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      <title>Daz Studio Discussion - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/daz-studio-discussion/p677/feed.rss</link>
      <pubDate>Thu, 17 Sep 2026 08:37:21 +0000</pubDate>
         <description>Daz Studio Discussion - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/daz-studio-discussion/p677/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>save as Pose File .pos</title>
      <link>https://www.daz3d.com/forums/discussion/26820/save-as-pose-file-pos</link>
      <pubDate>Wed, 07 Aug 2013 08:48:58 +0000</pubDate>
      <dc:creator>KimberSue</dc:creator>
      <guid isPermaLink="false">26820@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I'm working with Aiko 5 and need to save her pose as a Pose File .pos to import for use in  marvelous designer. How would I export or save the pose to a .pos?</p>

<p><br />
Thanks<br />
Kimberly</p>]]></description>
   </item>
   <item>
      <title>What do I need to do this?</title>
      <link>https://www.daz3d.com/forums/discussion/26874/what-do-i-need-to-do-this</link>
      <pubDate>Thu, 08 Aug 2013 08:42:14 +0000</pubDate>
      <dc:creator>edmond.hetu_b1804d821d</dc:creator>
      <guid isPermaLink="false">26874@/forums/discussions</guid>
      <description><![CDATA[<p>I want to be able to produce this image ( <a rel="nofollow" href="http://www.renderosity.com/mod/bcs/fw-lindsay-for-victoria-4-2-v-4/97526">http://www.renderosity.com/mod/bcs/fw-lindsay-for-victoria-4-2-v-4/97526</a>) -- Lindsay for Victoria by FWArt, but I need to know which package(s) I need as base.</p>

<p>I have the DS 4.6 with stock Genesis and Genesis 2 figures. I understand I need Victoria 4.2 and the morphs++ .. what is the easiest &amp; cheapest way to get what I need? </p>

<p>And will I be able to achieve the quality in the FWArt render (they used Poser...can DS4.6 be that good`?)</p>

<p>TIA!</p>

<p>Ed</p>]]></description>
   </item>
   <item>
      <title>morph loader scaling oddity</title>
      <link>https://www.daz3d.com/forums/discussion/26928/morph-loader-scaling-oddity</link>
      <pubDate>Fri, 09 Aug 2013 06:08:50 +0000</pubDate>
      <dc:creator>WendyLuvsCatz</dc:creator>
      <guid isPermaLink="false">26928@/forums/discussions</guid>
      <description><![CDATA[<p>I made a "pumpkinhead" sphere head morph by using the smoothing modifier on Genesis colliding with a sphere<br />
exported the obj no subdivision<br />
deleted the sphere in Hexagon<br />
loaded it on Genesis with morphloader<br />
but dialing it in makes genesis grow into a GIANT "pumpkinhead" <br />
the obj imports the same size as Genesis</p>]]></description>
   </item>
   <item>
      <title>M SubDragon expansion not working</title>
      <link>https://www.daz3d.com/forums/discussion/26844/m-subdragon-expansion-not-working</link>
      <pubDate>Wed, 07 Aug 2013 17:24:56 +0000</pubDate>
      <dc:creator>info_83d3d27fdd</dc:creator>
      <guid isPermaLink="false">26844@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, so after I bought the Millennium SubDragon for DS, I purchased the expansion with the different face morphs. They only show up in the right side content library and they don't do anything. A little window pops up for a fraction of a second saying Importing, but nothing happens. Whats going on here?</p>

<p>-Kenny</p>]]></description>
   </item>
   <item>
      <title>Trying to track down some RawArt morphs... any help?</title>
      <link>https://www.daz3d.com/forums/discussion/6695/trying-to-track-down-some-rawart-morphs-any-help</link>
      <pubDate>Wed, 29 Aug 2012 08:11:48 +0000</pubDate>
      <dc:creator>Sphinx Magoo</dc:creator>
      <guid isPermaLink="false">6695@/forums/discussions</guid>
      <description><![CDATA[<p>I was cleaning up some DS4 files that installed incorrectly, then I started getting errors like this:</p>

<p>/data/DAZ 3D/Genesis/Base/Morphs/RawArt/Laticis n Genesis/The Watcher.dsf<br />
/data/DAZ 3D/Genesis/Base/Morphs/RawArt/Laticis n Genesis/LI Genesis SweetHeart.dsf</p>

