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      <title>Blender Discussion - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/blender-discussion/p17/feed.rss</link>
      <pubDate>Tue, 16 Sep 2025 05:43:26 +0000</pubDate>
         <description>Blender Discussion - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/blender-discussion/p17/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Export Genesis 9 with animation</title>
      <link>https://www.daz3d.com/forums/discussion/635931/export-genesis-9-with-animation</link>
      <pubDate>Wed, 31 May 2023 11:01:35 +0000</pubDate>
      <dc:creator>madazkauf</dc:creator>
      <guid isPermaLink="false">635931@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everyone,</p>

<p>I have a problem with exporting Genesis 9 as FBX.</p>

<p>When I create my animation in Daz everything works fine. As soon as I want to export my Genesis 9 figure with hair and shoes + eyes/mouth ect as FBX to Blender or CLO3D, the result looks like the picture.</p>

<p>With Genesis 8 I don&#39;t have these problems. What am I doing wrong? I hope someone can help me here. have a nice day</p>
]]></description>
   </item>
   <item>
      <title>Daz 3d to Blender with no Rig</title>
      <link>https://www.daz3d.com/forums/discussion/635871/daz-3d-to-blender-with-no-rig</link>
      <pubDate>Wed, 31 May 2023 00:45:09 +0000</pubDate>
      <dc:creator>guzsmail</dc:creator>
      <guid isPermaLink="false">635871@/forums/discussions</guid>
      <description><![CDATA[<p>Hi is there away to export Daz 3d character to blender with texture and clothing but NOT include the skeleton rig?</p>

<p>I have to do the rig in Mixamo due to another software I&#39;m trying to incorporate.&nbsp; The other software doesn&#39;t work with the Daz skeleton bone structure.</p>

<p>Any help would be greatly appreciated, thank you!</p>
]]></description>
   </item>
   <item>
      <title>Face Mojo Gen 8 female to blender Mesh exploding in render.</title>
      <link>https://www.daz3d.com/forums/discussion/635811/face-mojo-gen-8-female-to-blender-mesh-exploding-in-render</link>
      <pubDate>Tue, 30 May 2023 20:50:30 +0000</pubDate>
      <dc:creator>captainkaiju187</dc:creator>
      <guid isPermaLink="false">635811@/forums/discussions</guid>
      <description><![CDATA[<p>Hey everyone.</p>

<p>I am using the face mojo app on iphone, json to gen 8 female using the face mojo plugin for gen 8. I also bought the script to &quot;properly&quot; export it to &quot;other applications&quot;</p>

<p>It all works fine until I go to render the scene in blender. I get a mesh explosion a few frames in and random frames throughout.</p>

<p>I have spent a week and a lot of money trying to get this pipeline to work. I emailed laylow days ago and I have yet to get a response.</p>

<p>I am burnt out and frustrated. So many hours and nights without sleep. I know the answer is simple...I just need to find it.</p>

<p>If no one has any case specific advice here...What would be a good troubleshooting checklist to begin?</p>

<p>Thank you guys in advance!</p>
]]></description>
   </item>
   <item>
      <title>Is it possible to export a whole scene in daz to Blender ?</title>
      <link>https://www.daz3d.com/forums/discussion/635336/is-it-possible-to-export-a-whole-scene-in-daz-to-blender</link>
      <pubDate>Fri, 26 May 2023 21:02:30 +0000</pubDate>
      <dc:creator>MelonLord</dc:creator>
      <guid isPermaLink="false">635336@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m currently facing a challenge and could use some guidance from the experienced members of this forum. I have been working on a scene in Daz Studio and I want to export it &quot;whole&quot; to Blender but the issue is that it consists of numerous assets, and exporting them individually seems like a never-ending task. It&#39;s becoming quite time-consuming, and I&#39;m in dire need of a more efficient solution. Hence, I&#39;m reaching out to inquire if any of you have encountered a similar situation and found a workaround. It would be immensely helpful if you could provide a step-by-step guide or share any tips, tricks, or best practices that I might be overlooking. Thanks</p>
]]></description>
   </item>
   <item>
      <title>Diffeomorphic - Rifigy or MHX?</title>
      <link>https://www.daz3d.com/forums/discussion/635571/diffeomorphic-rifigy-or-mhx</link>
      <pubDate>Sun, 28 May 2023 20:01:13 +0000</pubDate>
      <dc:creator>xlpasstest</dc:creator>
      <guid isPermaLink="false">635571@/forums/discussions</guid>
      <description><![CDATA[<p>&nbsp;</p>

<p>&nbsp;</p>

<p>Do you guys use Rifigy or MHX?</p>

<p>I tried to use Rifigy, but it always has problems with the attitude when loading the attitude.</p>

<p>MHX has good support for loading poses, but it doesn&#39;t have the Neck Follow function in Rifigy, so the head is always shaking after animation.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Diffeomorphic: Selecting Particular Bones</title>
      <link>https://www.daz3d.com/forums/discussion/635601/diffeomorphic-selecting-particular-bones</link>
      <pubDate>Sun, 28 May 2023 23:49:00 +0000</pubDate>
      <dc:creator>csaa</dc:creator>
      <guid isPermaLink="false">635601@/forums/discussions</guid>
      <description><![CDATA[<p>Diffeomorphic lets us apply a Daz pose to selected bones. With a Genesis 8.1 figure having Rigify bones, is there a way to quickly select all the bones in the hand; for example, selecting one parent bone (the wrist) and afterwards having all the finger bones selected too? As it is I use the lasso selection in Blender pose mode to select each of the bones in the target hand.</p>

<p>Cheers!</p>
]]></description>
   </item>
   <item>
      <title>Genesis 9 DTB bridge rig missing</title>
      <link>https://www.daz3d.com/forums/discussion/629321/genesis-9-dtb-bridge-rig-missing</link>
      <pubDate>Fri, 14 Apr 2023 00:23:58 +0000</pubDate>
      <dc:creator>Vambrace</dc:creator>
      <guid isPermaLink="false">629321@/forums/discussions</guid>
      <description><![CDATA[<p>When attempting to import Genesis 9 characters using the Daz to Blender Bridge all goes as expected though the result is missing the Rigging.&nbsp; Bones appear to be intact just no rig.&nbsp; When I use the bridge for Genesis 8 characters everything works perfectly,&nbsp;no issues...&nbsp; The missing rig seems to be exclusively a Genesis 9 problem.</p>

<p>Is this a known issue?&nbsp; Any advice?</p>
]]></description>
   </item>
   <item>
      <title>DAZ to Blender Bridge How?</title>
      <link>https://www.daz3d.com/forums/discussion/634171/daz-to-blender-bridge-how</link>
      <pubDate>Thu, 18 May 2023 12:48:14 +0000</pubDate>
      <dc:creator>Masterstroke</dc:creator>
      <guid isPermaLink="false">634171@/forums/discussions</guid>
      <description><![CDATA[<p>1)Do you need DAZ Central for it?<br />
(If this would be&nbsp;the only possible way to get it to work, then we&#39;re done here.&nbsp;<br />
I won&#39;t use DAZ Central)<br />
2)I installed it with DIM.&nbsp;<br />
I only have it in Menue&gt;File&gt;Send To&gt; DAZ To Blender.<br />
Nothing at all in Menue&gt;Scripts like it has been said.<br />
3)How to install the opposite side of the Bridge in Blender?<br />
When I open Blender 3.5.1, there is no dialog refering to the DAZ To Blender Bridge.</p>

<p>My DazStudio 4 application folder is located on D: drive.<br />
My Studio&gt;MyLibrary folder is also located on D: drive<br />
Blender 3.5.1. is located on E: drive</p>
]]></description>
   </item>
   <item>
      <title>Porting Planets and Nebulas to Blender</title>
      <link>https://www.daz3d.com/forums/discussion/633006/porting-planets-and-nebulas-to-blender</link>
      <pubDate>Tue, 09 May 2023 22:15:42 +0000</pubDate>
      <dc:creator>brainmuffin</dc:creator>
      <guid isPermaLink="false">633006@/forums/discussions</guid>
      <description><![CDATA[<p>I used Diffeo to move Planets and Nebulas (<a href="https://www.daz3d.com/planets-and-nebulas" target="_blank" rel="nofollow">https://www.daz3d.com/planets-and-nebulas</a>) and this is a comparison of default renders between DAZ Studio and Blender. What things do I need to update/compare/etc to get them to match more closely? The background seems to bleed through on Blender.</p>

