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      <title>Hexagon Discussion - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/hexagon-discussion/feed.rss</link>
      <pubDate>Wed, 13 May 2026 19:58:44 +0000</pubDate>
         <description>Hexagon Discussion - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/hexagon-discussion/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Hex Gallery</title>
      <link>https://www.daz3d.com/forums/discussion/6884/hex-gallery</link>
      <pubDate>Sat, 01 Sep 2012 12:45:51 +0000</pubDate>
      <dc:creator>Wee Dangerous John</dc:creator>
      <guid isPermaLink="false">6884@/forums/discussions</guid>
      <description><![CDATA[<p>Anyone know if the Hexagon gallery is going to be started again, I miss seeing what other Hex'ers have been creating.</p>]]></description>
   </item>
   <item>
      <title>Amapi Pro 7.5 and Amapi Designer 7 family of software ?</title>
      <link>https://www.daz3d.com/forums/discussion/374491/amapi-pro-7-5-and-amapi-designer-7-family-of-software</link>
      <pubDate>Thu, 26 Dec 2019 22:32:29 +0000</pubDate>
      <dc:creator>Omega Man</dc:creator>
      <guid isPermaLink="false">374491@/forums/discussions</guid>
      <description><![CDATA[<p>I realise these are old software, but I understand they used to be bundled with Carrara at one time.&nbsp; Is there any chance I can get hold of these today anywhere, or were they ever released free in a magazine (with the serial number) ?&nbsp; I am intrigued by some of the old reviews and wonder if &quot;less is more&quot; in some ways compared to some of todays modelling software.&nbsp; Thanks for any input.</p>
]]></description>
   </item>
   <item>
      <title>Hexagon has stopped launching since Windows update</title>
      <link>https://www.daz3d.com/forums/discussion/760346/hexagon-has-stopped-launching-since-windows-update</link>
      <pubDate>Mon, 20 Apr 2026 16:49:17 +0000</pubDate>
      <dc:creator>Harbadix</dc:creator>
      <guid isPermaLink="false">760346@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I installed the latest Windows 11 update and now Hexagon wont work and I get the following message</p>

<p>c:\Program Files (x86)\DAZ 3D\Hexagon2\NMTLibDLL.dll is either not designed to run on Windows or it contains an error.</p>

<p>I have tried uninstalling and reinstalling Hexagon but still getting the same error</p>
]]></description>
   </item>
   <item>
      <title>Quads vs Triangles (or other n-gons)</title>
      <link>https://www.daz3d.com/forums/discussion/717896/quads-vs-triangles-or-other-n-gons</link>
      <pubDate>Sun, 19 Jan 2025 00:37:11 +0000</pubDate>
      <dc:creator>riftwitch</dc:creator>
      <guid isPermaLink="false">717896@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve always read that when creating content for DAZ Studio, you should only have quads in your mesh. Why is this?</p>

<p>I opened a free clothing item last night in Hexagon, and I noticed it&#39;s made entirely of triangles. I haven&#39;t had any problems with the item (yet), but I was wondering what kind of issues could arise?</p>

<p>My intention is to modify this item to meet my current needs, but I&#39;m not sure if I should put forth the effort or not.</p>
]]></description>
   </item>
   <item>
      <title>In symmetric mode, edit a point near the center, X pos automatically become 0</title>
      <link>https://www.daz3d.com/forums/discussion/758046/in-symmetric-mode-edit-a-point-near-the-center-x-pos-automatically-become-0</link>
      <pubDate>Sat, 21 Mar 2026 07:50:07 +0000</pubDate>
      <dc:creator>mobius.8x</dc:creator>
      <guid isPermaLink="false">758046@/forums/discussions</guid>
      <description><![CDATA[<p>I still like to use Hexagon for creating character morphs because it&#39;s easy to use when editing vertices and tranfer with DAZ Studio.</p>

<p>However, I&#39;m constantly troubled by a problem where, when moving vertices symmetrically on the X axis, the X axis position automatically resets to 0 the moment I try to edit a point that&#39;s close to the center.</p>

<p>I struggle with editing areas where vertices are close to the center, such as around the character&#39;s nose.</p>

