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      <title>Blender Discussion - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/blender-discussion/p18/feed.rss</link>
      <pubDate>Tue, 16 Sep 2025 05:44:54 +0000</pubDate>
         <description>Blender Discussion - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/blender-discussion/p18/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Daz to Blender Bridge not in Daz's Scripts Tab</title>
      <link>https://www.daz3d.com/forums/discussion/623881/daz-to-blender-bridge-not-in-daz-s-scripts-tab</link>
      <pubDate>Wed, 08 Mar 2023 19:27:52 +0000</pubDate>
      <dc:creator>pjwhoopie4801218</dc:creator>
      <guid isPermaLink="false">623881@/forums/discussions</guid>
      <description><![CDATA[<p>Daz 4.21.1.21 &amp; Blender 3.4.1<br />
<br />
Ok.... so I loaded Daz to Blender via DIM<br />
It is installed in the correct location, I open Daz3d up and check installed plugins and it shows Daz to Blender<br />
<br />
But all the posts and manual info I have seen says Daz to Blender should be in the Scripts tab on the top right... but mine isn&#39;t (and for that matter, GOZ isn&#39;t either)<br />
<br />
I can see them when I click File/Send To<br />
<br />
Did I do something wrong... ?????</p>
]]></description>
   </item>
   <item>
      <title>Daz to blender - genesis 9</title>
      <link>https://www.daz3d.com/forums/discussion/623886/daz-to-blender-genesis-9</link>
      <pubDate>Wed, 08 Mar 2023 21:12:40 +0000</pubDate>
      <dc:creator>DaTa783D</dc:creator>
      <guid isPermaLink="false">623886@/forums/discussions</guid>
      <description><![CDATA[<p>Hi I have been using the disformic import, but just realised that the bridge import works so much better on textures and hairs. ANy chance you update the bridge to work with genesis 9 soon?<br />
<br />
thanks!!!!!!</p>
]]></description>
   </item>
   <item>
      <title>Can someone explain Diffeomorphic materials for me?</title>
      <link>https://www.daz3d.com/forums/discussion/623721/can-someone-explain-diffeomorphic-materials-for-me</link>
      <pubDate>Wed, 08 Mar 2023 00:27:44 +0000</pubDate>
      <dc:creator>Pickle Renderer</dc:creator>
      <guid isPermaLink="false">623721@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been learning Blender and importing a character into it from Daz.&nbsp; It&#39;s all going pretty good actually, except I can&#39;t for the life of me work out how to modify the shader.&nbsp; I&#39;m using the BSDF (Cycles) shader.&nbsp; I can&#39;t seem to change the properties of a graft material, for example, to make it more or less glossy, or to change its colour slightly.&nbsp; In the Shading panel I&#39;m fiddling with the parameters and nothing is changing.&nbsp; I&#39;m sure there&#39;s a basic misunderstanding here, both about Diffeo and how you actually do this in Blender.&nbsp;</p>

<p>Is there just a single shader with multiple instances that pull in data from elsewhere, and I should be modifying the &quot;elsewhere&quot; to actually make changes?</p>
]]></description>
   </item>
   <item>
      <title>Why don't Gen 9 eyes import properly in Blender?</title>
      <link>https://www.daz3d.com/forums/discussion/622751/why-don-t-gen-9-eyes-import-properly-in-blender</link>
      <pubDate>Wed, 01 Mar 2023 15:17:00 +0000</pubDate>
      <dc:creator>RexRed</dc:creator>
      <guid isPermaLink="false">622751@/forums/discussions</guid>
      <description><![CDATA[<p>Why don&#39;t Gen 9 eyes import properly over the bridge into&nbsp;Blender?</p>

<p>They&nbsp;are the wrong color and size.</p>

<p>This happens&nbsp;with&nbsp;Daz studio and beta to&nbsp;Blender 3.3 and 3.4.</p>

