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Carrara - Realism Rendering Training Video

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Availability: In stock

$49.95

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sku: 19681

Description

 

In this Realism Rendering in Carrara training course, expert author Phil Wilkes teaches you how to create realistic objects using this 3D modeling software. This course is designed for users that already have a basic working knowledge of Carrara.

You will start by learning about the render settings in Carrara, then jump into learning how to create realistic lighting. Phil will take you through worked examples, including a vehicle, and the interior and exterior. This video tutorial also takes you through a worked example of a human, including creating the character clothing, skin, eyes, and hair, and rendering the final character.

Once you have completed this computer based training course, you will have extensive knowledge of how to create and model realistic objects with Carrara. Working files are included, allowing you to follow along with the author throughout the lessons.

 
 
Additional Information
Notes

After purchasing, instructions for downloading the full applications will be added to your Product Library and serial numbers for activation added to your DAZ 3D account Serial Numbers.

Compatible 3D Figures No
Compatible 3D Software No
What's Included & Features
What's Included & Features
  • 01. Render Settings
    • 0101 Introduction To Realism In Carrara
    • 0102 About The Author
    • 0103 What Is Wrong With Carraras Default Settings?
    • 0104 Gamma And Linear Workflow In Carrara
    • 0105 Carrara Render Settings
    • 0106 How To Access Your Working Files
  • 02. Lighting For Realism
    • 0201 Why Are Carraras Normal Lights Unrealistic?
    • 0202 Alternatives To Create More Realistic Direct Lights
    • 0203 Environmental Lighting
    • 0204 Full Indirect Lighting
    • 0205 Ambient And Ambient Occlusion
    • 0206 Some Rules For Realistic Materials
  • 03. Worked Example - Vehicle
    • 0301 Basic Staging And Lighting
    • 0302 Car Paint Material
    • 0303 Metal Materials
    • 0304 Glass
    • 0305 Making The Final Image
  • 04. Worked Example - Exterior
    • 0401 Sun And Sky Lighting
    • 0402 Building Materials
    • 0403 Creating Your Own Texture Maps
    • 0404 Vegetation
    • 0405 Rendering
    • 0406 Camera Effects - Depth Of Field, Camera Bloom
  • 05. Worked Example - Interior
    • 0501 Interior Lighting With Artificial Lights
    • 0502 Interior Lighting With Natural Daylight
    • 0503 Interior Materials
    • 0504 Using Terrains As Models
    • 0505 Clutter, Dirt And Detail
    • 0506 Final Interior Render
  • 06. Worked Example - Human Portrait
    • 0601 Posing And Use Of Props
    • 0602 Lighting Rig
    • 0603 Character Clothing
    • 0604 Character Skin
    • 0605 Character Eyes
    • 0606 Character Hair
    • 0607 Rendering The Final Character
    • 0608 Final Character - Postwork
  • 07. Conclusion
    • 0701 Wrap-Up
 

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