Live an exciting adventure and explore The Lost World, discover its rich, blooming and flourishing ecosystems, visit the giant cave and rest on the beach while admiring the majestic cliffs and uplands.
The Lost World is a complex environment specifically designed for DAZ Studio 4.6+, which through object instancing allows you to deal with a large number of items. Along the development course I have been asked to make it compliant with Poser as well, and so I did; however, since Poser doesn't support object instancing, longer load times and a 64bit system are required to handle such a complex environment.
The Lost World relies on several props: cliffs, uplands, hills are covered with flourishing vegetation made of palm trees, bushes and reeds; there are two large beaches and low hills, a high peak with a gigantic cave, and a tunnel on the east upland that connects to the outside world. All the props have been disposed to form a ring, but each ecosystem can be arranged to create a completely different layout. In fact, as you can see from the promo images, each ecosystem is an independent prop and can be used in a thousand ways.
The vegetation models have been produced with speed in mind, thus with a low polygon count and no alpha mapping.
Regarding water, there are three different shaders that can be used: a fully reflective one, a dark green murky and a complex water shader (accounting for both reflection and refraction). Each shader can be easily tweaked to change diffuse/reflection/refraction color, bump intensity, opacity and achieve the desired result.
Here below is a turntable movie, produced with low light and render settings to quickly showcase The Lost World layout: