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	<channel>
      <title>Cinema 4D Discussion - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/cinema-4d-discussion/feed.rss</link>
      <pubDate>Thu, 16 Apr 2026 18:11:59 +0000</pubDate>
         <description>Cinema 4D Discussion - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/cinema-4d-discussion/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>C4D morph creation (Solved)</title>
      <link>https://www.daz3d.com/forums/discussion/759666/c4d-morph-creation-solved</link>
      <pubDate>Sat, 11 Apr 2026 17:09:51 +0000</pubDate>
      <dc:creator>Masterstroke</dc:creator>
      <guid isPermaLink="false">759666@/forums/discussions</guid>
      <description><![CDATA[<p>Going back and forth between cinema 4d and DAZ Studio, for creating morphs failed miserable.<br />
The verticis order is different with c4d, which results in &quot;splatter-morphs&quot;.<br />
With c4d 10.5, I had Riptide as a solution for exchanging *objs.<br />
Riptide doesn&#39;t work with version 2026.1.<br />
Is there any other tool, that helps creating morphs for DAZ Studio in c4d?</p>
]]></description>
   </item>
   <item>
      <title>DAZ Character and Redshift</title>
      <link>https://www.daz3d.com/forums/discussion/759656/daz-character-and-redshift</link>
      <pubDate>Sat, 11 Apr 2026 14:27:29 +0000</pubDate>
      <dc:creator>Masterstroke</dc:creator>
      <guid isPermaLink="false">759656@/forums/discussions</guid>
      <description><![CDATA[<p>When trying to render one DAZ character in c4d with redshift, I get an error warning, telling me my GPU runs out of memory.<br />
I am running a RTX 3060 12GB.<br />
I can render several DAZ characters in DAZ Studio with the same GPU.<br />
So, what is wrong with C4D and Redshift?</p>
]]></description>
   </item>
   <item>
      <title>No materials in C4D (solved)</title>
      <link>https://www.daz3d.com/forums/discussion/759351/no-materials-in-c4d-solved</link>
      <pubDate>Tue, 07 Apr 2026 13:02:47 +0000</pubDate>
      <dc:creator>Masterstroke</dc:creator>
      <guid isPermaLink="false">759351@/forums/discussions</guid>
      <description><![CDATA[<p>After importing with thr bridge, the materials are visibale in the editor, but black in the material preview and black in the render.</p>
]]></description>
   </item>
   <item>
      <title>is the c4d bridge gone?</title>
      <link>https://www.daz3d.com/forums/discussion/757506/is-the-c4d-bridge-gone</link>
      <pubDate>Wed, 11 Mar 2026 06:07:43 +0000</pubDate>
      <dc:creator>Masterstroke</dc:creator>
      <guid isPermaLink="false">757506@/forums/discussions</guid>
      <description><![CDATA[<p>Cannot find the download for the&nbsp;Daz to Cinema 4D Bridge. Has it been canceled?<br />
<br />
Nobody posted in here for a while. Have users given up on this c4d bridge?</p>
]]></description>
   </item>
   <item>
      <title>Eyes texturing issue in Cinema 4D with Octane. Please help.</title>
      <link>https://www.daz3d.com/forums/discussion/703861/eyes-texturing-issue-in-cinema-4d-with-octane-please-help</link>
      <pubDate>Sun, 06 Oct 2024 14:29:10 +0000</pubDate>
      <dc:creator>dydgnsska81</dc:creator>
      <guid isPermaLink="false">703861@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I&rsquo;m importing the Genesis 9 figure from Daz into Cinema 4D and texturing it with Octane, but I&rsquo;m having trouble with the EyeMoisture showing up black. I don&rsquo;t know how to fix it. When I separate the Polygon Selection Tags for the Eye and EyeMoisture, the textures apply correctly, but when they overlap, they appear black. If anyone knows how to solve this issue, please help.</p>
]]></description>
   </item>
   <item>
      <title>how to get the axis of a joint?</title>
      <link>https://www.daz3d.com/forums/discussion/739716/how-to-get-the-axis-of-a-joint</link>
      <pubDate>Mon, 11 Aug 2025 11:14:03 +0000</pubDate>
      <dc:creator>997957</dc:creator>
      <guid isPermaLink="false">739716@/forums/discussions</guid>
      <description><![CDATA[<p><span>I&#39;m doing some DAZ development, and I&#39;d like to know how to get the axis of a joint? And I want also to get some SDK documents. Where can I get them?&nbsp;</span></p>
]]></description>
   </item>
   <item>
      <title>Gen 9 and Redshift/C4D</title>
      <link>https://www.daz3d.com/forums/discussion/612801/gen-9-and-redshift-c4d</link>
      <pubDate>Mon, 02 Jan 2023 20:01:59 +0000</pubDate>
      <dc:creator>john_4578711</dc:creator>
      <guid isPermaLink="false">612801@/forums/discussions</guid>
      <description><![CDATA[<p>Heh everyone</p>

<p>i&#39;m a new Daz user and i&#39;m getting very mixed results sending characters to C4D with Redshift renderer, specifically Genesis 9 characters and materials.</p>

<p>converting materials to Redshift Mats leads me to having to tweak or remove some nodes, reload maps etc.</p>

<p>But worst of all is the appearance of hair. The best i can achieve is a very very thin head of hair with all of the scalp visible.</p>

<p>Has anyone had issues and have you found any workarounds?</p>

<p>&nbsp;</p>

<p>john</p>

<p>i&#39;m&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Is the Bridge changing the initial mesh during the CD4 creation</title>
      <link>https://www.daz3d.com/forums/discussion/733346/is-the-bridge-changing-the-initial-mesh-during-the-cd4-creation</link>
      <pubDate>Mon, 09 Jun 2025 19:13:13 +0000</pubDate>
      <dc:creator>brucek5</dc:creator>
      <guid isPermaLink="false">733346@/forums/discussions</guid>
      <description><![CDATA[<p>I have a new computer and had with a new install of DAZ3D and the latest Bridge and have a problem I didn&#39;t have before using the same version of Cinema 4D V21.</p>

<p>When the Bridge creates a new Cinema 4D file, the Genesis 8 Female is created with no errors and the JCM morphs work. The new problem I&#39;m having is if I export a FBX from the exact same file in DAZ3D that the Bridge used except with a face or body morph and add it to the Cinema4D morph tag, the entire Genesis 8 Female mesh has other deformations such as the teeth, ears, etc.</p>

<p>Even if I export the Genesis 8 Female with no morphs applied at all, within Cinema 4D the same Genesis 8 Female mesh deformations occur.</p>

<p>If I do the same thing manually not using the Bridge (meaning I don&#39;t get the benefit of Bridge JCM creation tools) I do not get the Genesis 8 Female&nbsp;mesh deformations. This implies the Bridge is some how making small mesh changes during exporting process it didn&#39;t do before.</p>
]]></description>
   </item>
   <item>
      <title>question：only this g9 hair lost in c4d！！？？</title>
      <link>https://www.daz3d.com/forums/discussion/727666/question-only-this-g9-hair-lost-in-c4d</link>
      <pubDate>Fri, 18 Apr 2025 10:35:29 +0000</pubDate>
      <dc:creator>aqing2708</dc:creator>
      <guid isPermaLink="false">727666@/forums/discussions</guid>
      <description><![CDATA[<h3>Why is the hair exported from G9 lost when opened in C4D after exporting FBX (model with animation)？<br />
<br />
I use this resource：<br />
<a rel="nofollow" href="https://www.daz3d.com/dforce-strand-based-short-and-long-slicked-back-hair-for-genesis-9-and-8-female">https://www.daz3d.com/dforce-strand-based-short-and-long-slicked-back-hair-for-genesis-9-and-8-female</a></h3>

