The AoA Metalized Glass Shader is a completely procedural shader for DAZ Studio which has been specifically designed to expand the control of reflective and refractive objects.
The shader adds features not previously available in UberSurface or the DAZ Studio default shader. New features include opalescence, transmission of glass color into shadows and individual control of ray trace depth for refraction and reflection.
60 presets are included covering a number of Carnival glass types, Crown glass, opalescent clear and stained glasses, diamond, amber, polished gold and antique mirror. In addition, 65 partial presets are included for mixing and matching various aspects of the shader to create your own unique metals and glasses.
For a detailed description of all features see the online User Guide.