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      <title>Daz Studio Discussion - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/daz-studio-discussion/p699/feed.rss</link>
      <pubDate>Thu, 17 Sep 2026 17:01:35 +0000</pubDate>
         <description>Daz Studio Discussion - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/daz-studio-discussion/p699/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Smoothing a pp2 prop</title>
      <link>https://www.daz3d.com/forums/discussion/22062/smoothing-a-pp2-prop</link>
      <pubDate>Mon, 13 May 2013 17:02:25 +0000</pubDate>
      <dc:creator>ruekaka</dc:creator>
      <guid isPermaLink="false">22062@/forums/discussions</guid>
      <description><![CDATA[<p>Hello</p>

<p>I use the paperback prop from <a rel="nofollow" href="http://www.morphography.uk.vu/dlprop.html">http://www.morphography.uk.vu/dlprop.html</a>.<br />
It looks nice if the book is not to large.<br />
I create a new texture and want to show the book a bit larger. Now I have the problem that you can see the segments of the page/cover (Screenshot SMFD01). Is there any chance to make this a bit smoother?<br />
I tried Edit-&gt;Object-&gt;Geometry-&gt;Apply smoothing modifer, but as you can see in Screenshot SMFD02 it's getting worse ;-)</p>

<p>Just in case it's not possible does anybody knows another open paperback book that I can use instead (commercial or free)?</p>

<p>Thanks in advance for any hint.</p>]]></description>
   </item>
   <item>
      <title>Can't get Install Manager to show?</title>
      <link>https://www.daz3d.com/forums/discussion/22073/can-t-get-install-manager-to-show</link>
      <pubDate>Mon, 13 May 2013 21:38:06 +0000</pubDate>
      <dc:creator>vic_pocilujko</dc:creator>
      <guid isPermaLink="false">22073@/forums/discussions</guid>
      <description><![CDATA[<p>Hi</p>

<p>I've just installed DS4, works fine, and downloaded and installed DIM but I can't get it to show up.</p>

<p>I click on the file to start and cogs and gears whirr for a while but nothing happens. The Task Manager doesn't show it under Applications and it shows as daz3dim.exe under Processes but there's nothing anywhere else.</p>

<p>I'm on Windows 7 64bit, Firefox 20.0.1 and have given it permission through the firewall. Nothing shows up and I'm on my 5th attempt to download the Genesis essentials (it bombs out around the 24-40MB mark).</p>

<p>Is there something obvious that I'm doing/done wrong?</p>

<p>Thanks for any help</p>

<p>Vic</p>]]></description>
   </item>
   <item>
      <title>(solved) How to correct Mouce pointer shape ( keep working buck ground)?</title>
      <link>https://www.daz3d.com/forums/discussion/22082/solved-how-to-correct-mouce-pointer-shape-keep-working-buck-ground</link>
      <pubDate>Tue, 14 May 2013 02:21:22 +0000</pubDate>
      <dc:creator>kitakoredaz</dc:creator>
      <guid isPermaLink="false">22082@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,,I do not remember if there is already topic about this problem,,,,</p>

<p>while  I render scene in ds,, after rendering scene,, sometimes,  the mouse pointer keep the shape "Running buckground."<br />
 the render process have finished. but  mouce pointer circle keep running,, forever.<br />
(I hope someone can understand what I mean,,)</p>

<p>then to correct it,, I  need to save the scene,, and close DS. then re-load the saved scene.</p>

<p>it is no concern about ds version,, because, I had same problem about all ds 4 ver. I remember.</p>

<p>Is there more good way to correct it without  shut down DS?</p>

<p>I check task manager,, but No cpu used.. but only the mouce icon (circle)  keep running .</p>

<p>================<br />
I can open other aprication, or edit text etc without problem. </p>

<p> the mouce pointer shape change,, only when  Mouce  pointer on ds window.  and I can not change scale of the DS window.<br />
(but I can min or max window,,, though when I open windo again,, the mouce pinter change shape and running again,,)</p>

