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| Your Conworld in 3D: Tunnel System Maps (2007-06-16) By: Kemp Sparky What's a quest without underground misadventures, or disused sewers full of unsavory beasts? I will show you how you can add these caverns or tunnels to your growing archive of maps. |
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| Creating Realistic Landscape Terrains in Bryce (2007-06-15) By: rt2007 Landscapes: One of the things that Bryce is known for, but it's often hard to create truly realistic landscapes. This tutorial will guide you through creating a very realistic terrain in Bryce. |
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| Postwork Techniques (2007-06-04) By: Ilenora Learn how to create smooth skin, fix joint problems and poke-through, add highlight and shine effects, and other postwork tricks to finish off your image and add a beautiful flare to it! |
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| Your Conworld in 3D: City Maps in DAZ|Studio and Bryce (2007-05-25) By: Kemp Sparky This is a continuation of my "Your Conworld in 3D" series: creating city maps. Do you have a map of a city, village, or town that you would like to spice up for your rpg, novel, or fan page? Then this is the tutorial for you. |
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| Casting Shadows Through Trans-Mapped Objects (Using OpenGL) (2007-05-07) By: BDRichardson Resulting from my attempts to decrease the per-frame-render-time (for animation), this tutorial is a work-around (a cheat) to get a respectable shadow of trans-mapped hair (which OpenGL can’t do) without a terribly significant cost in image quality or having to use the time-costly 3Delight render. |
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| Using the Grouping Tool and Magnets for realism (2007-05-15) By: Phoenix1966 With the Grouping Tool and magnets, you can add "realistic" morphs to just about anything! |
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| Victor for V4.1 (2007-05-07) By: Kemp Sparky Is Michael getting jealous of V4's creature morphs, horns, and hooved legs? Well, you don't have to worry about V4's lack of male morphs, because there is a way to achieve masculinity with Victoria's existing Morph++ capabilities. |
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| Perfectly Imperfect Skin: Scarring (2007-05-07) By: Agent_Unawares This tutorial will explain how to create realistic scarring on a skin texture using Photoshop. No tablet or other fancy drawing tools required. Some knowledge of Photoshop is useful. |
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| Tree with Fruits (2007-05-04) By: GKDantas The overall idea is how to build a simple fruit tree using only Daz Carrara |
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| Exporting DAZ-Figures with all textures to MotionBuilder (2007-05-05) By: meryadoc If you don´t want to use only skeletons or models with the simple grey default shader to work on your animations in MotionBuilder, DAZ offers a powerful tool, the FBX-Exporter-Plugin for DAZ|Studio. It helps to export your models with all textures to FBX-Format. Unfortunately receiving proper results in MotionBuilder is a little bit tricky. This tutorial shows how to achieve best results with only a few manual corrections. |
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