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	<channel>
      <title>Blender Discussion - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/blender-discussion/p19/feed.rss</link>
      <pubDate>Tue, 16 Sep 2025 05:44:20 +0000</pubDate>
         <description>Blender Discussion - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/blender-discussion/p19/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>SOLVED</title>
      <link>https://www.daz3d.com/forums/discussion/618551/solved</link>
      <pubDate>Sun, 05 Feb 2023 00:41:47 +0000</pubDate>
      <dc:creator>truemadscientist</dc:creator>
      <guid isPermaLink="false">618551@/forums/discussions</guid>
      <description><![CDATA[<p>SOLVED</p>
]]></description>
   </item>
   <item>
      <title>Blender nails and ears morph</title>
      <link>https://www.daz3d.com/forums/discussion/618586/blender-nails-and-ears-morph</link>
      <pubDate>Sun, 05 Feb 2023 07:43:06 +0000</pubDate>
      <dc:creator>Crazzydaughter200061</dc:creator>
      <guid isPermaLink="false">618586@/forums/discussions</guid>
      <description><![CDATA[How do you guys get long nails and pointed ears morphs to work? Whenever I do it and export back to daz, it says geometry doesn't match. I've tried extruding the vertices and I've tried sculpting.]]></description>
   </item>
   <item>
      <title>Blender add on doesn't show up on Mac</title>
      <link>https://www.daz3d.com/forums/discussion/618516/blender-add-on-doesn-t-show-up-on-mac</link>
      <pubDate>Sat, 04 Feb 2023 19:35:46 +0000</pubDate>
      <dc:creator>michaellegge52</dc:creator>
      <guid isPermaLink="false">618516@/forums/discussions</guid>
      <description><![CDATA[<p>I installed the Daz plug in via DIM, and I&#39;ve tried over and over to get it to show up on Blender&#39;s add ons, but it won&#39;t. I&#39;ve traced the file paths and keep correcting them. The info on the web is even more confusing.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Diffeomorphic: Python Error Saving G8 Pose Preset *SOLVED*</title>
      <link>https://www.daz3d.com/forums/discussion/617431/diffeomorphic-python-error-saving-g8-pose-preset-solved</link>
      <pubDate>Sun, 29 Jan 2023 22:32:08 +0000</pubDate>
      <dc:creator>csaa</dc:creator>
      <guid isPermaLink="false">617431@/forums/discussions</guid>
      <description><![CDATA[<p><a rel="nofollow" href="https://www.daz3d.com/forums/profile/184808/Padone">Padone,</a></p>

<p>Hope you can help me with this one.</p>

<p>I get Python errors in the Diffeomorphic scripts folder whenever I try to save a G8 figure&#39;s pose (Rigify) to a preset file. I see this happen for both G8M and G8F, and also with G8.1F. I started seeing this after moving to the Differomorphic 1.7 version.</p>

<p>To recreate the problem:</p>

<ol>
	<li>Export G8F to Diffeomrophic (as DBZ) with Daz 4.21.0.5 64-bit version.</li>
	<li>In Blender, load via Easy Import. Select Rigirify system.</li>
	<li>Save to a new Blend file.</li>
	<li>Diffeomrophic -&gt; Save Pose Preset (use default settings).</li>
	<li>Blender displays a log error window.</li>
</ol>

<p>Relevant file attachments:</p>

<ul>
	<li>G8F Daz DUF</li>
	<li>G8F_EasyImport.jpg (import settings)</li>
	<li>G8F_SavePose (default settings)</li>
	<li>SavePosePreset_Error.txt</li>
	<li>SavePosePreset_SystemInfo.txt</li>
</ul>

