Tiler Shader for DAZ Studio allows you to tile individual 3D maps independently. Use different tile settings for textures in diffuse, bump, displacement, normal mapping and more! With Tiler Shader you can tile displaced noise for fur or grass without affecting diffuse, or tile diffuse textures without affecting opacity for various decal type effects.
Also included are eight ground plane props with textures tiled in different ways to get you started.
With this collection you can tile textures independently, switch between environment mapping and raytraced reflections, and enable index of refraction for both environment mapping and raytracing.