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      <title>Daz Studio Discussion - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/daz-studio-discussion/p751/feed.rss</link>
      <pubDate>Thu, 18 Sep 2025 05:41:10 +0000</pubDate>
         <description>Daz Studio Discussion - Daz 3D Forums</description>
   <language>en-US</language>
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   <item>
      <title>Why Does  Genesis GoTo Pieces?</title>
      <link>https://www.daz3d.com/forums/discussion/3881/why-does-genesis-goto-pieces</link>
      <pubDate>Wed, 11 Jul 2012 14:36:48 +0000</pubDate>
      <dc:creator>casey42_2f850f0fa3</dc:creator>
      <guid isPermaLink="false">3881@/forums/discussions</guid>
      <description><![CDATA[<p>When I load a genesis figure from some of my saved scenes it goes to pieces.<br />
<a rel="nofollow" href="https://picasaweb.google.com/111541585734382779727/DAZStudioRenders#5763994001332996242">https://picasaweb.google.com/111541585734382779727/DAZStudioRenders#5763994001332996242</a><br />
<a rel="nofollow" href="https://picasaweb.google.com/111541585734382779727/DAZStudioRenders#5763993989034193490">https://picasaweb.google.com/111541585734382779727/DAZStudioRenders#5763993989034193490</a></p>

<p>Seems to only happen with the recently saved scenes</p>]]></description>
   </item>
   <item>
      <title>daz supersuit help.. </title>
      <link>https://www.daz3d.com/forums/discussion/5607/daz-supersuit-help</link>
      <pubDate>Sun, 12 Aug 2012 15:51:30 +0000</pubDate>
      <dc:creator>Kyu2130</dc:creator>
      <guid isPermaLink="false">5607@/forums/discussions</guid>
      <description><![CDATA[<p>im trying to figure out a way to invert the seams. to give them that depth and true humanoid look. Basically im trying to reduce my post work in photoshop if its at all possible. </p>

<p>if some one can point me in the right direction. please.</p>

<p>i have the skin textures laid down on the one i saved. but i need a way to drop the seams below the skin layer. </p>

<p>btw i have no clue why i am having the color bleed issue you see in the picture. anyone have an answer to that too.</p>]]></description>
   </item>
   <item>
      <title>Is there a way to reset or lock character X-position (x-translate) from Animate?</title>
      <link>https://www.daz3d.com/forums/discussion/5609/is-there-a-way-to-reset-or-lock-character-x-position-x-translate-from-animate</link>
      <pubDate>Sun, 12 Aug 2012 16:30:18 +0000</pubDate>
      <dc:creator>sjovall.linus_69884df9e8</dc:creator>
      <guid isPermaLink="false">5609@/forums/discussions</guid>
      <description><![CDATA[<p>I have Daz Studio 4 Pro (64-bit) and saved a single pose from an Animate-block as a new pose preset.</p>

<p>When I later on apply the pose to a character, the position (translate-x) is also copied which makes my charatcer move to a different place in the scene, but I don't want my character to move.</p>

<p>Is there a way to save a pose from Animate-blocks without getting the translate-x? Or can I lock the translate value? Camera follow has been giving me poor results.</p>

<p>(BTW: I have tried to change the translate-x in both the pose and in the Animate-block and it is always 0 so no luck there...)</p>

<p></p>

<p>Help is highly appreciated since I'm stuck on this one :(</p>]]></description>
   </item>
   <item>
      <title>How to lock certain body parts into place?</title>
      <link>https://www.daz3d.com/forums/discussion/5574/how-to-lock-certain-body-parts-into-place</link>
      <pubDate>Sun, 12 Aug 2012 02:52:51 +0000</pubDate>
      <dc:creator>nwleee_a52bfead84</dc:creator>
      <guid isPermaLink="false">5574@/forums/discussions</guid>
      <description><![CDATA[<p>It's been awhile since I had to do something like this and I cannot remember how it is done or what function will allow me to do it.<br />
I'm using a Genesis figure in Daz Studio 4.5.  The character is chained to a wall by the wrists held in manacles.  I want to be able to have the wrists stay (locked) inside the manacles while the rest of the body can be posed to squirm, twist left and right, move hips, etc.</p>

<p>I know there's either a parenting function or some kind of lock that has allowed me to do this in the past, but I can't seem to remember how it's done.</p>

