She the hottest thing in the wasteland, meet V3 Outlander.
This figure is ideal for any sci-fi or post-apocalyptic scenario.
GRC figures are optimized and thoroughly tested in Torque3D, taking full advantage of the stock functionality for character support in the Torque engine. Figures include game-ready sequences for all the animations calls the engine makes, as well as some extras. Normal and Specular maps will work out of the box with a properly formatted materials.cs file. Just place the character folder in the Art/Shapes/Daz3D directory of your game installation and review the example scripts included for making your new figure the default character. When a figure includes a unique weapon, you will get the weapon Torque-ready with custom animations for the weapons and example scripts to make it default. The figures are also set up to support the Torque engine's native ability to show/hide mesh groups and swap textures.
GRC figures come with complete FBX source for the Unity engine a well as diffuse, normal and specular maps which you can easily assign within the Unity Editor. Included in the FBX source are numerous game-ready animations, which you can call according to the needs of your game project.
Source files included in Milkshape3D and FBX which are both native to the GameCore engine. Also included in the source files are numerous game-ready animations, which you can call according to the needs of your game project. Diffuse, Normal and Specular maps are also included.
Other Engines/File formats
Source Files include COLLADA, FBX, Milkshape3D, Fragmotion and .DTS/.DSQ (Torque native figure/animation formats). These formats are compatible with most of the popular game engines. Additionally, the export options from Milkshape3D alone allow you to export the figures for MANY other game engines and file formats. These include but aren’t limited to: