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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/feed.rss</link>
      <pubDate>Thu, 16 Jul 2026 23:47:22 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Ludicrous Lag</title>
      <link>https://www.daz3d.com/forums/discussion/766511/ludicrous-lag</link>
      <pubDate>Thu, 16 Jul 2026 17:43:00 +0000</pubDate>
      <dc:creator>Fantasy_Artist777</dc:creator>
      <guid isPermaLink="false">766511@/forums/discussions</guid>
      <description><![CDATA[<p>Hi!&nbsp;<span>I just got a new computer (see specs at bottom of post). I have no idea why, but--after a few minutes of doing anything in DAZ Studio 6--it becomes ridiculously laggy.&nbsp;</span><em>Everything</em><span>&nbsp;runs at, like, a tenth of the usual speed...the cursor, typing, everything.&nbsp;It doesn&#39;t slow down gradually, it&#39;s like someone flips a switch. When I look at Task Manager, my CPU usage is under 5%, my memory is at less than 30%, and my disk is 1%. Even when&nbsp;I close DAZ, my PC doesn&#39;t return to normal speed. The only way to fix it is to restart the entire computer. DAZ doesn&#39;t give any error message, my computer gives me no warnings, my PC doesn&#39;t make any weird sound, nothing.</span></p>

<p><span>I&#39;ve tried&nbsp;<em>everything</em>--I uninstalled and reinstalled&nbsp;DAZ, </span>uninstalled McAfee, ran a full Windows Defender scan (it was clean), held my hand over the fan vents (not too hot), I did a stress test and used HWiNFO64 to check the temp and fan RPM (everything is running at under 60C, and the fans are running at about 800 RPM), I ensured that the keyboard and mouse are running properly. I made sure my drivers are up to date. I downloaded and used WhySoSlow to analyze my PC; it said that it was having &quot;kernel response&quot; issues (or something along those lines). I did a clean install of Windows 11, but that didn&#39;t fix anything.</p>

<p>Can anyone tell me--is this a DAZ problem, or is my new computer just fried?</p>

<p>Thanks in advance. :)</p>

<p><strong>Specs</strong></p>

<p>Manufacturer: Lenovo; fully updated Windows 11; 32 GB RAM; 1.86 TB hard drive storage (only 520 gigs used); processor: Intel(R) Core(TM) i9-14900KF (3.20 GHz); graphics card: NVIDIA GeForce RTX 4080 SUPER (16 GB); 64-bit operating system</p>
]]></description>
   </item>
   <item>
      <title>Character files missing, even though the character shows up in Content.</title>
      <link>https://www.daz3d.com/forums/discussion/766326/character-files-missing-even-though-the-character-shows-up-in-content</link>
      <pubDate>Mon, 13 Jul 2026 21:54:32 +0000</pubDate>
      <dc:creator>Xandyr78</dc:creator>
      <guid isPermaLink="false">766326@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve had this issue with both Dain 9 and Julian 9.&nbsp; The files are installed via DIM, and show up in my Content tab.&nbsp; However, when I go to load the character, I get error messages, specifically:<br />
&nbsp;</p>

<p>&quot;The files listed below could not be found:</p>

<p>/data/Daz 3D/Genesis 9/Base/Morphs/Daz 3D/Julian9/Julian9_body_bs_Veins_HD4.dsf</p>

<p>/data/Daz 3D/Genesis 9/Base/Morphs/Daz 3D/Julian9/Julian9_figure_ctrl_Character.dsf</p>

<p>/data/Daz 3D/Genesis 9/Base/Morphs/Daz 3D/Julian9/Julian9_figure_ctrl_Proportions.dsf&quot;<br />
<br />
I uninstalled and reinstalled Julian previously, and then he loaded correctly.&nbsp; I saved the character I built as a persona preset.&nbsp; Now, though, when I try to load that preset, the errors are back.&nbsp; They also appear again when I attempt to load Julian 9 directly.&nbsp; What the heck is going on?<br />
<br />
I should also note that when I load my entire morph set in TurboLoader for G9, Julian doesn&#39;t show up at all.<br />
<br />
This is maddening, and any help anyone can offer would be great.</p>
]]></description>
   </item>
   <item>
      <title>Problem with this character's eyes</title>
      <link>https://www.daz3d.com/forums/discussion/766366/problem-with-this-character-s-eyes</link>
      <pubDate>Tue, 14 Jul 2026 17:58:38 +0000</pubDate>
      <dc:creator>Uncommon Role</dc:creator>
      <guid isPermaLink="false">766366@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been working with this character for more than 2,000 renders, and I&#39;m tired of dealing with this issue, which doesn&#39;t always happen.&nbsp; Look at his eyes&mdash;how can I fix this?</p>