<p>And, why doesn&#39;t the Gen 9 Dforce Redz Kaz hair import properly? Only the skull cap imports and the hair does not.</p>
]]></description>
   </item>
   <item>
      <title>importing blender objects in daz..</title>
      <link>https://www.daz3d.com/forums/discussion/623281/importing-blender-objects-in-daz</link>
      <pubDate>Sun, 05 Mar 2023 05:05:13 +0000</pubDate>
      <dc:creator>Aussie Artist</dc:creator>
      <guid isPermaLink="false">623281@/forums/discussions</guid>
      <description><![CDATA[<p>this is sort of reverse of the Forum main theme - lol</p>

<p>&nbsp;</p>

<p>Anyway...</p>

<p>hello . i am a blender nub...</p>

<p>I made a basic object in blender and uvmapped it and i want to export it into daz studio ..</p>

<p>but i have a problem.. the obj that i exported loads ok but daz not recognizing uv mapping.. all i get is a white object.. not even the basic uv map i made will show in daz.</p>

<p>= See Attachment</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>How to composite exr without alpha?</title>
      <link>https://www.daz3d.com/forums/discussion/623406/how-to-composite-exr-without-alpha</link>
      <pubDate>Mon, 06 Mar 2023 04:20:23 +0000</pubDate>
      <dc:creator>cgidesign</dc:creator>
      <guid isPermaLink="false">623406@/forums/discussions</guid>
      <description><![CDATA[<p>I have a set of exr render passes (e.g. diffuse, volume, glossy). They are render LPEs out of DS.<br />
Those exrs don&rsquo;t have a transparent background - instead where there is no data they are just black.</p>

<p>All the Blender tutorials I found, use the alpha over node to composite. But how to do it when there is no alpha?</p>

<p>In a 32bit capable image editing software I can use the &ldquo;add blend mode&rdquo; to recreate the beauty pass, but how to do it in Blender?</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/cb/6b6f21fd4627ff5faace0aa46ca317.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Can not add morphs to this mesh:</title>
      <link>https://www.daz3d.com/forums/discussion/622896/can-not-add-morphs-to-this-mesh</link>
      <pubDate>Thu, 02 Mar 2023 07:36:59 +0000</pubDate>
      <dc:creator>gagsly</dc:creator>
      <guid isPermaLink="false">622896@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m not sure why this error is happening. I cannot use any of these functions. I have set up&nbsp;a root path for Diffeomorphic. Any ideas?</p>
]]></description>
   </item>
   <item>
      <title>Diffeo - Can I temporarily turn off shape keys/morphs?</title>
      <link>https://www.daz3d.com/forums/discussion/622501/diffeo-can-i-temporarily-turn-off-shape-keys-morphs</link>
      <pubDate>Tue, 28 Feb 2023 02:21:49 +0000</pubDate>
      <dc:creator>jeff_someone</dc:creator>
      <guid isPermaLink="false">622501@/forums/discussions</guid>
      <description><![CDATA[<p>Diffeo is the most amazing tool ever... been using happily for years.&nbsp; One thing, the more morphs I load (either Standard or custom) it seems that posing the figure is less and less responsive.&nbsp; I believe this makes sense as the system needs to compute the outcome of these shapekeys/morphs as I pose the figure.&nbsp; I was wondering if there is a way to get Diffeo and/or Blender to toggle on/off the processing the shapekeys/morphs?&nbsp; i.e., I would turn them off while composing the scene and doing general posing, then would turn them back on for renders.&nbsp; In doing so, my hope is that posing the figures is more responsive/smooth while I&#39;m working on a scene.&nbsp; &nbsp;Any help or thoughts are appreciated.</p>

<p>&nbsp;</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Auto Rig Pro quick rig - any DAZ video tutorials?</title>
      <link>https://www.daz3d.com/forums/discussion/620501/auto-rig-pro-quick-rig-any-daz-video-tutorials</link>
      <pubDate>Thu, 16 Feb 2023 18:47:17 +0000</pubDate>
      <dc:creator>RR67</dc:creator>
      <guid isPermaLink="false">620501@/forums/discussions</guid>
      <description><![CDATA[<p>Disclaimer - I am very much a newbie with all this so I need guidance.&nbsp;</p>

<p>I want to make simple rotoscope animations in Blender using DAZ characters (the end goal is sending the animation back to DAZ for use later).</p>