<p>====================================</p>

<p>sorry,, now I find way,,(I feel  someone already have told about it,, in forum ^^; but I could not find it,,)<br />
I use 3d view port option change,, (dock  tool etc), then now mouce pointer retrun the ordinally shape ^^;)</p>]]></description>
   </item>
   <item>
      <title>Suggestion for improving on Mesh Smoothing Modifier </title>
      <link>https://www.daz3d.com/forums/discussion/22035/suggestion-for-improving-on-mesh-smoothing-modifier</link>
      <pubDate>Sun, 12 May 2013 22:18:06 +0000</pubDate>
      <dc:creator>joeshelton0001_f3a8ae879b</dc:creator>
      <guid isPermaLink="false">22035@/forums/discussions</guid>
      <description><![CDATA[<p>Hey everyone!  I apologize if this is posted in the wrong spot, and please let me know if so.</p>

<p>From what I understand the mesh smoothing modifier is still in a somewhat beta-ish state, but I find it amazingly useful and helpful. </p>

<p>One major downfall though that I keep running into is the inability for a mesh to set collision detection for the *interior* of an object.  A situation I keep wishing for this is if I already have a collision target item (item A) for one object (item B), but would like it to check collisions on another object as well (item C).  Since this isn't feasible, what would be is if I could set item C's collision target item to item B, then set it to "collide with interior" and smooth so that it fits under item B.  I feel like this would create a lot of new possibilities for the mesh smoothing modifier.</p>

<p>Hopefully that made sense.  If perhaps there is a way around this then let me know!</p>]]></description>
   </item>
   <item>
      <title>Uber enivironment sphere</title>
      <link>https://www.daz3d.com/forums/discussion/22055/uber-enivironment-sphere</link>
      <pubDate>Mon, 13 May 2013 12:55:47 +0000</pubDate>
      <dc:creator>Elele</dc:creator>
      <guid isPermaLink="false">22055@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>how can i make the uber environment shpere visible in renders?<br />
I applied a texture to it and it's not showing up in the renders...</p>

<p>Thanks,<br />
Elele</p>]]></description>
   </item>
   <item>
      <title>SSDs and Daz Studio?</title>
      <link>https://www.daz3d.com/forums/discussion/22011/ssds-and-daz-studio</link>
      <pubDate>Sun, 12 May 2013 11:55:24 +0000</pubDate>
      <dc:creator>maclean</dc:creator>
      <guid isPermaLink="false">22011@/forums/discussions</guid>
      <description><![CDATA[<p>Hey all,</p>

<p>I'm in the middle of a minor revolution, finally saying Goodbye to XP 64-bit (very reluctantly) and moving to Win 7. I bought 7 when it came out, used it for 6 weeks and fled back to XP, so for me, this is a big step.</p>

<p>I've spent the last 4 days going between Google and the Win 7 registry, and I've pretty much beaten it into submission. Apart from a few minor annoyances which can't be hacked, I've finally made it usable.</p>

<p>Right now, I'm using this install of Win 7 as a sandbox, and I'm going to buy an SSD and do a clean re-install (as opposed to cloning). Or a couple of SSDs - I'm not sure yet. Unfortunately, I bought 2 new 10,000rpm HDDs 3 months ago, but I can always use them as backup disks.</p>

<p>So what I want to know is how you all use DS on an SSD drive? I never install DS to the C drive, so I'm wondering if I need to change anything. Here's what I usually have.</p>

<p>Disk 0<br />
C Win 7<br />
D XP 64 (I have a dual boot now, but I'll be abandoning that).<br />
E DS 2, DS 3, DS 4,5 + all content<br />
F Poser 6, Poser 9</p>

<p>Disk 1<br />
G All tetures and photoshop files (but not the app)<br />
H Backup<br />
K Backup<br />
S Page File</p>

<p>First off, should I continue to install DS to E (or D once XP 64 goes)? Or is it better to have them on the C drive? I really don't want to do that as I hate trawling through system folders all the time. I'd rather have everything I need on a separate partition.</p>

<p>Secondly, is it worth getting 2 SSDs? The 2nd one would be for textures and backup. Would opening docs in photoshop be faster than on a regular HDD, (bearing in mind that I have some pretty large files).</p>

<p>I know the more modern SSDs don't have the read/write lifespan issues that older ones have, but I'm not sure if they're up to the sort of constant use I'd put them to.</p>

