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      <title>Daz Studio Discussion - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/daz-studio-discussion/p737/feed.rss</link>
      <pubDate>Tue, 22 Sep 2026 03:48:20 +0000</pubDate>
         <description>Daz Studio Discussion - Daz 3D Forums</description>
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   <item>
      <title>animation</title>
      <link>https://www.daz3d.com/forums/discussion/13572/animation</link>
      <pubDate>Tue, 18 Dec 2012 13:17:09 +0000</pubDate>
      <dc:creator>gabakko_ce1a8fe796</dc:creator>
      <guid isPermaLink="false">13572@/forums/discussions</guid>
      <description><![CDATA[<p>Hello</p>

<p>I am still using DAZStudio 3.1.2<br />
I want to create an animated file which contains several different clips</p>

<p>suppose I create the first animation ex frames 1 - 30<br />
Then I create the second animation,  let say : frame 40 - 60</p>

<p>the key frame  #40 changes the original key frame #30<br />
In other words the two clips affect each other</p>

<p>What shall I do to create unrelated clips in one file only ?</p>

<p>                                       Thanks in advance</p>]]></description>
   </item>
   <item>
      <title>New World Base and expansions</title>
      <link>https://www.daz3d.com/forums/discussion/13141/new-world-base-and-expansions</link>
      <pubDate>Tue, 11 Dec 2012 09:28:27 +0000</pubDate>
      <dc:creator>Kharma</dc:creator>
      <guid isPermaLink="false">13141@/forums/discussions</guid>
      <description><![CDATA[<p>So I purchased these products so I could add some foreground and background to my renders, has anyone any renders of these, or any tips on using them?  thanks</p>]]></description>
   </item>
   <item>
      <title>Pinning Joints</title>
      <link>https://www.daz3d.com/forums/discussion/13563/pinning-joints</link>
      <pubDate>Tue, 18 Dec 2012 10:31:40 +0000</pubDate>
      <dc:creator>2getit</dc:creator>
      <guid isPermaLink="false">13563@/forums/discussions</guid>
      <description><![CDATA[<p>Everytime I pin a joint and i move a different joint the joint that I pinned goes crazy, is there any way i can fix this?</p>]]></description>
   </item>
   <item>
      <title>Finding newly installed content in Default but not in Unassigned</title>
      <link>https://www.daz3d.com/forums/discussion/13468/finding-newly-installed-content-in-default-but-not-in-unassigned</link>
      <pubDate>Sun, 16 Dec 2012 16:51:38 +0000</pubDate>
      <dc:creator>sriesch</dc:creator>
      <guid isPermaLink="false">13468@/forums/discussions</guid>
      <description><![CDATA[<p>When I install new content, sometimes it goes in Unassigned where I can find it, and sometimes it goes into other Default categories.</p>

<p>To make categorizing easier, I usually only install one product at a time, or a combination of obviously unrelated content.  Because the Unassigned category is always empty, everything in here can be immediately found, no problem.  However the non-Unassigned Default categories are a bit trickier.  Theoretically one can look for the blue highlighting to find the content.  Unfortunately sometimes the blue highlighting is not removed for empty categories which would gradually create more and more categories to have to look through to find your newly installed content, and of of course if you actually try to use any of the content (perhaps to see exactly how it interacts with existing content to determine where to put it) the blue highlighting will be lost.  Short of manually looking at every single category and subcategory in the entire system under Default, I don't see a good way to find lost content in here if you don't know it's name.</p>

<p>How do other people avoid this problem?</p>]]></description>
   </item>
   <item>
      <title>predatrons in style boots</title>
      <link>https://www.daz3d.com/forums/discussion/13513/predatrons-in-style-boots</link>
      <pubDate>Mon, 17 Dec 2012 14:01:04 +0000</pubDate>
      <dc:creator>cory77_dad5a3bd45</dc:creator>
      <guid isPermaLink="false">13513@/forums/discussions</guid>
      <description><![CDATA[<p>Hi im hoping someone can help I can't seem to get predatrons in style boots to fit correctly. The toes always poke through when you fit it to v4.2. It is not a collision issue i've adjusted the smoothing modifier and it doesn't help. The boot toes point at an angle and don't fit over the toes correctly.</p>

<p>There is no foot pose that helps either. Thanks in advance.</p>]]></description>
   </item>
   <item>
      <title>Head Pose Controls, adding to the mix (Tutorial Link)</title>
      <link>https://www.daz3d.com/forums/discussion/12526/head-pose-controls-adding-to-the-mix-tutorial-link</link>
      <pubDate>Fri, 30 Nov 2012 18:07:09 +0000</pubDate>
      <dc:creator>wancow</dc:creator>
      <guid isPermaLink="false">12526@/forums/discussions</guid>
      <description><![CDATA[<p><a rel="nofollow" href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/pose_control/start">http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/pose_control/start</a><br />
(link added 12/15/2012)<br />
Okay, here's something we can do as a community... and hopefully someone will help me understand how:</p>

<p>Create MORE pose controls for the face.</p>

<p>As far as I can tell, most if not all of those pose controls are not simply morphs, but morph controllers.</p>

<p>I was looking at Victoria 4's expression controls, and I noticed, for instance, that the Pucker set to a value of -50% (or -.5) is a fantastic smirk.</p>

<p>However, I can't make that work with the Genesis by turning the limits off.  Just doesn't have any effect below a value of 0.</p>

<p>So... there are obviously a tonne of little morphs being controlled by these dials.  And since we can organize them, we can add to them and have them be operable.  There are no tongue controls, for instance, save for the Visemes.</p>

<p>We can make her better!  We have the technology...</p>

<p>Oh, and while we're at it... if we can figure out how to do this... or if one of the gurus already knows, and can share the knowledge, we can add to the Body pose controlls as well!</p>]]></description>
   </item>
   <item>
      <title>Ness Period Reproduction..solved</title>
      <link>https://www.daz3d.com/forums/discussion/13495/ness-period-reproduction-solved</link>
      <pubDate>Mon, 17 Dec 2012 09:01:49 +0000</pubDate>
      <dc:creator>texjones</dc:creator>
      <guid isPermaLink="false">13495@/forums/discussions</guid>
      <description><![CDATA[<p>Something I've been TRYING to figure for a few months now, and I just can't seem to get it right. The Ness Period BENCH PRESS, HOW can I animate that so the ARMS and BARBELL move TOGETHER!! I've parented the hands to the bar, THAT didn't work. I've parented the bar and the hands to a null THAT didn't work. I can't parent the bar to BOTH hands without it looking like it's about to fall. I've parented one hand to the other and then parented the bar to the parent hand, THAT didn't work. HOW can it be animated so he's pushing out reps on the bench press the bar and hands together in animation??? I've done it with the Dumbbells that was easy. I've done the preset poses for each barbell rep, but the bar has to be posed seperately and that makes the figure fly all over the screen. HOW????</p>]]></description>
   </item>
   <item>
      <title>Metadata: The reason why we still find files in Categories/Unassigned after installing products</title>
      <link>https://www.daz3d.com/forums/discussion/13362/metadata-the-reason-why-we-still-find-files-in-categories-unassigned-after-installing-products</link>
      <pubDate>Fri, 14 Dec 2012 18:46:59 +0000</pubDate>
      <dc:creator>linvanchene</dc:creator>
      <guid isPermaLink="false">13362@/forums/discussions</guid>
      <description><![CDATA[<p>edited and removed by user</p>]]></description>
   </item>
   <item>
      <title>Render tab help please ,|I can't fix it..fixed now</title>
      <link>https://www.daz3d.com/forums/discussion/13476/render-tab-help-please-i-can-t-fix-it-fixed-now</link>
      <pubDate>Sun, 16 Dec 2012 19:05:48 +0000</pubDate>
      <dc:creator>Kharma</dc:creator>
      <guid isPermaLink="false">13476@/forums/discussions</guid>
      <description><![CDATA[<p>when | opened an obj file in DS 4.5 then went to edit object/geometry/ load uv set now when I go to render tab it is all a wireframe until I render...how to |I restore it to previous where it just showed the scene before render process no wireframe?</p>