<p>Until now, I&#39;ve been editing only one side in Hexagon, then transferring it to DAZ and creating a mirrored morph during the morph creation process.</p>

<p>Is there any way to solve this problem within Hexagon itself, other than the method described above?</p>
]]></description>
   </item>
   <item>
      <title>WINDOWS: DIM keeps installing hexagon 32-bit version, but I need 64-bit version</title>
      <link>https://www.daz3d.com/forums/discussion/713486/windows-dim-keeps-installing-hexagon-32-bit-version-but-i-need-64-bit-version</link>
      <pubDate>Fri, 13 Dec 2024 17:25:30 +0000</pubDate>
      <dc:creator>satin.interfaces</dc:creator>
      <guid isPermaLink="false">713486@/forums/discussions</guid>
      <description><![CDATA[<p>For some reason, DIM only installs the 32-bit version. The one that causes &quot;internal error&quot; when using certain tools.</p>

<p>I try to install the 64 bit version, but DIM keeps installing the 32 bit one.</p>

<p>Filters seem not to work</p>

<p>So I am using the DIM filters to explicitly select softwar by:</p>

<p>Filter by Tag &gt; Release Channel &gt; General Release - 64-bit</p>

<p>There is also the option</p>

<p>Filter by Tag &gt;&nbsp; Software &gt; General Release - 64-bit</p>

<p>It&#39;s the only option that will show me Hexagon to install, from all the options inside &quot;tag&quot;.</p>

<p>Anyways, no matter what list of &quot;resources to install&quot; I see, it only indicates &quot;Hexagon 2.5&quot; without indicating if it&#39;s 32-bit or 64-bit.</p>

<p>If I then select Hexagon 2.5 and install it, it keeps installing the 32-bit version (the one that causes errors when using certain tools on Genesis figures).</p>

<p>I tried the install on a different computer, and it&#39;s still installing the 32-bit version.</p>

<p>Any resources to install, the 64-bit version? Even if it&#39;s manually? I&#39;ve been searching half the day and can&#39;t find anything on the web.</p>
]]></description>
   </item>
   <item>
      <title>Have we lost Shawn Driscoll aka Shonner ?</title>
      <link>https://www.daz3d.com/forums/discussion/739186/have-we-lost-shawn-driscoll-aka-shonner</link>
      <pubDate>Tue, 05 Aug 2025 19:09:55 +0000</pubDate>
      <dc:creator>Omega Man</dc:creator>
      <guid isPermaLink="false">739186@/forums/discussions</guid>
      <description><![CDATA[<p>I was looking for an&nbsp;old video about Amapi and Hexagon by a user called Shonner and I found this:-</p>

<p><a href="https://www.greenwoodmemorial.com/obituaries/shawn-driscoll/obituary" target="_blank" rel="nofollow">https://www.greenwoodmemorial.com/obituaries/shawn-driscoll/obituary</a></p>

<p>I think this obituary may be the same user..&nbsp; If so, I am sorry...</p>
]]></description>
   </item>
   <item>
      <title>Hexagon open source</title>
      <link>https://www.daz3d.com/forums/discussion/711346/hexagon-open-source</link>
      <pubDate>Mon, 25 Nov 2024 13:48:03 +0000</pubDate>
      <dc:creator>leonardo_3285321d</dc:creator>
      <guid isPermaLink="false">711346@/forums/discussions</guid>
      <description><![CDATA[<p>It&#39;s a while Hexagon is not receiving updates..</p>

<p>Would be fantastic to have this great tool open-source, so that community can continue it&#39;s development and ensure compatibility with latest OS and libraries.</p>