<p>Any pointers will be helpful and appreciated. Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Hair messing up when rotating neck bones on blender</title>
      <link>https://www.daz3d.com/forums/discussion/633021/hair-messing-up-when-rotating-neck-bones-on-blender</link>
      <pubDate>Wed, 10 May 2023 02:17:41 +0000</pubDate>
      <dc:creator>Ook</dc:creator>
      <guid isPermaLink="false">633021@/forums/discussions</guid>
      <description><![CDATA[<p>Diffeomorphic (1.7.0.1425)</p>

<p>Dazhairconverter add-on converted particle hair goes all over the place when I rotate using certain neck bones. As shown in the pictures. 1st picture is normal, 2nd is the error.</p>

<p>For some figures disconnecting hair and reconnecting fixes it but as for this one, disconnecting and reconnecting them ruins it even more.</p>

<p>Anyone know a fix for something like this?</p>
]]></description>
   </item>
   <item>
      <title>Model Mesh Breaks When Imported by Daz to Blender</title>
      <link>https://www.daz3d.com/forums/discussion/632491/model-mesh-breaks-when-imported-by-daz-to-blender</link>
      <pubDate>Sat, 06 May 2023 08:16:06 +0000</pubDate>
      <dc:creator>dragonk999</dc:creator>
      <guid isPermaLink="false">632491@/forums/discussions</guid>
      <description><![CDATA[<p>When importing the model through Daz to Blender, I&#39;ve hit an issue where the model mesh breaks. The model is underneath armature rig, and the limbs below are twisted.</p>

<p>Something I&#39;ve noticed is that when Transferring from Daz Studio, the model goes below the gridline halfway and the limbs below the gridline start stretching out.</p>

<p>I&#39;ve tried looking up as many tutorials as I could, but couldn&#39;t find any as there were no tutorials on this, or I just didn&#39;t know how to search for this issue. If anyone here can help me solve this issue, I will be extremely grateful.</p>

<p>Images showing what I&#39;m experiencing provided below</p>
]]></description>
   </item>
   <item>
      <title>Daz3D export to blender</title>
      <link>https://www.daz3d.com/forums/discussion/631921/daz3d-export-to-blender</link>
      <pubDate>Tue, 02 May 2023 00:09:04 +0000</pubDate>
      <dc:creator>webcastpoa</dc:creator>
      <guid isPermaLink="false">631921@/forums/discussions</guid>
      <description><![CDATA[<p>i have exported a model from Daz3d to blender and noticed that the shapekeyd are driven by drivers. Is this new and can this be made optional.&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>DaztoBlender - Will not find in Blender 3.5</title>
      <link>https://www.daz3d.com/forums/discussion/628986/daztoblender-will-not-find-in-blender-3-5</link>
      <pubDate>Tue, 11 Apr 2023 23:44:22 +0000</pubDate>
      <dc:creator>aml8g</dc:creator>
      <guid isPermaLink="false">628986@/forums/discussions</guid>
      <description><![CDATA[<p>I have read through countless threads and am having similar issues on the Blender side of things. I am able to get DTB to work on the Daz side (however, the location for the bridge is no longer where they say it is in all of the How-To&#39;s). For Blender, I have v 3.5. I don&#39;t know if things have changed, but I am not able to find DTB as an available add on to enable, nor find where I can install it. I have follwed the Edit/Preferences/AddOn advice but it doesn&#39;t show up. I have tried searching for the Roaming/Blender Foundation path, that also does not show up. I even tried zipping the DTB.dll file and loading it from the desktop. Nothing. Help would greatly be appreciated.</p>
]]></description>
   </item>
   <item>
      <title>Import animation from blender into daz</title>
      <link>https://www.daz3d.com/forums/discussion/464936/import-animation-from-blender-into-daz</link>
      <pubDate>Wed, 13 Jan 2021 01:19:54 +0000</pubDate>
      <dc:creator>ps2000</dc:creator>
      <guid isPermaLink="false">464936@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I want tor import my animations back into daz after making them in blender.&nbsp;</p>

<p>I found an old tutorial&nbsp;<span><span id="youtube-_IV67QcCPQ8"><span><a rel="nofollow" href="http://youtube.com/watch?v=_IV67QcCPQ8#t="><img src="http://img.youtube.com/vi/_IV67QcCPQ8/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span></p>