<p>Any suggestions or ideas would be greatly appreciated!</p>

<p>Thanks,<br />
Lee</p>]]></description>
   </item>
   <item>
      <title>Noobie question. Imitate a person in DAZ ??? is it possible?</title>
      <link>https://www.daz3d.com/forums/discussion/5519/noobie-question-imitate-a-person-in-daz-is-it-possible</link>
      <pubDate>Fri, 10 Aug 2012 21:06:59 +0000</pubDate>
      <dc:creator>sebastian.bugna</dc:creator>
      <guid isPermaLink="false">5519@/forums/discussions</guid>
      <description><![CDATA[<p>Hi there.<br />
I-m new to Daz (I'm an old maya generalist and so...)</p>

<p>I have to imitate a person in Daz. I'm having problems with face and clothing. <br />
I've downloaded michael 4 and then 5.But I'm kinda lost here.</p>

<p>For example I didn't manage to change the lips width. Or a specific modifier for the chin. <br />
I mean, in general, I feel that the only tool I have are sliders to mix the faces of predefined characters and by that way it's being very struggling to achieve any similarities with the person I'm trying to imitate.<br />
I tried with shaping parameters and then I found some "called "Jamie morphs"' (for face expressions) but i guess they're not enough at all for this work. The render doesnt have to be realistic at all, the problem is the face not the final look of the render.</p>

<p>I didn't find any tutorial over there on how to imitate a person in daz. is it convinient?? I thoght that michael 5 would be the most versatile... ??</p>

<p>Any suggestions, tips, advices are most welcome!!! Thanks and forgive me for the SO-NOOBIE questions!</p>

<p>I'm attaching my disaster results until now, jeje!</p>]]></description>
   </item>
   <item>
      <title>Is there a way to make a stand still animation?</title>
      <link>https://www.daz3d.com/forums/discussion/5579/is-there-a-way-to-make-a-stand-still-animation</link>
      <pubDate>Sun, 12 Aug 2012 05:09:45 +0000</pubDate>
      <dc:creator>Japallanes</dc:creator>
      <guid isPermaLink="false">5579@/forums/discussions</guid>
      <description><![CDATA[<p>Hello.</p>

<p>I would like to know if there is a way to make a daz character walk but stay still. So I just see his animations but he dosent move while doing it. If  you can how would I be able to do this.<br />
Thank you so much.</p>]]></description>
   </item>
   <item>
      <title>DS4 doesn't save visbility of surfaces in Polygon Group Editor to scene file</title>
      <link>https://www.daz3d.com/forums/discussion/5566/ds4-doesn-t-save-visbility-of-surfaces-in-polygon-group-editor-to-scene-file</link>
      <pubDate>Sat, 11 Aug 2012 20:49:18 +0000</pubDate>
      <dc:creator>cwichura</dc:creator>
      <guid isPermaLink="false">5566@/forums/discussions</guid>
      <description><![CDATA[<p>I'm using the current release of DS4 Pro.  (Can't try 4.5 since I do all my rendering with Reality, which doesn't support 4.5 yet.)</p>

<p>The Polygon Group Editor has a visibility toggle for each surface on an object.  When using Reality, this is preferable to setting the Opacity to 0 on the surface, since it prevents Studio from exporting the geometry for the surface to Reality.  And this is very important, since even geometry set to Lux's null material can cause problems in renders.  So you really need it to not be there, and turning off visibility of the surfaces in the PGE is a lot easier than manually editing the scene files generated by Reality to remove the loading of all the null shapes.</p>

<p>However, Studio does not appear to save the visibility setting of surfaces when the scene is saved.  So if you have to reload it later, you then have to go back and turn off visibility of all the hidden surfaces via the PGE again.  This is tedious and error prone, especially when using objects with many material zones, like the various body/supersuits.  It would be much better if Studio saved this visibility setting, just as it does for the visibility of bones/nodes in the Scene tab.</p>

<p>Is this a bug or intended by design?  If it's by design, what about adding a user preference to control this?</p>]]></description>
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   <item>
      <title>new rigging tool for simple prop (is there more easy way?)</title>
      <link>https://www.daz3d.com/forums/discussion/5240/new-rigging-tool-for-simple-prop-is-there-more-easy-way</link>
      <pubDate>Sun, 05 Aug 2012 14:39:54 +0000</pubDate>
      <dc:creator>kitakoredaz</dc:creator>
      <guid isPermaLink="false">5240@/forums/discussions</guid>
      <description><![CDATA[<p>Is there more easy way to make simple rigged figure(prop) on daz studio?</p>

