com/forums/discussion/344786/multiplane-cyclorama-background-renders-darker-than-the-ground</link>
      <pubDate>Thu, 08 Aug 2019 21:33:23 +0000</pubDate>
      <dc:creator>nomad-ads_8ecd56922e</dc:creator>
      <guid isPermaLink="false">344786@/forums/discussions</guid>
      <description><![CDATA[<p>Okay, I&#39;ve been occasionally using the various <a rel="nofollow" href="https://www.daz3d.com/multiplane-cyclorama">Multiplane Cyclorama</a> scenes in renders... and right now, I&#39;m trying to do one with the beach theme.&nbsp; Trouble is, the curved background part of it keeps coming out noticibly darker than the rest of it all, which kinda spoils the effect.&nbsp; This is in iray.&nbsp; I&#39;ve tried plopping various sorts of lights (pointlight, distant lights, etc) pointing at that section then upped the lums to the stratosphere, but it doesn&#39;t seem to make any real difference.&nbsp; Is there a quick, simple way to make that part of the scene be lit to the same extent as the ground and the little sand-hills?&nbsp; I think I once got it the way I wanted with a bunch of&nbsp;ghostlights, but it was a tedious&nbsp;nuisance.&nbsp; I just want to slam-bang the cyclorama in place, plop one or more characters in for their portrait, and hit Render.&nbsp; 0o</p>
]]></description>
   </item>
   <item>
      <title>Gen 3 male and female characters bright white in smooth shaded view</title>
      <link>https://www.daz3d.com/forums/discussion/79846/gen-3-male-and-female-characters-bright-white-in-smooth-shaded-view</link>
      <pubDate>Tue, 12 Apr 2016 10:35:06 +0000</pubDate>
      <dc:creator>pranabindu</dc:creator>
      <guid isPermaLink="false">79846@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everybody, newcomer here. Just reinstalled DS for the umpteenth time and only have the default settings and characters. However when i load the gen 3 male or female charcter and work in smooth shaded mode the character is glaringly white. I only use smooth shaded mode because I am using the program as a virtual pose machine. Can anybody suggest what is going on and how to solve the problem. Have attached an image which shows the comparison</p>

<p>Thanks</p>

<table border="0" cellpadding="8" cellspacing="0">
	<tbody>
		<tr>
			<td>Processor</td>
			<td>AMD Athlon(tm) X4 860K Quad Core Processor</td>
			<td>&nbsp;</td>
			<td rowspan="5">
			<p>&nbsp;</p>

			<table border="0" cellpadding="0" cellspacing="0">
				<tbody>
					<tr>
						<td>&nbsp;</td>
					</tr>
					<tr>
						<td>&nbsp;</td>
					</tr>
				</tbody>
			</table>

			<p>&nbsp;</p>
			</td>
		</tr>
		<tr>
			<td>Memory (RAM)</td>
			<td>16.0 GB</td>
			<td>&nbsp;</td>
		</tr>
		<tr>
			<td>Graphics</td>
			<td>NVIDIA GeForce GTX 750 Ti</td>
			<td>&nbsp;</td>
		</tr>
		<tr>
			<td>Gaming graphics</td>
			<td>4096 MB Total available graphics memory</td>
			<td>&nbsp;</td>
		</tr>
		<tr>
			<td>Primary hard disk</td>
			<td>138GB Free (213GB Total)</td>
			<td>&nbsp;</td>
		</tr>
	</tbody>
</table>
]]></description>
   </item>
   <item>
      <title>How to archive my custom hair files in standard package?</title>
      <link>https://www.daz3d.com/forums/discussion/396921/how-to-archive-my-custom-hair-files-in-standard-package</link>
      <pubDate>Fri, 03 Apr 2020 19:58:11 +0000</pubDate>
      <dc:creator>yaruuvva</dc:creator>
      <guid isPermaLink="false">396921@/forums/discussions</guid>
      <description><![CDATA[<p>I noticed that all downloaded hair archives that I bought have the same structure when unarchived:</p>

<ul>
	<li>Manifest.dsx&nbsp;</li>
	<li>Supplement.dsx</li>
	<li>Content</li>
	<li>Content/data</li>
	<li>Content/People</li>
	<li>Content/Runtime</li>
	<li>Content/Runtime/Support</li>
	<li>Content/Runtime/Textures</li>
</ul>

<p>I am especially curious about Runtime/Support and Runtime/Textures folders - how an artist generates files in Support folder and how he uses relative referencing for texture files?</p>

<p>In general, I am curious whether an artist&nbsp;creates these folder structures themselves by hand or by usage of some automatic tool? I would like to use this tool as well if it&#39;s possible to save my works (custom hair and clothes)&nbsp;in organized way.</p>
]]></description>
   </item>
   <item>
      <title>Odd error message with hair prop</title>
      <link>https://www.daz3d.com/forums/discussion/396931/odd-error-message-with-hair-prop</link>
      <pubDate>Fri, 03 Apr 2020 21:26:49 +0000</pubDate>
      <dc:creator>mmalbert</dc:creator>
      <guid isPermaLink="false">396931@/forums/discussions</guid>
      <description><![CDATA[<p>I was making 3DL materials for Uchenna G8F and rendering the results with no problems, then I added <a rel="nofollow" href="https://www.daz3d.com/short-curls-hair-for-genesis-3-and-8">Short Curls Hair</a> and got this message when I tried to render her again. I have no idea what went wrong once I added the hair prop, but nothing happened. It&#39;s referincing something about displacement and sclera and shader baker, which is seems weird for a hair.</p>

<p>I&#39;m using DS 4.9.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Anilip and Amazon AWS do I need a subscription????</title>
      <link>https://www.daz3d.com/forums/discussion/369836/anilip-and-amazon-aws-do-i-need-a-subscription</link>
      <pubDate>Thu, 05 Dec 2019 01:59:26 +0000</pubDate>
      <dc:creator>RemiliaSutton</dc:creator>
      <guid isPermaLink="false">369836@/forums/discussions</guid>
      <description><![CDATA[<p>Do I need a subscription or any additional software or plug-ins from amazon aws? If so what for how much $$$ and where do I get them? I&#39;m into this kinda thing lately so I&#39;m trying this out (possibly) so any help with my questions is appreciated&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>G8 pose product problems (Solved)</title>
      <link>https://www.daz3d.com/forums/discussion/397011/g8-pose-product-problems-solved</link>
      <pubDate>Sat, 04 Apr 2020 01:38:55 +0000</pubDate>
      <dc:creator>DefaultName</dc:creator>
      <guid isPermaLink="false">397011@/forums/discussions</guid>
      <description><![CDATA[<p>Sorry. I found a thread saying the figure needs to be parented to the bike before posing the bike. Got it.</p>

<p>&nbsp;</p>

<p>Hello. I&#39;m using these poses&nbsp;<a rel="nofollow" href="https://www.daz3d.com/carefree-poses-and-expressions-for-sydney-8-and-genesis-8-female">https://www.daz3d.com/carefree-poses-and-expressions-for-sydney-8-and-genesis-8-female</a>&nbsp;for Genesis 8</p>

<p>All of the poses are fine, except the motorcycle poses. There are two sets of motorcycle poses, one labeled for Sydney 8, one for G8. The log reads the error like this when I attempt to apply the motorcycle poses onto a G8.</p>

<p>2020-04-04 11:29:18.192 Invalid hierarchy for selected node(s) and &quot;preset_hierarchical_pose&quot; type; no root(s) found.<br />
2020-04-04 11:29:18.192 Error reading file, see log for more details.</p>

<p>When I attempt these poses on the bike itself, they work. But these poses include the figure, and very specifically show the figure posed on the bike. That&#39;s what I want for my G8.</p>