<p>finally realized I changed it on the view button...teach me to play with what i don't know:\</p>]]></description>
   </item>
   <item>
      <title>CR2 and OBJ files Help</title>
      <link>https://www.daz3d.com/forums/discussion/13337/cr2-and-obj-files-help</link>
      <pubDate>Fri, 14 Dec 2012 12:29:32 +0000</pubDate>
      <dc:creator>Kharma</dc:creator>
      <guid isPermaLink="false">13337@/forums/discussions</guid>
      <description><![CDATA[<p>what is the difference between these 2 files and what are the uses of each?  thanks</p>]]></description>
   </item>
   <item>
      <title>Full body morphs for single body parts</title>
      <link>https://www.daz3d.com/forums/discussion/13434/full-body-morphs-for-single-body-parts</link>
      <pubDate>Sun, 16 Dec 2012 04:52:57 +0000</pubDate>
      <dc:creator>afrooflight</dc:creator>
      <guid isPermaLink="false">13434@/forums/discussions</guid>
      <description><![CDATA[<p>I am curious if it's possible in Daz 4.5 to use full body morphs on single body parts. For example, I like the Anubis facial morphs for genesis but i don't want the body morphs along with it. Is there any way to accomplish this?</p>]]></description>
   </item>
   <item>
      <title>Quick Question - Solar-Fire Brushes</title>
      <link>https://www.daz3d.com/forums/discussion/13336/quick-question-solar-fire-brushes</link>
      <pubDate>Fri, 14 Dec 2012 12:08:05 +0000</pubDate>
      <dc:creator>LJWM</dc:creator>
      <guid isPermaLink="false">13336@/forums/discussions</guid>
      <description><![CDATA[<p><a rel="nofollow" href="http://www.daz3d.com/shop/solar-fire-photoshop-brushes">http://www.daz3d.com/shop/solar-fire-photoshop-brushes</a></p>

<p><span>Does anyone know if these brushes can be used with Gimp? I would like to purchase this but not if they can't be used with Gimp. <br />
Thanks loads. </span></p>]]></description>
   </item>
   <item>
      <title>Welding a Zbrush-created head onto Genesis body in DAZ or Poster?</title>
      <link>https://www.daz3d.com/forums/discussion/13352/welding-a-zbrush-created-head-onto-genesis-body-in-daz-or-poster</link>
      <pubDate>Fri, 14 Dec 2012 15:45:06 +0000</pubDate>
      <dc:creator>wallyscharold</dc:creator>
      <guid isPermaLink="false">13352@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I'm quite a novice at 3D art, but technically savvy enough to get up and running.  I commissioned a professional 3D artist to create a head for a character based on my specifications.  The work is done and I have Zbrush and 3DS exports of the mesh and a basic skin map baked into the Zbrush project as well as in a separate PSD file.</p>

<p>I'd like to now take that bust and weld it to a body that I can customize on my own in DAZ, ideally using the full suite of morphs, textures, wardrobe, etc with a Genesis base model.  I'm out of money to hire a pro so I'd like to figure out how to do this myself, but I'm pretty stumped on what steps to take next.</p>

<p>Any advice would be greatly appreciated!</p>

<p>many thanks,<br />
W</p>]]></description>
   </item>
   <item>
      <title>Uber enviroment lights turn screen all white</title>
      <link>https://www.daz3d.com/forums/discussion/13422/uber-enviroment-lights-turn-screen-all-white</link>
      <pubDate>Sat, 15 Dec 2012 22:21:53 +0000</pubDate>
      <dc:creator>HIMMAGES</dc:creator>
      <guid isPermaLink="false">13422@/forums/discussions</guid>
      <description><![CDATA[<p>Howdy, trying this beta and it loads and works as far as I can tell.  One weird thing when I use the built in uber environment lights the working pane turns all white. it does render fine but I cant see anything in the working pane.  I can just wait to add this prior to my render but thought I would say ??</p>

<p>win7 pro 64 8 gig ram amd 8ish card honestly cant remember model. new drivers on all I can think of mebe just the amd card who knows.</p>]]></description>
   </item>
   <item>
      <title>Camera Zoom? </title>
      <link>https://www.daz3d.com/forums/discussion/13429/camera-zoom</link>
      <pubDate>Sun, 16 Dec 2012 01:42:08 +0000</pubDate>
      <dc:creator>Tramp Graphics</dc:creator>
      <guid isPermaLink="false">13429@/forums/discussions</guid>
      <description><![CDATA[<p>Is it possible to "zoom" in and out (especially out) with the camera after you have it positioned as best as possible using translation and rotation? I need to fit more of the room of the scene I'm working on into the camera's view than I can get through pulling the whole camera back (It's already against the back wall so I can't pull back any further). </p>

<p>For the record, I'm using Daz Studio Pro 4.0</p>]]></description>
   </item>
   <item>
      <title>Install DAZ Studio 3 content into DAZ Studio 4</title>
      <link>https://www.daz3d.com/forums/discussion/13399/install-daz-studio-3-content-into-daz-studio-4</link>
      <pubDate>Sat, 15 Dec 2012 12:27:36 +0000</pubDate>
      <dc:creator>pdq72_67d9426a23</dc:creator>
      <guid isPermaLink="false">13399@/forums/discussions</guid>
      <description><![CDATA[<p>This has probably been asked, but I cannot seem to find it as a topic title.</p>

