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Hexagon - What
Hexagon

DAZ Studio Bridge
DAZ Studio Bridge allows you to take models straight from DAZ Studio and back. Change and morph your model in Hexagon and export back to DAZ Studio in one, easy click. Once back in DAZ Studio, you'll be able to choose if you want the changes to be morphs, alternate geometry, or new geometry. Your runtime just got easier and your creativity limitless.

*MAC users will be notified when the DAZ Studio Bridge feature is tested, optimized, and available.


Brush Modeling
Hexagon 2 introduces an evolutionary way to sculpt and to texture your models: Working like your favorite image editing tools, Hexagon 2 software's brushes emancipate you from the topology of your meshes, and let you smoothly edit, refine and paint your models. Fully supporting all popular graphics tablets, such as the Wacom line, the new brush system offers numerous presets, and supports your own customized brushes and various parameters such as hardness, size, strength, opacity, blending, and more.

Freehand modeling tools Freehand modeling tools
Smooth, pinch, inflate, push and pull polygons smoothly. Sculpt your shapes using displacement brushes, and refine the geometry of your models in a fully intuitive way.

Displacement Modeling

Displacement Modeling
Use brushes to add high-resolution details, and generate displacement maps or bump maps which then can be exported to Carrara and other external rendering packages.

Hexagon 2 delivers a full set of predefined brushes, along with all parameters and options that let you create very fine displacements on your models, such as wrinkles, bumps, pleats and more.

Bump Map Painting Bump Map Painting
To keep from generating heavy models while modeling very fine details, such as skin grain or micro-relief, Hexagon 2 let's you paint displacement as bumps. A bump map simulates geometric displacement, which then can be exported to your rendering software to generate highly realistic images of detailed surfaces.


Display
Instant Ambient Occlusion
© Yann "alien" Vaugne
Instant Ambient Occlusion
An advanced OpenGL engine provides an ultra-fast ambient occlusion, allowing you to get a very rich preview of your models, simulating global illumination, and better appreciation of details in your 3D objects and models.

Real-time shadows
© Thomas Roussel
Real-time shadows
An all-new option of the 3D display engine now delivers real-time shadows of the objects between them. This delivers a more realistic preview of your models and scenes before entering the final render stage.


Performances
Major polygon count improvement
Hexagon 2 now handles large models more than 5-times faster than Hexagon 1! In fact, this become more evident and dramatic as the number of polygons in a model increases.

Ultra-fast high polygon count models edition Ultra-fast high polygon count models edition
Thanks to local redraw techniques and partial smoothing computation, the process of editing very heavy models, including those with a high level of smoothing, is done in real time. Judge by yourself.



Interface & Workflow
Support for pen tablets
© Thomas Roussel
Support for pen tablets
To enable even more precise and flexible modeling and texturing, Wintab-compatible tablets (such as the Wacom line) are now fully supported for 3D paint and displacement brushes.

Resizeable 3D views

Resizeable 3D Views
For more even greater comfort and flexibility, the layout of the 3D views of the scene can be quickly adjusted.

Contextual menus Contextual menus
To improve workflow, a contextual menu can be opened with a right click, providing instant access to all options and utilities according to the selected item(s) (Manipulator, Selection, Object, and more).

Dockable Palettes Dockable Palettes
Each palette can now be detached from its panel, and docked on the screen. This allows you to customize your working environment for maximum productivity.

Additional floating 3D view Additional floating 3D View
This feature provides a synchronized 3D view of the model, from any view angle, allowing you to better control the 3D impact of any manipulation.



Second Life Sculpted Primitives

Model special primitive objects in Hexagon that can be exported in TGA format, then imported and used in Second Life.

Read more in our tutorial


UV Mapping
UV-Unfold
© Moxstudios
UV-Unfold
To help reduce the sometimes tedious work of mapping UVs on a complex model, Hexagon 2 includes a UV-unfold tool. Simple define the seams and pinpoints, and your UV-model is automatically unfolded. You can then work on this unwrapped view to edit UVs much more easily.

UV-Mapping module UV-Mapping module
The Hexagon 2 UV-module provides a combined 2D view of textures and of the UV-space. UVs can be manipulated thanks to Hexagon's advanced selections and manipulators.
The UV-module also includes features such as "UV-detach" and "merge", as well as a "Relax" function, which expands UVs at best across the mesh of the 3D model. The 2D UV-view is synchronized with the 3D views, and manipulations done in one of them is reproduced in real time in the other one.


Texturing
3D Paint
© Moxstudios
3D Paint
  • Paint and Reveal textures
Use one of the numerous predefined textures, provided by Spiral Graphics Genetica 2.5, or any imported texture, and directly paint material onto your 3D model, using the new brush tools.

Transparency
© Gilles Brai
Transparency
Use all the power of your 3D paint and brush tools to directly create complex transparency areas and / or patterns, which otherwise could be extremely tedious to model with geometry.

Combine effects for advanced materials Combine effects for advanced materials
Textures can be combined together as well as can single colors. Painting can be performed simultaneously on color, textures, transparency, bump and displacement. This unique capability lets you create a material which is a subtle combination between geometric reliefs and textures.


Smoothing
Multi-resolution smoothing Multi-resolution smoothing
Models can now be edited at every smoothing range (level of detail), and so once you have created very fine details with high-resolution smoothing, you can still modify lower levels of geometry, such as more global modifications of your model. These global modifications will also be propagated across the upper levels.

Smooth creasing Smooth creasing
Hexagon 2 lets you define sharp edges on a smoothed model to keep breaks on specific parts. Creased edges can be exported to Carrara, and also generated as breaks for all other 3D exports.



Modeling
Autosnap on surfaces Autosnap on surfaces
All construction and modeling tools now support advanced snapping on surfaces, allowing you to stitch on the surface of an object to draw a curve, and more.

Deformers on selection and FreeForm Deformation Cage (NFFD)
Deformers (Twist, Bend, Taper) now work on subparts of objects. A new and more generic deformer has been added: the Free From Deformation Cage, which allows smooth complex deformations of a model, using a 3D Nurbs cage.

Tesselate from a Line
For complex tessellations, simply draw the tesselation path over the object using any curve or polyline. You'll now benefit from the new 'autosnap' mode which allows you to stitch your path onto the surface. The object will be tesselated following this path.


And More Features!

  • Improved SceneTree
  • Full support of dual-screen
  • Memory usage optimized
  • Improved documentation (audio dubbing, hyper links, and more)
  • Hexagon User's Guide
  • Normal Maps / Bump Maps support
  • Adjust soft selection radius using the mouse
  • Faster launch
  • Simplified layout of tooltabs
  • Focal set by value
  • Extended numerical fields
  • Dialog scrolling with mouse wheel