<p>Thank you.</p>
]]></description>
   </item>
   <item>
      <title>Re-installing DAZ &amp; Assets:  Are the "DSON importer for Poser" Needed?</title>
      <link>https://www.daz3d.com/forums/discussion/396751/re-installing-daz-assets-are-the-dson-importer-for-poser-needed</link>
      <pubDate>Fri, 03 Apr 2020 09:03:20 +0000</pubDate>
      <dc:creator>pjwhoopie4801218</dc:creator>
      <guid isPermaLink="false">396751@/forums/discussions</guid>
      <description><![CDATA[<p>I don&#39;t have Poser, don&#39;t use it.<br />
<br />
So, I am re-installing DAZ, and I have noticed that there are two install files for the same asset sitting in the DIM basket... for example<br />
Druidic Princess Outfit.<br />
<br />
There are two packages.&nbsp; One says<br />
Package ID: 1&nbsp;<br />
TAGS:DAZ Studio 4.5+, DSON importer for Poser</p>

<p>And the other is<br />
Package ID: 2<br />
Tags: DSON importer for Poser<br />
<br />
If I am not using Poser, do I need to install Package ID 2 at all? (would that have an adverse affect on how DAZ 4.12 runs?)<br />
<br />
Or am I just making this harder for myself in the long run and should just quell my Computer Organization OCD fears and install both an move on?<br />
<br />
Thanks, In Advance.<br />
<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Content creator here - Is it possible to edit Gen 8 textures in Blender and bring them back to Daz?</title>
      <link>https://www.daz3d.com/forums/discussion/397001/content-creator-here-is-it-possible-to-edit-gen-8-textures-in-blender-and-bring-them-back-to-daz</link>
      <pubDate>Sat, 04 Apr 2020 00:51:36 +0000</pubDate>
      <dc:creator>simpsonDDS2</dc:creator>
      <guid isPermaLink="false">397001@/forums/discussions</guid>
      <description><![CDATA[<p>I already use Blender for scuplting and I want to combine that workflow with textures. Currently I&#39;m stuck using Subsurface Painter, which is honestly not idea for me.</p>

<p>Any help? I&#39;m mainly looking for ways to paint over two different texture maps at the same time for seamless transitions.</p>
]]></description>
   </item>
   <item>
      <title>JCM to dial morph OFF with positive and negative bend</title>
      <link>https://www.daz3d.com/forums/discussion/396761/jcm-to-dial-morph-off-with-positive-and-negative-bend</link>
      <pubDate>Fri, 03 Apr 2020 09:19:25 +0000</pubDate>
      <dc:creator>m.evans</dc:creator>
      <guid isPermaLink="false">396761@/forums/discussions</guid>
      <description><![CDATA[<p>I have a morph which I want at 100% when a joint is at zero bend.&nbsp; When the joint is bent in either direction, I want the morph dialed to zero as the rotation approaches its limit.</p>

<p>I&#39;ve gotten it to work correctly in one direction by setting the morph&#39;s default value to 100% (minimum value 0), and proceeding to hook the morph up to the joint with ERC freeze.&nbsp; But when I bend the joint to its opposite extreme and repeat the process of ERC freezing the morph at 0 there, it stops working in the first direction (the morph no longer dials towards 0 that way).</p>

<p>So to summarize, I want:</p>

<p>joint bend 0, morph 100<br />
joint bend +50, morph 0<br />
joint bend -90, morph 0</p>

<p>Is it possible to do this?</p>
]]></description>
   </item>
   <item>
      <title>Database problem, G8F is no longer associating with wardrobe, props ... [solved]</title>
      <link>https://www.daz3d.com/forums/discussion/396886/database-problem-g8f-is-no-longer-associating-with-wardrobe-props-solved</link>
      <pubDate>Fri, 03 Apr 2020 18:42:30 +0000</pubDate>
      <dc:creator>jsdaz_5811013940</dc:creator>
      <guid isPermaLink="false">396886@/forums/discussions</guid>
      <description><![CDATA[<p>Smart content no longer shows G8F anything when I select the G8F model. Unclicking the Filter by Content shows my entire catalog. Clicking Filter by Content and all that is shown are generic animations, Shaders and Utilities. The problem is with G8F only. G3F still works fine for instance.</p>

