DG Dual Layer Shader for DAZ Studio. We start with a base layer of handcrafted seamless tiles created to minimize repeats over a large surface. Use the base layer alone to instantly perk up your favorite props. Next, we add a top layer of grunge, cracks, or paint drips for increased variety. Each layer can be tiled independently to match the scale of your project.
Need to keep your item's transparency map while still changing the tiling on the layers? No problem. I've got you covered. Like easy to use presets? Many options included. Want to customize further? A six page user's guide shows you where to go.
Oh yeah, did I mention easy to use?
Mix and match base layers and top layers to get the effect you want.