<p>Sometimes it&#39;s easy to hide when he&#39;s looking straight ahead, and I can work around it with shadows and post-production, but it&#39;s really annoying. I&#39;ve been messing around with the M2F-Eyes Inner parameter, but it only helps a little. Any other ideas? Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>NVIDIA driver question</title>
      <link>https://www.daz3d.com/forums/discussion/766471/nvidia-driver-question</link>
      <pubDate>Wed, 15 Jul 2026 23:23:47 +0000</pubDate>
      <dc:creator>jjb24</dc:creator>
      <guid isPermaLink="false">766471@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I&#39;ll explain why below if you&#39;re interested but please tell me the NVIDIA driver version recommended for DAZ 4.24 and DAZ 6.25 when using a 5090 GPU. I&#39;ve been using the &quot;Studio Driver&quot;, is this recommended or should I use the &quot;Game Ready Driver&quot;? I wish I could find this information&nbsp;in the forums, it&#39;s probably somewhere but I don&#39;t know where.</p>

<p>Explanation: First off, I&#39;ve never experienced a problem until I installed&nbsp;the latest NVIDIA Studio Driver (610.62). Since installing this driver I have a problem that is <strong>NOT</strong> specific to DAZ software but unfortunately it happens with DAZ software. It also happens with Renpy games and I&#39;m not sure what other programs. Essentially after working for a while the computer becomes very, very slow to respond and act upon anything. In Renpy games I can solve the problem for each game by selecting &quot;<strong>Force ANGLE2 Renderer</strong>&quot; in the game&#39;s options and then the game no longer causes the problem. The default renderer in Renpy games&nbsp;is called &quot;<strong>GL2</strong>&quot;&nbsp;and this must be the trigger for the problem. I do not know what &quot;<strong>GL2</strong>&quot; or &quot;<strong>ANGLE2</strong>&quot; mean but I&#39;m lucky that Renpy supports both of them because one solves my problem. When the problem occurs when using either&nbsp;DAZ Studio 4.24 or 6.25 I don&#39;t know what to do. It&#39;s impossible to use the computer when this problem occurs so&nbsp;I have to slowly save, close, and then either sign off or restart my PC. When I sign on&nbsp;or after restarting&nbsp;the problem is gone but it will return after working for a while. As I said, this is <strong>NOT</strong> specific to DAZ Studio and I&#39;m not reporting a bug. I believe it&#39;s a bug in the driver hence I&#39;d like to roll back to one before this problem started. Unfortunately I use the NVIDIA app to install drivers and it deletes the old one so I don&#39;t know which one I was using before installing 610.62.</p>

<p>Thanks! John</p>
]]></description>
   </item>
   <item>
      <title>Is there a way to fix a texture showing a strange line on a G8.1F character?</title>
      <link>https://www.daz3d.com/forums/discussion/766406/is-there-a-way-to-fix-a-texture-showing-a-strange-line-on-a-g8-1f-character</link>
      <pubDate>Wed, 15 Jul 2026 09:29:38 +0000</pubDate>
      <dc:creator>Elor</dc:creator>
      <guid isPermaLink="false">766406@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I&#39;m speaking about MSO Rory, by <a rel="nofollow" href="/forums/profile/Mousso">@Mousso</a>:</p>

<p><a href="https://www.daz3d.com/mso-rory-hd-for-genesis-81-female" target="_blank" rel="nofollow">https://www.daz3d.com/mso-rory-hd-for-genesis-81-female</a></p>

<p>There is a line going from one clavicle to another, just at the limit of the Body surface (I looked at other seams, and I don&#39;t think there is problem here) and I tried to underline the problem with the green line on both pictures:</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/44/a76c6b6d69c8357da8de8c9e7522c0.jpg" /></p>

<p>It&#39;s not just a viewport glitch, it&#39;s visible on an Iray Render:</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/9b/05e7645b0919162cf912183e0f0d1a.jpg" /></p>

<p>I checked with various Mousso&#39;s characters for Genesis 8.1, and none of them exhibit the same problem.</p>

<p>I don&#39;t know if it&#39;s the cause, and I won&#39;t show it for obvious reasons, but when I put MSO Gina body texture over MSO Rory body texture in Affinity Photo, asking Affinity to show the difference between the two, Gina&#39;s textures was a couple of pixels wider than Rory&#39;s.</p>

<p>Does someone knows how to fix it (outside of writing a ticket which will happen later today)?</p>
]]></description>
   </item>
   <item>
      <title>Update from DAZ 4 to DAZ 6</title>
      <link>https://www.daz3d.com/forums/discussion/766441/update-from-daz-4-to-daz-6</link>
      <pubDate>Wed, 15 Jul 2026 20:38:22 +0000</pubDate>
      <dc:creator>leo04</dc:creator>
      <guid isPermaLink="false">766441@/forums/discussions</guid>
      <description><![CDATA[<p>In the past when I updated the DAZ Studio software, it automatically transfered the things like the Menu configurations and addons.</p>

<p>When Installed the DAZ 6 version this does not appear to happen. Will this be addressed? If it is not what do I need to do.</p>

<p>I have a lot of 3rd party stuff and really don&#39;t want to have to load it all again, as well as reset my user interface settings.</p>