<p>One has to import an bvh-file and and match the nodes.</p>

<p>Is there an easier way now?</p>

<p>I used diffeo to import the characters into blender.</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Daz to blender bridge hair on ground</title>
      <link>https://www.daz3d.com/forums/discussion/630321/daz-to-blender-bridge-hair-on-ground</link>
      <pubDate>Fri, 21 Apr 2023 01:34:50 +0000</pubDate>
      <dc:creator>vec</dc:creator>
      <guid isPermaLink="false">630321@/forums/discussions</guid>
      <description><![CDATA[<p>So I exported a daz figure through the daz blender bridge and everytime I import it into blender the hair is placed on the ground Ive seen others have this problem but no answers.</p>

<p>&nbsp;</p>

<p>also probably not the right place to ask this but is blender good for making animations? this is the whole point of me moving the figure to blender and when I tried in daz it would take a ridiculous amount of render time.</p>
]]></description>
   </item>
   <item>
      <title>OBJ export/import settings?</title>
      <link>https://www.daz3d.com/forums/discussion/626811/obj-export-import-settings</link>
      <pubDate>Tue, 28 Mar 2023 15:55:26 +0000</pubDate>
      <dc:creator>liugiaducale</dc:creator>
      <guid isPermaLink="false">626811@/forums/discussions</guid>
      <description><![CDATA[<p>This is probably really simple, but I can&#39;t seem to find a quick, straightforward answer to my issue.&nbsp;<br />
So, I&#39;m trying to import some clothing from a game character into daz, I&#39;ve already edited them to fit around the figure I need it for - but whenever I export it from blender as an OBJ and then import it into daz, the item is at a different angle/position than where it was in blender (usually laying horizontal, turned 180 degrees and also mirrored). It hasn&#39;t been an issue when I needed to simply import item files for a quick prop as I could just move them where I needed, but even with moving the item in its rightful position on the model when operating transfer utility it gets reversed to its original position and it messes with the rigging. So, what are the blender export/daz import settings supposed to look like for it to port in the right place?</p>
]]></description>
   </item>
   <item>
      <title>Daz bridge import, rigify error, eyeballs</title>
      <link>https://www.daz3d.com/forums/discussion/628726/daz-bridge-import-rigify-error-eyeballs</link>
      <pubDate>Mon, 10 Apr 2023 08:42:38 +0000</pubDate>
      <dc:creator>trebor_gb_37ba5b8bb6</dc:creator>
      <guid isPermaLink="false">628726@/forums/discussions</guid>
      <description><![CDATA[<p>Could someone please help. Using&nbsp;daztoblender bridge, I import daz character and then using the bridge in blender, select Rigify, the eyeballs end up pretty skewed. Image attached</p>

<p>Any solution, whats causing this issue?</p>
]]></description>
   </item>
   <item>
      <title>How can I switch Neck Follow In Diffeomorphic MHX?</title>
      <link>https://www.daz3d.com/forums/discussion/628446/how-can-i-switch-neck-follow-in-diffeomorphic-mhx</link>
      <pubDate>Sat, 08 Apr 2023 18:14:09 +0000</pubDate>
      <dc:creator>xlpasstest</dc:creator>
      <guid isPermaLink="false">628446@/forums/discussions</guid>
      <description><![CDATA[<p>I made a running loop without this feature, but her head kept shaking and I couldn&#39;t fix it.</p>

<p><span>Image removed </span><a rel="nofollow" href="https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest"><span>Acceptable Ways of Handling Nudity</span></a><span> </span></p>

<p>&nbsp;</p>

<p>Please help me guys.</p>
]]></description>
   </item>
   <item>
      <title>But what tutorial??</title>
      <link>https://www.daz3d.com/forums/discussion/628281/but-what-tutorial</link>
      <pubDate>Fri, 07 Apr 2023 07:37:52 +0000</pubDate>
      <dc:creator>Monyto</dc:creator>
      <guid isPermaLink="false">628281@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I model on Blender but I would like to enslave (rigging) my characters on DAZ Studio, could you tell me which tutorial is the most suitable for the latest version of DAZ Studio??</p>

<p>could this be suitable?</p>

<p><a rel="nofollow" href="https://www.daz3d.com/daz-studio-rigging-made-easy">https://www.daz3d.com/daz-studio-rigging-made-easy</a></p>

<p>or this one for example... but if you have something better to offer me, I&#39;m a customer, a thousand thanks&nbsp;</p>

<p><a rel="nofollow" href="https://www.daz3d.com/daz-studio-rigging-with-templates">https://www.daz3d.com/daz-studio-rigging-with-templates</a></p>

