The AoA Grass Shader creates 3d grass which can be easily applied to any surface.
Many controls are available to adjust effects such as blade thickness, grass length, colors and clumping.
The shader is almost entirely procedural so it can be used on any surface, even non-UV-mapped objects.
Because the shader actually creates grass geometry it can be used for scenes where texture based grass would not be suitable due to insufficient closeup detail or noticeable texture tiling.
40 grass presets are included as well as numerous helper/utility settings so you can easily create just the look you want.
Read the online user guide to see all the capabilities the AoA Grass Shader has to offer.