<p>Any advice from someone who's tried this is welcome.</p>

<p>TIA</p>

<p>mac</p>]]></description>
   </item>
   <item>
      <title>DAZ Studio Pro BETA (4.5.2.40) Update!</title>
      <link>https://www.daz3d.com/forums/discussion/20688/daz-studio-pro-beta-4-5-2-40-update</link>
      <pubDate>Tue, 16 Apr 2013 21:03:44 +0000</pubDate>
      <dc:creator>DAZ_Brian</dc:creator>
      <guid isPermaLink="false">20688@/forums/discussions</guid>
      <description><![CDATA[<p><span><strong>DAZ 3D is pleased to announce the next <em>public</em> version of the <a rel="nofollow" href="http://www.daz3d.com/shop/daz-studio-pro-beta">DAZ Studio Pro BETA</a> - version 4.5.2.40!</strong></span></p>

<p><span><span><strong>What is a BETA?</strong></span></span></p>

<p>Despite our best efforts, DAZ 3D cannot possibly test the software under all possible conditions. So, we are providing this version of the application to the general public in order to uncover problems that were not discovered during internal testing. We expect that there will still be problems and we hope that when users encounter any problems, they will report them to the <a rel="nofollow" href="http://bugs.daz3d.com/">Bug Tracker</a> so that they can be validated, prioritized and fixed.</p>

<p>As with any software classified as being in the BETA phase of development, you should expect to encounter bugs. Any bugs you do encounter while using BETA software can vary in terms of severity, from minor features that do not work correctly to problems that cause your computer to crash. Before choosing to use BETA software for production purposes, you should decide whether the benefit of new features and bug fixes provided by the BETA version outweighs the risk of instability you may encounter.</p>

<p><span><span><strong>What is new in this version? Do I need to update my copy?</strong></span></span></p>

<p>The 4.5.2.40 version resolves several issues and implements many improvements since the <a rel="nofollow" href="http://www.daz3d.com/forums/discussion/14562/">4.5.1.56 General Release</a>. More detail on specific fixes/changes/improvements can be found in the <a rel="nofollow" href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log">Change Log</a>, which can be viewed online within the <a rel="nofollow" href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/start">Documentation Center</a> portion of our site. All new downloads of the <strong>DAZ Studio Pro BETA</strong> product (SKU: 12000) will be of this version.</p>

<p><strong>BETA 1 (4.5.2.40) highlights are:</strong><br />
<span><strong>1)</strong></span> Updated the embedded CMS client to Valentina 5; fixes several crashes, particularly on Mac.<br />
<span><strong>2)</strong></span> Updated the 3Delight render engine to 10.0.125; see <a rel="nofollow" href="http://www.3delight.com/en/modules/dokuwiki/doku.php?id=3delight_changelog">3Delight Change Log</a> for more details.<br />
<span><strong>3)</strong></span> Added support for TriAx to TriAx Auto-Fit.<br />
<span><strong>4)</strong></span> Added support for <a rel="nofollow" href="http://graphics.pixar.com/opensubdiv/">OpenSubdiv</a> subdivision algorithms; Catmark, Bilinear, Loop; adds support for edge and/or vertex weights/creasing.<br />
<span><strong>5)</strong></span> Added support for <a rel="nofollow" href="http://ptex.us/">Ptex</a>.<br />
<span><strong>6)</strong></span> Added support for independent UV set selection on Geometry Shells.<br />
<span><strong>7)</strong></span> Added support for Gamma Correction.<br />
<span><strong>8)</strong></span> Added support for Surface Selection Sets.<br />
<span><strong>9)</strong></span> Added the ability to Spot Render to a New Window.<br />
<span><strong>10)</strong></span> Added support for Hierarchical Pose Presets.<br />
<span><strong>11)</strong></span> Made improvements to various CCT tools/actions.</p>

<p><span><span><strong>Has the Genesis Starter Essentials content been updated too?</strong></span></span></p>

<p>No, the Genesis Starter Essentials content that is provided with the product has <strong>NOT</strong> been updated.</p>

<p><span><span><strong>How do I get the latest version?</strong></span></span></p>

<p>If you have previously added the <a rel="nofollow" href="http://www.daz3d.com/shop/daz-studio-pro-beta">DAZ Studio Pro BETA</a> product to your account, simply locate it within the <a rel="nofollow" href="http://www.daz3d.com/downloader/customer/files/">Product Library</a> [once you are logged into your account] by entering "<em>DAZ Studio Pro BETA</em>" into the text field near the top left of the page and clicking the "<em>Filter</em>" button, or by clicking <a rel="nofollow" href="http://www.daz3d.com/downloader/customer/files/#prod_12000">here</a>. Then, simply click the "<em>Download</em>" button next to the file(s&#41; you wish to download and install.</p>