<p>Under scene identification G8F appears properly entered with Preferred Base Genesis 8/Female. Clothing for G8F also shows Compatibility base Genesis 8/Female.</p>

<p>The problem occurred after installing an Exnem product. That supplier is usually excellent, so I don&#39;t think the error is there.</p>

<p>Tried rebooting to force a simple database restart. Have not done any database management procedures yet. There are numerous hand entered database entries that I am fearful of losing. As in numerous products from Renderosity that don&#39;t come in via the Daz install manager and thus need to be integrated into the database by hand.</p>

<p>Any suggestions?</p>

<p>&nbsp;</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Daz 4.12 MDD export doesn't work</title>
      <link>https://www.daz3d.com/forums/discussion/396941/daz-4-12-mdd-export-doesn-t-work</link>
      <pubDate>Fri, 03 Apr 2020 21:55:34 +0000</pubDate>
      <dc:creator>ergyula</dc:creator>
      <guid isPermaLink="false">396941@/forums/discussions</guid>
      <description><![CDATA[<pre>
Although I get a successful message after mdd exporting, but it doesn&#39;t create the file! Operation System: Windows 10</pre>

<p>Thanks Guys!</p>
]]></description>
   </item>
   <item>
      <title>Problem with dforce-multi-dress-system-for-g8f sleeves</title>
      <link>https://www.daz3d.com/forums/discussion/396871/problem-with-dforce-multi-dress-system-for-g8f-sleeves</link>
      <pubDate>Fri, 03 Apr 2020 18:14:34 +0000</pubDate>
      <dc:creator>erock19</dc:creator>
      <guid isPermaLink="false">396871@/forums/discussions</guid>
      <description><![CDATA[<p>I just picked up the <a href="https://www.daz3d.com/dforce-multi-dress-system-for-genesis-8-females" target="_blank" rel="nofollow">https://www.daz3d.com/dforce-multi-dress-system-for-genesis-8-females</a> and I am struggling with the longer sleeve morphs.&nbsp; They do not seem to follow the forearms when bent.&nbsp; Looking into it further, it seems like the default shorter sleeves just get stretched to cover the forearms via morph dials to lengthen the sleeves.&nbsp; Is this why the forearm bend and twist bones are not being followed? I really wanted this product for conversion to g3f, which I managed to work out pretty well, until the sleeve problem popped up. Going back to the origianl g8 version I found the same problem, even starting the simulation from memorized pose as instructed in the Read Me did not help. Any thoughts on the problem would be most appreciated.</p>
]]></description>
   </item>
   <item>
      <title>Morphing Character when you add new one</title>
      <link>https://www.daz3d.com/forums/discussion/396866/morphing-character-when-you-add-new-one</link>
      <pubDate>Fri, 03 Apr 2020 18:07:03 +0000</pubDate>
      <dc:creator>ddpepsi</dc:creator>
      <guid isPermaLink="false">396866@/forums/discussions</guid>
      <description><![CDATA[<p>When I try to add a second female character it morphs the one that&#39;s already there to look like a cartoon female it was doing it with G3 for a while now it&#39;s doing it with G8 I have a large database I was wondering if anyone else had this problem and what file is causing it. I had it happen years ago with G6 but was able to find it was a Dr. Jeckle data file causing that one.</p>
]]></description>
   </item>
   <item>
      <title>Mesh stretching when joint moves. [Solved]</title>
      <link>https://www.daz3d.com/forums/discussion/396731/mesh-stretching-when-joint-moves-solved</link>
      <pubDate>Fri, 03 Apr 2020 06:18:28 +0000</pubDate>
      <dc:creator>Alric</dc:creator>
      <guid isPermaLink="false">396731@/forums/discussions</guid>
      <description><![CDATA[<p>I am trying to convert some older M4 clothing items to G8M. I&#39;m using the M4 to G8M clothing converter and it&#39;s basically working well, but I ran into a problem with a couple of figures.</p>