<p>n short, the goal, as you will have understood, is to be able to rig characters imported from Blender and or enslave clothes too... thank you in advance for your answers.</p>
]]></description>
   </item>
   <item>
      <title>Daz to Blender bridge  problem</title>
      <link>https://www.daz3d.com/forums/discussion/628191/daz-to-blender-bridge-problem</link>
      <pubDate>Thu, 06 Apr 2023 19:23:34 +0000</pubDate>
      <dc:creator>wildwoodbespokejoinery</dc:creator>
      <guid isPermaLink="false">628191@/forums/discussions</guid>
      <description><![CDATA[<p>Hi there, Have installed Daz Blender bridge but there seems to be no evidence of it in Daz. There is no scipts tab&nbsp;or any reference to blender in the file menu although Daz central is giving me the option of uninstalling it. Also I&#39;m finding Install manager very difficult to use . Have i done something wrong I wonder.</p>
]]></description>
   </item>
   <item>
      <title>Daz rigging system in blender</title>
      <link>https://www.daz3d.com/forums/discussion/627571/daz-rigging-system-in-blender</link>
      <pubDate>Sun, 02 Apr 2023 18:21:28 +0000</pubDate>
      <dc:creator>Shdwknight117</dc:creator>
      <guid isPermaLink="false">627571@/forums/discussions</guid>
      <description><![CDATA[Hi all

I am not new to blender but I am new to working with rigging. I am also new to working with daz studio. Literally started using it on Friday.

So I have been following tutorials on how to rig in blender and I have the general knowledge of how to use rigify and such but when I imported my daz model to blender I noticed something which to me makes it more realistic compared to the rigging done by rigify.

So in short, rigify can have all sorts of bends on the mesh including having your elbow bend the wrong way which in reality would break your arm. I know 3d work isn't real but I like how daz studio has the rigging set up. It has limitations that actually make sense when you look at the joints eg elbow can only bend one way, arm/shoulder joint can bend up and down and swing back and forth to certain positions only etc.

What I want to ask is how do I apply this same technique in blender on models not made in daz?

I feel it would make my life a bit easier when I try to do animations. I mean I could be wrong, like I say I am new to rigging so maybe the way daz rigs is actually not as good as rigify]]></description>
   </item>
   <item>
      <title>Boolean Operations</title>
      <link>https://www.daz3d.com/forums/discussion/627431/boolean-operations</link>
      <pubDate>Sat, 01 Apr 2023 19:27:35 +0000</pubDate>
      <dc:creator>Muscleman</dc:creator>
      <guid isPermaLink="false">627431@/forums/discussions</guid>
      <description><![CDATA[<p>Hello! It&#39;s possible to do Blender simple Boolean Operations ( or via Modifier) and simply export and import in DS without having errors or strange geometry? If yes, how? Any tutorial online? thanks!</p>
]]></description>
   </item>
   <item>
      <title>Can You Export A Pose/Asset From Blender Back Into Daz</title>
      <link>https://www.daz3d.com/forums/discussion/626836/can-you-export-a-pose-asset-from-blender-back-into-daz</link>
      <pubDate>Tue, 28 Mar 2023 19:06:47 +0000</pubDate>
      <dc:creator>Cozy</dc:creator>
      <guid isPermaLink="false">626836@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been using Daz to model&nbsp;figures for a while now, but only ever posed them in Blender because I find Blender more intuitive. I&#39;ve used these models as reference for 2D art but now what to use some of the poses for 3D projects. My questions are:</p>

<ul>
	<li>Is there a way to export/copy the pose I have from Blender (back) into Daz?</li>
	<li>Is it more common to animate figures in Daz or Blender?
	<ul>
		<li>I&#39;m fairly sure its up to preference, but is one more typically preferred over the other? And, if you have a preference, which do you use and why?</li>
	</ul>
	</li>
	<li>Is there a way to import assets made in Blender into Daz?</li>
	<li>Is there a way to make Daz control more like Blender?
	<ul>
		<li>I&#39;ve rebound keys in the viewport/workspace for camera functions like panning and rotating, but I&#39;m asking more about manipulating objects&nbsp;and figures in the scene and the camera properties like lens length and camera resolution.</li>
	</ul>
	</li>
	<li>And lastly, do you have any (links to) beginner tips I should know?</li>
</ul>