<p>If this is your first time downloading <strong>DAZ Studio Pro BETA</strong>, simply follow <a rel="nofollow" href="http://www.daz3d.com/shop/daz-studio-pro-beta">this</a> link, click the "<em>Add to Cart</em>" button on the page and then follow the checkout process.</p>

<p><span><span><strong>Can I have the General Release and the BETA installed at the same time?</strong></span></span></p>

<p>The simple answer is... Not within the same major version (4.x&#41;.</p>

<p>The more complicated answer is yes, but only if you are running a 64-bit operating system and you install the 32-bit version of one and the 64-bit version of the other.</p>

<p><span><span><strong>What about the plugins I have?</strong></span></span></p>

<p>The DAZ Studio 4.5 SDK has not changed in any way that is binary incompatible, which means that any plugins created for a previous version of DAZ Studio 4.5.x should continue to load and function. That said, as with any new release, there is always the possibility that a plugin has had bugs fixed or features added, so the latest versions should be downloaded and installed if they are provided.</p>

<p><span><span><strong>Is there any documentation?</strong></span></span></p>

<p>Yes, some documentation is located <a rel="nofollow" href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/start">here</a>.</p>]]></description>
   </item>
   <item>
      <title>DH - can't drop furniture into  the Study</title>
      <link>https://www.daz3d.com/forums/discussion/22040/dh-can-t-drop-furniture-into-the-study</link>
      <pubDate>Mon, 13 May 2013 06:41:06 +0000</pubDate>
      <dc:creator>theartist</dc:creator>
      <guid isPermaLink="false">22040@/forums/discussions</guid>
      <description><![CDATA[<p>hi-</p>

<p>The DH Study is in Smart Content<br />
The Furniture is in:  /Users/Shared/My DAZ 3D Library/Environments/Architecture/Eclectic Dream Home/Study Furniture</p>

<p>i can select furniture, show it as a Smart Content file entry, rite click to merge in scene (having selected the  DH Study) - nothing is loaded.<br />
or<br />
rite click the item while in Content Library the Load - nothing is loaded.</p>

<p>what am i missing?</p>

<p>i also download a file the furniture download that contains .jpg images of the furniture items. where do these images belong?</p>

<p>thank you</p>]]></description>
   </item>
   <item>
      <title>non-transparency</title>
      <link>https://www.daz3d.com/forums/discussion/21991/non-transparency</link>
      <pubDate>Sun, 12 May 2013 03:45:53 +0000</pubDate>
      <dc:creator>KenNic Unique</dc:creator>
      <guid isPermaLink="false">21991@/forums/discussions</guid>
      <description><![CDATA[<p>hi i need to know how to make a transparent object, like lens for eye-glasses to make them sun glasses with lens you can't see through, non-transparent in DAZ 4.5 i keep trying various things but i can't seem to get it right. any help is appreciated, thanks.</p>]]></description>
   </item>
   <item>
      <title>Is it possible to edit multiple Paramters Settings at once?</title>
      <link>https://www.daz3d.com/forums/discussion/22023/is-it-possible-to-edit-multiple-paramters-settings-at-once</link>
      <pubDate>Sun, 12 May 2013 15:29:57 +0000</pubDate>
      <dc:creator>AnIronButterfly</dc:creator>
      <guid isPermaLink="false">22023@/forums/discussions</guid>
      <description><![CDATA[<p>Using the latest build of DS, and I'm wondering if it's possible to edit multiple Parameters Settings in the Parameters Tab<br />
at one time.... has anybody done this, or do they just slog thru it one dial at a time?</p>

<p>The goal here is that I'm trying to colour code all my Gen4 stuff that I imported with D3D's Gen X to be a certain colour,<br />
so I can know the Gen4 stuff vs the Genesis stuff.</p>

<p>So, if anybody's got a way to do this more effeciently, I'd really appreciate knowing how you do it!</p>