<p>I have gotten the base G8 into Blender using Diffeomorphic, but it&#39;s hard to pose the rig. I&#39;ve seen a lot of posts about Auto Rig Pro and its Quick Rig addon, but I haven&#39;t seen any video tutorials on how exactly I would set up my character with the Quick Rig (and maintain the DAZ armature). I have a general idea how the remapping works, but from my understanding the quick rig would streamline alot of this for me as there is a preset for DAZ&nbsp;already. It&#39;s critical to maintain compatibility with the original armature as I intend to import back to DAZ.</p>

<p>Anyway, before I buy the Auto Rig Pro and Quick Rig, I want to be sure I can get things setup as needed. Can anyone provide guidance on this?&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>How to update DazToBlender addons in Blender ?</title>
      <link>https://www.daz3d.com/forums/discussion/622291/how-to-update-daztoblender-addons-in-blender</link>
      <pubDate>Sun, 26 Feb 2023 17:29:31 +0000</pubDate>
      <dc:creator>carolineryser1</dc:creator>
      <guid isPermaLink="false">622291@/forums/discussions</guid>
      <description><![CDATA[<p>So, I&#39;ve got the latest version of the bridge from Github, everything works fine until i have to enable the addons in Blender, I don&#39;t understand why but on Blender I have the 17.40 version and inn Daz Studio I have the 18.42 version. I still haven&#39;t found how to update the Blender addons...<br />
Does anyone knows how to proceed ?<br />
<br />
Thanks in advance :)</p>
]]></description>
   </item>
   <item>
      <title>Best rig type to use (Rigify, MHX, Simple)</title>
      <link>https://www.daz3d.com/forums/discussion/620921/best-rig-type-to-use-rigify-mhx-simple</link>
      <pubDate>Sun, 19 Feb 2023 02:03:45 +0000</pubDate>
      <dc:creator>Pickle Renderer</dc:creator>
      <guid isPermaLink="false">620921@/forums/discussions</guid>
      <description><![CDATA[<p>Using Diffeo, which rig do you use and why?&nbsp; Some advantages of Rigify I heard was lots of people use it, so support is better if you ask random questions on forums.&nbsp; I tried this with my Genesis 8 imported with Diffeo.&nbsp; It didn&#39;t make a huge amount of sense to me.&nbsp; One of the panels didn&#39;t appear to be present and I couldn&#39;t see any poles (the panel that turns on the poles was missing, apparently).&nbsp; MHX seems to be kind-of slow but apparently it&#39;s much easier to retarget to UE5 if that&#39;s what you want to do (much harder with Rigify).&nbsp; The Simple Rig is actually the best I&#39;ve used out of them (that&#39;s Diffeo&#39;s native little rig, no bells, no whistles), in terms of speed.&nbsp; But some features aren&#39;t present, like foot roll and so on.</p>

<p>&nbsp;</p>

<p>So, which rig do you choose?</p>
]]></description>
   </item>
   <item>
      <title>Diffeo Copy/pasting animation to a different armature</title>
      <link>https://www.daz3d.com/forums/discussion/621661/diffeo-copy-pasting-animation-to-a-different-armature</link>
      <pubDate>Thu, 23 Feb 2023 10:44:07 +0000</pubDate>
      <dc:creator>Ook</dc:creator>
      <guid isPermaLink="false">621661@/forums/discussions</guid>
      <description><![CDATA[<p>Using the normal Blender method of Linking Animation Data from one armature to another (completely identical rig and bones) on rigs <strong>with custom morphs&nbsp;</strong>breaks custom morphs on the pasted armature.</p>

<p>While the animation and custom morphs are all transferred over, custom morph values&nbsp;on the pasted armature are all set to 0 and becomes unusable.</p>

<p>So I guess my question is, is there a way to copy/paste animation from one to another with custom morphs, while keeping the morphs usable?</p>
]]></description>
   </item>
   <item>
      <title>AR Pro vs MHX</title>
      <link>https://www.daz3d.com/forums/discussion/621356/ar-pro-vs-mhx</link>
      <pubDate>Tue, 21 Feb 2023 17:26:20 +0000</pubDate>
      <dc:creator>Jovanni</dc:creator>
      <guid isPermaLink="false">621356@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everyone. In some threads about Blender and character exports I came across a mention of the Auto Rig Pro addon. A few months ago I bought it from a store.<br />
But I only used it a few times to try it out. I&#39;m mostly happy with the MHX setup with diffeomorphic. It&#39;s automated and I get a converted character in a couple of minutes.<br />
It seems with Auto Rig Pro I have to manually convert the character every time? Correct bone placement and such. Can you share your experience?<br />
Do I have to stick with MHX or are there ways to automate the conversion process for AR PRO? And what are the benefits? Thank you.</p>