<p>Could anyone tell me what set this might be from? I want to try and reinstall the files but I'd like to know what files I need to access.</p>

<p>Thanks!</p>]]></description>
   </item>
   <item>
      <title>Trouble Installing 3rd party content ..</title>
      <link>https://www.daz3d.com/forums/discussion/26883/trouble-installing-3rd-party-content</link>
      <pubDate>Thu, 08 Aug 2013 11:26:33 +0000</pubDate>
      <dc:creator>theisen_c_2332321</dc:creator>
      <guid isPermaLink="false">26883@/forums/discussions</guid>
      <description><![CDATA[<p>I'm sure you've seen this a million times already but I just can't seem to figure out how to add new content that I download from other websites (like from ShareCG). Most of the tutorials I've seen for installing 3rd party content talk about a "Content" folder, but I can't seem to find it anywhere.</p>

<p>Please help.</p>]]></description>
   </item>
   <item>
      <title>I keep trying to leave, but DAZ/Friends keep bringing me back! Military Project</title>
      <link>https://www.daz3d.com/forums/discussion/26789/i-keep-trying-to-leave-but-daz-friends-keep-bringing-me-back-military-project</link>
      <pubDate>Tue, 06 Aug 2013 16:24:04 +0000</pubDate>
      <dc:creator>revenger681</dc:creator>
      <guid isPermaLink="false">26789@/forums/discussions</guid>
      <description><![CDATA[<p>So... I left the world of daz for a while, came back after buying Reality 2.5, burnt out on rendering for a few, and now I have some friends who stumbled accross my mostly hidden deviant art page and want me to make some renders for their upcoming clan pages...  So here I am once again. lol.</p>

<p>My newest project includes a bunch of real-world russian and american military vehicles including armor, air (Both jets and choppers). Their list is quite demanding on me.... Mostly financially since I DO NOT model... Which means I'm going to have to break out the old bookmarks and find which site sells what, and hopefully for not too much!</p>

<p>I need historically correct models for U.S. marine soldiers, as well as some russian special forces uniforms (not yet specified as to what which special forces, I know they're all different. But they will be whatever forces are more gurilla style fighting). here's what has been requested from me:</p>

<p><strong>Apache AH-64</strong>, <strong>AH-6J Little Bird</strong>, UH-1Y Venom, WZ-10, Z9, <strong>Mi-28 Havoc</strong> and <strong>AH-1z Viper</strong>. </p>

<p><strong>Planes include</strong>: FA-18 Hornet, Su-35 Flanker, A-10,<strong> Lockheed Martin F-35 Lightning II</strong>, Su-25 Flanker. Full U.S. Marine core modern combat clothing, perhaps a few assault rifles. Also need russian models of current active special forces uniforms and hand-held rockets including: <strong>RPG-7</strong>. <strong>SMAW</strong>, <strong>Javlin</strong>, ATA4, Stinger, IGLA.</p>

<p><strong>Then I need tanks</strong>: <strong>M1 Abrams</strong> (luckly, I already have a model.), <strong>T-90</strong>, Type 99, <strong>M1128</strong>, Sprut-SD</p>

<p>I put units that my friends clans have specifically said they really need for their front page in bold. Ugh, it's quite the list! Then we need launch points, either military hangers (runway and towers with the tarmac are the most important focus) and carriers. </p>

<p><strong>Carrier models include</strong>: <br />
USS Yorktown (CV-5), USS Enterprise (CV-6) and the USS Hornet (CV-8)</p>

<p>I'm curious: <br />
If anyone here does DAZ/Poser work for profit and you get a request like this: how do you go about getting the models and charging (if any)? I am thinking about asking them to use some of our server donations to do the same for me, perhaps then we can all pitch in and get models quickly, of those we can find anyways... No profit what-so-ever will be made off the entire bits we make, and most will be small banners and etc. Headers/Footers for the forums, etc.</p>

<p>So far I have found 2 great apache models, the F-18, M1-Abrams, a RPG (Though it isn't the best, it looks more generic, but it may do alright). Carriers I have found 0 models so far. The two top models requested of me atm is the AH-64 and the F-35 Lightning II. I have yet to find a F-35 model as of yet. The Little Bird is also very much up there since we use them in-game a lot.</p>