<p>Cheers,</p>

<p>Kat</p>]]></description>
   </item>
   <item>
      <title>obsolete (solved)</title>
      <link>https://www.daz3d.com/forums/discussion/22034/obsolete-solved</link>
      <pubDate>Sun, 12 May 2013 20:32:40 +0000</pubDate>
      <dc:creator>linvanchene</dc:creator>
      <guid isPermaLink="false">22034@/forums/discussions</guid>
      <description><![CDATA[<p>edited and removed by user</p>]]></description>
   </item>
   <item>
      <title>Is bump somehow inverted in US2?</title>
      <link>https://www.daz3d.com/forums/discussion/22000/is-bump-somehow-inverted-in-us2</link>
      <pubDate>Sun, 12 May 2013 07:51:44 +0000</pubDate>
      <dc:creator>evilded777</dc:creator>
      <guid isPermaLink="false">22000@/forums/discussions</guid>
      <description><![CDATA[<p>Just something I am working on, and discovered something strange.</p>

<p>First image is US1, second image is upgrade to US2, third image with the layer 1 bump min and max values inverted.</p>

<p>The bump is clearly inverted in US2.  Only layer 1 active, exactly the same settings as far as I can see.</p>

<p>//edit upon closer inspection, I actually see the same inversion in US1. 4th image is with the Studio CF MAT and default shaders. 5th image is pws2 with settings based off the Studio CF MAT</p>]]></description>
   </item>
   <item>
      <title>DSON importer problems</title>
      <link>https://www.daz3d.com/forums/discussion/22025/dson-importer-problems</link>
      <pubDate>Sun, 12 May 2013 15:53:12 +0000</pubDate>
      <dc:creator>AdrianS</dc:creator>
      <guid isPermaLink="false">22025@/forums/discussions</guid>
      <description><![CDATA[<p>I have installed DSON importer into the same location as Poser Pro 2012, and in Poser, DSON support is listed under scripts as expected. I have added Genesis starter essentials and Genesis starter essentials for poser into a new folder, and the content is showing up in the library. However, when I try to load anything, I get the message "Traceback (most recent call last):<br />
  File "D:\Poser runtimes\DAZ genesis\Runtime\libraries\Character\DAZ People\Basic Female.py", line 1, in <br />
    import dson.dzdsonimporter<br />
ImportError: No module named dson.dzdsonimporter"<br />
and nothing loads. When I do a search of my computer, no file named dson.dzdsonimporter is found anywhere.<br />
Can anyone help? Is something installed in the wrong place?</p>]]></description>
   </item>
   <item>
      <title>Script to toggle visibility of a node and all children nodes?</title>
      <link>https://www.daz3d.com/forums/discussion/21827/script-to-toggle-visibility-of-a-node-and-all-children-nodes</link>
      <pubDate>Wed, 08 May 2013 15:05:08 +0000</pubDate>
      <dc:creator>cwichura</dc:creator>
      <guid isPermaLink="false">21827@/forums/discussions</guid>
      <description><![CDATA[<p>Anyone aware of a script for Studio that will toggle the visibility of a selected node and all of its children nodes in one shot?  This would be useful for things like turning off the left or right collar on down through all the fingers on a set of gloves when you only want the left or right glove, for example.  Obviously, one can toggle each node manually, but when there are a lot of nodes, it's a nuisance due to the UI lag when toggling nodes.</p>