<p>Cheers!</p>
]]></description>
   </item>
   <item>
      <title>How do I make sabertooth teeth for HiveWire Tiger for Daz3D?</title>
      <link>https://www.daz3d.com/forums/discussion/618146/how-do-i-make-sabertooth-teeth-for-hivewire-tiger-for-daz3d</link>
      <pubDate>Thu, 02 Feb 2023 12:01:47 +0000</pubDate>
      <dc:creator>Sasa</dc:creator>
      <guid isPermaLink="false">618146@/forums/discussions</guid>
      <description><![CDATA[Hello everyone, I am here to request add on how to properly sculp sabertooth teeth I can scale a bit size wise for the product HiveWire Tiger located here: <a href="https://www.renderosity.com/rr/mod/bcs/hivewire-tiger/144304/" target="_blank" rel="nofollow">https://www.renderosity.com/rr/mod/bcs/hivewire-tiger/144304/</a>

I am hoping it will look something like this: © National Geographic

Thank you for reading!]]></description>
   </item>
   <item>
      <title>Problems with shading (Fine in Blender, but not in Daz)</title>
      <link>https://www.daz3d.com/forums/discussion/614781/problems-with-shading-fine-in-blender-but-not-in-daz</link>
      <pubDate>Sat, 14 Jan 2023 16:03:12 +0000</pubDate>
      <dc:creator>omen.kris</dc:creator>
      <guid isPermaLink="false">614781@/forums/discussions</guid>
      <description><![CDATA[<p>I have a problem with normal shading in Daz. In Blender everything looks smooth and fine, but imported to DAZ it does not anymore. See screenshots. It&#39;s the very same mesh. I tried wried fbx and dae import.<br />
Content creators out there... Any ideas on this? Thank you in advice<br />
<br />
<img alt="" src="https://i.postimg.cc/2SVPVKRy/Blend.jpg" /></p>

<p><img alt="" src="https://i.postimg.cc/L4D7vpmh/Daz.jpg" /></p>

<p><img alt="" src="https://i.postimg.cc/sf6x5gDw/Wire.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Blender doesn't keep the Daz poses.</title>
      <link>https://www.daz3d.com/forums/discussion/617611/blender-doesn-t-keep-the-daz-poses</link>
      <pubDate>Mon, 30 Jan 2023 22:13:27 +0000</pubDate>
      <dc:creator>DaTa783D</dc:creator>
      <guid isPermaLink="false">617611@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,<br />
<br />
I ve been trying all the week end, watching all the videos possible but i can t fix the issue.<br />
I use the new bridge (not diffeo, becaus efor some reason the root path doesn t want to work) and i can&#39;t export correctly the poses to blender.<br />
<br />
anyone knows or faced the same issue?<br />
<br />
thank you!!!</p>
]]></description>
   </item>
   <item>
      <title>about sculpting in Blender</title>
      <link>https://www.daz3d.com/forums/discussion/617201/about-sculpting-in-blender</link>
      <pubDate>Sat, 28 Jan 2023 12:37:41 +0000</pubDate>
      <dc:creator>Masterstroke</dc:creator>
      <guid isPermaLink="false">617201@/forums/discussions</guid>
      <description><![CDATA[<p>If I want to import a mesh from DS into Blender and sculpting new details into it, does this mesh will loose its UV coordinates?&nbsp;<br />
Iknow, it does happen in zbrush.<br />
So what about Blender?</p>
]]></description>
   </item>
   <item>
      <title>Daz's not treating the door as a hole in the mesh [SOLVED]</title>
      <link>https://www.daz3d.com/forums/discussion/617426/daz-s-not-treating-the-door-as-a-hole-in-the-mesh-solved</link>
      <pubDate>Sun, 29 Jan 2023 22:03:41 +0000</pubDate>
      <dc:creator>RichardM</dc:creator>
      <guid isPermaLink="false">617426@/forums/discussions</guid>
      <description><![CDATA[<p>pretty much, that&#39;s my problem!</p>

<p>any ideas why there&#39;s no door opening in Daz, like there is in Blender?</p>

<p><strong>Blender</strong></p>

<p><a rel="nofollow" href="https://i.imgur.com/UQBB5OJ.png" target="_blank"><img alt="" src="https://i.imgur.com/UQBB5OJ.png" /></a></p>

<p><strong>DAZ</strong></p>

<p><a rel="nofollow" href="https://i.imgur.com/jhu9yIB.png" target="_blank"><img alt="" src="https://i.imgur.com/jhu9yIB.png" /></a></p>

