What's New

Hexagon 2.5

Model Your Inspiration

Want to create a realistic object? An alien creature? A video-game setting? A fancy flying car? Hexagon will give you the right tool at the right time. Check out the sample projects below and watch the videos which will give you just an idea of the power and ease-of-use of Hexagon.

Hexagon offers a comprehensive toolset of curve drawing and management, and of surface creation tools that allows to build complex realistic objects with ease and efficiency.

Hexagon 2.5 Logo

Hexagon 2.5 Screenshot

What's New in Hexagon

DAZ Studio Bridge

DAZ Studio Bridge allows you to take models straight from DAZ Studio and back. Change and morph your model in Hexagon and export back to DAZ Studio in one, easy click. Once back in DAZ Studio, you'll be able to choose if you want the changes to be morphs, alternate geometry, or new geometry. Your runtime just got easier and your creativity limitless.

Brush Modeling

Hexagon 2 introduces an evolutionary way to sculpt and to texture your models: Working like your favorite image editing tools, Hexagon 2 software's brushes emancipate you from the topology of your meshes, and let you smoothly edit, refine and paint your models. Fully supporting all popular graphics tablets, such as the Wacom line, the new brush system offers numerous presets, and supports your own customized brushes and various parameters such as hardness, size, strength, opacity, blending, and more.

Freehand Modeling Tools

Freehand modeling tools Smooth, pinch, inflate, push and pull polygons smoothly. Sculpt your shapes using displacement brushes, and refine the geometry of your models in a fully intuitive way. Displacement Modeling

Displacement Modeling

Use brushes to add high-resolution details, and generate displacement maps or bump maps which then can be exported to Carrara and other external rendering packages.

Bump Map Painting

To keep from generating heavy models while modeling very fine details, such as skin grain or micro-relief, Hexagon 2 let's you paint displacement as bumps. A bump map simulates geometric displacement, which then can be exported to your rendering software to generate highly realistic images of detailed surfaces.

Instant Ambient Occlusion

An advanced OpenGL engine provides an ultra-fast ambient occlusion, allowing you to get a very rich preview of your models, simulating global illumination, and better appreciation of details in your 3D objects and models.

Second Life Sculpted Primitives

Model special primitive objects in Hexagon that can be exported in TGA format, then imported and used in Second Life.

Real-time Shadows

An all-new option of the 3D display engine now delivers real-time shadows of the objects between them. This delivers a more realistic preview of your models and scenes before entering the final render stage.

Major Polygon Count Improvement

Hexagon 2 now handles large models more than 5-times faster than Hexagon 1! In fact, this become more evident and dramatic as the number of polygons in a model increases.

Support Pen Tablets

To enable even more precise and flexible modeling and texturing, Wintab-compatible tablets (such as the Wacom line) are now fully supported for 3D paint and displacement brushes.

Contextual Menus

To improve workflow, a contextual menu can be opened with a right click, providing instant access to all options and utilities according to the selected item(s) (Manipulator, Selection, Object, and more).

3D Paint - Paint and Reveal Textures

Use one of the numerous predefined textures, provided by Spiral Graphics Genetica 2.5, or any imported texture, and directly paint material onto your 3D model, using the new brush tools.

Autosnap on Surfaces

All construction and modeling tools now support advanced snapping on surfaces, allowing you to stitch on the surface of an object to draw a curve, and more.

Multi-resolution Smoothing

Models can now be edited at every smoothing range (level of detail), and so once you have created very fine details with high-resolution smoothing, you can still modify lower levels of geometry, such as more global modifications of your model. These global modifications will also be propagated across the upper levels.

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