<p>Thanks</p>]]></description>
   </item>
   <item>
      <title>Weight mapping</title>
      <link>https://www.daz3d.com/forums/discussion/21965/weight-mapping</link>
      <pubDate>Sat, 11 May 2013 16:00:01 +0000</pubDate>
      <dc:creator>jaebea</dc:creator>
      <guid isPermaLink="false">21965@/forums/discussions</guid>
      <description><![CDATA[<p>Could someone explain weight mapping to me and why it is needed....or why I might like it?  Its confusing when I go to save out a figure and it tells me I need to convert it to a weight mapped figure.  I am sure it is a very good thing.</p>]]></description>
   </item>
   <item>
      <title>Dynamic clothing where are the controls????</title>
      <link>https://www.daz3d.com/forums/discussion/22006/dynamic-clothing-where-are-the-controls</link>
      <pubDate>Sun, 12 May 2013 10:52:13 +0000</pubDate>
      <dc:creator>broncomech_3c25f39046</dc:creator>
      <guid isPermaLink="false">22006@/forums/discussions</guid>
      <description><![CDATA[<p>I am using DS 4.5.2.40 64 bit in Win 7<br />
I have searched the forums, OptiTex and YouTube  for basic instructions for even starting the plugin and have found nothing that applies to DS4. <br />
I have some dynamic clothing and would like to try it out before my trial plug in expires, trying to decide if it is worth the $$$ to purchase Dynamic Clothing Control.<br />
Any tutorials on getting this working?</p>]]></description>
   </item>
   <item>
      <title>Issues with CMS</title>
      <link>https://www.daz3d.com/forums/discussion/22007/issues-with-cms</link>
      <pubDate>Sun, 12 May 2013 10:57:19 +0000</pubDate>
      <dc:creator>timnaas</dc:creator>
      <guid isPermaLink="false">22007@/forums/discussions</guid>
      <description><![CDATA[<p>OK, I just D/L-ed and installed the 4.6beta on my machine.But before I installed 4.6, I have completely uninstalled 4.5 and removed all folders in both program files(Windows7 64) in hopes that the CMS not working issue has been corrected for 4.6. <br />
Nadda! still no CMS. I had tried all the trick,suggestion, recommendation, etc. in the forums and nothing seems to work.<br />
I have included a screen shot showing that I have genesis selected, but everything is still greyed out in the Smart Content Tab.<br />
I submitted a bug report when I first had this issue <br />
I had purchased shoes several months back and installed them. Somehow the shoes messed up the CMS after they were installed. I was not able to "autofit" anything since then, Again, all this info had been forward in the bug report. The tech verified that there was defiantly an issue with the shoes file and the CMS file, but had no answer at the time as to why!<br />
I had then uninstalled the shoes and returned them for a refund, but since then, CMS has never work again.</p>

<p>I am totally stumped. I'm I the only one having this issue, or are there others too!</p>]]></description>
   </item>
   <item>
      <title>How do I Show/Hide Muliple Body Parts in DS4.5 other than clicking each one at a time?</title>
      <link>https://www.daz3d.com/forums/discussion/21945/how-do-i-show-hide-muliple-body-parts-in-ds4-5-other-than-clicking-each-one-at-a-time</link>
      <pubDate>Sat, 11 May 2013 08:51:35 +0000</pubDate>
      <dc:creator>StratDragon</dc:creator>
      <guid isPermaLink="false">21945@/forums/discussions</guid>
      <description><![CDATA[<p>if I need to export a single portion of a figure I have to click off visibility icon in the content pane for each figure part and go down the list one by one until I'm left with the part I want to show.<br />
Is there a way to make a figure invisible, turn off all the visibility of all the limbs at one time, then select the parts I need shown?</p>]]></description>
   </item>
   <item>
      <title>copying material between objects with different unknown shaders</title>
      <link>https://www.daz3d.com/forums/discussion/21900/copying-material-between-objects-with-different-unknown-shaders</link>
      <pubDate>Fri, 10 May 2013 10:30:18 +0000</pubDate>
      <dc:creator>sriesch</dc:creator>
      <guid isPermaLink="false">21900@/forums/discussions</guid>
      <description><![CDATA[<p>Let's say I have two objects in my scene, and I want to duplicate the material from one and apply it to the other.  However, Edit &gt; Copy &gt; "Copy selected surface(s)" and Edit &gt; Paste &gt; "Paste to Selected Surface(s)" only copies the parameter settings, not the actual shader being used, right?  So if they both used the same shader, I'm good.  But if they use two different shaders that have different parameters (and I have no idea what shaders products use), how can I do this?  Or am I misunderstanding how something works here?</p>]]></description>
   </item>
   <item>
      <title>Fix for deep shadow map problem???</title>
      <link>https://www.daz3d.com/forums/discussion/21875/fix-for-deep-shadow-map-problem</link>
      <pubDate>Thu, 09 May 2013 18:01:35 +0000</pubDate>
      <dc:creator>jaebea</dc:creator>
      <guid isPermaLink="false">21875@/forums/discussions</guid>
      <description><![CDATA[<p>DS 4.5 Pro:   I really miss using deep shadow maps in my renders.  They add so much!  Is this issue being worked on?  I have been trying to recreate the shadow map effect and I just haven't been able to get the same results.</p>]]></description>
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   <item>
      <title>Rigging new clothes for V4</title>
      <link>https://www.daz3d.com/forums/discussion/11785/rigging-new-clothes-for-v4</link>
      <pubDate>Mon, 19 Nov 2012 07:25:48 +0000</pubDate>
      <dc:creator>a426816</dc:creator>
      <guid isPermaLink="false">11785@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, </p>