<p>it means not human, or doll animals with weight, just prop which parts can move by rigs.</p>

<p>Now I can make simple figure by CCT, but it needs assigne face group<br />
then use Figure set up tool, then adjust bone by joint editor, then need triax weight map,,</p>

<p>If I want to send obj consits of some groups from Hexagon, and want to set rig,<br />
 First, I need to weld them as one obj.</p>

<p>then need to assign every poligon as face groups again.<br />
though I can use material groups for assigne face group,,</p>

<p>(if I did not assigne face groups, I should make many bones manually,, terrible!!)</p>

<p>I just want to move parts of prop (obj)  with rig(bone) in daz studio.<br />
it is better just assign face group automatically by "group name" and  <br />
follow the movements and  rotation, which assined to rigs.</p>

<p>(of course need not buldge maps ,, graduation weight,, and ,, riggidity  )</p>

<p>if think about machine eg robot arm, or drill prop, they need not complex surface move at all.)</p>

<p>so I suggest the easy rigging utillity or plug-in by object groups.</p>

<p>you can connect other obj(new primitive or imported obj) with new rig ,(just apply by one click new rig)too.<br />
 <br />
then you can move them as one obj, </p>

<p>it seems so easy to make prop animation when you want to need movements,,</p>

<p>(it is my test work by Geekatplay , so thaks kind video tutoriall ^^!! I hope to rig this robot someday,,)<br />
<a rel="nofollow" href="http://www.geekatplay.com/tutorials/hexagon/thirdteen/">http://www.geekatplay.com/tutorials/hexagon/thirdteen/</a></p>]]></description>
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   <item>
      <title>CAN'T CHANGE CLOTH PROPERTIES IN DYNAMIC CLOTHING</title>
      <link>https://www.daz3d.com/forums/discussion/5385/can-t-change-cloth-properties-in-dynamic-clothing</link>
      <pubDate>Wed, 08 Aug 2012 10:12:57 +0000</pubDate>
      <dc:creator>katharineparsons_edf1cf178a</dc:creator>
      <guid isPermaLink="false">5385@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, </p>

<p>I'm using Optitex dynamic clothing in DS4 Pro, running on a MacBookPro.</p>

<p>I would like to change the cloth thickness of a cloth (from Optitex), weight and friction in the PANEL tab of DYNAMIC CLOTHING, but it doesn't allow me to do that.</p>

<p>I am currently doing some illustrations for a children's book and would be grateful for any direction!</p>

<p>Katharine</p>]]></description>
   </item>
   <item>
      <title>Has anybody cracked the secret of even-width outlines in Shader Mixer yet?</title>
      <link>https://www.daz3d.com/forums/discussion/5439/has-anybody-cracked-the-secret-of-even-width-outlines-in-shader-mixer-yet</link>
      <pubDate>Thu, 09 Aug 2012 14:18:57 +0000</pubDate>
      <dc:creator>TheNathanParable</dc:creator>
      <guid isPermaLink="false">5439@/forums/discussions</guid>
      <description><![CDATA[<p>I remember hearing whispers on the forums that the release candidate for Daz Studio 4.5 included a new feature that could potentially allow for even-width outlines, I believe it was something along the lines of support for scripted rendering within Shader Mixer.</p>

<p>I am just wondering if anybody has any more information about such a thing? Considering the limitations of edge-blend based outlines (especially with sharp objects like cubes and swords), I was hoping that such a thing would be possible to achieve.</p>]]></description>
   </item>
   <item>
      <title>Older/Previous Daz formats</title>
      <link>https://www.daz3d.com/forums/discussion/5534/older-previous-daz-formats</link>
      <pubDate>Sat, 11 Aug 2012 06:56:14 +0000</pubDate>
      <dc:creator>JJRose9876</dc:creator>
      <guid isPermaLink="false">5534@/forums/discussions</guid>
      <description><![CDATA[<p>Sorry for the silly questions but it's been a long time (just over a year) since I used DAZ.</p>

<p>I have some unfinished scences I was working on and some of my old content purchases but I don't remember what version of daz they were created with. Is there any way to tell? If not what was the DAZ studio version that was out a year ago?</p>