<p>Translated with www.DeepL.com/Translator (free version)</p>
]]></description>
   </item>
   <item>
      <title>Diffeomorphic: Clothes are broken</title>
      <link>https://www.daz3d.com/forums/discussion/621656/diffeomorphic-clothes-are-broken</link>
      <pubDate>Thu, 23 Feb 2023 10:44:03 +0000</pubDate>
      <dc:creator>martin.rost</dc:creator>
      <guid isPermaLink="false">621656@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>&nbsp;</p>

<p>I use Diffeo 1.6 and have the following issue: If the clothes are very tight they tear in some poses. How can I prevent this?</p>
]]></description>
   </item>
   <item>
      <title>Daz to Blender fails with this model</title>
      <link>https://www.daz3d.com/forums/discussion/621486/daz-to-blender-fails-with-this-model</link>
      <pubDate>Wed, 22 Feb 2023 15:05:38 +0000</pubDate>
      <dc:creator>android_1dc61c61</dc:creator>
      <guid isPermaLink="false">621486@/forums/discussions</guid>
      <description><![CDATA[<p>I have used Daz 2 Blender for some models, but this one comes out totally warped. <a href="https://www.daz3d.com/eve-3022-hd-morph-for-genesis-8-females" target="_blank" rel="nofollow">https://www.daz3d.com/eve-3022-hd-morph-for-genesis-8-females</a> I tried checking &quot;Export Morphs&quot; but it didn&#39;t seem to help. How can I fix this?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Tried to import to Blender, can't find shape keys (Diffeo).</title>
      <link>https://www.daz3d.com/forums/discussion/620896/tried-to-import-to-blender-can-t-find-shape-keys-diffeo</link>
      <pubDate>Sat, 18 Feb 2023 23:59:46 +0000</pubDate>
      <dc:creator>Pickle Renderer</dc:creator>
      <guid isPermaLink="false">620896@/forums/discussions</guid>
      <description><![CDATA[<p>Maybe my not understanding something important but I took a vanilla G8, removed eyebrows, nothing else there, exported via. diffeo (base, not HD).&nbsp; Imported with Easy Import DAZ option, selected to include Expressions, Visemes, etc.&nbsp; After import the only shape keys I have are the driven ones.&nbsp; I don&#39;t see any expressions, visemes, or anything I can manipulate in the list.</p>

<p>Am I looking in the wrong place in Blender?&nbsp; I feel there&#39;s something important I&#39;m missing...</p>

