Specular Maps
 
Author: taniab Printable Version
Step 1: Specular Maps
Step 2: Setting a Specular Map
Step 3: Difference in renders with and wthout a specular map
Step 4: One more example
Step 5: Conclusion
 
Tools Needed
* Poser
* Daz|Studio
* Graphic Program



Introduction
Simply said specularity is how "shiny" an object appears. In Poser or Daz|Studio you can set different values to make objects more or less shiny: higher values make the highlights more spread out on the object surface (like in metal objects), while a lower value makes highlights more spot-like (think of plastic surfaces). It is possible to set also a color for specularity and an image map. This tutorial deals with the latter, showing how, through a map, it is possible to set different glossiness areas on the same object.


Step 1 - Specular Maps
 
A specular map is usually a greyscale/black&white image that works together with the numerical settings for specularity in this way:



- white on the map is for areas of the objects affected by numerical values

- black on the map is for areas where specular s settings don't apply.



Without a map an object has the same specular value all over it, while by using a map you can set some parts of it to be more or less "shiny" than others.



In this tutorial I am not going into detail about the different numerical settings, just note that iIn Daz|Studio a more diffuse shiny is obtained with low glossiness values and high specular values; in Poser you need to increase the highlights value for the same effect.



This is true generally speaking, I suggest to play with the settings to see how they work.

 
Step 2 - Setting a Specular Map
 
To specify a Specular Map in Daz|Studio go in the Surfaces tab- Advanced and click on the triangle (red circle in the image below): a dialog appears asking to locate a file.











In Poser you can set a specular map in the material room - Simple tab clicking on the image square as shown below:











or in the Advanced tab by attaching a image_map node to the specular color setting:







 
Step 3 - Difference in renders with and wthout a specular map
 
Below are two Poser 6 renders:



- the first one has no specular map applied. Note how the entire object is shiny.











- the second one has a map applied. You can see that only the central part of the vase is somewhat shiny, while the top and bottom are more dull. That's because we applied a map that is colored black for the top and bottom and white for the center (the map is below)











- Same example rendered in Daz|Studio.













And this is the specular map used:









 
Step 4 - One more example
 
The following image is another example that shows how you can completely change the look of an object by using maps:





















The images above use bump, color(diffuse), displacement, transparency and specular maps.















 
Step 5 - Conclusion
 
The vase used in this tutorial is a freebie by Ravynsworld (Renderosity).

The template used for the maps was created by me with UVMapper



To learn more about bump, displacement and transparecy map I suggest the "Understanding Maps" tutorial, here http://www.daz3d.com/i.x/tutorial/tutorial/-/?id=2082