Multi-Layered Image Editor

Multi-Layered Image Editor

  • $29.95
    • $29.95
    Compatible Figures:
    Compatible Software:
    Install Types:
    Compatible Figures:
    Compatible Software:
    Install Types:
  • Details

    The Multi-Layered Image Editor allows you to create, open, edit, and save DAZ Studio Layered Image sets (*.dsi). A DAZ Layered Image is a composite of image layers into a single Studio material file that can then be applied to an object's material zone in DAZ Studio via the Surfaces tab. DAZ Layered Images can be composed of any image file format supported in DAZ Studio (i.e., TIFF, PNG, JPEG, etc.). In addition, DAZ Layered Images can contain other DAZ Layered Images as part of its composition. The images composing the layers are not modified as the DAZ Layered Image file contains the pathname to the files and the opacity and blending information.

    The DAZ Layered Image format provides a way of combining images without modifying the original images. For example, a tattoo could be available as an option on a figure. Usually, this might require separate texture maps for each skin color plus an extra set of maps with the tattoo. Using the Layered Image Editor, a DAZ Layered Image file could be built layering the tattoo over the skin maps and the resulting .dsi file added to the material file to load via a MAT pose file. The original skin map can then be applied to the figure without the tattoo or with it, all without having to create two texture maps.

    This product is only compatible with DAZ Studio 3 and earlier DAZ Studios.

    Add-ons for this product.

    What's Included and Features

    • File Menu - The file menu provides access to typical file choices for creating, opening, and saving Layered images.
      • New Layered Image - Creates a new, empty Layered image. Add layers as appropriate and then save for use as DAZ Studio material
      • Open Layered Image - Uses a standard Open File dialog to allow you to open standalone images or saved Studio Layered images.
      • Save As - Uses a standard Save As dialog to allow you to save the current Layered image.
    • Image Viewing Area - The viewing area displays the final results of the image layer set. This is the final texture image that will be applied when the layer set is applied as a material to an object.
      • Zoom Buttons:
        • Zoom Out - Moves away from the image so that more of the image will be visible.
        • Zoom In - Moves closer to the image to get a close up view.
        • Zoom to Fit - Resizes the image to the largest size that will fit within the viewing area.
      • Panning - If the image is larger than the displayable size, you can pan the image using the scroll bars or by dragging with the mouse.
      • Resource Size - The final image size for a layered image set can be set independent of the size of it's layers. Individual layer images can be positioned within this final size using the Layer settings.
    • Layer List - This maintains a list of the layers within the current image set.
      • Layer Columns:
        • Visible - Only visible layers will be used to create the final texture image. Click the visibility icon to change its state.
        • Name - A user-defined label to use for the layer.
        • Layer Handling:
        • Use Drag-and-Drop to rearrange the order of the layers.
        • Use the Add Layer button to create new layers.
        • Use the Remove Layer button to delete unused or unwanted layers.
    • Layer Parameters:
      • Opacity - Defines the overall strength for this layer. Use the slider to vary the opacity level.
      • Type - Use the drop menu to change between a File-based image layer or a Color Fill layer.
      • Resource - The resource type changes depending on the type of layer. For image layers, select or browse for an image using the drop menu. For color fill layers, select the color using the Color control.
      • Blend Mode - The default Blend mode is the Alpha Blend option. Additional blend types will be displayed on the drop menu.
      • Invert (Negate) - Checking this box will invert the colors for the image attached to the selected layer.
      • Rotate - Drop menu with options to rotate the image for the selected layer.
      • Flip - Flips the selected layer Horizontally or Vertically. Check the boxes as desired.
      • X/Y Position - These sliders adjust the final offset position for the image associated with this layer. This allows you to position small images (such as logos or tattoos) over a larger texture map. Drag the sliders to position the layer's image.
        • You can also modify the image position by dragging in the Viewing area. Press down the Ctrl/Cmd key and the cursor will change shape. Dragging while holding down the Ctrl/Cmd key will drag the layer image and update the position sliders.
      • X/Y Scaling - These sliders provide scaling options for the image associated with the layer. This allows you to use images that were originally created at different resolutions or for different purposes, and to then resize them so they work nicely as a set.
      • Copy/Paste - These buttons allow you to copy the settings from one layer and then apply them to another layer. A dialog box is provided in the process to allow you to select which individual layer settings you wish to transfer.


    The Multi-Layered Image Editor is a plugin for use with DAZ Studio 2.x and 3.x. It is not necessary for use with DAZ Studio 4.x.

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