This product creates totally random characters using Victoria 4.2 and the Victoria 4.2 Morphs++ add-on.
Using scientifically defined female body types and character profiles, this product randomly selects body shape and weight. Face shape is intelligently randomly generated taking into account the body shape and weight. The randomization scripts don't just randomize all the dials, they are intelligent and use researched logic to create full characters that are believable while still being randomly unique every time.
Textured details like skin tone, freckle density, lip color and eye color are also selected and tweaked randomly. With one click, you get a totally unique character every time!
Script Poses are included for randomizing All features, or Body, Head, Eye Color and Skin Texture/Tone individually. This enables you to tweak element eg. if you have created a nice face but would like to generate a new random body shape, it's only a click away.
Addition poses are included to remove skin tone completely and manually select freckle density.
What's Included and Features
- Cross Application Scripting poses - work in both DAZ Studio (using DAZ Script)* and Poser (using Python)*
- Randomize Features:
- Random height adjusted by up to 1.97 inches (about 5cm). Feet automatically aligned with floor.
- Random body shape selected: Hourglass, Ruler, Pear, Apple
- Random body weight selected: Skinny, Average, Heavy, Defined
- Random skin tone: Caucasian, Dark
- Random skin texture: Normal, Light Freckles, Dark Freckles
- Random eye color: 17 different textures
- Random lip color: 6 different textures
- Random head size adjusted by up to 10%
- Random face shape: intelligently based on body weight, etc
- Script Poses Included:
- Randomize ALL
- Randomize Body
- Randomize Head
- Randomize Eye Color
- Randomize Skin
- Extra Poses:
- Remove Skin Tone (sets skin tone to white)
- Skin - No Freckles
- Skin - Light Freckles
- Skin - Dark Freckles
- 19 Texture and Bump Maps (3000 x 3000)
- 3 Texture and Transparency Maps (1000 x 1000 to 2000 x 2000)
- 19 Texture and Bump Maps (800 x 800)
- 1 Reflection Map (512 x 512)