Hexagon 2 introduces high-level tools, like the geometry displacement brushes, instant ambient occlusion, real-time shadow display and more.
Displacement modeling adds very fine details to your models, which means a dense geometry and a high polygon count (can be much higher than 1 Million polygons). This requires enough RAM to handle high number of polygons.
Advanced real-time display, including "normal maps" which simulates detailed relief, requires highly-capable graphic boards, with enough video RAM and multi-texture channels capabilities.
Although Hexagon 2 has been specially designed and dramatically optimized to handle high-polygon count models and ultra-fast rich 3D display, we recommend using a system with appropriate system RAM and a 3D graphic board in order to get optimal performances, and no display troubles.
Hexagon 2
Windows®
Minimum system requirement:
Windows 2000/XP
Pentium or compatible 1.5 GHz CPU
512 MB System RAM
128 Mb Video RAM graphic board
Recent series OpenGL graphic board with 128 MB Video RAM (NVidia FX 5xxx / Quadro, or ATI 9xxx or "x" series, etc.)
500 MB free hard drive space
Recommended system:
Windows 2000/XP
Pentium or compatible 2.5+ GHz CPU
1 GB+ System RAM
256+ Mb Video RAM graphic board
Latest series OpenGL graphic board with 256+ MB Video RAM (NVidia FX 5xxx / Quadro, or ATI 9xxx or "x" series, etc.)
500 MB free hard drive space
Macintosh®
Minimum system requirement:
Mac OS X 10.2 or later
Power Macintosh G4 1.0 GHz CPU
512 MB System RAM
128 Mb Video RAM graphic board
Recent series OpenGL graphic board with 128 MB Video RAM (NVidia FX 5xxx / Quadro, ATI 9xxx or "x" series, etc.)
500 MB free hard drive space
Recommended system:
Mac OS X 10.2 or later
Power Macintosh G5 1.8+ GHz CPU
1 GB+ System RAM
256+ Mb Video RAM graphic board
Latest series OpenGL graphic board with 256+ MB Video RAM (NVidia FX 5xxx / Quadro, ATI 9xxx or "x" series, etc.)
500 MB free hard drive space
Hexagon 1 - 1.2
Windows®
Pentium or compatible (800Mhz or better)
Windows 2000/XP
256 MB of Physical RAM
24-bit Color Display
3D graphics accelerator card - OpenGL
300 MB free hard drive space
Macintosh®
Power Macintosh G4/G5 (800Mhz or better)
Mac OS X 10.2 or later
256 MB of Physical RAM
24-bit Color Display
3D graphics accelerator card - OpenGL
300 MB free hard drive space
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