<p>I did a fresh install of DAZ Studio 4.5. I do not have DAZ Studio 3 installed; however, I have a lot of DAZ Studio 3 content waiting to be installed. Can someone direct me to a site that goes step by step on installing "older content" in Studio 4.5. Basically, I want to search through my old content and see what works with Studio 4.5, before having to re-purchase similar content.</p>

<p>Thanks.</p>]]></description>
   </item>
   <item>
      <title>Morphs in FBX Export</title>
      <link>https://www.daz3d.com/forums/discussion/2967/morphs-in-fbx-export</link>
      <pubDate>Wed, 27 Jun 2012 15:10:56 +0000</pubDate>
      <dc:creator>frederick.reilly</dc:creator>
      <guid isPermaLink="false">2967@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>I've found references to this in various places but no solutions, so here I am.</p>

<p>I'm trying to export a character from DS4 in the FBX format. Most of the time, I have no problem with this. But I started playing around with the creature creator kit, and now I can't get some of the morphs to work.</p>

<p>As it's exporting, I see the character straighten out into a default pose as usual, but *without* some of the morphs that it normally has. (It goes from being a hulking beast to a hulking couch potato.)</p>

<p>When I open it up in 3DS Max, it has the pose that I gave it, but it loses the morphs (i.e., it's the same hulking couch potato form that appears quickly in the default pose during export).</p>

<p>I've tried checking/unchecking the morphs option for the export and fiddling with the morph export options to no avail. I have no idea what's going on.</p>

<p>Any ideas?</p>

<p>I attached cropped screenshots of the model normally, during export, with a reset pose for comparison, and as it appears in 3DS Max after import.</p>

<p>Thanks,<br />
Rick</p>]]></description>
   </item>
   <item>
      <title>Texture mappping</title>
      <link>https://www.daz3d.com/forums/discussion/13302/texture-mappping</link>
      <pubDate>Fri, 14 Dec 2012 01:42:37 +0000</pubDate>
      <dc:creator>Jimia</dc:creator>
      <guid isPermaLink="false">13302@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I seem to recall on a previous newsletter a product or tutorial for creating texture maps and material poses, i have looked around the site but cant find what i think i saw, is there such a product and where can i find it.</p>]]></description>
   </item>
   <item>
      <title>Transfer Utility Problems</title>
      <link>https://www.daz3d.com/forums/discussion/9225/transfer-utility-problems</link>
      <pubDate>Mon, 08 Oct 2012 09:17:57 +0000</pubDate>
      <dc:creator>KimberSue</dc:creator>
      <guid isPermaLink="false">9225@/forums/discussions</guid>
      <description><![CDATA[<p>I made a basic shirt for gen in carrara and imported it into Daz and trying to use the Transfer Utility use. As you can see in these two images, it loads on the gen figure but when I use the Transfer Utility following the directions as <a rel="nofollow" href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/start#import_modeled_clothing">http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/start#import_modeled_clothing</a></p>

<p>My shirt moves to the middle of gen. What am I doing wrong?</p>]]></description>
   </item>
   <item>
      <title>Problems with daz 4.5 under win 8</title>
      <link>https://www.daz3d.com/forums/discussion/13307/problems-with-daz-4-5-under-win-8</link>
      <pubDate>Fri, 14 Dec 2012 02:48:51 +0000</pubDate>
      <dc:creator>a.couetmairedeglise</dc:creator>
      <guid isPermaLink="false">13307@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,<br />
I have a big problem with daz 4.5 under win 8 as mentioned in the tittle <br />
I installed daz 4.5 pro without any problems, then I installed contents and stuff but the content gallery still empty.<br />
I went on content gallery; content db maintenance; Reimport meta data. But still empty.<br />
Before I used daz 4.5 under win 7 but now with my new computer It doesn't work.<br />
Pleased Somebody can help me?</p>

<p>PS:<br />
Sorry if my English is not very good.</p>]]></description>
   </item>
   <item>
      <title>Content Manager Service Questions</title>
      <link>https://www.daz3d.com/forums/discussion/13333/content-manager-service-questions</link>
      <pubDate>Fri, 14 Dec 2012 11:29:03 +0000</pubDate>
      <dc:creator>1DeViLiShDuDe</dc:creator>
      <guid isPermaLink="false">13333@/forums/discussions</guid>
      <description><![CDATA[<p>After installing DAZ4.5 I noticed the content manager running in the background in the task manager, even though I hadn't run DAZ for the first time yet.</p>