<p>Lastly, and probably not used much will be the uniform outfits. I am thinking just taking in-game footage, and extracting snap-shots will work. Especially if I convert those images into backgrounds/IBL to pop into the photos of various vehicles. Lastly: Since aircraft carriers will be used extensively for the main ground, I need great looking ocean (makes me think that after setting it up in DAZ (I don't own Poser), Exporting to Bryce may be a good choice. Unless DAZ can do large ocean scenes?</p>

<p><br />
I find it funny they asked me to do it, As I am just a casual 3d artist who does things for fun, I'm hardly very skilled at it. But apparently they like my work. So I suppose I'll try my best and get some banners going, etc. I found one site which has a lot of models on their site, but their prices are WAY too high for a none-profit type project, ranging from $300.00-$900 for a single artillary model... I'm looking for something in the range of $10.00~$40.00- per model.</p>

<p>This will certainly be a fun little project. I can see the price of this skyrocketing depending on which ones we end up using, as I highly doubt we will use them all.... at least for the sake of my wallet I hope not. lol.</p>]]></description>
   </item>
   <item>
      <title>Fitting V4 and Genesis shoes to Genesis 2 Female</title>
      <link>https://www.daz3d.com/forums/discussion/26704/fitting-v4-and-genesis-shoes-to-genesis-2-female</link>
      <pubDate>Mon, 05 Aug 2013 06:13:57 +0000</pubDate>
      <dc:creator>SandmanGFX</dc:creator>
      <guid isPermaLink="false">26704@/forums/discussions</guid>
      <description><![CDATA[<p>I'm having trouble fitting shoes made for V4 or Genesis to G2F. The two issues seems to be that when auto-fitting them, they either aren't recognised (btw, I have V4 for G2F installed - everything's up to date...), and if the shoe(s) load they don't conform to the zero'd foot pose (or any, for that matter). I'm having no difficulties loading any other types of clothing. Can anyone help?</p>]]></description>
   </item>
   <item>
      <title>Is it just me?</title>
      <link>https://www.daz3d.com/forums/discussion/26872/is-it-just-me</link>
      <pubDate>Thu, 08 Aug 2013 07:07:39 +0000</pubDate>
      <dc:creator>blake.stargazer_f51eb3f4c3</dc:creator>
      <guid isPermaLink="false">26872@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I have a quick question.  I am using WIN 8, and I can't seem to use the TAGS button under Content Manager.  I click on the text bar, and I don't get a cursor for my text.</p>

<p>I am currently using a notebook (not an electronic one, but a composition book) to keep track of everything, and since it has a place for notes and tags, that would make things SO much easier for me.</p>

<p>Any idea of what I am doing wrong?</p>

<p>Thanks in advance for your help!</p>]]></description>
   </item>
   <item>
      <title>Installer Suggestion</title>
      <link>https://www.daz3d.com/forums/discussion/26821/installer-suggestion</link>
      <pubDate>Wed, 07 Aug 2013 09:23:45 +0000</pubDate>
      <dc:creator>The Vertex Doctor</dc:creator>
      <guid isPermaLink="false">26821@/forums/discussions</guid>
      <description><![CDATA[<p>Give us an option within the program to mark items as already downloaded so it does not show up in Ready to Download, Ready to Install, and Installed.</p>

<p>The reason I ask for this is I only use the program to download. I manually install my content as I have a runtime sorted to my own preferences and like to move my purchases to an sorted external drive. The way it is now, if I remove anything from the install manager folder it assumes I have not downloaded the item which makes it difficult for me to find my recent purchase(s) to download in a list of several hundred items.</p>]]></description>
   </item>
   <item>
      <title>Independant bone adjustment/ERC freeze</title>
      <link>https://www.daz3d.com/forums/discussion/26431/independant-bone-adjustment-erc-freeze</link>
      <pubDate>Tue, 30 Jul 2013 17:56:21 +0000</pubDate>
      <dc:creator>Kattey</dc:creator>
      <guid isPermaLink="false">26431@/forums/discussions</guid>
      <description><![CDATA[<p>Hello</p>

<p>I'm wondering if it is possible to make in DS an independent bone adjustment (i.e. not tied to any existing morph or joint bend) that also possible to make into ERC freeze. </p>

<p>The need for such thing arises when ghost bones aren't moving with figure scaling/bone ajustment. I thought that by providing some "height dials" for ghost bones that change the size/pivots of a bone independently from the size for the figure, it would be possible to work around this situation.</p>