<p>&nbsp;</p>

<p>Is it the odd geometry i wonder?</p>

<p><a rel="nofollow" href="https://i.imgur.com/28dv2a4.png" target="_blank"><img alt="" src="https://i.imgur.com/28dv2a4.png" /></a></p>

<p>tried to make it with as&nbsp;low quads as possible.&nbsp;</p>

<p>These are my <strong>OBJ&nbsp;Export Settings</strong>:</p>

<p><a rel="nofollow" href="https://i.imgur.com/glMyy0P.png" target="_blank"><img alt="" src="https://i.imgur.com/glMyy0P.png" /></a></p>

<p>These, my OBJ Import Settings (in Daz)</p>

<p><a rel="nofollow" href="https://i.imgur.com/dNgPua2.png" target="_blank"><img alt="" src="https://i.imgur.com/dNgPua2.png" /></a></p>
]]></description>
   </item>
   <item>
      <title>Blender to Daz bridge changes position of figures</title>
      <link>https://www.daz3d.com/forums/discussion/616626/blender-to-daz-bridge-changes-position-of-figures</link>
      <pubDate>Wed, 25 Jan 2023 09:47:51 +0000</pubDate>
      <dc:creator>jamesramirez6734</dc:creator>
      <guid isPermaLink="false">616626@/forums/discussions</guid>
      <description><![CDATA[<p>I have 2 figures I&#39;m exporting from Daz to Blender, the accuracy of both positions is very important so I&#39;m trying to export them both without any positional changes whatsoever.</p>

<p>One of the figures is heavily rotated which seems to throw Blender off. I wonder if there&#39;s a way to export 2 figures in the exact same position they&#39;re in?</p>
]]></description>
   </item>
   <item>
      <title>Diffeomorphic: Daz Poses and Neck Bone Follow Through *SOLVED*</title>
      <link>https://www.daz3d.com/forums/discussion/594661/diffeomorphic-daz-poses-and-neck-bone-follow-through-solved</link>
      <pubDate>Thu, 06 Oct 2022 15:42:20 +0000</pubDate>
      <dc:creator>csaa</dc:creator>
      <guid isPermaLink="false">594661@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m not sure if this issue happens to others. I run into it frequently when I apply Daz poses using Diffeo. At any rate I&#39;m reporting it as a way to understand what&#39;s going on and to suggest improvements.</p>

<p>I use Diffeo 1.6.2 with Blender 3.1.0. When I import a GF8.1 figure from Daz and Rigify the rig, then apply a pose, the neck bones often don&#39;t follow. To correct this, I have to manually adjust the neck bone settings. The screenshots below illustrate the issue.</p>

<p>(1) My figures are imported in an A-Pose. Using Diffeo, I proceed to apply a Daz pose.</p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1235805/1665075145/main.jpg" /></p>

<p>(2) The outcome of the pose import leaves the neck bones awry.</p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1235805/1665071378/main.jpg" /></p>

<p>(3) I can manually correct this by revealing the Rigify bones in pose mode, selecting the neck rotator and adjusting the pose follow-through. Setting the two values to &quot;1.0&quot; corrects the neck pose.</p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1235805/1665071206/main.jpg" /></p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1235805/1665079142/main.jpg" /></p>

<p>While I&#39;m happy to correct the pose this way, it&#39;s not all too clear to me what&#39;s going on underneath the hood. Why the neck bones? I understand the value of giving the end user the means to adjust the follow-through of a Daz pose on particular bones, but would it not make sense for the defaults to be set to 100 percent? Just a thought.</p>

