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Tattered Edges Postwork Tattered Edges Postwork (2007-05-05)
By: cowham

Create tattered edges for your clothing with postwork.
 
Creating Character Skin for Beginners Creating Character Skin for Beginners (2007-04-15)
By: Rebelmommy

This Tutorial is designed to give beginners using a Merchant Resource a simple break down on modifing it with photographic skin to create better and more realistic and unique characters. This tutorial only covers the face but the body is done with the same technique. It will also help get your feet wet so to speak and lead you towards creating your own photo realistic textures from scratch.
 
Making a Seamless Brick Tile with imageSynth Making a Seamless Brick Tile with imageSynth (2007-04-09)
By: Que Arres

imageSynth is a great tool for making tiles, but some patterns are trickier to create than others. This tutorial shows you how to turn a photo of a brick wall into a seamless tile of a brick wall.
 
Creating Comic Word Balloons Using Paint Shop Pro Creating Comic Word Balloons Using Paint Shop Pro (2007-04-12)
By: Dysfunkshunal

A tutorial for creating word balloons using Paint Shop Pro 7, though the principles will work for any image editing software. Intermediate skill level.
 
Custom morphs in DAZ Studio with D-form plug-in Custom morphs in DAZ Studio with D-form plug-in (2007-04-07)
By: Kattey

This tutorial goes through step-by-step process of custom morph creation with help of D-form plug-in and also explains how those custom morphs could be saved for further use.
 
Creating an Embossed Terrain Shield in Bryce Creating an Embossed Terrain Shield in Bryce (2007-04-07)
By: Theresa Ford

This tutorial will show how to create an embossed shield in Bryce using a custom terrain canvas created in Photoshop.
 
How To Create (and save) Face Morphs For Beginners How To Create (and save) Face Morphs For Beginners (2007-04-01)
By: CD_2010

In This Tutorial, You Will Learn How To Create A Face Morph And Save It Using "DAZ's" Poser Format Exporter.
 
Freeing memory requirements while using Transposer Freeing memory requirements while using Transposer (2007-04-02)
By: DanaC78

Some of you might notice that when you import Vicky, Michael, or Both through Transposer, the memory requirements go up. Only part of this has to do with Poser, whereas the rest is due to Transposer making multiple instances of texture maps. Typically, this is not bad, but when you have Vicky who has Torso, Arm, and Legs who uses the same map, it can unnecessarily increase the memory usage. Here is how to improve that. This tutorial will assume you have the basic usage knowledge of Poser and Carrara in regards to animating and importing.
 
Improving the look on rendered hairs. Improving the look on rendered hairs. (2007-04-04)
By: Vadlor

This is a group of simple techniques I developed to give a little more life to the hair of my images. This also works on animals and/or other characters with a furry skin.
 
Understanding Maps Understanding Maps (2007-02-18)
By: JonnyRay

This is an overview of what Bump, Displacement, and Transparency maps are and when to use each of them.
 
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