<p>Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Question on changing DIM Package Archive Location</title>
      <link>https://www.daz3d.com/forums/discussion/766446/question-on-changing-dim-package-archive-location</link>
      <pubDate>Wed, 15 Jul 2026 20:54:44 +0000</pubDate>
      <dc:creator>joshua.r.fletcher</dc:creator>
      <guid isPermaLink="false">766446@/forums/discussions</guid>
      <description><![CDATA[<p>I just installed another SSD as my Daz-dedicated drive is starting to approach getting full.&nbsp; I&#39;m currently thinking to break it up as follows:</p>

<p>D:\ (current drive): Daz3d Library for Daz store items</p>

<p>E:\ (new drive): Daz Package archive (currently 1.3TB) and non-Daz-store item/my custom-built assets library.</p>

<p>I know how to tell Daz to add the new library fine, but if I moved the package library and thumbnails to the new drive, would my steps just be to:</p>

<p>1) Move the package library and thumbnails to the new drive</p>

<p>2) Change DIM downloads to the new drive location for package archive and thumbnails</p>

<p>Or is there anything else I need to do?&nbsp; Do I need to do anything with the CMS or Daz&#39;s postgres DB?</p>
]]></description>
   </item>
   <item>
      <title>Increase mesh density on for Genesis-9 ?</title>
      <link>https://www.daz3d.com/forums/discussion/766381/increase-mesh-density-on-for-genesis-9</link>
      <pubDate>Tue, 14 Jul 2026 21:58:44 +0000</pubDate>
      <dc:creator>dream-weaver</dc:creator>
      <guid isPermaLink="false">766381@/forums/discussions</guid>
      <description><![CDATA[<p>I would like to manually create a pressure point (not from any clothes) on a Gen-9 character. I use mesh grabber, but the mesh on that spot is too coarse.</p>

<p>Is there a way to increase mesh density (locally, not necessarily for the whole character or object)?</p>
]]></description>
   </item>
   <item>
      <title>FBX exporter incorrectly solving bone orientations</title>
      <link>https://www.daz3d.com/forums/discussion/766451/fbx-exporter-incorrectly-solving-bone-orientations</link>
      <pubDate>Wed, 15 Jul 2026 21:04:19 +0000</pubDate>
      <dc:creator>lanayafan</dc:creator>
      <guid isPermaLink="false">766451@/forums/discussions</guid>
      <description><![CDATA[<p>When i export my figure in FBX&nbsp;all bone&nbsp;orientations become messed up and unusable for posing (Impossible to correctly&nbsp;bend an elbow for example).&nbsp;Also &quot;Export Subdivions&quot; check does nothing. I tested Blender and Max import and both problems are there. I&#39;ve tried all available FBX export options and different fbx versions, but nothing helped.</p>

<p>I&#39;ve used an&nbsp;older version of DAZ Studio some years ago, like a version ~4.12&nbsp;or so&nbsp;and FBX export worked perfectly, i used it to import figures into 3ds Max with correct bone orientations and skinned high resolution meshes. So what happened? This is really frustrating.</p>

<p>The only solution i&#39;ve found so far is to use&nbsp;Daz to 3DS Max Bridge, which gives me a CAT Rig with correct bone orientations, but the dummy bones that the figure is skinned to are messed up too. So its not really good solution.</p>
]]></description>
   </item>
   <item>
      <title>how do you use the 4-layer Uber PBR MDR shader</title>
      <link>https://www.daz3d.com/forums/discussion/381156/how-do-you-use-the-4-layer-uber-pbr-mdr-shader</link>
      <pubDate>Sun, 26 Jan 2020 17:47:10 +0000</pubDate>
      <dc:creator>GarrettDR</dc:creator>
      <guid isPermaLink="false">381156@/forums/discussions</guid>
      <description><![CDATA[<p>Does anyone have and information on how to use this shader? It is in the Default Resources folder.&nbsp;I am hoping to use this as a terrain shader where I can place grass, rocks, and snow on a large terrain and adjust the heights of each layer accordingly. I have placed texture maps in each of the layers, Base, Layer 1, Layer2, and Layer 3 but I am not getting any results.Thanks for any help!</p>
]]></description>
   </item>
   <item>
      <title>NVIDIA Iray</title>
      <link>https://www.daz3d.com/forums/discussion/766396/nvidia-iray</link>
      <pubDate>Tue, 14 Jul 2026 23:59:55 +0000</pubDate>
      <dc:creator>irmamandola117</dc:creator>
      <guid isPermaLink="false">766396@/forums/discussions</guid>
      <description><![CDATA[<p>Hey everyone,&nbsp;I&#39;m having a weird issue in Daz Studio. The standard &quot;NVIDIA Iray&quot; option is missing from my Render Engine dropdown menu. The only Iray option I can select is &quot;NVIDIA Iray (MDL)&quot;.</p>

<p>The strange thing is that when I check my active plugins, &quot;NVIDIA Iray Renderer&quot; is definitely installed and active (it has the green plug icon), has anyone dealt with this before? How can I get the standard Iray option to show up? Also,&nbsp;the Tone Mapping option is completely missing too. Is Tone Mapping supposed to show up as soon as you open the program, or does it only appear after you actually load a scene or an HDRI?</p>