<p>Sorry if these questions are rudimentary, my knowledge of Daz and 3D overall is very limited. If it is relevant, I&#39;ve been using the &quot;Daz to Blender Bridge&quot; to import the figures, not Diffeomorphic. Also, please disregard any of the questions if you have no knowledge or if this is the wrong catergory to ask them in. Any help is greatly appreciated!</p>
]]></description>
   </item>
   <item>
      <title>Daz poses to mixamo rig</title>
      <link>https://www.daz3d.com/forums/discussion/625706/daz-poses-to-mixamo-rig</link>
      <pubDate>Mon, 20 Mar 2023 22:07:31 +0000</pubDate>
      <dc:creator>ibjahni</dc:creator>
      <guid isPermaLink="false">625706@/forums/discussions</guid>
      <description><![CDATA[I think it would be really cool and necessary if there were a way to retarget any daz pose or animation to a mixamo or autorig pro rig. Daz has so many great and diverse pose presets that anyone from any software could heavily benefit from. I think an add on or script to retarget any daz pose to a universal rig such as the mixamo rig would be a Game changer on so many levels and help so many people out. To any developers out there please make this happen.]]></description>
   </item>
   <item>
      <title>Blender Barf UVs - How to untangle?</title>
      <link>https://www.daz3d.com/forums/discussion/625301/blender-barf-uvs-how-to-untangle</link>
      <pubDate>Sat, 18 Mar 2023 06:20:27 +0000</pubDate>
      <dc:creator>Starkdog</dc:creator>
      <guid isPermaLink="false">625301@/forums/discussions</guid>
      <description><![CDATA[<p>So, the front half of the swimsuit UV mapped ok, but the back is a mess.&nbsp; The straps are overlaid, and heavily distort when I try to pull them back in order.&nbsp; Does anyone know of how to relax UVs in Blender, or have any idea how I can straighten it out?&nbsp; Originally modeled in Hexagon, but eh UVs in Hexago nwere way worse.</p>

<p>Thanks, -David</p>
]]></description>
   </item>
   <item>
      <title>DAZ Big Cat 2 to Blender - Roar</title>
      <link>https://www.daz3d.com/forums/discussion/625086/daz-big-cat-2-to-blender-roar</link>
      <pubDate>Thu, 16 Mar 2023 18:37:31 +0000</pubDate>
      <dc:creator>SaintOfTheDragons</dc:creator>
      <guid isPermaLink="false">625086@/forums/discussions</guid>
      <description><![CDATA[<p>Hello again forums, we&#39;ve really gotta stop meeting like this.<br />
<br />
I noticed that the DAZ Big Cat 2 I just purchased for a work project doesn&#39;t have any jaw controls, and its &quot;Mouth Open Roar&quot; pose, when ported into Blender, disassociates the chin whiskers from the character&#39;s face. I&#39;d prefer it didn&#39;t do that.<br />
<br />
Fixes/workarounds? Appreciations conveyed in advance.</p>
]]></description>
   </item>
   <item>
      <title>DISPHORMIC - export HD to blender</title>
      <link>https://www.daz3d.com/forums/discussion/624796/disphormic-export-hd-to-blender</link>
      <pubDate>Wed, 15 Mar 2023 00:38:04 +0000</pubDate>
      <dc:creator>DaTa783D</dc:creator>
      <guid isPermaLink="false">624796@/forums/discussions</guid>
      <description><![CDATA[<p>I have a really go result with daz to blender but when i use HD the textures are not exporting well. for instance all textures of the body are using the finger nails textures.<br />
<br />
any ideas?</p>

<p>&nbsp;</p>

<p>thank you!!</p>
]]></description>
   </item>
   <item>
      <title>Python Errors in Blender, any idea what's wrong?</title>
      <link>https://www.daz3d.com/forums/discussion/624066/python-errors-in-blender-any-idea-what-s-wrong</link>
      <pubDate>Fri, 10 Mar 2023 08:56:29 +0000</pubDate>
      <dc:creator>HyenaHijinx</dc:creator>
      <guid isPermaLink="false">624066@/forums/discussions</guid>
      <description><![CDATA[<p>No matter what version of blender I try, I get errors like this, any ideas? I&#39;ve tried everything I can think of, reinstalling all programs involved etc etc.</p>