<p>When I got up this morning it was still running, and I also noticed that my 'screensaver &amp; log off' for online passworded protection didn't run - so I exited the service and the SS/LO sequence still worked fine.</p>

<p>So, my question is this: Is there some setting I need to change so the CM doesn't interfere with my system security features?</p>]]></description>
   </item>
   <item>
      <title>Rendering Fundamental in Studio4.5</title>
      <link>https://www.daz3d.com/forums/discussion/13290/rendering-fundamental-in-studio4-5</link>
      <pubDate>Thu, 13 Dec 2012 20:56:23 +0000</pubDate>
      <dc:creator>plokn</dc:creator>
      <guid isPermaLink="false">13290@/forums/discussions</guid>
      <description><![CDATA[<p>Previously in DS3 you could apply render settings before you rendered the scene.  This allowed you to see a preview frame of the chosen aspect ratio in the workspace.  The camera taking the shot could then be adjusted until you had the image framed or cropped to your preference before taking the time to generate a render.  Is this functionality no longer available in DS4.5?</p>]]></description>
   </item>
   <item>
      <title>the wobbly bits</title>
      <link>https://www.daz3d.com/forums/discussion/13291/the-wobbly-bits</link>
      <pubDate>Thu, 13 Dec 2012 20:56:32 +0000</pubDate>
      <dc:creator>Tarak</dc:creator>
      <guid isPermaLink="false">13291@/forums/discussions</guid>
      <description><![CDATA[<p>Whats with DAZ coyness about genitals - I appreciat they may withhold images for obvious reasons, but why can't they state in the description that genitals are included.</p>

<p>Next question is where do I get 'em</p>]]></description>
   </item>
   <item>
      <title>Bison art</title>
      <link>https://www.daz3d.com/forums/discussion/13299/bison-art</link>
      <pubDate>Thu, 13 Dec 2012 23:22:17 +0000</pubDate>
      <dc:creator>vindazi</dc:creator>
      <guid isPermaLink="false">13299@/forums/discussions</guid>
      <description><![CDATA[<p>Does anyone know of any poses for Bison 3D other than the Good Bad and Ugly set?</p>]]></description>
   </item>
   <item>
      <title>Genesis starter essentials</title>
      <link>https://www.daz3d.com/forums/discussion/13320/genesis-starter-essentials</link>
      <pubDate>Fri, 14 Dec 2012 05:15:30 +0000</pubDate>
      <dc:creator>Tarak</dc:creator>
      <guid isPermaLink="false">13320@/forums/discussions</guid>
      <description><![CDATA[<p>Genisis Files com up OK in smart content, but products don't - all I get is the Icon - click that and it takes me to read me file etc.</p>]]></description>
   </item>
   <item>
      <title>Windows 8...</title>
      <link>https://www.daz3d.com/forums/discussion/13314/windows-8</link>
      <pubDate>Fri, 14 Dec 2012 03:46:14 +0000</pubDate>
      <dc:creator>ArtXtreme101</dc:creator>
      <guid isPermaLink="false">13314@/forums/discussions</guid>
      <description><![CDATA[<p>Hey all, so I am getting Windows 8 for Christmas and I was wondering if DAZ Studio 4.5 and Reality 2.5 was compatible with it???</p>]]></description>
   </item>
   <item>
      <title>Daz to Mudbox Texture Painting Nightmare [Solved]</title>
      <link>https://www.daz3d.com/forums/discussion/13276/daz-to-mudbox-texture-painting-nightmare-solved</link>
      <pubDate>Thu, 13 Dec 2012 14:50:18 +0000</pubDate>
      <dc:creator>fishslappin_a8b6a8959b</dc:creator>
      <guid isPermaLink="false">13276@/forums/discussions</guid>
      <description><![CDATA[<p>Using Daz Studio 4.5 Pro</p>

<p>Here's the problem:</p>

<p>Trying to export my [heavily] modified Genesis based character out to Mudbox via FBX for texture painting.<br />
Problem is, Mudbox sees the FBX as having 26 separate UV tiles, one for each material. [I counted]</p>

<p>I cannot paint 26 separate 2048x2048 TIFFs, all loaded into memory, at the once. That's crazy</p>

<p>Surely the Genesis mesh does not have 26 UV tiles! Does it? No... couldn't be. Should only have the 5 or 6 [if you count the tear] </p>