<p>My specs :&nbsp;</p>

<p>Windows 11</p>

<p>AMD Ryzen 7 5700X 8-Core Processor - RAM: 64 GB</p>

<p>NVIDIA GeForce RTX 4090 - VRAM: 24 GB</p>
]]></description>
   </item>
   <item>
      <title>Keyboard Navigation not working in DAZ 6</title>
      <link>https://www.daz3d.com/forums/discussion/765976/keyboard-navigation-not-working-in-daz-6</link>
      <pubDate>Thu, 09 Jul 2026 01:59:38 +0000</pubDate>
      <dc:creator>Alric</dc:creator>
      <guid isPermaLink="false">765976@/forums/discussions</guid>
      <description><![CDATA[<p>I was working on some scenes in D|S 6 and the WASD navigation just stopped working.</p>

<p>I&#39;ve tried everything I could find and nothing has worked. I restarted my computer, tried SHIFT+K, checked the customize panel. Everything seems to be set right but it just doesn&#39;t work.&nbsp;</p>

<p>I checked in D|S 4 and the WASD keys work just fine.</p>
]]></description>
   </item>
   <item>
      <title>Changing the size of a products hover image.</title>
      <link>https://www.daz3d.com/forums/discussion/766271/changing-the-size-of-a-products-hover-image</link>
      <pubDate>Sun, 12 Jul 2026 22:31:47 +0000</pubDate>
      <dc:creator>Alric</dc:creator>
      <guid isPermaLink="false">766271@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m trying to increase the size of some of the product&#39;s hover images. I&#39;m not talking about the images of the various files in each product but the overall store type image. See tha attached images for a couple of examples.</p>

<p>I think I found the images located in the directory:</p>

<p>MyDaz\Applications\Data\DAZ 3D\My DAZ 3D Library\Runtime\Support</p>

<p>But when I change the image size nothing happens, even after restarting DAZ.&nbsp;</p>

<p>Is there a way to change the image sizes?</p>
]]></description>
   </item>
   <item>
      <title>Smart Content not updating just-installed items: Solved</title>
      <link>https://www.daz3d.com/forums/discussion/766266/smart-content-not-updating-just-installed-items-solved</link>
      <pubDate>Sun, 12 Jul 2026 21:58:11 +0000</pubDate>
      <dc:creator>paulawp (marahzen)</dc:creator>
      <guid isPermaLink="false">766266@/forums/discussions</guid>
      <description><![CDATA[<p>In all these years, I&#39;ve never had any Smart Content issues, but today, I bought a few items, installed them as usual, and while they can be seen in the Content Library tab - they are installed - Smart Content is not showing anything new since the previous items I installed, which was either yesterday or the day before.&nbsp;</p>

<p>I&#39;ve found a few forum threads across many years, under varying conditions, of addressing this problem and just wanted to be sure of what would be the correct steps here. I did not change or add any install paths and when spot-checking the items, they are installed right where they should be - just the database didn&#39;t get the memo.</p>

<p>I am guessing that I pick the hamburger menu option from the Smart Content panel -&gt; Content DB Maintenance, perhaps? Is that correct? If so, which options?&nbsp;I&#39;d rather confirm before proceeding. Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Does 'Delete' for products on 'Content Library' tab 'Uninstall' the product?</title>
      <link>https://www.daz3d.com/forums/discussion/766056/does-delete-for-products-on-content-library-tab-uninstall-the-product</link>
      <pubDate>Fri, 10 Jul 2026 18:19:31 +0000</pubDate>
      <dc:creator>jjb24</dc:creator>
      <guid isPermaLink="false">766056@/forums/discussions</guid>
      <description><![CDATA[<p>Through an installation issue with 3rd party content products I accidentally created duplicate products when I look at the &#39;Products&#39; list in the &#39;Content Library&#39; tab. There is a &#39;Delete&#39; function available in the right-click menu for items in the &#39;Products&#39; list. I know it removes the product from this list but does it actually uninstall the product? Related to this, is the &#39;Products&#39; list in the &#39;Content Library&#39; an independent file/database that can be edited outside of DAZ Studio? I have a lot of duplicates to purge and it would be much easier to edit a file than to go through the &#39;Products&#39; list one by one as I have a large number of products to sort through. Any help/advice would be appreciated! Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>RSSY 3Delight and Iray to Filament</title>
      <link>https://www.daz3d.com/forums/discussion/766211/rssy-3delight-and-iray-to-filament</link>
      <pubDate>Sun, 12 Jul 2026 04:01:13 +0000</pubDate>
      <dc:creator>Stinger</dc:creator>
      <guid isPermaLink="false">766211@/forums/discussions</guid>
      <description><![CDATA[<p>Need some help here...&nbsp;3Delight and Iray to Filament won&#39;t load in Daz 4.24. It gives the &quot;An error ocurred while reading the file&quot; message. Here&#39;s the log file. Thanks in advance.</p>