<p>If this is possible, how to do it?</p>]]></description>
   </item>
   <item>
      <title>A bit more control over Walk Construction</title>
      <link>https://www.daz3d.com/forums/discussion/26862/a-bit-more-control-over-walk-construction</link>
      <pubDate>Thu, 08 Aug 2013 03:09:21 +0000</pubDate>
      <dc:creator>texjones</dc:creator>
      <guid isPermaLink="false">26862@/forums/discussions</guid>
      <description><![CDATA[<p>... My first episode of "Muscle Shores" is finally up on YouTube. Now I have a question. First let me say the general walk in the Walk Construction for M4, I like it. I like the natural look, the natural sway when they walk, but the arms is what bothers me. How can I get the figures to walk with the arms in a more natural position instead of twisted inward. I tried the sub-tracks, but the basic animate block dominates the figure. I simply want to turn the arms out to the more natural way they would be when a man walks. What I've done so far is create a quick animated transition for the character to walk according the animate block. How can I re-set the arms without doing the frame-by-frame as I have done before? There's got to be a simpler way...</p>]]></description>
   </item>
   <item>
      <title>Daz 4.6 missing items in contet manager</title>
      <link>https://www.daz3d.com/forums/discussion/25387/daz-4-6-missing-items-in-contet-manager</link>
      <pubDate>Tue, 09 Jul 2013 11:15:07 +0000</pubDate>
      <dc:creator>acedrake</dc:creator>
      <guid isPermaLink="false">25387@/forums/discussions</guid>
      <description><![CDATA[<p>After installing 4.6 I have had lots and lots of missing items in the smart content and the content manager. I have 3 locations where to put files, in the public documents folder my daz 3d library, in the user folder also my daz 3d library and the my library in the my documents. Where are the files supposed to go? In all instances I have used, there are missing items. But the public/my documents seems to have only a few items while when using the other locations I have tons of missing items. PLease help</p>]]></description>
   </item>
   <item>
      <title>Daz to 3ds Max 9</title>
      <link>https://www.daz3d.com/forums/discussion/26799/daz-to-3ds-max-9</link>
      <pubDate>Tue, 06 Aug 2013 19:40:03 +0000</pubDate>
      <dc:creator>Gchap</dc:creator>
      <guid isPermaLink="false">26799@/forums/discussions</guid>
      <description><![CDATA[<p>How can I export models into my 3ds Max 9 software?<br />
Thanks,<br />
Greg</p>]]></description>
   </item>
   <item>
      <title>Do I need .mc6 content</title>
      <link>https://www.daz3d.com/forums/discussion/15048/do-i-need-mc6-content</link>
      <pubDate>Sun, 13 Jan 2013 15:10:49 +0000</pubDate>
      <dc:creator>sriesch</dc:creator>
      <guid isPermaLink="false">15048@/forums/discussions</guid>
      <description><![CDATA[<p>If I don't use poser, do I want or need the .mc6 materials for any reason (either now or for potential future use), or can I just dump them in my zztrashbin folder right away?</p>]]></description>
   </item>
   <item>
      <title>ERC freeze (scaling information only) issue</title>
      <link>https://www.daz3d.com/forums/discussion/26764/erc-freeze-scaling-information-only-issue</link>
      <pubDate>Tue, 06 Aug 2013 09:13:47 +0000</pubDate>
      <dc:creator>SandmanGFX</dc:creator>
      <guid isPermaLink="false">26764@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>I'm trying to save a scaling-information-only slider. Creating a working slider isn't the big issue (create as empty morph, uncheck "Restore Figure Rigging" in the ERC Freeze Options). I save the slider as a morph asset and when reopening Studio, the ERC information of that slider is lost.</p>