<p>So the question is:</p>

<p>How do I get my geometry out to my 3D painting package?</p>

<p>Thanks</p>

<p>And because a picture is worth 1KWords</p>]]></description>
   </item>
   <item>
      <title>keyMate Question</title>
      <link>https://www.daz3d.com/forums/discussion/13221/keymate-question</link>
      <pubDate>Wed, 12 Dec 2012 16:53:26 +0000</pubDate>
      <dc:creator>inquire</dc:creator>
      <guid isPermaLink="false">13221@/forums/discussions</guid>
      <description><![CDATA[<p>This product looks interesting, but I'd like more information on it. Can someone explain the advantages of using this over just using the Timeline, or even aniMate 2?</p>]]></description>
   </item>
   <item>
      <title>Help with Toon Alien with Mimic (classroom project)</title>
      <link>https://www.daz3d.com/forums/discussion/13058/help-with-toon-alien-with-mimic-classroom-project</link>
      <pubDate>Sun, 09 Dec 2012 17:44:20 +0000</pubDate>
      <dc:creator>toshitsugu</dc:creator>
      <guid isPermaLink="false">13058@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>Thank you in advance to anyone able to offer some guidance!</p>

<p>I have started a small project with a group of my grade 6 students where we'd like to import a short animation of a Toon Alien we purchased in the Daz store (<a rel="nofollow" href="http://www.daz3d.com/shop/toon-alien">http://www.daz3d.com/shop/toon-alien</a>)  saying a few things using Mimic Lite and then use him in a short space video they have created using green screen in Sony Vegas... I have discovered how to import the Toon Alien into Mimic lite but only the head moves around with the audio file loaded...The mouth doesn't move at all.  In DS I am able to manipulate everything around the Alien's mouth including the mouth, tongue, etc... there are even sliders for emotions that allow me to manipulate the mouth further... Long story short, Alien has a mouth, it can move... Why is it not cooperating in Mimic?</p>

<p>if all else fails I will try this method (<strong>does this only work with 32bit version?</strong>) : <a rel="nofollow" href="http://www.youtube.com/watch?v=ya2_AiX0F5c">http://www.youtube.com/watch?v=ya2_AiX0F5c</a>  but it seems very time consuming... With a school day already squeezed for instructional time, I'd love for this to work so that others may benefit in their future productions...</p>

<p>thanks for taking the time to read this and thanks again for anyone who can make any suggestions!</p>

<p>Take care!</p>]]></description>
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      <title>Some weird, frustrating issues all of the sudden... [SOLVED]</title>
      <link>https://www.daz3d.com/forums/discussion/13272/some-weird-frustrating-issues-all-of-the-sudden-solved</link>
      <pubDate>Thu, 13 Dec 2012 13:31:17 +0000</pubDate>
      <dc:creator>Scott Livingston</dc:creator>
      <guid isPermaLink="false">13272@/forums/discussions</guid>
      <description><![CDATA[<p>Recently I've been noticing some odd issues with DAZ Studio that previously weren't happening. I'm not sure what's causing them, and there was no particular event (like a reinstall) that I can point to as the starting point. The issues are:</p>

<p>1. New stuff not showing up in Smart Content, even after metadata was manually reimported. Smart Content from products installed more than a few weeks ago is still there.</p>

<p>2. Sometimes, with Genesis selected, when I load an article of clothing, it loads without fitting to Genesis. I can then manually "fit to," but previously this step wasn't required...</p>

<p><del>3. Not enough data to say for sure, but it seems like renders are taking a LOT longer all of the sudden. I had one recently that took 70 hours; previously my longest was around 24 (I had two take about that long, one of which was 2000x2000 pixels with UE2 and DOF, just to give a benchmark). The 70 hour render resulted in the image below. It had very high-quality render settings and UE2, and was the first time I rendered Gregoria Hair which I understand can take a while...but it still seemed excessively long. I just tried rendering another scene, with the settings (shading rate, etc.) turned down to default levels, but I cancelled it after it ran for an hour and was still at 0%...lots of transmapped plants in the scene, but again it seemed to be taking longer than expected. I made some changes to try to speed things up, and am trying it again. Two slow renders don't really make a trend, but since I've got other issues listed above, I thought I'd mention this potential one too.</del> After further testing, it looks like this might be a non-issue...let's consider it solved for now.</p>

<p>I'm using DS 4.5.1.6 on a 64-bit machine, 3GB RAM, 1.6GHz single-core, Windows 7. My system specs aren't so great by 3D standards, but they've been good enough so far... Let me know what additional information would be helpful in diagnosing the problem and I'd be happy to provide it.</p>]]></description>
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