<p>&nbsp;</p>

<p><img alt="Import Settings and Shape Key window" src="https://i.imgur.com/qbNgXOd.png" /></p>
]]></description>
   </item>
   <item>
      <title>Transfer mesh to Shapekey</title>
      <link>https://www.daz3d.com/forums/discussion/620901/transfer-mesh-to-shapekey</link>
      <pubDate>Sun, 19 Feb 2023 00:21:21 +0000</pubDate>
      <dc:creator>Jovanni</dc:creator>
      <guid isPermaLink="false">620901@/forums/discussions</guid>
      <description><![CDATA[<p><span>Hello everyone. Many Daz Studio users know that we can simulate clothing in Marvelous Designer and then load it as a morph in Daz Studio for existing clothing in the scene.<br />
The morph is loaded relative to the current position of the vertices. But how can we achieve the same result in Blender? When I copy the mesh as a shapekey, the clothes fly off to the side and deform significantly.<br />
I assume this is due to the Armature modifier. The shapekey seems to be created from the base shape rather than the current vertex positions. I&#39;m not entirely sure. Is there a way to accomplish this in the same way it works in Daz Studio?</span></p>
]]></description>
   </item>
   <item>
      <title>daz hd morphs blender add on wont install</title>
      <link>https://www.daz3d.com/forums/discussion/621116/daz-hd-morphs-blender-add-on-wont-install</link>
      <pubDate>Mon, 20 Feb 2023 09:16:26 +0000</pubDate>
      <dc:creator>melgoza8888</dc:creator>
      <guid isPermaLink="false">621116@/forums/discussions</guid>
      <description><![CDATA[<p>im new here at the forums hopfully im posting in the right place if not please forgive me, im having such a nightmare of a time with blender. For some reason blender wont install daz hd morphs basically when i go too install it soon after installing no add on appears anywere its like nothing happends when i double click on install. im pretty sure its the right download and ive tried atleast 30 diffrent ways and im just out of luck, please can somone help me.</p>
]]></description>
   </item>
   <item>
      <title>HD addon by Xin</title>
      <link>https://www.daz3d.com/forums/discussion/620931/hd-addon-by-xin</link>
      <pubDate>Sun, 19 Feb 2023 07:10:31 +0000</pubDate>
      <dc:creator>Padone</dc:creator>
      <guid isPermaLink="false">620931@/forums/discussions</guid>
      <description><![CDATA[<p>This is to point out that Xin is back with excellent new features for his HD addon. The addon is mandatory with diffeomorphic to support HD morphs and it is especially important with G9. You can get the addon for free at gitlab or please support Xin on gumroad if you can.</p>

<p>I have no part in the addon, take nothing and provide no support for it. I just feel it deserves some notice.</p>

<p><a href="https://bitbucket.org/Diffeomorphic/import_daz/issues/1399/" target="_blank" rel="nofollow">https://bitbucket.org/Diffeomorphic/import_daz/issues/1399/</a></p>

<p><a href="https://xin888.gumroad.com/l/daz_hd_morphs" target="_blank" rel="nofollow">https://xin888.gumroad.com/l/daz_hd_morphs</a></p>
]]></description>
   </item>
   <item>
      <title>How to set object position so that it rotates in place?</title>
      <link>https://www.daz3d.com/forums/discussion/620781/how-to-set-object-position-so-that-it-rotates-in-place</link>
      <pubDate>Sat, 18 Feb 2023 10:45:12 +0000</pubDate>
      <dc:creator>EightiesIsEnough</dc:creator>
      <guid isPermaLink="false">620781@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I had purchased the Suburban Planning Kit (street sections) from TurboSquid quite some time ago, and I do have a problem with it.&nbsp; Every time I rotate a piece, it does not rotate in place, and I believe it has to do with how the object position is set.&nbsp; How do I set an object&#39;s positio so that it rotates in place instead of doing a full circle away from the originating area?</p>

<p>And by the way, I imported the items into Blender as FBX files.</p>
]]></description>
   </item>
   <item>
      <title>Diffeomorphic Lower body morphs not working with MHX</title>
      <link>https://www.daz3d.com/forums/discussion/620576/diffeomorphic-lower-body-morphs-not-working-with-mhx</link>
      <pubDate>Fri, 17 Feb 2023 04:08:01 +0000</pubDate>
      <dc:creator>Ook</dc:creator>
      <guid isPermaLink="false">620576@/forums/discussions</guid>
      <description><![CDATA[<p>Even with all basic morphs imported, toe controls from&nbsp;morph sections&nbsp;do not work. But Switching to FK allows me at least control foot rotations (with the morph parameters).</p>

<p>Pressing MHX Compatible includes toe morphs as well, so I don&#39;t think it&#39;s that.</p>

<p>I feel like I&#39;ve missed an easy step here. Any help!</p>
]]></description>
   </item>
   <item>
      <title>Daz to Blender - maintaining morphs and appearance (Process??)</title>
      <link>https://www.daz3d.com/forums/discussion/620676/daz-to-blender-maintaining-morphs-and-appearance-process</link>
      <pubDate>Fri, 17 Feb 2023 18:56:14 +0000</pubDate>
      <dc:creator>DaddehGhost</dc:creator>
      <guid isPermaLink="false">620676@/forums/discussions</guid>
      <description><![CDATA[<p>Hello All,</p>

<p>I&#39;ve been wracking my brain for two days straight trying everything I could think of.</p>