<p>Cheers!</p>
]]></description>
   </item>
   <item>
      <title>Detailed Morphs? - Geometry question</title>
      <link>https://www.daz3d.com/forums/discussion/615586/detailed-morphs-geometry-question</link>
      <pubDate>Wed, 18 Jan 2023 15:58:31 +0000</pubDate>
      <dc:creator>bulletproofcupidx</dc:creator>
      <guid isPermaLink="false">615586@/forums/discussions</guid>
      <description><![CDATA[<p>So I have been playing around with making morphs for Daz using blender and have made some pretty fun ones.&nbsp;<br />
however, when i tried to do more detailed morphs, it gets very choppy and low poly as there is only so much that the geometry can be adujested without adding any additional vecters ect that would cause the geometry not to match while importing.&nbsp;<br />
my question is, is there any way to get more detail and still have it import correctly?&nbsp;<br />
For instance, i wish to make a detailed belly button, however, it gets very low poly and awkward looking without adding any additional geometry.&nbsp;<br />
<br />
I&#39;m still relativly new to blender and making morphs, so i might be missing something very obvious here.&nbsp;<br />
Thank you for any advice :)&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Daz To Blender - How to Import Custom Animation from DAZ via Pose Tools?</title>
      <link>https://www.daz3d.com/forums/discussion/615431/daz-to-blender-how-to-import-custom-animation-from-daz-via-pose-tools</link>
      <pubDate>Tue, 17 Jan 2023 20:26:53 +0000</pubDate>
      <dc:creator>Rori Rare</dc:creator>
      <guid isPermaLink="false">615431@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>I just downloaded a new version of Daz to Blender Importer (as well as DAZ itself, since I haven&#39;t used it in a quite a while) and I managed to import Genesis 8.1 female figure into blender via new exporter/importer.</p>

<p>But initially I imported a still model without any animation, and now I would like to update it with an animation, without re-importing her all over again. Is that possible to do through Pose Tools inside the bridge plugin? Or is there some other way?</p>

<p>Thank You.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Asset with moving parts (Doors). Wrapping my head on how to do this</title>
      <link>https://www.daz3d.com/forums/discussion/615336/asset-with-moving-parts-doors-wrapping-my-head-on-how-to-do-this</link>
      <pubDate>Tue, 17 Jan 2023 03:54:31 +0000</pubDate>
      <dc:creator>omen.kris</dc:creator>
      <guid isPermaLink="false">615336@/forums/discussions</guid>
      <description><![CDATA[<p>I have an asset that has a door (one asset and not 2 seperate assets). I want to move that door like it has been done in many DAZ assets.<br />
How do I make that it can move? In DAZ there is a figure editor, but it is not working as vertex group import is broken. In Blender there are Drivers and Controllers. How can they work in DAZ?<br />
I have no idea how to make any moving parts for DAZ. There are 0 usefull tutorials out there. :(<br />
So how are you doing this?</p>
]]></description>
   </item>
   <item>
      <title>Tutorial regarding HD -&gt; Multires -&gt; Displacement available?</title>
      <link>https://www.daz3d.com/forums/discussion/613926/tutorial-regarding-hd-multires-displacement-available</link>
      <pubDate>Mon, 09 Jan 2023 12:15:34 +0000</pubDate>
      <dc:creator>Singular3D</dc:creator>
      <guid isPermaLink="false">613926@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m still struggling with the newest version of Diffeomorphic and the new intergrated HD Stuff.</p>

<p>When I export a Genesis 8 character (export to Blender), I can do an Easy Daz Import to Blender.<br />
When I use Export HD to Blender, I assumed that I get a HD version of the character (e.g Subdiv 4). Do I have to set the SubDiv Level in Daz before I do the export?<br />
Nevertheless I seem to get a non-HD version of the character. In Blender I can select Make Multires when both meshes are select. I assume that you have to select the hires mesh first.</p>

<p>Just some of the questions I have and I would love to see a walkthrough. I really would love to bake a displacement map afterwards from the multires. For this there are some tutorials available.</p>