<p>2026-07-11 22:56:57.510 [INFO] :: Loading script: D:/Daz Connect Data/data/cloud/1_80055/scripts/riversoft art/rssy 3delight and iray to filament/rssy 3dl and iray to filament.dse.enc<br />
2026-07-11 22:56:57.510 [WARNING] :: \src\sdksource\cloud\dzcloudtasknotifier.cpp(203): Invalid file header for encrypted file: &quot;D:/Daz Connect Data/data/cloud/1_80055/scripts/riversoft art/rssy 3delight and iray to filament/rssy 3dl and iray to filament.dse.enc&quot;<br />
2026-07-11 22:56:57.510 [WARNING] :: \src\sdksource\general\dzscript.cpp(2735): No stream from CloudFile D:/Daz Connect Data/data/cloud/1_80055/scripts/riversoft art/rssy 3delight and iray to filament/rssy 3dl and iray to filament.dse.enc</p>
]]></description>
   </item>
   <item>
      <title>DAZ Studio 6</title>
      <link>https://www.daz3d.com/forums/discussion/766091/daz-studio-6</link>
      <pubDate>Fri, 10 Jul 2026 21:18:05 +0000</pubDate>
      <dc:creator>DarkEmperor13</dc:creator>
      <guid isPermaLink="false">766091@/forums/discussions</guid>
      <description><![CDATA[<p>Hey so i noticed alot of daz products that are ran on coding, like skin builder 8 for example. However, this no longer works as of DAZ Studio 6 which i&#39;m guessing is different coding used/supported so how do I fix this issue? is there something than can somehow update the programs coding, has the creators updated their product to work on the new DAZ&nbsp;&nbsp;or do i need to use an older version of DS? If so, can someone give me a link to an older DAZ Studio that still supports these products?</p>
]]></description>
   </item>
   <item>
      <title>Toscana Plaza by Human (sku:93985) Buildings textures no longer match the promos</title>
      <link>https://www.daz3d.com/forums/discussion/766146/toscana-plaza-by-human-sku-93985-buildings-textures-no-longer-match-the-promos</link>
      <pubDate>Sat, 11 Jul 2026 15:07:35 +0000</pubDate>
      <dc:creator>mrpenguin76</dc:creator>
      <guid isPermaLink="false">766146@/forums/discussions</guid>
      <description><![CDATA[<p>I bought this product <a rel="nofollow" href="https://www.daz3d.com/toscana-plaza">Toscana Plaza | Daz 3D</a>&nbsp;the day it released which was March 31,2024 and I know it did not have this problem when I originally bought it. Now all the buildings are the SAME color, and Worse, the Main (tallest) building now has REALLY bad UV&#39;s that no longer match the original Textures.&nbsp; The Surface with the BAD UVs is&nbsp;Facade3.</p>

<p>This is what it looks like from the 1st Camera it loads with.</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/00/ef44cd71ff0634f0728367d945cd70.jpg" /></p>

<p>&nbsp;</p>

<p>I did submit a ticket about this, but considering the last THREE that i submitted where quietly &quot;SOLVED&quot; without actually fix the problems, I won&#39;t hold my breath.&nbsp; This is more about letting people with DAZ Deals see the issue if they look at this product, so they know they are not going to get what they paid for.</p>
]]></description>
   </item>
   <item>
      <title>editing geometry on one figure affects another?</title>
      <link>https://www.daz3d.com/forums/discussion/766201/editing-geometry-on-one-figure-affects-another</link>
      <pubDate>Sat, 11 Jul 2026 21:53:11 +0000</pubDate>
      <dc:creator>Jessie</dc:creator>
      <guid isPermaLink="false">766201@/forums/discussions</guid>
      <description><![CDATA[<p>I needed a pair of ears for character A (a gen 9 figure. Supposed to be a &quot;beast man&quot; - human face with wolf ears on top on head while human ears remain on side of head.) I figured the best way to do this was to add a second gen 9 figure (we&#39;ll call it B), add the Lycan 9 morph, and in the geometry editor, hide everything but the ears. Because the face and ears are one thing, this requires selecting everything but the ears, adding them to a new face group, and hiding that.&nbsp;</p>

<p>This works great for B, because I get want I wanted - just the ears. However. Whatever I do to B on a geometry level, it&#39;s reflected on A. Like:&nbsp;</p>