<p>The clothing items have very tall collars which stick up into the neck and heads effect zones. So if you turn the head or neck part of the collar stretchs out. See the attached image.</p>

<p>I&#39;ve tried removing the weight maps for the bones from the head and neck&nbsp;from the clothing and that had no effect.&nbsp;</p>

<p>What am I missing?</p>
]]></description>
   </item>
   <item>
      <title>Swimming Pool Water...</title>
      <link>https://www.daz3d.com/forums/discussion/396831/swimming-pool-water</link>
      <pubDate>Fri, 03 Apr 2020 15:26:21 +0000</pubDate>
      <dc:creator>Robinson</dc:creator>
      <guid isPermaLink="false">396831@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m trying to design Jeff Bezos a new summer house but I think when he sees the pool he&#39;s going to fire me.&nbsp; Is there a tutorial or something on how to make really nice looking pool and water, or do people have some good tips I can follow?</p>

<p>I&#39;ve given the pool border a kind-of cyan colour and then put a cube with a water shader into it.&nbsp; It looks kind-of nice at night when it&#39;s lit by the sidelights (emissives) but during the day it looks severely bleh. &nbsp;</p>

<p>Any/all tips welcome.&nbsp;</p>

<p><img alt="At night." src="https://i.imgur.com/pC6mp8S.png" /></p>

<p><img alt="Daytime." src="https://i.imgur.com/9VZywlo.png" /></p>
]]></description>
   </item>
   <item>
      <title>30% Gift Card discount [Solved]</title>
      <link>https://www.daz3d.com/forums/discussion/396851/30-gift-card-discount-solved</link>
      <pubDate>Fri, 03 Apr 2020 17:17:59 +0000</pubDate>
      <dc:creator>anepher</dc:creator>
      <guid isPermaLink="false">396851@/forums/discussions</guid>
      <description><![CDATA[<p>Please can someone explain to me why am I not getting the 30% gift card discount?</p>

<p>20% &gt;200</p>

<p>+</p>

<p>10% new mad item</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Single Dial Morph correcting. [Solved]</title>
      <link>https://www.daz3d.com/forums/discussion/396566/single-dial-morph-correcting-solved</link>
      <pubDate>Thu, 02 Apr 2020 11:52:33 +0000</pubDate>
      <dc:creator>AbnerK</dc:creator>
      <guid isPermaLink="false">396566@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,&nbsp;</p>

<p>Yesterday I made a single dial morph [SDM] added the icon and saved it. Then this morning realised I&#39;d forgotten the two things I nearly always forget, the navel and Adam&#39;s Apple. I have at least made a SDM for those items, but I thought it makes sense to have all in together. &nbsp;But, can you save over an SDM? I tried making a third one but, that just links to two previous SDM&#39;s. Then I thought, I&#39;ll try copying and pasting the shape but that also copied the SDM. I tried deleting the SDM&#39;s but that reset the figure to G8M basic. I read somewhere on the forum that it&#39;s best to use a Shaping preset which is what I&#39;d done yesterday first before making the SDM. Only problem is, after deleting the SDM, the first thing I did was to try the Shaping Preset I&#39;d made but that didn&#39;t work. I have no clue why it didn&#39;t work.&nbsp;</p>

<p>So, what is the best course of action? Is there a way to &#39;unpick&#39; a SDM. Obviously I can see all the dials when I click on Currently Used in the parameters pane, but how to remove the SDM&#39;s without resetting the dials it links to?</p>