<p>Can someone give me a hint? Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Eyelid Subsurface Scattering and Eyelid Shadow</title>
      <link>https://www.daz3d.com/forums/discussion/613441/eyelid-subsurface-scattering-and-eyelid-shadow</link>
      <pubDate>Fri, 06 Jan 2023 06:47:44 +0000</pubDate>
      <dc:creator>hello_4493841</dc:creator>
      <guid isPermaLink="false">613441@/forums/discussions</guid>
      <description><![CDATA[<p>I notice with my daz characters I get a shadow under the top eyelid. It&#39;s most noticeable with subsurface scattering turned on. Where the eyelids seem to glow from the SSS. You can see in my low light example the eyelids glow even where the eyeball and surrounding skin fall into the shadows.&nbsp;I have the SSS set as low as I can at 0.001.</p>

<p>Has anyone else had this issue?</p>

<p>Is there anyway to control the SSS on just the eyelids, with a map or something?</p>
]]></description>
   </item>
   <item>
      <title>Import body morphs from DAZ Studio to Blender</title>
      <link>https://www.daz3d.com/forums/discussion/612821/import-body-morphs-from-daz-studio-to-blender</link>
      <pubDate>Mon, 02 Jan 2023 21:47:28 +0000</pubDate>
      <dc:creator>Cornelius</dc:creator>
      <guid isPermaLink="false">612821@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everyone! I don&#39;t know if the topic has already been addressed in other discussions but I still felt the need to post my request here.<br />
So, I have a model of a female figure for Blender to which I would like to make a modification to the body to make it more curvy. I have some OBJ and DSF format morphs that work well in DAZ Studio and I wondered, if it is possible to transfer one of these morphs into Blender and apply it on the model&#39;s body shape.<br />
I hope you can give me a hand..! Thanks in advance!</p>
]]></description>
   </item>
   <item>
      <title>Diffeomorphic: Adding Custom Morphs to clothing</title>
      <link>https://www.daz3d.com/forums/discussion/592461/diffeomorphic-adding-custom-morphs-to-clothing</link>
      <pubDate>Mon, 26 Sep 2022 00:10:03 +0000</pubDate>
      <dc:creator>codedevil666</dc:creator>
      <guid isPermaLink="false">592461@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, is it possible to import and apply Custom Morphs to the body and clothing or do I have to use a workaround?</p>

<p>If I have to use a workaround, is there something better than just using the shrink wrap modifier?</p>
]]></description>
   </item>
   <item>
      <title>Blender 3.4 Import/Export OBJ settings</title>
      <link>https://www.daz3d.com/forums/discussion/613611/blender-3-4-import-export-obj-settings</link>
      <pubDate>Fri, 06 Jan 2023 21:39:16 +0000</pubDate>
      <dc:creator>marble</dc:creator>
      <guid isPermaLink="false">613611@/forums/discussions</guid>
      <description><![CDATA[<p>I have been happily using Blender for years to create morphs for clothing, etc. I have saved a list of settings for both DAZ and Blender Import/Export OBJ files. However, Blender 3.4 seems to have changed all that and now the parameters don&#39;t match my saved list. I just tried a new morph on a dress and, although the morph imported back from Blenderusing Morph Loader Pro without error, it did not work. All that happens is that the dress either shrinks or grows in total size as I dial in the morph.</p>