<h3>But only this one can be used normally with other g9s<img alt="sad" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/sad_smile.png" title="sad" /></h3>

<h3>c4d screenshort in file</h3>
]]></description>
   </item>
   <item>
      <title>C4D &amp; dForce</title>
      <link>https://www.daz3d.com/forums/discussion/723411/c4d-dforce</link>
      <pubDate>Sat, 08 Mar 2025 19:13:09 +0000</pubDate>
      <dc:creator>Auroratrek</dc:creator>
      <guid isPermaLink="false">723411@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been using Daz characters and assets in C4D (with iClone) for a while, but finally got around to seeing if dForce would work in the C4D 2025&nbsp;cloth simulation system, and I have to say I was very pleasantly surprised with my test. The cloth in this outfit has a lot of folds and pleats that I thought would just &quot;go limp&quot; in C4D, but it retained a lot of those. I guess this opens up a whole new set of assets I could potentially use.</p>

<p><span><span id="youtube-QcxVKXDpj5Y"><span><a rel="nofollow" href="http://youtube.com/watch?v=QcxVKXDpj5Y#t="><img src="http://img.youtube.com/vi/QcxVKXDpj5Y/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span></p>
]]></description>
   </item>
   <item>
      <title>Exporting morphs to FBX for use in C4D R15</title>
      <link>https://www.daz3d.com/forums/discussion/571161/exporting-morphs-to-fbx-for-use-in-c4d-r15</link>
      <pubDate>Tue, 31 May 2022 21:53:26 +0000</pubDate>
      <dc:creator>tralfaz1955_4d14149763</dc:creator>
      <guid isPermaLink="false">571161@/forums/discussions</guid>
      <description><![CDATA[<p>Hi folks.&nbsp; I&#39;ve spent many days trying to figure this out, but am totally stumped.&nbsp; Funny thing is that I have done this before but just can&#39;t remember how.&nbsp; I&#39;ve watched YouTube videos, followed their instructions and no luck.&nbsp; I&#39;ve set up the Morph Export Rules to include head.CTRL as export and nothing exports.&nbsp; I&#39;ve selected Figures, Animations and Morphs as Export options.&nbsp; I&#39;ve tried both binary and ASCII formats using different versions of FBX from 2012 to 2014.&nbsp; I can&#39;t seem to get the Bridge to work with C4D R15.&nbsp; Any help would be greatly appreciated.&nbsp; I don&#39;t want to have to manually set up morphs in C4D for all the characters I will be using.</p>
]]></description>
   </item>
   <item>
      <title>Does anyone know how to export environments and props when using daz to cinema?</title>
      <link>https://www.daz3d.com/forums/discussion/600361/does-anyone-know-how-to-export-environments-and-props-when-using-daz-to-cinema</link>
      <pubDate>Sat, 29 Oct 2022 13:56:35 +0000</pubDate>
      <dc:creator>2244939490</dc:creator>
      <guid isPermaLink="false">600361@/forums/discussions</guid>
      <description><![CDATA[<p><img alt="" src="https://www.daz3d.com/forums/utility/thumbnail/1594716/FileUpload/01/4e827726a72ca7227ec5d89201fe06.png" /></p>
]]></description>
   </item>
   <item>
      <title>Daz To Cinema 4d Octane</title>
      <link>https://www.daz3d.com/forums/discussion/548496/daz-to-cinema-4d-octane</link>
      <pubDate>Fri, 04 Feb 2022 18:40:58 +0000</pubDate>
      <dc:creator>harrygill8</dc:creator>
      <guid isPermaLink="false">548496@/forums/discussions</guid>
      <description><![CDATA[<p>Hi could anyone help me? this question may have been answered before and im sorry if it has but i&#39;ve been trying to export my daz genesis 8 avatar to cinema 4d octane using the bridge plugin. once ive imported, visually it all looks okay but then when i convert materials to octane im just greeted with blank/black texures? is there any way to fix this or a workaround? Thanks in advance</p>
]]></description>
   </item>
   <item>
      <title>Trying to figure out what DAZ material file names stand for PBR redshift nodes</title>
      <link>https://www.daz3d.com/forums/discussion/698051/trying-to-figure-out-what-daz-material-file-names-stand-for-pbr-redshift-nodes</link>
      <pubDate>Sat, 17 Aug 2024 03:44:49 +0000</pubDate>
      <dc:creator>chad.demoss</dc:creator>
      <guid isPermaLink="false">698051@/forums/discussions</guid>
      <description><![CDATA[<p>G9Feminine01_Legs_D_1003.jpg</p>

<p>G9Feminine01_Legs_NM_1003.jpg</p>

<p>G9Feminine01_Legs_R_1003.jpg</p>

<p>G9Feminine01_Legs_SO_1003.jpg</p>

<p>G9Feminine01_Legs_SSS_1003.jpg</p>

<p>&nbsp;</p>

<p>Ill assume</p>

<p>&quot;D&quot; is diffuse<br />
NM is normal<br />
&quot;R&quot; is roughness? not sure<br />
&quot;SO&quot; I have no idea, maybe specular? where do I plug this in?<br />
&quot;SSS&quot; sub surface scatter - where does this connect to? subsurface &quot;color&quot;?</p>

<p><br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>[Help] DAZ to C4D Error mesh Gen 9</title>
      <link>https://www.daz3d.com/forums/discussion/695906/help-daz-to-c4d-error-mesh-gen-9</link>
      <pubDate>Fri, 26 Jul 2024 12:52:16 +0000</pubDate>
      <dc:creator>binhgjoe</dc:creator>
      <guid isPermaLink="false">695906@/forums/discussions</guid>
      <description><![CDATA[<pre>
Please help me 
When I switched Gen 9 from daz to C4D, I got an error mesh. Please tell me how to fix this error</pre>
]]></description>
   </item>
   <item>
      <title>Best Animation Export Settings</title>
      <link>https://www.daz3d.com/forums/discussion/695171/best-animation-export-settings</link>
      <pubDate>Fri, 19 Jul 2024 10:56:48 +0000</pubDate>
      <dc:creator>kattographics</dc:creator>
      <guid isPermaLink="false">695171@/forums/discussions</guid>
      <description><![CDATA[<p>I want to export an animation made in Daz, the export includes morphs transformations, but i dont want that dials on Cinema4D, in fact, i really dont care if the animation cant be edited in cinema4d, i just want to export the mesh without bones, dials, etc. Whats the best way to do that? I tried exporting as FBX but its a 120mb file and cinema4d crashes.</p>
]]></description>
   </item>
   <item>
      <title>Can I still get an older version of Bridge?</title>
      <link>https://www.daz3d.com/forums/discussion/669351/can-i-still-get-an-older-version-of-bridge</link>
      <pubDate>Fri, 12 Jan 2024 11:28:13 +0000</pubDate>
      <dc:creator>cobusp</dc:creator>
      <guid isPermaLink="false">669351@/forums/discussions</guid>
      <description><![CDATA[<p>Hi. I run Cinema R19 (I know, it&#39;s old!) and had to reinstall everything from scratch. I used to run an older version of Bridge, and it worked for Cinema.</p>

<p>Can I still access older versions of the plugin?</p>
]]></description>
   </item>
   <item>
      <title>"An error occurred while processing the fbx file"</title>
      <link>https://www.daz3d.com/forums/discussion/646681/an-error-occurred-while-processing-the-fbx-file</link>
      <pubDate>Thu, 17 Aug 2023 09:00:32 +0000</pubDate>
      <dc:creator>23981</dc:creator>
      <guid isPermaLink="false">646681@/forums/discussions</guid>
      <description><![CDATA[<p>When exporting, the message &quot;An error occurred while processing the fbx file&quot; appears and the export fails.</p>