<p><br />
I downloaded the new 4.0 pro that was available but it won't load any of my previous scences. Does anyone know how to fix that?</p>]]></description>
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   <item>
      <title>Render that epic scene without running out of RAM or lagging your system with what you have now.</title>
      <link>https://www.daz3d.com/forums/discussion/4323/render-that-epic-scene-without-running-out-of-ram-or-lagging-your-system-with-what-you-have-now</link>
      <pubDate>Thu, 19 Jul 2012 08:43:31 +0000</pubDate>
      <dc:creator>StratDragon</dc:creator>
      <guid isPermaLink="false">4323@/forums/discussions</guid>
      <description><![CDATA[<p><em>Nothing beats a good hardware upgrade for that huge rendering job, the problem is not everyone has a disposable cash flow for that new nitrogen cooled mobo, dual hexcore cpu, a huge psu to push the triple sli cards and the 32GB of low latency DDR RAM that's going to solve all your problems, but there are several simple work methods you can do with what you have now to make bigger and more complex scenes without hitting the limitations of your current rig and they are either free or already part of Daz Studio. Just keep in mind not all of these practices work well with close up/detail and may requires some trail and error but for work on epic scenes, or crowded scenes or just background scenery these are life savers, and they work in DS3 and DS4.</em></p>

<p>.</p>

<p>• <strong>Optimize your render settings for the scene </strong>your rendering, more is almost always not better when it comes to 3Delights default settings in Studio.  For example Turing up raytracing is not necessarily going to make a better render it's going to make the same render slower and more likely to crash and burn, try turning it down. There is an excellent response on this subject by Adamr001 here<br />
<a rel="nofollow" href="http://forumarchive.daz3d.com/viewtopic.php?t=144303">http://forumarchive.daz3d.com/viewtopic.php?t=144303</a></p>

<p>.</p>

<p>•  <strong>Use smaller textures</strong>, especially on non-closeup work:  Do your eyeballs need to be 4000x4000 virtually loss-less jpeg when 768x768 will do and use 1/5 the time to convert to TDL during the pre render setup 3delight or conversion over to Luxrender if you use Reality?  Lowering texture resolution requires less RAM to work in the scene, less RAM to render and creates a smaller (collective) file size. More often than not with this method you can not tell the difference between the high and low res textures once they're rendered. While the software to do this might have you looking at Photoshop ($$$) try GIMP, it's free and very powerful.<br />
GIMP: <a rel="nofollow" href="http://www.gimp.org/">http://www.gimp.org/</a><br />
<em>just don't delete those original high-res files!</em></p>

<p>.</p>

<p>• <strong>Use fewer textures</strong> when possible and supplement colors with by changing the surface of color. Green pants, blue skirt, light skin, dark skin? Use a solid white texture (or no texture) and change the surface colors to whatever you want. Use a skin texture on one M4 and adjust the surface color to something other than white, use another M4 use the same skin texture. You've now made two models with color differences and used half the textures you might have had to load/save and convert when rendering.</p>

<p>.</p>

<p>• <strong>Use Texture atlas</strong> (free from Daz3D at the time of this writing) and<strong> export models as OBJ's</strong> especially for distant models. Using this combo you can make a library of low polly, limited texture using scenes that load and save faster, and use far fewer resources when rendering. <strong>Keep in mind these will become static props </strong>(you wont be able to pose them, but you can position them and use them over and over in different scenes) This method does not translate well to close up work, but for crowded scenes it is infinitely better than piling up models and textures that will adversely affect load/save/file/ram use/rendering stability/interface stability. Need two people in a helicopter? I did this and got my load time down from 32 seconds to 2, files size down from 17.1MB to 231K, textures down from 80 to 1. At a glance I could not tell you the difference between the raw studio model and the one I did using the method. </p>

<p>Hide anything that doesn't show when you export your obj, it will make a smaller file that uses even less resources. There may be a little trial and error with this one but this is a awesome combo if you have limited RAM or several dozen gigs of it.<br />
Texture Atlas: <a rel="nofollow" href="http://www.daz3d.com/shop/texture-atlas-for-daz-studio/">http://www.daz3d.com/shop/texture-atlas-for-daz-studio/</a></p>

<p><em> I might need to elaborate on this technique, but I use it constantly </em></p>

<p>.</p>

<p>• <strong>Discard what you don't need:</strong> As a rule, if you don't see it, get rid of it. If a model is out of the cameras range delete it from the scene. You can always make multiple scenes and save them and go back later to reposition lights, cameras and scenery. Hide anything in the scene tab that you don't need to show if you don't want to delete it.</p>