<p>Is anyone familiar with this problem and knows what I'm doing wrong?</p>

<p>Thanks :-)</p>]]></description>
   </item>
   <item>
      <title>Michael 6</title>
      <link>https://www.daz3d.com/forums/discussion/26803/michael-6</link>
      <pubDate>Wed, 07 Aug 2013 00:35:50 +0000</pubDate>
      <dc:creator>bloodboy</dc:creator>
      <guid isPermaLink="false">26803@/forums/discussions</guid>
      <description><![CDATA[<p>I´m a Horror Illustrator most of the time ..<br />
And so I question it .. when comes Michael &amp; or Male GM 2 ,<br />
Because I guess there´s a lot of polygons , I can easy make some cruelty morphs for it ..<br />
Use it on my own and maybe sell in the Future ?</p>]]></description>
   </item>
   <item>
      <title>Can't Move V5</title>
      <link>https://www.daz3d.com/forums/discussion/26801/can-t-move-v5</link>
      <pubDate>Tue, 06 Aug 2013 21:18:24 +0000</pubDate>
      <dc:creator>info_83d3d27fdd</dc:creator>
      <guid isPermaLink="false">26801@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I have three items in the scene. V5, a staff, and a dragon. After putting in the dragon and staff, I can no longer manipulate the V5 figure. I click on it and it only lets me select the whole figure, and not individual components like a finger. What happened here and how do I fix this? Its like she is locked in. Also I do click more than once on the V5 figure. </p>

<p>-Kennhy</p>]]></description>
   </item>
   <item>
      <title>PBM Morph</title>
      <link>https://www.daz3d.com/forums/discussion/26626/pbm-morph</link>
      <pubDate>Sat, 03 Aug 2013 09:44:06 +0000</pubDate>
      <dc:creator>bloodboy</dc:creator>
      <guid isPermaLink="false">26626@/forums/discussions</guid>
      <description><![CDATA[<p>I just weightmapped my First Cloth , and made some JCM as well..<br />
Now I would like to do some PBM for the Cloth, how do I setup the ERC for it ??<br />
For example a breast partial morph or a chest PBM ??</p>

<p>Thanks a Lot<br />
Tobias</p>]]></description>
   </item>
   <item>
      <title>Does Mood Master 2 for DAZ Studio 3 work in DS4?</title>
      <link>https://www.daz3d.com/forums/discussion/26788/does-mood-master-2-for-daz-studio-3-work-in-ds4</link>
      <pubDate>Tue, 06 Aug 2013 16:22:16 +0000</pubDate>
      <dc:creator>Dkal</dc:creator>
      <guid isPermaLink="false">26788@/forums/discussions</guid>
      <description><![CDATA[<p>I'm considering getting it but the product page title says "for DAZ Studio 3" so I wonder if that means it is <em>only</em> for DAZ Studio 3. Will it work in DS4?</p>

<p>Thanks in advance.</p>]]></description>
   </item>
   <item>
      <title>Kinect with Daz Studio 4.5</title>
      <link>https://www.daz3d.com/forums/discussion/19472/kinect-with-daz-studio-4-5</link>
      <pubDate>Tue, 26 Mar 2013 17:54:13 +0000</pubDate>
      <dc:creator>digitalcraft</dc:creator>
      <guid isPermaLink="false">19472@/forums/discussions</guid>
      <description><![CDATA[<p>Has anybody tried any Kinect Plug-in with DAZ 4.5 ? <br />
Could you please give some feedback starting with if there is any such plug-in and its performance.</p>]]></description>
   </item>
   <item>
      <title>I am so tired of misleading promo images:( (picure proof inside)</title>
      <link>https://www.daz3d.com/forums/discussion/21763/i-am-so-tired-of-misleading-promo-images-picure-proof-inside</link>
      <pubDate>Tue, 07 May 2013 08:20:19 +0000</pubDate>
      <dc:creator>henryke</dc:creator>
      <guid isPermaLink="false">21763@/forums/discussions</guid>
      <description><![CDATA[<p>Happened with me about 100 times, but now I just got enough, so I decided to post my thoughts about the subject.</p>

<p>What is my problem you ask? Well, my problem is the missleading, and miniature-sized promo-product images in the daz shop. Here is my latest and favourite example: "a walk across water". (product page: <a rel="nofollow" href="http://www.daz3d.com/a-walk-across-water">http://www.daz3d.com/a-walk-across-water</a>)</p>

<p>Look at the promo images: they are incredible small, even via zoomed lightbox: the promo images size in the daz shop is usually around*500pixel. 500 pixel in 2013, in the age of HD monitors! <br />
So okay, you can't see anything from the mini-promo pix (my monitor is 1980*1020, so you can guess what I can see from an 500px image regarding texture quality, etc.).  <br />
So... you need to decide via these mini-pics.</p>