<p>Please, can someone walk me through the new settings? Or does anyone have a working set of parameters?</p>
]]></description>
   </item>
   <item>
      <title>How to make gen 8 female (exported with Diffeomorphic) fall to bottom plane in Blender 3.4?</title>
      <link>https://www.daz3d.com/forums/discussion/613706/how-to-make-gen-8-female-exported-with-diffeomorphic-fall-to-bottom-plane-in-blender-3-4</link>
      <pubDate>Sat, 07 Jan 2023 17:27:41 +0000</pubDate>
      <dc:creator>dan_thomas</dc:creator>
      <guid isPermaLink="false">613706@/forums/discussions</guid>
      <description><![CDATA[<p>I have to admit that I am a noob in Blender 3.4 but I couldn&#39;t seem to make a Gen 8 figure fall from 0.5m height to bottom plane in simulation. I didn&#39;t have any problem with primitive shapes such as sphere or cube by enabling collision in the objects. The figure without any clothes or hair was exported to blender with Diffeomorphic 1.6.2. Any hint would be appreciated.</p>
]]></description>
   </item>
   <item>
      <title>Wiggle/Jiggle/Spring bones for breast movement (Diffeomorphic)</title>
      <link>https://www.daz3d.com/forums/discussion/544371/wiggle-jiggle-spring-bones-for-breast-movement-diffeomorphic</link>
      <pubDate>Sat, 15 Jan 2022 21:23:12 +0000</pubDate>
      <dc:creator>Reality Hack</dc:creator>
      <guid isPermaLink="false">544371@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve heard of people using these for secondary breast movement, but I haven&#39;t had any luck so far. I&#39;ve tried all three (<a rel="nofollow" href="https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726">Wiggle Bones</a>, <a rel="nofollow" href="https://github.com/artellblender/springbones">Spring Bones</a>, and <a rel="nofollow" href="http://cheece.github.io/JiggleArmature/">JiggleArmiture</a>) but all the results seem wonky in one fashion or another. For instance, the results seem &#39;reversed&#39;. As in, when the model moves to the right, instead of the breasts initially lagging to the left, they sort of lead to the right instead. I don&#39;t know if it&#39;s just a matter of me having the wrong settings, or what. I&#39;m just using a G8F through Diffeomorphic. I am using Rigify, but I&#39;m assuming the process would be the same for any rig. Any help would be greatly appreciated. Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>Need help for Cloth Simulation! (Related to my Earlier Blender thread)</title>
      <link>https://www.daz3d.com/forums/discussion/613166/need-help-for-cloth-simulation-related-to-my-earlier-blender-thread</link>
      <pubDate>Wed, 04 Jan 2023 15:32:03 +0000</pubDate>
      <dc:creator>Ryuu@AMcCF</dc:creator>
      <guid isPermaLink="false">613166@/forums/discussions</guid>
      <description><![CDATA[<p>I first started dabbling with Blender&#39;s Cloth Sim in late November. After just 10 days, I got this beauty done:</p>

<p><img alt="" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/b73ed5da-092e-4f4d-ae45-95cd27ce0123/dfjg4vi-c9320676-54ad-4aa9-92bc-b81d3b403e77.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2I3M2VkNWRhLTA5MmUtNGY0ZC1hZTQ1LTk1Y2QyN2NlMDEyM1wvZGZqZzR2aS1jOTMyMDY3Ni01NGFkLTRhYTktOTJiYy1iODFkM2I0MDNlNzcuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.tW7u72DmP93jgIpgR9ZXVrQ3bTfjEAayaMRvgJ9e0Ro" /></p>

<p>However, that was done with a rather clumsily-made&nbsp;mesh. Ever since that&nbsp;initial success, I&#39;ve been trying to duplicate the effort with a much better looking mesh.</p>

<p>Unfortunately, no matter what Cloth Sim settings I try, my efforts constantly result in the dragon&#39;s figure penetrating the cloth with catastrophic results. I can&#39;t seem to repeat the&nbsp;initial success that I achieved just a month ago!</p>

<p>Here are the Cloth Sim settings of that initial success:</p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1258985/1672849869/main.jpg" /></p>

<p>And here are the Cloth Sim settings from&nbsp;my latest effort--with the catastrophic failure just begining:</p>

<p>The Internal Pressure is being animated, with the value of 0 at Frame 1, 0.01 at Frame 100, 0.05 at Frame 250, 0.25 at Frame 350, 0.4 at Fram 425, 0.5 at Frames 500 &amp; 600, and back to 0.1 at Frame 1000....</p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1258985/1672848999/main.jpg" /></p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1258985/1672848667/main.jpg" /></p>

<p>&nbsp;</p>

<p>Just so you know, despite my many setbacks and failures, the effort has not been without some amusing incidents.</p>

<p>I got this &quot;Cellery-Stalks-On-A-Balloon&quot; effect&nbsp;during one of my attempts a couple weeks ago when the Chaos Cascade overwhelms the Cloth Sim <img alt="laugh" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png" title="laugh" />:</p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1258985/1672853880/main.jpg" /></p>