<p><br />
[edited for spelling and formatting]</p>]]></description>
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   <item>
      <title>Diffuse Color - image resolution/clarity</title>
      <link>https://www.daz3d.com/forums/discussion/5329/diffuse-color-image-resolution-clarity</link>
      <pubDate>Tue, 07 Aug 2012 11:32:32 +0000</pubDate>
      <dc:creator>richardgaray_c9b7eb2acb</dc:creator>
      <guid isPermaLink="false">5329@/forums/discussions</guid>
      <description><![CDATA[<p>I created a sphere primitive and added an image to it through the Surfaces tab - Diffuse Color. I've tried .jpg, .bmp and .png files and non of them appear as clear as they do in MS Piant or Gimp.<br />
Is there anything I can do to correct it?</p>]]></description>
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   <item>
      <title>Can't get Daz to export material to .obj</title>
      <link>https://www.daz3d.com/forums/discussion/5490/can-t-get-daz-to-export-material-to-obj</link>
      <pubDate>Fri, 10 Aug 2012 11:30:52 +0000</pubDate>
      <dc:creator>tktknapp_67259a1036</dc:creator>
      <guid isPermaLink="false">5490@/forums/discussions</guid>
      <description><![CDATA[<p>For reasons i can't figure out all of a sudden, the .OBJ exports are not saving my textures. I get a blank object when i import it back in. <br />
Can someone suggest what i'm doing wrong? Uploaded a pic.</p>

<p> Of course it still is frustrating  that you can't save any of the  surface adjustments from the editor when exporting to obj or dae. Very painfull when dealing with large numbers of a objects.</p>]]></description>
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   <item>
      <title>The Browse to File Location problem in Daz Studio 3</title>
      <link>https://www.daz3d.com/forums/discussion/5279/the-browse-to-file-location-problem-in-daz-studio-3</link>
      <pubDate>Mon, 06 Aug 2012 12:13:38 +0000</pubDate>
      <dc:creator>fred mertz</dc:creator>
      <guid isPermaLink="false">5279@/forums/discussions</guid>
      <description><![CDATA[<p>I have had this problem before and managed to  fix it, but I can't remember how.</p>

<p>My computer immediately crashes when I click on "Browse to file location."</p>

<p>I am running Daz Studio 3 not 4. The 64 bit version.</p>

<p>Does anyone remember how to fix this?</p>]]></description>
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   <item>
      <title>Planning for a new PC</title>
      <link>https://www.daz3d.com/forums/discussion/5307/planning-for-a-new-pc</link>
      <pubDate>Mon, 06 Aug 2012 22:57:21 +0000</pubDate>
      <dc:creator>krickerd</dc:creator>
      <guid isPermaLink="false">5307@/forums/discussions</guid>
      <description><![CDATA[<p>I'm thinking my current PC is getting old and tired.  It's developing multiple issues including:</p>

<p>One monitor not working (not monitor but video card - likely)</p>

<p>Crashing on large renders in DS, Vue 8, Cararra (2000+ X 2000+ pixels).  Does not crash on non CPU intensive applications.  Doesn't crash as often when using Reality and the Lux render engine, rendering with the GPU.</p>

<p>I have a Win7 Home 64 bit based system with a AMD Phenom Quad core, 8GB RAM.  Video card is a Nvidia GeForce 9400GT. </p>

<p>A sales rep at Fry's told me the Phenom is not powerful enough to handle the kinds of graphic intensive applications I'm trying to do, which are mostly still scenes.  Sometimes I render larger outputs 2000+ pixels for print applications.</p>

<p>I used to be a gamer and used AMD exclusively for many years but am now looking at switching to an i7.  What are your thoughts?</p>]]></description>
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   <item>
      <title>Scene Tab Drag-Selection</title>
      <link>https://www.daz3d.com/forums/discussion/5492/scene-tab-drag-selection</link>
      <pubDate>Fri, 10 Aug 2012 12:16:11 +0000</pubDate>
      <dc:creator>Timmoth</dc:creator>
      <guid isPermaLink="false">5492@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a way to drag-select multiple items at once from the Scene tab in the middle of a large bunch?<br />
 There seems to be not enough space between items in the list to click in without unavoidably selecting one item and end up dragging it as if to be parented.</p>

<p> It can be done from the bottom up, but the groups I want to select aren't always on the bottom of the list (I know we can hold Ctrl and select with the mouse but that is tedious in large scenes).</p>