<p><span>Is there a solution?</span></p>
]]></description>
   </item>
   <item>
      <title>Daz hair texture not working [help]</title>
      <link>https://www.daz3d.com/forums/discussion/682271/daz-hair-texture-not-working-help</link>
      <pubDate>Wed, 10 Apr 2024 23:31:00 +0000</pubDate>
      <dc:creator>guicosta051</dc:creator>
      <guid isPermaLink="false">682271@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I&#39;m trying to send Daz&#39;s character&#39;s hair to Cinema 4d, but it only sends the lower part, does anyone know how to solve it?</p>

<p>&nbsp;</p>

<p>I&#39;m using the plugin that Daz made</p>

<p>&nbsp;</p>

<pre>

&nbsp;</pre>

<p><img alt="Community Verified icon" src="denied:data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAQAAAAngNWGAAABDUlEQVR4AYXRgUZDYRjH4TegFTKgpEqiFJgoWAoMEQGBgBboChaaAKxLKAhAhQqAdAmpBIQolkCFqp2nITvNKXuA7+/Hhzey5OWjE4Nq3rzY1f9/NGHPB549492+8Ww060iCS2XdctZdI3GsECmb+HJoIX6x6EgDm+lURTH+YB7V9nAqE5WNme4YKuOiY6iMe6PaQxUUIuTbswgFVNJwA8sO3Bn6yR6bWZMSNtJwDtuWfHpQxaPx9C9zadil7jrCigbq6UXceNIVKTWUIqypm2ytJdTiNyNeXclF6GttOVfeDEc7qzjR23r3OMFqZKng1kw0mXGLrfibHTScOZWgGv9TdC6ROFeMTgwYiIxvJzMRWQbeGZUAAAAASUVORK5CYII=" /></p>
]]></description>
   </item>
   <item>
      <title>Bridged morph controller not working with character solver</title>
      <link>https://www.daz3d.com/forums/discussion/572741/bridged-morph-controller-not-working-with-character-solver</link>
      <pubDate>Thu, 09 Jun 2022 05:17:24 +0000</pubDate>
      <dc:creator>Gordig</dc:creator>
      <guid isPermaLink="false">572741@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m working on an animation project in C4D with two 8.1 characters I bridged over, using the character solver tag to retarget animations I created in Cascadeur. I just discovered that they seem to be mutually exclusive: I can EITHER have the character follow the character solver and play through the animation, OR have the character follow the Daz morph controller. Is there any way to get these to play nice?</p>
]]></description>
   </item>
   <item>
      <title>What is C4D's equivalent of a rigid follow node?</title>
      <link>https://www.daz3d.com/forums/discussion/676851/what-is-c4d-s-equivalent-of-a-rigid-follow-node</link>
      <pubDate>Thu, 07 Mar 2024 10:50:59 +0000</pubDate>
      <dc:creator>Gordig</dc:creator>
      <guid isPermaLink="false">676851@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve got a character wearing a suit bridged over to C4D, and I&#39;m having trouble figuring out how to get all the buttons to stay where they&#39;re supposed to be. I&#39;ve tried constraint tags, both parent and transform, I&#39;ve tried connector objects and connector tags, and so far nothing has worked quite like I wanted it to. How do I attach a button to an article of clothing, have it follow along when the clothing is posed, and also stay in place when simulated?</p>
]]></description>
   </item>
   <item>
      <title>Daz to Cinema 4D Bridge - the mouth opens askew</title>
      <link>https://www.daz3d.com/forums/discussion/617386/daz-to-cinema-4d-bridge-the-mouth-opens-askew</link>
      <pubDate>Sun, 29 Jan 2023 18:46:11 +0000</pubDate>
      <dc:creator>coco_pernoud</dc:creator>
      <guid isPermaLink="false">617386@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everybody<br />
Does anyone have the same problem as me?<br />
when I transfer a genesis 8.1 character from Daz to C4D<br />