<p>And this leads to the main problem: the promo pics lies to you! After getting the product, and loading up the so called "ready to render 1 click automatic scene with lights" product, you getting crap, low resolution textures, sometimes without bump and displacement maps, also the rendered product is nothing like the promo image, even when they put "rendered in Daz3d" at the bottom of the (miniature) promo image.</p>

<p>Here is the proof: look at this promo image, and check out the somewhat nice, reflective water.  Note: the set supposed to be "one click", with pre-made lights, material settings, etc. (And yes: I did apply everything in DazStudio Pro, it's not hard to click on 3 icons in smart content).</p>

<p>So please, please Daz - actual render (Daz and Poser) images in the shop in HIGH rez! ... without postwork.  <br />
That's what the costumer wants. Not uber-postworked-photoshop-uberenvironment light-rendered, miniature images (every render looks good in small size, we all know this trick:)</p>

<p>ps: no, I dont want to do magical tricks in the material editor, these scenes supposed to be "what you see what you get", that's why we buying them. If I want to work with materials for 3 hours, just to get the water on the promo pic, I have Maya or UnrealEd for that.</p>]]></description>
   </item>
   <item>
      <title>Security guard</title>
      <link>https://www.daz3d.com/forums/discussion/26780/security-guard</link>
      <pubDate>Tue, 06 Aug 2013 13:32:59 +0000</pubDate>
      <dc:creator>areg5</dc:creator>
      <guid isPermaLink="false">26780@/forums/discussions</guid>
      <description><![CDATA[<p>I'm trying to find a good mall security guard (i.e. rentacop) outfit.  The latest police officer for genesis is more like what a state trooper would wear, and if at all possible I would like to get something specifically for genesis rather than V4 and hope it fits.  Any suggestions?</p>]]></description>
   </item>
   <item>
      <title>TRex Eyes</title>
      <link>https://www.daz3d.com/forums/discussion/26768/trex-eyes</link>
      <pubDate>Tue, 06 Aug 2013 10:13:08 +0000</pubDate>
      <dc:creator>guladig</dc:creator>
      <guid isPermaLink="false">26768@/forums/discussions</guid>
      <description><![CDATA[<p>I've just bought this model to use in Daz Studio and wondered how would I go about changing the eyes<br />
to be more human shaped.</p>

<p>TyrannosaurusDR</p>

<p><a rel="nofollow" href="http://www.daz3d.com/prehistoric/tyrannosaurusdr">http://www.daz3d.com/prehistoric/tyrannosaurusdr</a></p>]]></description>
   </item>
   <item>
      <title>Please help me with Daz studio</title>
      <link>https://www.daz3d.com/forums/discussion/26767/please-help-me-with-daz-studio</link>
      <pubDate>Tue, 06 Aug 2013 10:03:08 +0000</pubDate>
      <dc:creator>Philippi_Child</dc:creator>
      <guid isPermaLink="false">26767@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>I have a little problem with Daz studio I am hoping someone can help me with. First off the specs:</p>

<p>DS 4.6 pro<br />
Win 7 64-bit<br />
intel  i-7 processor<br />
12 gig ram<br />
I have two hard drives both 1 tb<br />
one is the main HD the other is internal for poser/Vue/ Daz content.</p>

<p>My problem is this I can install Daz studio just fine the problem is it can't seem to find textures for the poser models I bring in. Example: A car will load but then Daz studio asks me for every stinking texture for it this goes for the same for anything I bring into DS. However, if said model is a Daz model Daz studio has no problem with finding the textures for it. For example the Starship Stingray model in the Daz store it as well as the textures are one of the folders on the second 1tb drive with all my poser external runtime folders yet ds has no problem loading the textures.  All the textures for my poser content are located on the second 1 tb drive where all my poser external runtime folders live.</p>

<p>So I am a bit baffled did I miss something in the install of DS 4.6 Pro? I have all the native Daz studio content in My Documents and there is no problem loading that content into Daz Studio. The only problem is that DS can't seem to find the poser content texture files for models I load into the program. Any thoughts??</p>

<p>Thanks!</p>]]></description>
   </item>
   <item>
      <title>problem with some Morph Targets on V4/M4 after going to 4.6</title>
      <link>https://www.daz3d.com/forums/discussion/26766/problem-with-some-morph-targets-on-v4-m4-after-going-to-4-6</link>
      <pubDate>Tue, 06 Aug 2013 09:59:15 +0000</pubDate>
      <dc:creator>StratDragon</dc:creator>
      <guid isPermaLink="false">26766@/forums/discussions</guid>
      <description><![CDATA[<p>Hey, there is a bug report out on this but I'm looking for a band-aid until the overall bug can be responded to.</p>

