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Tutorial: Introduction to Character Surface Settings

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Availability: In stock

Special Price: $9.88

Regular Price: $21.95 save 55%

 
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sku: 18549

Description

 

Learn to update any character with the new Age of Armour Subsurface shader for more realistic renders. Geared for novice to intermediate users I've covered everything you need to know about the surface tab and how to use it. I've also gone through each surface setting and what it does as well as how it is used.

Tutorial is text based and fully illustrated so that you can work through at your own pace.

 
 
Additional Information
Notes
  • This product includes:
    • 1 General Installer
Compatible 3D Figures No
Compatible 3D Software No
What's Included & Features
What's Included & Features
  • Table of Contents:
    • Introduction
    • Getting started
      • Surface tab
      • Selecting surfaces to work with
    • Shaders, Shader presets and Material Presets
      • Most common shaders and locations
      • Shader Presets
      • Material Presets
    • Working with surface options
      • Adding and removing texture maps
      • Color selection
      • Slider settings
    • How to apply the AoA subsurface shader to skin surfaces
    • Skin Surface settings
      • Ambient color
      • Ambient SSS Contribution
      • Ambient Strength
      • Bump noise strength
      • Bump strength
      • Negative bump and positive bump
      • Diffuse color
      • Pre SSS - Post SSS
      • Displacement
      • Normal map
      • Opacity
      • Reflections
      • Accept shadows and shadow color
      • Angle and smooth
      • Specularity
      • Specular color
      • Specular glossiness
      • Specular noise density and specular noise strength
      • Specular Strength
      • Specularity 2 glossiness
      • Specular 2 strength
      • Flip normals
      • Subsurface Scattering
      • GI Max ray depth
      • Group ID
      • Index of refraction
      • Shading rate
      • Shading scale
      • Subsurface color
      • Subsurface strength
      • UV Set
      • Velvet back scatter
      • Velvet color
      • Velvet fall off
      • Velvet roughness
      • Velvet Strength
    • Adjustments for lips
      • Specularity
      • Bump
    • Adjustments for finger and toe nails
      • Specularity
      • Bump
    • Eye Surface settings
      • Pupil
      • Lacrimals
      • Iris and Sclera
      • Cornea
      • EyeReflection
      • Creating realistic reflections and highlights on the eye
    • Inner mouth, gums, tongue and teeth surface settings
      • Inner mouth, gums, and tongue
      • Teeth
    • Saving Your new work
      • Saving a material preset for the character.
      • Applying your saved preset over other characters
    • Trouble shooting
      • Shading rate and render size
      • Skin tone adjustment
      • Character is rendering white
      • Missing maps.
    • Light changes everything
    • Final Checks
    • Final Settings
    • Closing
 

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