<p>It grows&nbsp;even funnier-looking as the Simulation gets up to around 750, where the ballooning effect begins to envelop the entire torso!&nbsp;<img alt="laugh" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png" title="laugh" /><img alt="laugh" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png" title="laugh" />&nbsp;But it&#39;s very hard to capture that image as this takes nearly 8 hours to get to that point--just before reaching another catastrophic glitch point that changes the entire mesh again. Unfortunately, the multiple Chaotic Cascades affect the entire Simulation, so it&#39;s impossible&nbsp;to Bake, play back, or record as an animation for posterity.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Daz-Diffeo-Blender-Cascadeur-Blender workflow</title>
      <link>https://www.daz3d.com/forums/discussion/610566/daz-diffeo-blender-cascadeur-blender-workflow</link>
      <pubDate>Tue, 20 Dec 2022 19:12:19 +0000</pubDate>
      <dc:creator>potatopealor</dc:creator>
      <guid isPermaLink="false">610566@/forums/discussions</guid>
      <description><![CDATA[<p>Hi there,</p>

<p>&nbsp;</p>

<p>This might be a niche question. I want to animate with Daz characters in Blender with the help of Cascadeur. I was wondering if anyone has found a stable workflow for importing/exporting in and out of blender to cascadeur. As of now I&#39;m using Diffeo to export chars to blender then trying to export using FBX to cascadeur from blender but importing to cascadeur seems to be where I&#39;m running into trouble.</p>

<p>Does anyone have a good workflow for this process?</p>

<p>&nbsp;</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Animation good in Daz, constrained in Blender</title>
      <link>https://www.daz3d.com/forums/discussion/611961/animation-good-in-daz-constrained-in-blender</link>
      <pubDate>Thu, 29 Dec 2022 13:55:13 +0000</pubDate>
      <dc:creator>jamesramirez6734</dc:creator>
      <guid isPermaLink="false">611961@/forums/discussions</guid>
      <description><![CDATA[<p>I have a mocap animation in Daz which looks great, though the limits and locks are off and the baked joint rotations are not the default for Genesis 8.</p>

<p>When exporting using the Daz to Blender bridge, the animation looks messed up as if Blender has reapplied constraints to the animation.</p>

<p>Is there any reliable way to remove all constraints/limits once in Blender?</p>
]]></description>
   </item>
   <item>
      <title>Daz to Blender Bridge</title>
      <link>https://www.daz3d.com/forums/discussion/584301/daz-to-blender-bridge</link>
      <pubDate>Sun, 14 Aug 2022 22:37:01 +0000</pubDate>
      <dc:creator>generalgameplaying</dc:creator>
      <guid isPermaLink="false">584301@/forums/discussions</guid>
      <description><![CDATA[<p>Official Text:&nbsp;</p>

<ul>
	<li>In the search bar on the right-hand side of the Blender Prefernces window, search for &quot;Daz&quot;.</li>
</ul>

<p>&nbsp;</p>

<p>Question:</p>

<p>* There is no search bar in the current version of Blender (3.2 /something). What do i do?</p>

<p>&nbsp;</p>

<p>Hints much appreciated.</p>
]]></description>
   </item>
   <item>
      <title>Daz to Blender Animation not working</title>
      <link>https://www.daz3d.com/forums/discussion/611301/daz-to-blender-animation-not-working</link>
      <pubDate>Sun, 25 Dec 2022 05:45:19 +0000</pubDate>
      <dc:creator>sunnyjei</dc:creator>
      <guid isPermaLink="false">611301@/forums/discussions</guid>
      <description><![CDATA[<p>Hello and happy holidays. I have both the Blender bridge and the diffeomorphic (??) script recommended here. Both seem to be set up correctly and work when I send posed and static figures and environments. However when I send over figures with animation things get weird. Either completely distorted or upside down and like .01% of the original size. I watched a couple of Youtube videos and it seemed like no additional steps were needed just export via the daz bridge with no settings changed and then import in Blender. (but the video was older).</p>

<p>How can I get my Daz animated figure (a man on top of a horse riding 30 frames) to import correctly into Blender with the animation???</p>