<p>I created some clothes to fix V4 in the default zeroed position and have imported them as an .obj prop.</p>

<p>Is there a way to rig them so that they have the same skeleton as V4 ?</p>

<p>Anyone link me to a good video tutorial ?</p>]]></description>
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      <title>genX question</title>
      <link>https://www.daz3d.com/forums/discussion/21961/genx-question</link>
      <pubDate>Sat, 11 May 2013 14:59:52 +0000</pubDate>
      <dc:creator>Ademnus</dc:creator>
      <guid isPermaLink="false">21961@/forums/discussions</guid>
      <description><![CDATA[<p>so, Ive managed to transfer some of my favorite morphs and characters via GenX. yay!</p>

<p>However, my most favorites ones wont transfer! Im thinking its because theyre not morphs per se but character face injections sculpted in zbrush. The ones in question are the face character morph injections from Double trouble, Nico and Mitch for F4.</p>

<p><a rel="nofollow" href="http://www.daz3d.com/double-trouble-for-m4">http://www.daz3d.com/double-trouble-for-m4</a></p>

<p><a rel="nofollow" href="http://www.daz3d.com/nico">http://www.daz3d.com/nico</a></p>

<p><a rel="nofollow" href="http://www.daz3d.com/mitch-for-the-freak">http://www.daz3d.com/mitch-for-the-freak</a></p>

<p>Is there a special procedure for transferring these or is it impossible or?</p>]]></description>
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   <item>
      <title>How to share a Genesis morph made in Daz?</title>
      <link>https://www.daz3d.com/forums/discussion/21960/how-to-share-a-genesis-morph-made-in-daz</link>
      <pubDate>Sat, 11 May 2013 13:35:54 +0000</pubDate>
      <dc:creator>ozzykitten666_8efe49f675</dc:creator>
      <guid isPermaLink="false">21960@/forums/discussions</guid>
      <description><![CDATA[<p>I made a female character using Genesis and the basic morphs that came with DS 4.5 Pro. I tried saving it as a character preset so I could share her on ShareCG, but someone said that there were a lot of "phm" missing. (Not really sure what that means, honestly.) Is there any way that I can export the character shape without recreating her in Hexagon? I have no clue how to use Hexagon at all, so sculpting a figure from the base Genesis figure is way out of my abilities.</p>

<p>(I'm really sorry if this has already been asked. I used the search feature to find topics like this, but didn't have any success locating anything.)</p>]]></description>
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      <title>Some installs are going to the wrong place</title>
      <link>https://www.daz3d.com/forums/discussion/21958/some-installs-are-going-to-the-wrong-place</link>
      <pubDate>Sat, 11 May 2013 13:13:06 +0000</pubDate>
      <dc:creator>R Golbraith</dc:creator>
      <guid isPermaLink="false">21958@/forums/discussions</guid>
      <description><![CDATA[<p>I have installed some things like the medieval bundle and it put some of the items that should go to the prop folder into the pose folder. And a lot of hair material is going into the pose folder. Needless to say, they don't work. Can I manually move them to the proper folder and if so where are those proper folders. And why are they going to the pose folder in the first place?</p>]]></description>
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      <title>FBX Exporter Fails to Load</title>
      <link>https://www.daz3d.com/forums/discussion/21941/fbx-exporter-fails-to-load</link>
      <pubDate>Sat, 11 May 2013 07:01:14 +0000</pubDate>
      <dc:creator>BackDoor3D</dc:creator>
      <guid isPermaLink="false">21941@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>Anyone know how this happens. I really need to export to FBX format to import into Lightwave for a client.</p>

<p>And it is not appearing in the export to file types. I know, if it's not loading it won't appear as an option.....</p>