everything is going well, but when I want to make him open his mouth (jaw open) , on C4D the mouth opens crookedly. On Daz it is ok.<br />
See the file attach.<br />
I do not understand why. What can i do? thanks<br />
I am on a mac studio and C4D 23</p>
]]></description>
   </item>
   <item>
      <title>Genesis 8 character skeleton not matching adjusted height.</title>
      <link>https://www.daz3d.com/forums/discussion/670496/genesis-8-character-skeleton-not-matching-adjusted-height</link>
      <pubDate>Sat, 20 Jan 2024 14:52:35 +0000</pubDate>
      <dc:creator>plainsrider_c13bd5c97c</dc:creator>
      <guid isPermaLink="false">670496@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>I am working with Darius 8 and and the default height is 6&#39; 4&quot;. Too tall for my needs. I adjust the height in DS but when I use the bridge to import the character, the skeleton is still at the 6&#39; 4&quot; height but the mesh is smaller. Is anyone else aware of this problem?</p>
]]></description>
   </item>
   <item>
      <title>Lost part of the model after importing to c4d</title>
      <link>https://www.daz3d.com/forums/discussion/664921/lost-part-of-the-model-after-importing-to-c4d</link>
      <pubDate>Sat, 16 Dec 2023 12:20:07 +0000</pubDate>
      <dc:creator>wb0762</dc:creator>
      <guid isPermaLink="false">664921@/forums/discussions</guid>
      <description><![CDATA[<p>As shown in the attached screenshot, I don&#39;t know what happened, after using the bridge I lost the underwear and shoes in c4d, they only show up as null objects in c4d. Can anyone give me help please? I will be grateful for that.</p>
]]></description>
   </item>
   <item>
      <title>Bridge/Joint bend issue</title>
      <link>https://www.daz3d.com/forums/discussion/667536/bridge-joint-bend-issue</link>
      <pubDate>Sun, 31 Dec 2023 23:40:29 +0000</pubDate>
      <dc:creator>Auroratrek</dc:creator>
      <guid isPermaLink="false">667536@/forums/discussions</guid>
      <description><![CDATA[<p>When I send a Genesis 9 figure to C4D via the Bridge, it loses its joint bend detail. Is there a setting or fix for this?</p>
]]></description>
   </item>
   <item>
      <title>NEED HELP TRYING TO FIGURE OUT A WORKFLOW FOR ENDORPHIN TO C4D USING DAZ CHARACTERS</title>
      <link>https://www.daz3d.com/forums/discussion/659156/need-help-trying-to-figure-out-a-workflow-for-endorphin-to-c4d-using-daz-characters</link>
      <pubDate>Tue, 14 Nov 2023 04:34:19 +0000</pubDate>
      <dc:creator>blackacidproduction</dc:creator>
      <guid isPermaLink="false">659156@/forums/discussions</guid>
      <description><![CDATA[<p>so i need to make an animation which i want to render using redshift in cinema 4d and i am using the ancient software Endorphin to animate it, now i want those animation on a Genesis 8 Chacter and finally in cinema 4d to render it<br />
&nbsp;</p>

<p>my current status of progess is shit and i am losing over it please guide me through this hell</p>
]]></description>
   </item>
   <item>
      <title>C4D Bridge: Shader creation even worse than before</title>
      <link>https://www.daz3d.com/forums/discussion/641861/c4d-bridge-shader-creation-even-worse-than-before</link>
      <pubDate>Wed, 12 Jul 2023 16:51:50 +0000</pubDate>
      <dc:creator>Xanathon</dc:creator>
      <guid isPermaLink="false">641861@/forums/discussions</guid>
      <description><![CDATA[<p>I have no idea where I can leave feedback for the C4D bridge so someone from the devs sees it, so I do it here.</p>