<p>Is something Daz already considered?</p>
]]></description>
   </item>
   <item>
      <title>Hexagon brushes?</title>
      <link>https://www.daz3d.com/forums/discussion/743981/hexagon-brushes</link>
      <pubDate>Thu, 25 Sep 2025 16:32:25 +0000</pubDate>
      <dc:creator>Roman_K2</dc:creator>
      <guid isPermaLink="false">743981@/forums/discussions</guid>
      <description><![CDATA[<p>I was looking for &quot;leafy&quot; fillers graphics material (for autumn) on my hard drive and I came across this. I have no idea what these things are, and how they might be used.&nbsp;<img alt="indecision" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/whatchutalkingabout_smile.png" title="indecision" /></p>
]]></description>
   </item>
   <item>
      <title>Do Hexagon tools even work???</title>
      <link>https://www.daz3d.com/forums/discussion/742211/do-hexagon-tools-even-work</link>
      <pubDate>Sat, 06 Sep 2025 23:47:35 +0000</pubDate>
      <dc:creator>vikl1964</dc:creator>
      <guid isPermaLink="false">742211@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m trying to do what should be a simple Boolean operation. I select my first object (a cube I created in Hexagon), select Boolean from the Surface tools palette, then select my second Hexagon created cube. Nothing happens. Doesn&#39;t matter if I hit the Enter key or click the Accept button. In reviewing the manual, I don&#39;t see anywhere a Tool Propties box with a Validate button, nor do I see any -/+ to view the different Boolean options. What am I missing?</p>
]]></description>
   </item>
   <item>
      <title>Need help making a UV map - how to rotate and scale islands</title>
      <link>https://www.daz3d.com/forums/discussion/738381/need-help-making-a-uv-map-how-to-rotate-and-scale-islands</link>
      <pubDate>Wed, 30 Jul 2025 06:12:24 +0000</pubDate>
      <dc:creator>zjfoldes</dc:creator>
      <guid isPermaLink="false">738381@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I am a new developer, just learning UV maps, and I cant figure this out and i feel stupid.</p>

<p>I am trying to use the unfold tool to follow a tutorial. The tutorial just says to make the islands and then scale them to fit the page.</p>

<p>I cant figure this out. I make the islands by applying seams then hitting the human figure head. then i click accept, but i cant select the island to do anything with it.</p>

<p>i dont understand how to select an island. Can anyone help me?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>material to geometry</title>
      <link>https://www.daz3d.com/forums/discussion/735146/material-to-geometry</link>
      <pubDate>Sun, 29 Jun 2025 20:58:50 +0000</pubDate>
      <dc:creator>nightkin</dc:creator>
      <guid isPermaLink="false">735146@/forums/discussions</guid>
      <description><![CDATA[<p>can normal maps or height maps&nbsp; be converted yo geometries in Hex2?&nbsp; Basically, i want to apply a texture map to an object and make that texture affect the model as a geometry so it can be 3d printed (such as&nbsp; brickwork on a wall).</p>
]]></description>
   </item>
   <item>
      <title>Is it an incomprehensible oddity or is it a bug in the program?</title>
      <link>https://www.daz3d.com/forums/discussion/707976/is-it-an-incomprehensible-oddity-or-is-it-a-bug-in-the-program</link>
      <pubDate>Mon, 28 Oct 2024 12:32:29 +0000</pubDate>
      <dc:creator>xsmartds</dc:creator>
      <guid isPermaLink="false">707976@/forums/discussions</guid>
      <description><![CDATA[<p>I have a strange problem. I&#39;ve noticed inconsistencies before, but I used to attribute them to my own mistakes and oversights. Now, however, I&rsquo;ve encountered this odd issue, and honestly, it&rsquo;s significantly hindering my ability to work. In my case, I start with a simple CUBE. Then, I set its dimensions, say (x) 500.000, (y) 350.000, and (z) 400.000. After that, I move the created cube to, let&rsquo;s say, (x) 16676.000 and (z) 1872.000. Everything seems fine at first, but often, even at this stage, the cube&#39;s dimensions start to change.</p>

<p>In the example shown in picture 1, the initial dimensions are correct, but as soon as I move the cube (or manually change its position, picture 2-3), the cube&rsquo;s (x) dimension shifts to 500.001, 500.002, or 499.999. When I try to correct the (x) value back to 500.000 (picture 4), the coordinates change. The same issue happens if I split the cube in the middle, with the dimensions suddenly including fragmented values like 0.001 instead of ending with a clean 0.</p>

<p>Is there a way to fix this? Am I doing something wrong, or is this really a bug?</p>

<p>image link: <a href="https://i.postimg.cc/HWX6Dv9m/Hexagon-Bug.png" target="_blank" rel="nofollow">https://i.postimg.cc/HWX6Dv9m/Hexagon-Bug.png</a></p>