<p>I give B a new facegroup called &quot;HIDE ME&quot;.&nbsp;</p>

<p>A ends up with a new facgroup called &quot;HIDE ME&quot;</p>

<p>How do I stop this</p>
]]></description>
   </item>
   <item>
      <title>Adding cut across face using photoshop</title>
      <link>https://www.daz3d.com/forums/discussion/766051/adding-cut-across-face-using-photoshop</link>
      <pubDate>Fri, 10 Jul 2026 17:44:24 +0000</pubDate>
      <dc:creator>barcgwcc</dc:creator>
      <guid isPermaLink="false">766051@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I want to put a large gash across the face of a G9 character using photoshop.&nbsp; Since the gash is going to be used in several scenes, I need to put it on the face texture map.&nbsp; When I put it on the diffuse map, it renders very faintly and can&#39;t be seen.&nbsp; Should I be putting the gash on the S or SSS maps?&nbsp; On all three (that would suck).&nbsp; Of course, the new maps that I create are not overwriting the original texture maps.&nbsp; Any suggestions are appreciated.</p>
]]></description>
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      <title>Simple Question about custom Folders and consolidating them into the "default" directory.</title>
      <link>https://www.daz3d.com/forums/discussion/766106/simple-question-about-custom-folders-and-consolidating-them-into-the-default-directory</link>
      <pubDate>Sat, 11 Jul 2026 01:19:03 +0000</pubDate>
      <dc:creator>Darkend</dc:creator>
      <guid isPermaLink="false">766106@/forums/discussions</guid>
      <description><![CDATA[<p>Is it possible for me to just drag and drop the content of the two custom folders into the &quot;recommended&quot; one (in Windows Explorer), to just consolidate all content into one folder? Have had multiple installs over the years, and I think around the time that &quot;Daz Content Connect&quot; or whatever it&#39;s called, something broke, and I had to do a mass uninstall/re-install for almost all content, and had things working, but with multiple custom folders (mapped).&nbsp;Things are working now, but I&#39;d like to do some cleaning and optimization. I would just like to consolidate everything in one directory rather than having to hunt if I need to add/remove content manually.</p>

<p>I understand that there is no &quot;default,&quot; (according to what I&#39;ve seen in the forums), but a &quot;recommended.&quot;&nbsp;If I do, is it likely to break things? I&#39;d just like to go to both of those custom folders, drag and drop into the main folder &quot;recommended&quot; (because there is &quot;no default - but there kind of is tho, really? Not to be combative.) C:/Users/Public/Documents/My DAZ 3D Library (seems to be the default location that Install Manager recommends via &quot;advanced settings&quot; in the Install manager), so I&#39;d probably want to consolidate everything there. Also have found that I have two different folders for the &quot;manifest files,&quot; so I&#39;m guessing I should also be moving those into the one &quot;expected&quot; folder as per the Install manager &quot;basic&nbsp;settings,&quot; specifically &quot;Manifest Archive&quot;. Would I need to do anything else other than to remove the two custom folders once the contents are dragged and dropped into C/users/Public/Documents/My DAZ 3D Library? Thank you ahead of time.</p>

<p>As for the picture, it includes all three content locations across 2 different user profiles (my name is marked over security and such). If I go into Daz itself, I actually have 4 folders...</p>

<p>Oh, for the record, been using the Daz3d 6 &quot;Alpha&quot; since FEB, (oddly enough with old hardware but it works, and can still render with IRAY via my 1065, lol), still have 4.24 installed in case I need to use old scripts on scenes.&nbsp;</p>
]]></description>
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      <title>Can anyone get Yellow to work?</title>
      <link>https://www.daz3d.com/forums/discussion/722906/can-anyone-get-yellow-to-work</link>
      <pubDate>Wed, 05 Mar 2025 08:23:43 +0000</pubDate>
      <dc:creator>anaximanes_2000</dc:creator>
      <guid isPermaLink="false">722906@/forums/discussions</guid>
      <description><![CDATA[<p>I bought the 260 pack... and I made the thing.&nbsp; I am clicking it like in the video but it is not downloading it or something.&nbsp; I have the Gen 9 figure selected.&nbsp; Anyone getting it to work right?</p>
]]></description>
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      <title>DAZ [Studio] 4.24?</title>
      <link>https://www.daz3d.com/forums/discussion/766101/daz-studio-4-24</link>
      <pubDate>Fri, 10 Jul 2026 22:02:41 +0000</pubDate>
      <dc:creator>bjtraveller</dc:creator>
      <guid isPermaLink="false">766101@/forums/discussions</guid>
      <description><![CDATA[<p>I have an old computer with DAZ 4.21 installed on it. I purchased a new computer, downloaded the DIM, and it installed DAZ 6. That was fine, but I also want to get DAZ 4.24 on the new computer., When I search for DAZ 4, I am told&nbsp;that I already own DAZ 4.X, and there is no way that I can find to download a fresh installation&nbsp;of DAZ 4.24 on my new computer.</p>

<p>Does anyone know how I can get a fresh install&nbsp;of DAZ 4.24?</p>

<p>Thanks!</p>
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      <title>Products not compatible with Daz Studio 6, zero warnings on store pages + crashes on DS4</title>
      <link>https://www.daz3d.com/forums/discussion/765196/products-not-compatible-with-daz-studio-6-zero-warnings-on-store-pages-crashes-on-ds4</link>
      <pubDate>Sat, 27 Jun 2026 06:22:41 +0000</pubDate>
      <dc:creator>andrea314</dc:creator>
      <guid isPermaLink="false">765196@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everyone,</p>