<p>How do I fix it?</p>

<p>Please, please....help.</p>

<p><br />
Stephen:P</p>]]></description>
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      <title>After loading male genitalia for m5 i can no longer select any parts of m5.</title>
      <link>https://www.daz3d.com/forums/discussion/21883/after-loading-male-genitalia-for-m5-i-can-no-longer-select-any-parts-of-m5</link>
      <pubDate>Thu, 09 May 2013 23:11:50 +0000</pubDate>
      <dc:creator>LayLo 3D</dc:creator>
      <guid isPermaLink="false">21883@/forums/discussions</guid>
      <description><![CDATA[<p>After loading m5 male genitalia for m5 i can no longer select any parts of m5. If I delete the genitalia, I can then select parts of the character normally again. Its the same with v5 and her genitalia. Does anyone know whats going on?</p>]]></description>
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   <item>
      <title>Problem in 4.5 changing Infinite Lights parameters</title>
      <link>https://www.daz3d.com/forums/discussion/21894/problem-in-4-5-changing-infinite-lights-parameters</link>
      <pubDate>Fri, 10 May 2013 07:43:41 +0000</pubDate>
      <dc:creator>freecomer</dc:creator>
      <guid isPermaLink="false">21894@/forums/discussions</guid>
      <description><![CDATA[<p>Daz allows me to select a number of lights (e g 6 infinite lights in a light ball) and change one parameter simultaneously.</p>

<p>Problem is, it changes ALL parameters to match the top light in the list!</p>

<p>For example, with a light ball, I wanted to change the intensity of all 6 lights, but nothing else. </p>

<p>I selected the 6 lights by clicking on the top light and shift clicking on the bottom light on the list in the Scene tab.</p>

<p>When I tried it, Daz changed the intensity, but also all the x y z parameters for position and rotation, so I ended up with 6 infinite lights all melded together into a HUGE light pointing in the same direction. </p>

<p>Am I doing something wrong, or is this a bug, or is this, in fact, normal and you need to change each light manually?</p>

<p>Any advice appreciated ...</p>]]></description>
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   <item>
      <title>Export object with morphs?</title>
      <link>https://www.daz3d.com/forums/discussion/21921/export-object-with-morphs</link>
      <pubDate>Fri, 10 May 2013 19:00:48 +0000</pubDate>
      <dc:creator>KevinLQ</dc:creator>
      <guid isPermaLink="false">21921@/forums/discussions</guid>
      <description><![CDATA[<p>How do I export an object in DS4 with the morphs active? I played around with some morphs and scales/rotations of an object and tried to export it as a collada file, but none of the morphs are applied in the export object, I end up with the original object.</p>]]></description>
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   <item>
      <title>Where did Posemaster go?</title>
      <link>https://www.daz3d.com/forums/discussion/21909/where-did-posemaster-go</link>
      <pubDate>Fri, 10 May 2013 13:15:54 +0000</pubDate>
      <dc:creator>thehawkerra_8401124cbe</dc:creator>
      <guid isPermaLink="false">21909@/forums/discussions</guid>
      <description><![CDATA[<p>So I read somewhere that to convert poses from previous generation figures into Genesis, you had to have a particular script... I was all set to go and buy said script, but I find that every link to it gives me a 404 error! Furthermore, a search turns up nothing! Where did posemaster go? How do I get it? Is it even still necessary? I sort of need it for a particular scene I'm putting together, since there don't seem to be any genesis poses that would work properly, but plenty for V4 and M4 and the like.</p>]]></description>
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   <item>
      <title>Restoring my runtime when I have to reinstall Daz Studio</title>
      <link>https://www.daz3d.com/forums/discussion/21752/restoring-my-runtime-when-i-have-to-reinstall-daz-studio</link>
      <pubDate>Tue, 07 May 2013 00:02:42 +0000</pubDate>
      <dc:creator>joea64_bdfaa5ca94</dc:creator>
      <guid isPermaLink="false">21752@/forums/discussions</guid>
      <description><![CDATA[<p>I had a major computer oops last week - both internal hard drives on my desktop chose approximately the same moment to begin to give up the ghost. The computer shop was able to recover most of my personal data, though, including my installed runtime (though I'm still working on trying to get back as many of my archive files on my own as I can, using a docking station and a LOT of patience).</p>

<p>My specific question is, once I reinstall Daz Studio, what do I do to get my previously installed runtime set up and working again? I know it's got to be a bit more involved than just copying the various folders back to where they were before. I know there are some facilities in Daz for resetting the database or something like that, but I'm not sure if they will be useful in this case. Also, someone else told me that I would need to search for the /appdata folder (which is a hidden folder), but even after setting those folders to be visible, I don't see it in the recovered directory. I do still have the old hard drive, though, which is mostly still accessible, and I could check that to see if I can find the /appdata folder. My interlocutor told me that if I didn't/couldn't find that folder, I would have to recategorize the whole runtime by hand.   Eeek.</p>]]></description>
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