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| Create an Outfit From the Default Skins (2008-01-02) By: Bluemusic Through this tutorial, you will learn how to make a basic outfit for a DAZ character from only the default skin of a character. |
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| Putting "non-smart" props on a figure symmetrically [mirroring positions] (2007-12-09) By: ModernWizard If you’re making your own simple props by exporting OBJs, you might have a hard time positioning them. This tutorial will help you put non-smart-propped props in matching positions on either side of a figure. |
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| Realistic sky reflection without textures (2007-10-29) By: dorkati You want to make a quick sky reflection for glasses or a window and don't find any textures or don't want to use any textures. You can solve this with material room. |
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| Putting One Figure’s Head on Another’s Body in D|S 1.8 (2007-12-04) By: ModernWizard In this tutorial, you will learn how to transplant one figure’s head to another’s body using only D|S, no plugins or external utilities. |
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| Simple Velvet In DAZ|Studio Using DAZ Default Shader Presets (2007-11-14) By: KerWar A tutorial on making basic velvet shader presets using only the DAZ|Studio Default Shader Presets. The effect will resemble that of a deep, rich velvet. |
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| Setting Up Your Own Customized Runtime Library (2007-11-01) By: LadyGreyWolf This tutorial only shows one of many ways to set up a runtime. I have found this works for me to reduce memory usage. This will work with Poser, DAZ Studio, and possibly Carrara depending on the version. I have had a lot of people ask me how I keep track of all my items, and this is how. Hopefully this will start you in the correct direction! (For Windows only) |
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| Lever and Lid - moveable parts (2007-09-06) By: atoxic how to create a lever which can be pulled and positioned everywhere in the scene - construction of items with moveable parts |
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| ReLight, Multi-pass and Studio Light Pro : Add realism to your preferred models (2007-10-31) By: myvirtuallady Add realism to your figure using Studio Light Pro and improve your scene in postwork with ReLight. Take the advantages of Studio Light Pro lightings, multi-pass renders and postworks with ReLight. |
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| Quick walkcycle using Puppeteer in DAZ|Studio 1.7 (2007-08-23) By: Korvar A tutorial showing how to use Puppeteer in DAZ|Studio 1.7 to quickly create a walk cycle that can be adjusted easily and on the fly. |
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| Camera Parameters: F/Stop and Depth of Field (2007-10-22) By: robert952 DAZ|Studio’s camera controls add a different perspective and can help you set focal point in unique and dramatic ways. Studio doesn’t duplicate real world lenses, but it comes close. Depth of Field can help create mystery, tie elements together visually or otherwise bring the viewers attention to some point in your composition and renders. This tutorial addresses methods for using Depth of Field, Focal Distance and F/Stop. |
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