<p>When sending the DAZ Model to Blender, it does not seem to transfer the Morphs or anything I have setup in DAZ - which today I discovered I can push specific morphs over. However, I then need to do double work and re-do the morph settings to get my desired look/results.</p>

<p>Is there a step I am missing or something that can be explained just to push my DAZ Models over to Blender - one to one - without having to redo the process again?</p>

<p>To be more specific - I am using the Genesis 8 models as a baseline and using the Daz to Blender plugin.</p>

<p>Even copying over the morph statistics still does not do a one to one, as well as removes functions from things like hair, IE: converts it to black instead of the displayed color AND does not fully display (Seems to hide the rest of it).</p>

<p>I&#39;ve tried other methods like Exporting to DAE and FBX with poor results as well as the Diffeomorphic solution - which does not seem to fully transfer textures..</p>

<p>I&#39;ve tried with Blender 3.3.3 and 3.4 - same results.</p>

<p>Daz Studio 4.21 Pro.</p>

<p>Maybe I&#39;m missing some sort of &quot;Apply Morphs to Model&quot; button somewhere that would make this process easy to do or I&#39;m just not following how to properly convert this entire thing into a Character I can just Export full stop.. This is why I turn to you magnificent beings!</p>

<p>Thanks ahead of time!</p>

<p>DG</p>
]]></description>
   </item>
   <item>
      <title>Diffeomorphic and poses libraries</title>
      <link>https://www.daz3d.com/forums/discussion/614291/diffeomorphic-and-poses-libraries</link>
      <pubDate>Wed, 11 Jan 2023 04:06:09 +0000</pubDate>
      <dc:creator>hardwire666</dc:creator>
      <guid isPermaLink="false">614291@/forums/discussions</guid>
      <description><![CDATA[<p>So while I was messing with stuff I decided to try importing pose libraries into the asset browser. It worked fine except that it bloated the file size on disk, and in memory. The .blend file on disk&nbsp;exploded up to 5GB, and in memory it caused it to eat up 22 of&nbsp;32 GB of RAM.&nbsp;Which is crazy because the entire directory the poses come from doesn&#39;t even reach 500MB.&nbsp;<br />
<br />
So I&#39;m wondering if anyone has a solid way of importeing pose libraries in 3.3.1 LTS and up. As opposed to importing poses one at a time as needed.</p>
]]></description>
   </item>
   <item>
      <title>Import hair through Blender Bridge</title>
      <link>https://www.daz3d.com/forums/discussion/620486/import-hair-through-blender-bridge</link>
      <pubDate>Thu, 16 Feb 2023 16:25:44 +0000</pubDate>
      <dc:creator>Cornelius</dc:creator>
      <guid isPermaLink="false">620486@/forums/discussions</guid>
      <description><![CDATA[<p>Hello</p>

<p>I have several hair files in my DAZ library and most of them are compatible with the Daz to Blender Bridge.<br />
I have a male human figure for Blender with no hair and would like to apply one of these hairstyles right on this figure.<br />
Is it possible to ONLY import the haircut through the Blender Bridge and place it on the head of this male character?</p>
]]></description>
   </item>
   <item>
      <title>Diffeomorphic troubleshooting</title>
      <link>https://www.daz3d.com/forums/discussion/480306/diffeomorphic-troubleshooting</link>
      <pubDate>Wed, 17 Mar 2021 19:24:40 +0000</pubDate>
      <dc:creator>jamesi.blondi</dc:creator>
      <guid isPermaLink="false">480306@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everyone,</p>

<p>I have issues importing a scene with diffeomorphic.</p>

<p>Windows 10</p>

<p>Blender version 2.92</p>

<p>Import-DAZ- Plugin version: 1.5.1.1078</p>

<p>I have the plugin set up in blender and daz and the scene exported to a .duf and .dbz-file accordingly. To get the correct file paths, i used the script that comes with diffeomorphic. There are no geografts in the scene (consisting of one character, no hair, basic clothing). This is the info I get in blender:</p>