<p>Any idea what&#39;s up?</p>

<p>Python: Traceback (most recent call last):<br />
&nbsp; File &quot;C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\DTB\DtbOperators.py&quot;, line 358, in execute<br />
&nbsp;&nbsp;&nbsp; Global.load_asset_name()<br />
&nbsp; File &quot;C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\DTB\Global.py&quot;, line 757, in load_asset_name<br />
&nbsp;&nbsp;&nbsp; _ASSETNAME = json.load(file)[&quot;Asset Name&quot;]<br />
&nbsp; File &quot;C:\Program Files\Blender Foundation\Blender 3.4\3.4\python\lib\json\__init__.py&quot;, line 293, in load<br />
&nbsp;&nbsp;&nbsp; return loads(fp.read(),<br />
OSError: [Errno 22] Invalid argument</p>
]]></description>
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   <item>
      <title>Texture painting woes+</title>
      <link>https://www.daz3d.com/forums/discussion/623556/texture-painting-woes</link>
      <pubDate>Tue, 07 Mar 2023 09:29:57 +0000</pubDate>
      <dc:creator>hardwire666</dc:creator>
      <guid isPermaLink="false">623556@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m wondering if anyone here has any experience with texture painting. Specifically in reference to Diffeo/Daz stuff. I&#39;m already&nbsp;familiar with it outside of Blender, and as well inside of Blender. That last part is why I&#39;m asking this here. The performance of texture painting inside Blender is fairly unpredictable. Esp. when you start going above 1K with textures.&nbsp;Which&nbsp;is just about every effing texture, and frankly I&nbsp;need that resolution as I&#39;m working on micro details and such.&nbsp;Searching/googling just yields a bunch of &quot;how-to Blender &gt;&nbsp;Substance&quot;. Which is great, but what I&#39;m really looking for is &quot;Blender to&nbsp;Substance back to Blender&quot;. OR any texture painting program for that matter, at least one that handles 4K textures without issue, and without having to destroy my shaders. I have 4 characters that have some slightly, but not really, complex shader trickery going on that are yielding the results I want in renders using a single Principled BSDF and I&#39;d rather not start from scratch so to speak. Also, I admit that as I am typing this the realization that I may&nbsp;have to start from scratch&nbsp;is sinking in. Specifically,&nbsp;since I have not converted any of the materials to UDIM with Diffeo. Mainly because of&nbsp;my&nbsp;experiments in the past, Blender makes it more difficult&nbsp;to deal with UDIM&nbsp;than it should be. Typically making mangled short work of geografts and so on.&nbsp;<br />
<br />
My goal is, I am trying to work on texture-based details like fading the spec/clearcoat around the lips, skin micro details, a proper alpha fade on the sclera,&nbsp;better fingernails, and the list goes on. My&nbsp;problem as it stands is that Blender just is not exactly up to snuff. Typically these things don&#39;t bother me, it&#39;s a part of doing 3D, as well as any kind of Development. You learn to work around the pains, but in this case, I&#39;m just tired of things slowing me down and want results. I accept you sometimes have to just muck around till stuff works. I even accept that it happens a lot of the time. but as a whole, I&#39;m tired of it being all of the time.<br />
<br />
So, if anyone has any experience in this little arena&nbsp;of Daz/Diffeo/Blender and&nbsp;texture painting that I can build on, please chime in!<br />
<br />
<br />
<br />
P.s. If I was wealthy everything would just be able to open and then save to a .blend file. lol.<br />
<br />
P.p.s. My workstation is 16 cores, 32 GB, and a 3080 12GB, and&nbsp;all assets are on an SSD. So my system is not the issue. Just in case anyone was thinking it. Blender is the only place I have these slowdowns, but I want to use Blender as much as I can. Tired of the stranglehold Autodesk, and Adobe have, and trying to cut them out more and more everywhere I&nbsp;can.&nbsp;&nbsp;Also sorry for the long-winded post. lol.<br />
&nbsp;</p>
]]></description>
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   <item>
      <title>Anyone tried memory pooling in Blender yet?</title>
      <link>https://www.daz3d.com/forums/discussion/623911/anyone-tried-memory-pooling-in-blender-yet</link>
      <pubDate>Thu, 09 Mar 2023 01:47:50 +0000</pubDate>
      <dc:creator>RexRed</dc:creator>
      <guid isPermaLink="false">623911@/forums/discussions</guid>
      <description><![CDATA[<p>Anyone tried memory pooling in Blender yet?</p>

<p>Blender has a check box that you can apply to get NVLINK memory pooling.</p>

<p>Just wondering if anyone has tested it out to see if it actually works or not?</p>
]]></description>
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