<p>Thanks in advance!</p>
]]></description>
   </item>
   <item>
      <title>Export and import dForce dreadlocks hair from DAZ to Blender</title>
      <link>https://www.daz3d.com/forums/discussion/610116/export-and-import-dforce-dreadlocks-hair-from-daz-to-blender</link>
      <pubDate>Sun, 18 Dec 2022 15:08:51 +0000</pubDate>
      <dc:creator>kim.devylder</dc:creator>
      <guid isPermaLink="false">610116@/forums/discussions</guid>
      <description><![CDATA[<p>Hi there,</p>

<p>I have been spending days trying to export a Genisis 8.1 figure with a simple walking animation (from Mixamo) and Mehrloc Hair dreadlocks (<a href="https://www.daz3d.com/mehrloc-hair-for-genesis-8-and-81" target="_blank" rel="nofollow">https://www.daz3d.com/mehrloc-hair-for-genesis-8-and-81</a>) from DAZ to Blender.</p>

<p>In Daz the hair is simulated and animates nicely, reacting to the walking animation. Now I am trying to get this to Blender</p>

<p><img alt="Daz" src="https://i.ibb.co/KGWTnj4/daz.gif" /></p>

<p>I tried the Daz To Blender bridge, the Diffeomorphic DAZ Importer and exporing/importing fbx files.</p>

<p>The only way I am able get the figure with the animation and hair from DAZ to Blender is by experting exporing/importing an fbx file.</p>

<p>However the physics on the hair do not work in Blender.</p>

<p><img alt="" src="https://i.ibb.co/6WwgBjc/blender.gif" /></p>

<p>Is there a way to transport the hair animation to Blender?&nbsp;</p>

<p>Preferably also with the Beads in the hear which also animiate incorrectly (you can see them floating arround in the gif above) but I&#39;ve been spending so much time on this I&#39;m willing to just remove them from the figure.</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>The Best is Getting Better</title>
      <link>https://www.daz3d.com/forums/discussion/610326/the-best-is-getting-better</link>
      <pubDate>Mon, 19 Dec 2022 18:39:12 +0000</pubDate>
      <dc:creator>TheMysteryIsThePoint</dc:creator>
      <guid isPermaLink="false">610326@/forums/discussions</guid>
      <description><![CDATA[<p><a rel="nofollow" href="https://www.youtube.com/watch?v=RAfPGFvbM8g">Animation Layers Improvements</a></p>

<p>Together with Auto Rig Pro&#39;s Quick Rig, it&#39;s one of the addons that I think no one who animates in Blender should be without. And Tal is apparently not resting on his laurels.</p>
]]></description>
   </item>
   <item>
      <title>Daz to Blender bridge messing up buttons</title>
      <link>https://www.daz3d.com/forums/discussion/609636/daz-to-blender-bridge-messing-up-buttons</link>
      <pubDate>Thu, 15 Dec 2022 15:45:22 +0000</pubDate>
      <dc:creator>quintonchan250</dc:creator>
      <guid isPermaLink="false">609636@/forums/discussions</guid>
      <description><![CDATA[<p>Anyone know how to fix this?</p>
]]></description>
   </item>
   <item>
      <title>Diffeomorphic HD help</title>
      <link>https://www.daz3d.com/forums/discussion/608781/diffeomorphic-hd-help</link>
      <pubDate>Sat, 10 Dec 2022 05:32:23 +0000</pubDate>
      <dc:creator>globally</dc:creator>
      <guid isPermaLink="false">608781@/forums/discussions</guid>
      <description><![CDATA[<p>Been using diffeo for a while now but this is my first time trying to import HD meshes (thanks g9). Im following the documentation on bitbucket and exporting with geometry tool enabled and both with and without geografts, export with and without hd uv, but evey time i just get fingernail textures all over the mesh and nothing else. Im not very good with UVs in blender so ive always trusted diffeo to sort them. Was always ok with materials but now i get seven material zones (all fingernails and one mouth texture) and appending materials and adding them seems to not work.</p>
]]></description>
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