<p>I am writing this out of sheer frustration because the lack of clarity on the Daz Store regarding Daz Studio 6 compatibility is becoming a massive waste of time and money.</p>

<p>This is now the second time in a row that I buy a product from the official store only to find out it is completely broken or incompatible with Daz Studio 6. There is <strong>absolutely no warning</strong> or version limit stated on the product pages. When a new major software version is out, users reasonably assume that store assets work, unless specified otherwise.</p>

<p>To make matters worse, testing these products on Daz Studio 4 isn&#39;t even a reliable workaround anymore.</p>

<p>Here is my experience with the last two purchases:</p>

<ol>
	<li>
	<p><strong>AniLip 3:</strong> Completely incompatible with Daz Studio 6. I have already requested and obtained a refund for this one.</p>
	</li>
	<li>
	<p><strong>UltraScenery2:</strong> This is a product developed directly by Daz 3D, so one would expect perfect integration. Instead, not only is it a mess on Daz 6, but when I tried to run it on Daz Studio 4 as a fallback, it causes constant crashes every two minutes. It&#39;s completely unstable and unusable.</p>
	</li>
</ol>

<p>Honestly, I am extremely annoyed that I have to request yet another refund, this time for a Daz-published product like UltraScenery2. I hate doing this because I don&#39;t want Daz support to think I am abusing the 30-day money-back guarantee, but I cannot pay for products that don&#39;t work due to poor store management.</p>

<p>Daz really needs to force vendors to update their compatibility labels immediately, and they should lead by example with their own products. Is anyone else experiencing constant crashes with UltraScenery2 on DS4 or other compatibility issues on the new version?</p>
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      <title>Does Shadow Play DAZ Studio Lights from Forbidden Whispers work in DAZ 6?</title>
      <link>https://www.daz3d.com/forums/discussion/766006/does-shadow-play-daz-studio-lights-from-forbidden-whispers-work-in-daz-6</link>
      <pubDate>Thu, 09 Jul 2026 22:17:55 +0000</pubDate>
      <dc:creator>jinxstrange</dc:creator>
      <guid isPermaLink="false">766006@/forums/discussions</guid>
      <description><![CDATA[<p>I bought Shadow Play because I needed a gobo effect in a scene.</p>

<p>It&#39;s installed correctly, shows up in the library where it&#39;s supposed to, and the gobo camera loads into the scene just fine.</p>

<p>Evironment is set to Scene Only, there are no other lights - total darkness when I turn the light off. I&#39;ve positioned it between 2-3m from the figure, and the intensity and light color seem to work fine - it lights up the scene and character as expected, the shadow/gobo effect just doesn&#39;t appear in Iray preview.</p>

<p>The gobo image appears to be formatted correctly (b&amp;w high contrast png), and I&#39;ve tried multiple gobos both from the set and third party, and none have projected shadows. Everything that can be set to &quot;On&quot; for appearance is. I&#39;ve adjusted every available slider and none have seemed to affect the issue.</p>

<p>At this point I&#39;m wondering if it&#39;s using old Iray presets, or...what? Has anyone gotten this product to work in Daz 6? If so, is there something I need to do that I&#39;m not doing?</p>
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      <title>Weird error loading old duf file</title>
      <link>https://www.daz3d.com/forums/discussion/765996/weird-error-loading-old-duf-file</link>
      <pubDate>Thu, 09 Jul 2026 19:22:13 +0000</pubDate>
      <dc:creator>jmucchiello</dc:creator>
      <guid isPermaLink="false">765996@/forums/discussions</guid>
      <description><![CDATA[<p>2026-07-09 15:01:40.537 [WARNING] :: Could not resolve: /E:/DAZ3D/2 Statue Rentals/Reusables/anna statue in restaurant.duf</p>

<p>That&#39;s the file I picked from the <em><strong>Merge </strong></em>File Dialog. It loaded the assets. They are the viewport and scene panel. The logs say the worked on loading it: But I got the big &quot;Could not find: filename&quot; dialog with the name of the duf file that it just loaded. Anyone seen this before? Am I in file a ticket territory or restart Daz territory. This is Daz 6.</p>

<p>It loaded into Daz 4 without popping up the warning.</p>

<p>2026-07-09 15:00:26.723 [INFO] :: Prepare asset load (merge): /E:/DAZ3D/2 Statue Rentals/Reusables/anna statue in restaurant.duf<br />
2026-07-09 15:00:26.723 [INFO] :: Locking viewport redraw...<br />
2026-07-09 15:00:26.724 [INFO] :: Viewport redraw locked.<br />
2026-07-09 15:00:26.857 [VERBOSE] :: Native format content directories: 3<br />
2026-07-09 15:00:26.857 [VERBOSE] :: Poser format content directories: 1<br />
2026-07-09 15:00:26.857 [VERBOSE] :: Other import format content directories: 0<br />
2026-07-09 15:00:26.857 [INFO] :: Begin asset load (merge): /E:/DAZ3D/2 Statue Rentals/Reusables/anna statue in restaurant.duf<br />
2026-07-09 15:00:27.114 [INFO] :: Determining missing assets...<br />
2026-07-09 15:00:29.959 [INFO] :: Setting textures...<br />
2026-07-09 15:00:30.137 [INFO] :: Scanning for addons...<br />
2026-07-09 15:01:02.001 [INFO] :: Creating node geometry...<br />
2026-07-09 15:01:02.026 [INFO] :: Creating UV sets...<br />
2026-07-09 15:01:02.026 [INFO] :: Creating materials...<br />
2026-07-09 15:01:14.398 [INFO] :: Resolving legacy figures...<br />
2026-07-09 15:01:14.398 [INFO] :: Preparing modifiers...</p>