<div>Python: Traceback (most recent call last):<br />
&nbsp; File &quot;C:\Users\[username]\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\error.py&quot;, line 246, in execute<br />
&nbsp;&nbsp;&nbsp; self.run(context)<br />
&nbsp; File &quot;C:\Users\[username]\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\daz.py&quot;, line 47, in run<br />
&nbsp;&nbsp;&nbsp; getMainAsset(self.filepath, context, self)<br />
&nbsp; File &quot;C:\Users\[username]\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\main.py&quot;, line 87, in getMainAsset<br />
&nbsp;&nbsp;&nbsp; asset.build(context)<br />
&nbsp; File &quot;C:\Users\[username]\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\cycles.py&quot;, line 70, in build<br />
&nbsp;&nbsp;&nbsp; self.tree.build()<br />
&nbsp; File &quot;C:\Users\[username]\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\cycles.py&quot;, line 285, in build<br />
&nbsp;&nbsp;&nbsp; self.buildLayer()<br />
&nbsp; File &quot;C:\Users\[username]\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\cycles.py&quot;, line 318, in buildLayer<br />
&nbsp;&nbsp;&nbsp; self.buildBumpNodes()<br />
&nbsp; File &quot;C:\Users\[username]\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\cycles.py&quot;, line 441, in buildBumpNodes<br />
&nbsp;&nbsp;&nbsp; self.bump = self.buildBumpMap(bumpval, self.bumptex, col=3)<br />
&nbsp; File &quot;C:\Users\[username]\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\cycles.py&quot;, line 453, in buildBumpMap<br />
&nbsp;&nbsp;&nbsp; self.links.new(bumptex.outputs[0], node.inputs[&quot;Height&quot;])<br />
AttributeError: &#39;NoneType&#39; object has no attribute &#39;outputs&#39;</div>

<div>location: &lt;unknown location&gt;:-1</div>

<p>Does anybody have an idea what to do about this? Thanks in advance!</p>

<p>&nbsp;</p>
]]></description>
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   <item>
      <title>Diffeomorphic importing animation from blender to daz issues</title>
      <link>https://www.daz3d.com/forums/discussion/619516/diffeomorphic-importing-animation-from-blender-to-daz-issues</link>
      <pubDate>Sat, 11 Feb 2023 02:30:38 +0000</pubDate>
      <dc:creator>Ook</dc:creator>
      <guid isPermaLink="false">619516@/forums/discussions</guid>
      <description><![CDATA[<p>Here&#39;s a little animation in blender using MHX system.</p>

<p>As shown the attachments the animation&nbsp;just consists of gen 8 bending her legs then back up looped.</p>

<p>If I import this animationm back to daz,&nbsp; it looks as if she&#39;s just floating up and down. No bending of legs.&nbsp;</p>

<p>I used &quot;Save Pose Preset&quot; to export animation in posing tab of diffeomorphic. Why is it doing this?</p>

<p>&nbsp;</p>
]]></description>
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   <item>
      <title>Diffeomorphic: Help with bone re-parenting</title>
      <link>https://www.daz3d.com/forums/discussion/619256/diffeomorphic-help-with-bone-re-parenting</link>
      <pubDate>Thu, 09 Feb 2023 16:11:36 +0000</pubDate>
      <dc:creator>csaa</dc:creator>
      <guid isPermaLink="false">619256@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, to All.</p>

<p>I have a G8.1F figure transferred to Blender via Diffeomorphic. I&#39;ve deployed a Rigify system, and I&#39;m having object-bone parenting issues I hope someone can help me with.</p>

<p>In the zero pose, the figure wears a helmet. In the final pose, I&#39;ve transferred the helmet to her right hand. To do so, [1] I cleared the helmet&#39;s parenting, then [2] I simply moved the helmet object (valSoldierHelmet) and translated it to the hand. After that I went through the process of changing the helmet&#39;s parent to the right hand. The images below show all of this.</p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1274575/1675960324/main.jpg" /></p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1274575/1675960758/main.jpg" /> <img alt="" src="https://gcdn.daz3d.com/gallery/image/1274575/1675963357/main.jpg" /></p>

<p>Now I admit I my reparenting process may be naive. I haven&#39;t had much experience with this. In any case, the helment-to-hand parenting worked: I can rotate the right hand and the helmet follows. However, somehow the helmet is still tracking the head bone. Moving the the head also affects the helmet, now set in the right hand.</p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1274575/1675967826/main.jpg" /> <img alt="" src="https://gcdn.daz3d.com/gallery/image/1274575/1675965485/main.jpg" /></p>

