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Your Conworld in 3D: Tunnel System Maps Your Conworld in 3D: Tunnel System Maps (2007-06-16)
By: Kemp Sparky

What's a quest without underground misadventures, or disused sewers full of unsavory beasts? I will show you how you can add these caverns or tunnels to your growing archive of maps.
 
Creating Realistic Landscape Terrains in Bryce Creating Realistic Landscape Terrains in Bryce (2007-06-15)
By: rt2007

Landscapes: One of the things that Bryce is known for, but it's often hard to create truly realistic landscapes. This tutorial will guide you through creating a very realistic terrain in Bryce.
 
Postwork Techniques Postwork Techniques (2007-06-04)
By: Ilenora

Learn how to create smooth skin, fix joint problems and poke-through, add highlight and shine effects, and other postwork tricks to finish off your image and add a beautiful flare to it!
 
Your Conworld in 3D: City Maps in DAZ|Studio and Bryce Your Conworld in 3D: City Maps in DAZ|Studio and Bryce (2007-05-25)
By: Kemp Sparky

This is a continuation of my "Your Conworld in 3D" series: creating city maps. Do you have a map of a city, village, or town that you would like to spice up for your rpg, novel, or fan page? Then this is the tutorial for you.
 
Casting Shadows Through Trans-Mapped Objects (Using OpenGL) Casting Shadows Through Trans-Mapped Objects (Using OpenGL) (2007-05-07)
By: BDRichardson

Resulting from my attempts to decrease the per-frame-render-time (for animation), this tutorial is a work-around (a cheat) to get a respectable shadow of trans-mapped hair (which OpenGL can’t do) without a terribly significant cost in image quality or having to use the time-costly 3Delight render.
 
Using the Grouping Tool and Magnets for realism Using the Grouping Tool and Magnets for realism (2007-05-15)
By: Phoenix1966

With the Grouping Tool and magnets, you can add "realistic" morphs to just about anything!
 
Victor for V4.1 Victor for V4.1 (2007-05-07)
By: Kemp Sparky

Is Michael getting jealous of V4's creature morphs, horns, and hooved legs? Well, you don't have to worry about V4's lack of male morphs, because there is a way to achieve masculinity with Victoria's existing Morph++ capabilities.
 
Perfectly Imperfect Skin: Scarring Perfectly Imperfect Skin: Scarring (2007-05-07)
By: Agent_Unawares

This tutorial will explain how to create realistic scarring on a skin texture using Photoshop. No tablet or other fancy drawing tools required. Some knowledge of Photoshop is useful.
 
Tree with Fruits Tree with Fruits (2007-05-04)
By: GKDantas

The overall idea is how to build a simple fruit tree using only Daz Carrara
 
Exporting  DAZ-Figures with all textures to MotionBuilder Exporting DAZ-Figures with all textures to MotionBuilder (2007-05-05)
By: meryadoc

If you don´t want to use only skeletons or models with the simple grey default shader to work on your animations in MotionBuilder, DAZ offers a powerful tool, the FBX-Exporter-Plugin for DAZ|Studio. It helps to export your models with all textures to FBX-Format. Unfortunately receiving proper results in MotionBuilder is a little bit tricky. This tutorial shows how to achieve best results with only a few manual corrections.
 
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