<p>&nbsp;</p>
]]></description>
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   <item>
      <title>Property not found</title>
      <link>https://www.daz3d.com/forums/discussion/765901/property-not-found</link>
      <pubDate>Tue, 07 Jul 2026 14:56:38 +0000</pubDate>
      <dc:creator>jmucchiello</dc:creator>
      <guid isPermaLink="false">765901@/forums/discussions</guid>
      <description><![CDATA[<p>I reinstalled my library (from scratch) and I now have 441 &quot;Formula target property not found&quot; warnings in my log files every time I load something. (I totally forgot all my &quot;fixes&quot; would get losts by reloaded. Sigh.)</p>

<p>Starting at number 1:</p>

<p>2026-07-07 10:10:41.383 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(646): Formula target property not found:</p>

<p>File: /data/Daz 3D/Genesis 9/Genesis 9 Mouth/Morphs/Maelwenn/MW Manon/MWManon_head_bs_Silly.dsf</p>

<p>URI: Genesis9/head:/data/DAZ%203D/Genesis%209/Base/Morphs/Daz%203D/FACSExpressions/alias_head_facs_ctrl_Silly.dsf#facs_ctrl_Silly?value</p>

<p>So there is no &quot;alias_head_facs_ctrl_Silly.dsf&quot; file in the FACSExpressions directory. That directory only has one file &quot;facs_ctrl_Silly.dsf&quot;. Is this simply a fix of removing &quot;alias_head_&quot; or is something else going on here.</p>

<p>Product:&nbsp;<a href="https://www.daz3d.com/mw-manon-for-genesis-9" target="_blank" rel="nofollow">https://www.daz3d.com/mw-manon-for-genesis-9</a> I know maelwenn is still active as they worked on Sidney 9 assets.</p>
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      <title>Is it safe to uninstall DAZ 6?</title>
      <link>https://www.daz3d.com/forums/discussion/765951/is-it-safe-to-uninstall-daz-6</link>
      <pubDate>Wed, 08 Jul 2026 20:41:10 +0000</pubDate>
      <dc:creator>tdc</dc:creator>
      <guid isPermaLink="false">765951@/forums/discussions</guid>
      <description><![CDATA[<h2><strong>Will deleting DAZ 6 mess up my installed version of DAZ 4.24?</strong></h2>

<h2><em>I just installed the GEN8 and GEN9 updates. Now they don&#39;t even work at all, along with so many other things.</em></h2>

<p>I have a working version of DAZ 4. When I downloaded v6, I&#39;ve had nothing but catastrophic issues. Can&#39;t find its own content, and if it does, there is a long list of missing assets. In the <em>SURFACES TAB</em>, the cutout opacity doesn&#39;t work unless you zoom in or out. Most mapped products all load just the skin, no eyes, no shape. All my custom work, mapped through <em>CONTENT DIRECTORY MANAGER</em>, fails to load at all.&nbsp;</p>

<p>I&#39;ve uninstalled and installed products over 20 times. Sometimes it works, sometimes it doesn&#39;t. If it does work, it will stop for some reason.</p>

<p>But I need to step away from this software and any new updates. This happens with no other software I own&mdash;just DAZ.</p>
]]></description>
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      <title>How do I use "fpe-universal-horns" on certain G8.1 monsters?(Resolved)</title>
      <link>https://www.daz3d.com/forums/discussion/765791/how-do-i-use-fpe-universal-horns-on-certain-g8-1-monsters-resolved</link>
      <pubDate>Sun, 05 Jul 2026 10:13:19 +0000</pubDate>
      <dc:creator>AsuCafe</dc:creator>
      <guid isPermaLink="false">765791@/forums/discussions</guid>
      <description><![CDATA[<p><a href="https://www.daz3d.com/fpe-universal-horns-for-genesis-81-male" target="_blank" rel="nofollow">https://www.daz3d.com/fpe-universal-horns-for-genesis-81-male</a></p>

<p>This horn can become severely deformed on certain body types, including giants, dwarves, goblins, and even on RAW ART&#39;s muscle transformation packs( <a href="https://www.daz3d.com/massive-morphs-for-genesis-8-male" target="_blank" rel="nofollow">https://www.daz3d.com/massive-morphs-for-genesis-8-male</a> ).</p>

<p>How to fix it?</p>
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