<p><img alt="Hexagon BUG" src="https://i.postimg.cc/HWX6Dv9m/Hexagon-Bug.png" /></p>

<p>&nbsp;
</p><p>&nbsp;</p>

]]></description>
   </item>
   <item>
      <title>Hex News Stops Launch?</title>
      <link>https://www.daz3d.com/forums/discussion/720261/hex-news-stops-launch</link>
      <pubDate>Sun, 09 Feb 2025 01:30:26 +0000</pubDate>
      <dc:creator>3dcal</dc:creator>
      <guid isPermaLink="false">720261@/forums/discussions</guid>
      <description><![CDATA[<p>Hi&nbsp;<br />
I&#39;ve used Hexagon on &amp; off for many years without any problems.&nbsp;<br />
But now when I&nbsp;launch Hex, the Hex News popup appears, and I can&#39;t get<br />
past it,&nbsp; i.e. I&nbsp; can&#39;t close the popup, and have to use Task Manager to exit Hex.&nbsp;<br />
<br />
I uninstalled Hex, downloaded the latest (Hexagon 2.5.2.109), re-installed , but still have the same problem<br />
with the popup.<br />
<br />
Win 11 ASUS i7 laptop<br />
<br />
Any suggestions are welcome.<br />
Thanks!&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Text To 3D Tool Issues</title>
      <link>https://www.daz3d.com/forums/discussion/719711/text-to-3d-tool-issues</link>
      <pubDate>Tue, 04 Feb 2025 18:55:38 +0000</pubDate>
      <dc:creator>pfunkyfize</dc:creator>
      <guid isPermaLink="false">719711@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>Why is it that the text created in Hexagon looks well formed but when importing it into DAZ Studio it turns into mesh mush?</p>

<p>See attachments</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Creating clothing for Daz G8s and skins...</title>
      <link>https://www.daz3d.com/forums/discussion/718821/creating-clothing-for-daz-g8s-and-skins</link>
      <pubDate>Mon, 27 Jan 2025 02:10:27 +0000</pubDate>
      <dc:creator>gundamry</dc:creator>
      <guid isPermaLink="false">718821@/forums/discussions</guid>
      <description><![CDATA[<p>Heyas gang, I&#39;m wanting to do a novella and need to create some clothing and skins for my G8 figures.&nbsp; I&#39;ve been using Daz now for 6 monthsand feel confident enough to make my own assets now, but being still new to rendering, I&#39;d like an idea on where to start, please?&nbsp; Awesome Daz community and support and hope to find new inspirations to make my lil projects come to life.&nbsp; Thanks gang.</p>

<p>~Gundamry</p>
]]></description>
   </item>
   <item>
      <title>Import from Daz 3D to Hexagon</title>
      <link>https://www.daz3d.com/forums/discussion/715096/import-from-daz-3d-to-hexagon</link>
      <pubDate>Fri, 27 Dec 2024 07:41:49 +0000</pubDate>
      <dc:creator>boyscout</dc:creator>
      <guid isPermaLink="false">715096@/forums/discussions</guid>
      <description><![CDATA[<h1>how to transfer a file from Daz3d to Hexagon</h1>
]]></description>
   </item>
   <item>
      <title>Delete</title>
      <link>https://www.daz3d.com/forums/discussion/714451/delete</link>
      <pubDate>Sun, 22 Dec 2024 01:17:44 +0000</pubDate>
      <dc:creator>n.aspros123</dc:creator>
      <guid isPermaLink="false">714451@/forums/discussions</guid>
      <description><![CDATA[<p>Delete thread if possible please. I&#39;ve moved my questions to a different section.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>UV maps from Hexagon to Daz??</title>
      <link>https://www.daz3d.com/forums/discussion/711371/uv-maps-from-hexagon-to-daz</link>
      <pubDate>Mon, 25 Nov 2024 15:13:53 +0000</pubDate>
      <dc:creator>satin.interfaces</dc:creator>
      <guid isPermaLink="false">711371@/forums/discussions</guid>
      <description><![CDATA[<p>I am learning Hexagon and right now I am doing UV maps practice. I made a simple cube with an UV map that gives different colors for each face of the cube.</p>

