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| Explosions: Blowing up your digital toys in Carrara (2008-03-13) By: WarMachineX0 This tutorial will explain how to use the advanced “modifier” tool in Carrara on your models to add an explosion special effect to your renders. |
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| Procedural shader for watered silk in Carrara 6.1 (2008-03-08) By: Indigone This tutorial will provide the user with steps to create a procedural shader in Carrara 6.1. Watered silkis deep and rich in color and texture. Carrara's shading tools are perfect for creating a procedural shader that mimics the richness and beauty of this gorgeous silk. This can be altered to any color with the same rich results. |
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| Jets and Muzzle Flashes: Playing with Fire in Carrara 6 (2008-02-25) By: WarMachineX0 This tutorial will show how to use Carrara 6’s “Fire” tool for special flame effects on jet engines and gun muzzles. |
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| Adding text on shader domains in Carrara 5 (2007-08-10) By: GKDantas You have applied text over a shader domain in Carrara before using layer list. But sometimes it is very hard to apply the layers tool on some curved surfaces, so I will cover about the process of using shader domains to do that. Looks a little strange but this is a way to create labels with transparency very easy. |
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| Carrara 6 Intermediate Skin Shaders (2007-08-30) By: BetterThanLife This tutorial is designed to teach you to add more advanced settings to your skin shaders and how to save some overhead when using Daz/Poser Characters. |
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| V4 got you seeing Blue? (C6 version) (2007-08-29) By: BetterThanLife This is a tutorial on how to get good basic skin in Carrara 6 easily and quickly. |
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| Tree with Fruits (2007-05-04) By: GKDantas The overall idea is how to build a simple fruit tree using only Daz Carrara |
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| Freeing memory requirements while using Transposer (2007-04-02) By: DanaC78 Some of you might notice that when you import Vicky, Michael, or Both through Transposer, the memory requirements go up. Only part of this has to do with Poser, whereas the rest is due to Transposer making multiple instances of texture maps. Typically, this is not bad, but when you have Vicky who has Torso, Arm, and Legs who uses the same map, it can unnecessarily increase the memory usage. Here is how to improve that. This tutorial will assume you have the basic usage knowledge of Poser and Carrara in regards to animating and importing. |
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| Manipulating Transposer easier via Groups (2006-10-27) By: DanaC78 When you import Poser figures using transposer, you might notice anything that is a figure becomes it's own object. A big hassle to manage inside the 3d view. So this tutorial is going to show you how to use groups to change that. |
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| Texturing a $20 Bill Using Shading Domains (2007-01-04) By: thedanman Learn how to apply different textures to the front and back of an object through the use of shading domains. |
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