<p>&nbsp;</p>

<p>Edit:</p>

<p>BTW, I&#39;d forgotten, I&#39;d also saved him out as an Actor, a character preset. I loaded that, thinking, I&#39;d have a &#39;clean&#39; figure to work with but, when I looked, the SDM, the basic one, without the navel and Adam&#39;s Apple, was loaded in. I know that I definitely saved that character preset first which, is why I&#39;d forgotton. My Daz&nbsp;crashed so many times in the last 24 hours. The first time I&#39;d not even saved the file with the character. Luckily I did remember what I&#39;d dialled in. So, why don&#39;t I make it again? Welll, yes, I could but I&#39;m after knoweldge more than a shortcut. There will be another character and my <span>cack-handed</span>ness won&#39;t have got any better.&nbsp;</p>

<p>&nbsp;</p>

<p>Thanks.&nbsp;</p>
]]></description>
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   <item>
      <title>A scene that wants to crash</title>
      <link>https://www.daz3d.com/forums/discussion/396676/a-scene-that-wants-to-crash</link>
      <pubDate>Thu, 02 Apr 2020 21:25:27 +0000</pubDate>
      <dc:creator>Deadly Buda</dc:creator>
      <guid isPermaLink="false">396676@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I made some adjustments to a scene I had been working on for some time. The new scene just decides to crash once I move the frame pointer past frame 400, or, maybe just after a few movements in the interface, total freeze.</p>

<p>This happens on 4.12, and 4.11beta. It does not happen on the original scene.</p>

<p>Possible culprits:</p>

<p>Emissive lights?</p>

<p>New Camera?</p>

<p>I can&#39;t make out anything from the log.</p>
]]></description>
   </item>
   <item>
      <title>Make Up / Texture pixel issue</title>
      <link>https://www.daz3d.com/forums/discussion/396546/make-up-texture-pixel-issue</link>
      <pubDate>Thu, 02 Apr 2020 10:37:26 +0000</pubDate>
      <dc:creator>eligodesign</dc:creator>
      <guid isPermaLink="false">396546@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>pardon me for being a novice. I have recently started to create my own textures and make up. Here I&#39;m facing an issue and haven&#39;t found any related topic that&#39;d help me out.</p>

<p>I have cteated some vector make up files in Affinity Photo &amp; Designer that I&#39;d save as png file with transparent background. As soon as I import the png in the surfaces tab using LIE</p>

<p>and new layer, the imported png file shows pixels. Those pixels are not visible on the png file itself or in the preview in Affinity software only in Daz studio.It has nothing to do with the zoom that is larger than 100%. All make up created by me is based on the face UV maps of G8 or V8. So the png file saved by me is of the same size as the face UV map. I&#39;m using the latest Daz 4.12 version. Attached is a screen shot that shows those pixels in Daz studio. I don&#39;t know how to fix that. I had seen and have also purchased make up like this one <a href="https://www.daz3d.com/karyukai-maiko-for-genesis-8-females" target="_blank" rel="nofollow">https://www.daz3d.com/karyukai-maiko-for-genesis-8-females</a>. It is also made with vector software, however, when I apply this make up files, they have no such pixels.</p>

<p>Thank you in advance for the help. If there was already a discussion with such topic, please link me to it.</p>

<p>&nbsp;</p>
]]></description>
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   <item>
      <title>Sci Fi Training Room texture replacement glitch</title>
      <link>https://www.daz3d.com/forums/discussion/396791/sci-fi-training-room-texture-replacement-glitch</link>
      <pubDate>Fri, 03 Apr 2020 11:52:45 +0000</pubDate>
      <dc:creator>Cyrinadia</dc:creator>
      <guid isPermaLink="false">396791@/forums/discussions</guid>
      <description><![CDATA[<p>I have Sci Fi Training Room. I like to use iRay shaders. I set a couple of surfaces as Daz Uber Base. These parts stayed alright initially, however, as soon as I turned on Emissive part of the shader, this happened (image).</p>

<p>What is this, and how do I fix it?</p>

<p>Things I&#39;ve tried:</p>

<ul>
	<li>Resizing the texture</li>
	<li>Adding a different shader (MEC4D&#39;s PBS Shaders)</li>
	<li>Rendering with spot render, rather than iRay preview mode</li>
</ul>
]]></description>
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