<p>I can&#39;t figure out what&#39;s going on. What is the correct process of re-parenting an object from one body part to another?</p>

<p>Any help is much appreciated.</p>

<p>Cheers!</p>
]]></description>
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   <item>
      <title>[SOLVED][How-to?] adjacent object meshes seamless</title>
      <link>https://www.daz3d.com/forums/discussion/612676/solved-how-to-adjacent-object-meshes-seamless</link>
      <pubDate>Mon, 02 Jan 2023 09:23:07 +0000</pubDate>
      <dc:creator>arthenics</dc:creator>
      <guid isPermaLink="false">612676@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>For several projects, I&#39;m facing a recurring problem : how to make adjacent meshes seamless? How to make it a clean way? What are the good practices?<br />
To give a few examples : EVE in Wall-E have seamless interlocks, or the doors for airplanes. For the colors and textures, there are ways for cheating, but making the edges invisibles, I wonder what is the best approach.</p>
]]></description>
   </item>
   <item>
      <title>[SOLVED] Texturing for DAZ (be it Substance or Blender), importing map.</title>
      <link>https://www.daz3d.com/forums/discussion/619101/solved-texturing-for-daz-be-it-substance-or-blender-importing-map</link>
      <pubDate>Wed, 08 Feb 2023 13:15:43 +0000</pubDate>
      <dc:creator>arthenics</dc:creator>
      <guid isPermaLink="false">619101@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>After several attempts, to set up textures&nbsp;for my custom character, the problem I&#39;m facing is kinda disturbing :</p>

<p>At first, after texturing, exported from Blender (Blender used to connect Substance maps) my character was half transparent. From what I see, the cause is my nodes, the .obj doesn&#39;t handle some parameters, then Blender change them during the export. That&#39;s&nbsp;ok, I can understand. After all, DAZ models, at export (.obj), only have the base map.</p>

<p>BUT... whatever the .obj I&#39;m importing (with or without colors, with or without maps), in DAZ, the only paramater&nbsp;that allows to download a map is for normal map. There&#39;s no parameter&nbsp;that allows me to download a base map.</p>

<p>I&#39;m at&nbsp;lost how to fix this. Are&nbsp;there other parameters outside of the surface manager (in DAZ)? Is there something specifc I need to know about mapping a character (in Blender)?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Diffeomorphic performance</title>
      <link>https://www.daz3d.com/forums/discussion/616061/diffeomorphic-performance</link>
      <pubDate>Sat, 21 Jan 2023 05:49:52 +0000</pubDate>
      <dc:creator>hardwire666</dc:creator>
      <guid isPermaLink="false">616061@/forums/discussions</guid>
      <description><![CDATA[<p>I have been messing with Diffeomorphic for quite a long time. So it&#39;s not like I just picked it up yesterday. However, it isn&#39;t till recently I have been getting usable results with it. Mostly due to a lack of time to mess with things as sometimes you have to&nbsp;just brute force muck with it till it works. My problem now is poor performance in the viewport with Blender. Even after removing all the SubDiv modifiers and disabling Drivers it&#39;s a slide show. I know my system specs are&nbsp;not the problem. Ryzen 9 3950x / 32GB of RAM@3200 / RTX3080 12GB All&nbsp;programs run off SSD&#39;s (so to speak), Spinning Rust is mass storage only. My rig makes rendering in Blender fantastic. But posing is a nightmare and makes the idea of eventually animating a pipe dream.<br />
<br />
I&#39;m just wondering what anyone using Diffeomorphic is doing in the way of performance because from my experience it&#39;s so slow it&#39;s unusable. I&#39;ve considered making a proxy mesh and using that to do block outs and ect. but feels a bit overkill esp if I am removing the Subdiv modifiers. If I was applying and going for extremely hi-res meshes I could understand.<br />
<br />
Anyway. Just wondering what other people are doing that I may be missing to improve performance. Best I get is shaded (no textures) mode with shadows turned off.</p>
]]></description>
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