<p>With the latest version the prop and figure material import are even worse than before, textures are mapped into the wrong channels, there are diffuse/reflection imports mixed up. Also bump and normal settings are completely wrong. I cannot understand how this can be rolled out as a working bridge, did no dev&nbsp;actually test if this works?&nbsp;Redshift conversion does not work at all, only one material is converted and here the textures are plugged into the wrong ports and/or have wrong settings.&nbsp;</p>

<p>Maybe the devs should ask someone with some knowledge about C4D, Redshift and Octane instead of tinkering themselves?</p>

<p>The free bridge is advertised to sell more assets to use them with C4D. Practically this only works VERY bad if ever.</p>
]]></description>
   </item>
   <item>
      <title>DAZtoC4D - It doesn't export the mesh [SOLVED]</title>
      <link>https://www.daz3d.com/forums/discussion/426791/daztoc4d-it-doesn-t-export-the-mesh-solved</link>
      <pubDate>Sun, 02 Aug 2020 18:51:02 +0000</pubDate>
      <dc:creator>Dahicar.rar</dc:creator>
      <guid isPermaLink="false">426791@/forums/discussions</guid>
      <description><![CDATA[<p><a href="https://gyazo.com/c94d53c7e64dd675dec904af6531be83" target="_blank" rel="nofollow">https://gyazo.com/c94d53c7e64dd675dec904af6531be83</a></p>

<p>What am I doing wrong? I just installed this plugin by DazCentral and exported Genesis 8 non modified to my Cinema R19. No mesh, only rigging.</p>
]]></description>
   </item>
   <item>
      <title>Connect Genesis 9 model to Facial capture morphs - Moves by Maxon</title>
      <link>https://www.daz3d.com/forums/discussion/654526/connect-genesis-9-model-to-facial-capture-morphs-moves-by-maxon</link>
      <pubDate>Tue, 17 Oct 2023 07:02:12 +0000</pubDate>
      <dc:creator>kantharoz</dc:creator>
      <guid isPermaLink="false">654526@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>I&#39;ve been attempting to utilize the &quot;Moves by Maxon&quot; tool to link facial capture animations to my Genesis 9 model. It synced effortlessly with the Genesis 8.1 model, but I&#39;ve encountered challenges with Genesis 9. While using the Daz to Cinema 4D bridge, I tried choosing the ARkit morphs from Genesis 8.1, but they&#39;re not appearing. I went ahead and purchased the Genesis 9 expressions from the Daz store (you can check them out here: <a href="https://www.daz3d.com/genesis-9-expressions" target="_blank" rel="nofollow">https://www.daz3d.com/genesis-9-expressions</a>). However, these expressions don&#39;t seem to be compatible with &quot;Moves by Maxon&quot;. Currently, only the eyebrows show any motion.&nbsp;Any solutions or suggestions you might have are greatly appreciated !</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>"Animation was detected, joint orientation has not been fixed"</title>
      <link>https://www.daz3d.com/forums/discussion/653921/animation-was-detected-joint-orientation-has-not-been-fixed</link>
      <pubDate>Thu, 12 Oct 2023 22:59:12 +0000</pubDate>
      <dc:creator>saesd1694</dc:creator>
      <guid isPermaLink="false">653921@/forums/discussions</guid>
      <description><![CDATA[<p>Hi there,</p>

<p>Is there a way to import an animated Genesis 8 figure&nbsp;(with mocap from DAZ &quot;Animations&quot;&nbsp;panel) to C4D 2023.2.0? Daz bridge&nbsp;gives me this message&nbsp;&quot;Animation was detected, joint orientation has not been fixed&quot;, and doesn&#39;t import any animations. I tried to import an animated .fbx instead, but it also doesn&#39;t import any animations. Any idea how to solve this or if this is even possible in the first place?&nbsp;</p>

<p>Thanks :)</p>
]]></description>
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