<p>I'm using V4 in a scene and for some reason some of the morph targets do not respond to the figure when I move the parameters for them. The parameters are not locked, they are not limited, some of them work fine, some don't, they are generally from either the V4 base or V4++ sets.<br />
Removing and re-injecting the targets does not fix this and at this point I'm reloading the stock V4 into the figure and refitting dozens of things to it and applying generally about a half hour of pre-work into getting my scene to were it should have been when I loaded it and then potentially loosing it again when I save and reload it for next time.</p>

<p>is there an easier way to resolve this anyone can think of?</p>]]></description>
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   <item>
      <title>Exporting FBX from daz Studio, and importing it in Cinema 4D, FBX format not correct ?</title>
      <link>https://www.daz3d.com/forums/discussion/26759/exporting-fbx-from-daz-studio-and-importing-it-in-cinema-4d-fbx-format-not-correct</link>
      <pubDate>Tue, 06 Aug 2013 08:08:26 +0000</pubDate>
      <dc:creator>daz3d_9ff14f0c17</dc:creator>
      <guid isPermaLink="false">26759@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I am using daz Studio a lot, since it gives me access to the huge daz 3D Store. The way I do it is to purchase itens in the daz Store, open them in daz Studio, export as FBX and import into Cinema 4D.<br />
There is a caveat though. I think the FBX exporter is not doing it correct.<br />
I purchased  the Urban Sprawl city environment from Stonemason (a GREAT product), opened it in Studio, exported it as FBX, and when opening it in C4D, some buildings were hovering above the ground level. This applies to other facilities in the city too.</p>

<p>Then, when just exporting a Genesis female directly from Studio to FBX, and opening it in C4D, the transparency and alpha channels are wrong. As far as I have understood, it gets wrong in Maya too, and Maya definitely knows what the FBX format is about.</p>

<p>Is there any chance that we will get a new improved FBX exporter in Studio?<br />
Or - can it possibly be that someone has a quick fix for this: Studio -&gt; FBX -&gt; C4D</p>

<p>-Ingvar</p>]]></description>
   </item>
   <item>
      <title>Charlize problem loading</title>
      <link>https://www.daz3d.com/forums/discussion/26731/charlize-problem-loading</link>
      <pubDate>Mon, 05 Aug 2013 18:48:20 +0000</pubDate>
      <dc:creator>User #9995</dc:creator>
      <guid isPermaLink="false">26731@/forums/discussions</guid>
      <description><![CDATA[<p>I recently go Charlize,she shows up in the library,but when  I try yo load it I get this message,</p>

<p><br />
data/DAZ 3D/Genesis 2/Female/Genesis2Female.dsf</p>

<p>Any body know How i can fix this?</p>

<p>Thanks,</p>]]></description>
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   <item>
      <title>Lightdome Pro R</title>
      <link>https://www.daz3d.com/forums/discussion/26583/lightdome-pro-r</link>
      <pubDate>Fri, 02 Aug 2013 11:28:00 +0000</pubDate>
      <dc:creator>Peter Wade</dc:creator>
      <guid isPermaLink="false">26583@/forums/discussions</guid>
      <description><![CDATA[<p>Does anyone know anything about this? I didn't find the description on the store page very useful.</p>

<p>I used to have Lightdome Pro (or it might have been Lightdome Pro 2) but this was never updated to work with Studio 4. Is Lightdome Pro R similar to this?</p>

<p>What description there is goes on a lot about Photoshop. Do you need Photoshop to use this?</p>]]></description>
   </item>
   <item>
      <title>Changing Temp Path of the Layered Image Editor ??</title>
      <link>https://www.daz3d.com/forums/discussion/26699/changing-temp-path-of-the-layered-image-editor</link>
      <pubDate>Mon, 05 Aug 2013 01:49:59 +0000</pubDate>
      <dc:creator>bloodboy</dc:creator>
      <guid isPermaLink="false">26699@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a way to change the temp_save path of the Layered Image Editior , I would like to put it on a other direction ??</p>]]></description>
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