<p>I am trying to port it into Daz.</p>

<p>So far I have loaded the cube itself into daz, by importing.</p>

<p>The problem is that whenever I load the .obj file into Daz, itrenders as a &quot;white figure&quot;, and I can&#39;t figure out how to load the UV patterns.</p>

<p>the Edit &gt; Object/figure &gt; load UV set has allowed me to load the figure&#39;s .obj export from hexagon, and it shows in the &quot;surfaces &gt; geometry &gt; UV Maps&quot; pane, but so far changing it to the uploaded items does nothing.</p>

<p>What piece of the puzzle am I missing?<br />
<br />
Attached a screencap of what I&#39;m getting, in case it helps.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Hexagon serial number</title>
      <link>https://www.daz3d.com/forums/discussion/708046/hexagon-serial-number</link>
      <pubDate>Mon, 28 Oct 2024 22:35:21 +0000</pubDate>
      <dc:creator>davidjohnson65</dc:creator>
      <guid isPermaLink="false">708046@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>Had to rebuild my system and now when I open Hexagon, it asks for the product serial number. I like tinkering with Hex and used it a while back, thought this was free so not sure why it wants a SN.</p>

<p>Went into when I got it and didn&#39;t see anything there. How can I correct this?</p>

<p>It only works in demo mode and won&#39;t allow saves.</p>

<p>Thanks,</p>

<p>DJ</p>
]]></description>
   </item>
   <item>
      <title>New Toon G9 in Hexagon Acting Up [Sorted]</title>
      <link>https://www.daz3d.com/forums/discussion/705386/new-toon-g9-in-hexagon-acting-up-sorted</link>
      <pubDate>Sun, 13 Oct 2024 06:01:26 +0000</pubDate>
      <dc:creator>Ghosty12</dc:creator>
      <guid isPermaLink="false">705386@/forums/discussions</guid>
      <description><![CDATA[<p>Tried to make some changes to the teeth of the new Toon Genesis 9, I can import the teeth into Hexagon fine with the Daz Studio to Hexagon bridge. But when I make changes and send back to Daz Studio, when I apply the morph the the teeth and inner mouth move from where they should be and not sure why. Any help would be greatly appreciated, thank you. <img alt="smiley" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png" title="smiley" /></p>

<p>Update: Got the issue sorted.</p>
]]></description>
   </item>
   <item>
      <title>About Licensing</title>
      <link>https://www.daz3d.com/forums/discussion/702241/about-licensing</link>
      <pubDate>Sat, 21 Sep 2024 21:00:39 +0000</pubDate>
      <dc:creator>JLMPR</dc:creator>
      <guid isPermaLink="false">702241@/forums/discussions</guid>
      <description><![CDATA[<p>Can I use models made with this program without Interactive License or do I need it?</p>
]]></description>
   </item>
   <item>
      <title>Step by Step Tutprial on Unfolding and Mapping</title>
      <link>https://www.daz3d.com/forums/discussion/695191/step-by-step-tutprial-on-unfolding-and-mapping</link>
      <pubDate>Fri, 19 Jul 2024 13:00:57 +0000</pubDate>
      <dc:creator>peter_kablinger_aaf2366357</dc:creator>
      <guid isPermaLink="false">695191@/forums/discussions</guid>
      <description><![CDATA[<p>&nbsp;</p>

<p>&nbsp;</p>

<p>Hello All,</p>

<p>&nbsp;</p>

<p>Is there any step-by-step unfolding and mapping tutorial&nbsp; (preferably video, in English) that anyone can recommend for a complete novice?</p>

<p>&nbsp;</p>

<p>I created my first garment (the jacket), but the textures are terrible because I can&#39;t figure out how to map.</p>

<p>&nbsp;</p>

<p>Thanks to all,</p>

<p>&nbsp;</p>

<p>Peter</p>
]]></description>
   </item>
   <item>
      <title>Texture</title>
      <link>https://www.daz3d.com/forums/discussion/696896/texture</link>
      <pubDate>Mon, 05 Aug 2024 16:02:41 +0000</pubDate>
      <dc:creator>peter_kablinger_aaf2366357</dc:creator>
      <guid isPermaLink="false">696896@/forums/discussions</guid>
      <description><![CDATA[<p>Hello All,</p>

