Character creation in DAZ, with real-time animation in iClone!
3DXchange5 is a robust, streamlined conversion and editing tool that connects iClone to a universe of 3D content like DAZ, 3ds Max and Maya. Users are able to import bi-ped, animated skin-bone characters and their animations for use in iClone, and also export iClone characters and animations to external 3D applications and video game engines.
Animators can import DAZ Genesis characters for use in iClone. They can bring their own DAZ characters into 3DXchange5, in FBX format, and later convert them for iClone. Once the characters are converted into iAvatar formats, then you can animate them with all the motion puppeteering tools in iClone, including HumanIK and even the iClone Mocap plug-in for authentic in-house motion building.
3DXchange 5 even allows you to facial-animate any type of character, from bone-based, morph-based to bone/morph hybrids. You may now define facial movements with the intuitive Expression Editor including Head, Eye, Jaw, Lip-sync, Muscle, and even customize your own!
The included iClone Developer's Resource Pack is designed by professional iClone content creators, aiming to help iClone users quickly master the pipeline of importing animated characters from professional 3D tools such as DAZ 3D, 3ds Max, Maya, and others. You may experience the one-click characterization with the popular standard rig like Biped, Human-IK or DAZ Genesis. Through 3DXchange5 and our sample projects, users can save time and effort by building their own professional character creations.
For more details about iClone 3DXchange5 PRO, please check HERE.
For more details about iClone Developer's Resource Pack, please check HERE.