<p>If not can I request Daz look into it for a future update, please...</p>]]></description>
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   <item>
      <title>Where Did My Categories Go?</title>
      <link>https://www.daz3d.com/forums/discussion/5454/where-did-my-categories-go</link>
      <pubDate>Thu, 09 Aug 2012 17:17:06 +0000</pubDate>
      <dc:creator>CathyM</dc:creator>
      <guid isPermaLink="false">5454@/forums/discussions</guid>
      <description><![CDATA[<p>Hi!  I really hope someone can help me with this - all along since I started using Daz 4, I set up a complex and yet easy for me to find things set of folders under the Categories tab - and took countless hours going through the confusing jungles of folders in the Poser and Daz categories finding all the clothing, their materials files, the morphs, the textures, the different props and sets and well everything, and then everything related to it, and sorted it all out and put it together in a way that I knew exactly where everything was.  This worked great for me until today, when I started Daz 4, and tried to use the Categories folder - which now appears to be empty!  </p>

<p>PLEASE tell me that there is some way to get this back.  It kind of makes me sick to think that all that work has been somehow erased.  I guess if that is the case, I am not going to do it that way, I'll just delete everything and reload it all separately if possible and try to sort it into different runtimes or something.  That will cost me a tremendous amount of time, but the way it is now, it's impossible to find anything.  Soo hoping there is some sort of answer to the mysterious dissapearance of all my categories folders...</p>

<p>Thanks for any help!  -Cathy</p>]]></description>
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   <item>
      <title>V4 Characters to Genesis?</title>
      <link>https://www.daz3d.com/forums/discussion/5351/v4-characters-to-genesis</link>
      <pubDate>Tue, 07 Aug 2012 17:15:54 +0000</pubDate>
      <dc:creator>JQP</dc:creator>
      <guid isPermaLink="false">5351@/forums/discussions</guid>
      <description><![CDATA[<p>I think I started a thread about this before but the search here and I don't get along (in fact, everything about the new forum software and I don't get along, but I digress), so I can't find it.</p>

<p>I want to move from Gen4 to Genesis but one of the biggest things holding me back is not being able to use my Gen4 Character presets on Genesis.  What's the easiest way to get them working on Genesis, or converting them to Genesis?</p>

<p>I know I can probably use GenX to turn a saved figure into a morph for Genesis but I'd almost rather enter the morphs by hand.  I say almost, because from what I can tell DS makes stuff like this as painful as possible, since there's no way to copy morph settings and past them into a text file like I can in Poser.  Though now that I think of it, I guess I could do it with poser.  But I'd have to save out my Char presets as CR2s first, and I have like a zillion of them.</p>

<p>Isn't there some way to at least get these DSBs into a text editor in a readable format?  That would at least let me set up a text editor next to DS and allow me to just load up Genesis and dial the characters in by hand instead of going back and forth between a loaded Gen4 and Genesis figures for each and every morph (Yeaaarrrrgh!).</p>

<p>A tool to convert DSBs from Gen4 to Genesis would be ideal but then so would world peace.</p>]]></description>
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      <title>How can i do the integration between optitex and daz﻿ ?</title>
      <link>https://www.daz3d.com/forums/discussion/5421/how-can-i-do-the-integration-between-optitex-and-daz%EF%BB%BF</link>
      <pubDate>Thu, 09 Aug 2012 07:32:48 +0000</pubDate>
      <dc:creator>baridmohamed</dc:creator>
      <guid isPermaLink="false">5421@/forums/discussions</guid>
      <description><![CDATA[<p>how can i do the integration between optitex and daz﻿ ?<br />
i can't either export optitex model file *.mod or import optitex cloth*.clt<br />
do i need a specific version of daz or do i need to download plugin for it ??</p>]]></description>
   </item>
   <item>
      <title>Poser parented characters problem</title>
      <link>https://www.daz3d.com/forums/discussion/5430/poser-parented-characters-problem</link>
      <pubDate>Thu, 09 Aug 2012 10:53:53 +0000</pubDate>
      <dc:creator>Scoopey</dc:creator>
      <guid isPermaLink="false">5430@/forums/discussions</guid>
      <description><![CDATA[<p>Well the title is a bit of a tongue twister but I have quite an annoying problem with importing certain poser things.<br />
Basically the problem is this, certain freebies and commerical product use poser character parented like props on other poser characters.<br />
However in many situations if you try to open such a character the first thingthat happens is D|S backside falls out, it ignores how the parts where parented and then scales everything completely bonkers.<br />
Anyone got a workround for this?<br />
I've tired exported as PZ3 in poser but then DS see the first item and decides it does not want to bothers with anything else!<br />
Now I know that Daz could say, well it cannot be compoatible with all poser products which I suppose is accpetable but I know of at least one item for sale in the Daz store (from Davorama) that does this as well.<br />
Any suggestions or should I go back to poser?</p>]]></description>
   </item>
   <item>
      <title>Using 3DCI with DAZ 4</title>
      <link>https://www.daz3d.com/forums/discussion/5328/using-3dci-with-daz-4</link>
      <pubDate>Tue, 07 Aug 2012 11:28:07 +0000</pubDate>
      <dc:creator>Mosk the Scribe</dc:creator>
      <guid isPermaLink="false">5328@/forums/discussions</guid>
      <description><![CDATA[<p>Hi.  I've used the 3DCI installer/program to install lots of DAZ content in the past.</p>

<p>Having problems getting anything done with it now.</p>

<p>Does anyone know if it works with the newer DAZ installers?  And does it work with DAZ 4 / 4.5 in general?</p>

<p>Thanks</p>]]></description>
   </item>
   <item>
      <title>Looking for particular hair - Alma from F.E.A.R.</title>
      <link>https://www.daz3d.com/forums/discussion/5470/looking-for-particular-hair-alma-from-f-e-a-r</link>
      <pubDate>Fri, 10 Aug 2012 00:46:41 +0000</pubDate>
      <dc:creator>ChromaDrake</dc:creator>
      <guid isPermaLink="false">5470@/forums/discussions</guid>
      <description><![CDATA[<p>Does anyone know of a product that is close to the hair seen in the scary character Alma from the FEAR video games (in her non-zombie form)?  Basically straight, hair that hugs close to the body and has morphs to cover the face.  Here's an image</p>

<p><a rel="nofollow" href="http://media.photobucket.com/image/recent/teknoizehed2/wallpapers/pcgamer-0904.jpg">http://media.photobucket.com/image/recent/teknoizehed2/wallpapers/pcgamer-0904.jpg</a></p>

<p>Any advice would be appreciated!  Thanks!</p>]]></description>
   </item>
   <item>
      <title>Cuffed hair still crashing program.</title>
      <link>https://www.daz3d.com/forums/discussion/5455/cuffed-hair-still-crashing-program</link>
      <pubDate>Thu, 09 Aug 2012 17:20:35 +0000</pubDate>
      <dc:creator>Deke</dc:creator>
      <guid isPermaLink="false">5455@/forums/discussions</guid>
      <description><![CDATA[<p>Is anyone else having a problem with April Cuffed 2 hair.  I'm using 4.03.47 on an iMac (64 bit) and every time I apply that hair style...or try to...the program crashes.  Never happens with anything I've used in my long (almost a month now) use of the program.  This hair was not install in the place I usually find hair (My library...People....Genesis...Hair), but in another path (My Library...Content...Runtime...Libraries...Hair).   Is that path an issue?  There are also files for this hair in the "...Libraries....Pose" folder as well.  Any thoughts?</p>]]></description>
   </item>
   <item>
      <title>Was Carnival Entrance part of a bundle or freebie at some point?</title>
      <link>https://www.daz3d.com/forums/discussion/5398/was-carnival-entrance-part-of-a-bundle-or-freebie-at-some-point</link>
      <pubDate>Wed, 08 Aug 2012 15:35:08 +0000</pubDate>
      <dc:creator>Mosk the Scribe</dc:creator>
      <guid isPermaLink="false">5398@/forums/discussions</guid>
      <description><![CDATA[<p>I have the pre_entrance for carnival in my runtime - the pre_banner, and cables and fences etc all show up in my Content Library - but they can't find or load the varied .obj files, and I can't find them anywhere in my runtimes.  </p>

<p>I was going to simply reset my download, but can't find Carnival Entrance in my purchased items.  Does anyone remember if that came as part of a bundle or as a freebie?  Any other way to track it down?  (I've searched my computer for the relevant .obj files but the search didn't find anything).</p>

<p>Thanks</p>]]></description>
   </item>
   <item>
      <title>why don't uberenvironment and pwsurface play well together?</title>
      <link>https://www.daz3d.com/forums/discussion/5242/why-don-t-uberenvironment-and-pwsurface-play-well-together</link>
      <pubDate>Sun, 05 Aug 2012 15:04:32 +0000</pubDate>
      <dc:creator>evilded777</dc:creator>
      <guid isPermaLink="false">5242@/forums/discussions</guid>
      <description><![CDATA[<p>I've been wondering for the longest time why uberenvironment was soo slow.  I'm talking tortureously, canceling the render even on lowest possible quality settings slow.</p>

<p>I've been dying to get my ahEnvironment light back in Studio 4.</p>

<p>But then I tried something, just for the hell of it: replaced my pwSurface with Human Surface.</p>

<p>Problem solved.</p>

<p>Not nice.</p>]]></description>
   </item>
   <item>
      <title>Saving Genesis morphs</title>
      <link>https://www.daz3d.com/forums/discussion/5415/saving-genesis-morphs</link>
      <pubDate>Thu, 09 Aug 2012 02:17:48 +0000</pubDate>
      <dc:creator>Roygee</dc:creator>
      <guid isPermaLink="false">5415@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all</p>

<p>Using Studio 4.0.3.47 - made a Genesis morph via the Hexagon bridge - it worked correctly in Studio.  Exported as a .dsf character file.  It's sitting there in the character folder and the only way to get it back into Studio is by merging(?) - Genesis loads, but no morphs.</p>

<p>If I first load Genesis then merge, it promises to load the file contents and goes through the actions, but nothing.</p>

<p>Will really appreciate some guidance on how to save morphs</p>]]></description>
   </item>
   <item>
      <title>Paramter changes not saving</title>
      <link>https://www.daz3d.com/forums/discussion/5139/paramter-changes-not-saving</link>
      <pubDate>Fri, 03 Aug 2012 09:43:40 +0000</pubDate>
      <dc:creator>stateofequilibrium</dc:creator>
      <guid isPermaLink="false">5139@/forums/discussions</guid>
      <description><![CDATA[<p>Sorry, I'm a Daz newbie, always worked with poser.  </p>

<p>But I made numerous custom parameter changes to a character, where I altered the ranges to like -3 or like 3 and trying to save it as a character preset only saves SOME of those parameter changes (???).  How the heck do I get it to save EVERYTHING, every little change I made?  Thanks a bunch!</p>]]></description>
   </item>
   <item>
      <title>Using 3d model content in software/game</title>
      <link>https://www.daz3d.com/forums/discussion/5324/using-3d-model-content-in-software-game</link>
      <pubDate>Tue, 07 Aug 2012 10:54:07 +0000</pubDate>
      <dc:creator>nar9000_a646365338</dc:creator>
      <guid isPermaLink="false">5324@/forums/discussions</guid>
      <description><![CDATA[<p>Quick question:</p>

<p>Can Daz models/props be used in games/software without additional licenses?</p>

<p>I tried to read though the legal jargon.. The way i read it you aren't allowed to copy or redistribute the models etc.. But you can publish renders of them?</p>

<p>Does anyone concretely know if you are allowed to use the character/prop content that come with daz or are purchased from the daz product store?</p>

<p>If not does anyone know a solution for an easy way to license something like this?</p>

<p>thanks in advance.<br />
-nar</p>]]></description>
   </item>
   <item>
      <title>Hard surface model skeleton</title>
      <link>https://www.daz3d.com/forums/discussion/5289/hard-surface-model-skeleton</link>
      <pubDate>Mon, 06 Aug 2012 15:37:14 +0000</pubDate>
      <dc:creator>BerBuz</dc:creator>
      <guid isPermaLink="false">5289@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everybody,<br />
I need a little help on a subject I am facing some problems on with DS4.  I often model hard surfaces using Hexagon; these objects have many independent parts organized in groups. But not every form or every group needs a bone. I modeled a lot of them with DS3 and everything was working well. (I was removing all unnecessary bones keeping only one bone per solid group)<br />
But since I work with DS4 things are not the same. If I do the same, removed geometry is not following his parent bone. If I weld forms together getting “one form per bone” (in Hex) everything works fine but this is not a good way, UV’s are messed up ad model’s structure is destroyed.  So I tried to suppress some of the bones while setting the skeleton, but didn’t find a successful way to do this, neither in triaxe nor in parametric style. The problem can’t be easily seen on soft objects where part translations are not used and boneless parts are not the rule.<br />
Does anybody has an idea or have faced the same?  </p>

<p>Hexagon v2.5.1.79<br />
DS4 pro win64 v4.5.0.49</p>

<p>Regards,</p>]]></description>
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