<p>&nbsp;</p>

<p>I was hoping someone could share their expertise. I am not a computer guy and I have only recently tried to make clothing. In the example of the Irvin jacket I made, the melton collar and trim look too straight.</p>

<p>&nbsp;</p>

<p>Do I have to model irregularities, like curly hair, or is there a way to texture it so it appears non-uniform?</p>

<p>&nbsp;</p>

<p>Best regards,</p>

<p>&nbsp;</p>

<p>Peter</p>
]]></description>
   </item>
   <item>
      <title>My First Model. Now What?</title>
      <link>https://www.daz3d.com/forums/discussion/694811/my-first-model-now-what</link>
      <pubDate>Mon, 15 Jul 2024 21:52:59 +0000</pubDate>
      <dc:creator>gdijedi7</dc:creator>
      <guid isPermaLink="false">694811@/forums/discussions</guid>
      <description><![CDATA[<p>This is probably a dumb question, but I can&#39;t find anything that says. Maybe I just missed it?</p>

<p>I imported a character from DAZ Studio and crafted a Jetpack for them. I think I&#39;m ready to move the Jetpack into Studio to start rendering some sprites, but I&#39;m not sure exactly what to do at this point.&nbsp;</p>

<p>If I save it, does it save the character AND the jetpack? Should I delete the character? Do I just export it to Studio? This is not some great work of art worthy of selling in the store, it&#39;s just enough to give the sprites the appearance of wearing a jetpack from the angle I&#39;m going to be rendering from.</p>

<p>Thank you</p>
]]></description>
   </item>
   <item>
      <title>Asked a Million Times but I Still Need Help</title>
      <link>https://www.daz3d.com/forums/discussion/694901/asked-a-million-times-but-i-still-need-help</link>
      <pubDate>Tue, 16 Jul 2024 17:46:15 +0000</pubDate>
      <dc:creator>peter_kablinger_aaf2366357</dc:creator>
      <guid isPermaLink="false">694901@/forums/discussions</guid>
      <description><![CDATA[<p>Hello Everyone,</p>

<p>&nbsp;</p>

<p>I would first like to say I am 55 years old and not a computer guy, in that I have never taken any courses. I realise the problem of &quot;clingwrap&quot; clothing has been an ongoing issue for years. I have tried to use many of the after-the-fact solutions to fix the problem, to no avail.</p>

<p>I tried to make an Inrvin jacket for a pinup calendar I am creating.&nbsp; Besides being a novice at using Hexagon and modelling in general, I am getting there. There are numerous problems including not being able to map textures properly, but I can fix those in post using Photoshop.</p>

<p>&nbsp;</p>

<p>My question is this, please forgive me if I get the terminology wrong. I used the transfer utility in Daz after importing the jacket.&nbsp;I used another garment as the source. I think I did that correctly. My question is this, is there a way to get Daz to ignore the breast morphs,&nbsp;so they do not transfer them to the jacket?</p>

<p>&nbsp;</p>

<p>I simply want the body of the jacket to hang straight.</p>

<p>Surely fixing the problem after the garment has become deformed is missing the point.</p>

<p>Any advice would be appreciated.</p>

<p>&nbsp;</p>

<p>Thank andbest regards,</p>

<p>&nbsp;</p>

<p>Peter</p>

<p>&nbsp;</p>
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   </item>
   <item>
      <title>No Item Option After Send to Daz from Hexagon</title>
      <link>https://www.daz3d.com/forums/discussion/692756/no-item-option-after-send-to-daz-from-hexagon</link>
      <pubDate>Sat, 29 Jun 2024 13:27:24 +0000</pubDate>
      <dc:creator>n.aspros123</dc:creator>
      <guid isPermaLink="false">692756@/forums/discussions</guid>
      <description><![CDATA[<p>Hi. I&#39;m Very new to Hexagon. I&#39;ve been trying to adjust a bump in the suit in the lower back. When sending an adjusted item back to Daz there&#39;s NO Item Menu to select Reverse Deformations. I do select accept and it makes the morph menu option in Parameters. I find it and it warps the whole item, in this case the suit. I have Daz 4.22 installed and See attachments for version of Hexagon.</p>
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