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New Features:DAZ Studio 3: 3D Design and Animation Software
 

DAZ Studio 3

Not only does the free DAZ Studio 3 core application contain everything that DAZ Studio 2.3 did, its also been updated with several important new features and a vast number of bug fixes. DAZ Studio 3 Advanced takes everything you love about the free DAZ Studio core and adds in a healthy serving of speed and sophistication that any serious 3D artist not only wants, but needs.

Open GL Screenshot:New Features:DAZ Studio 3: 3D Design and Animation Software
 
 

New Features in DAZ Studio 3

  • DAZ Studio 3 Features Improved Render Engine
    DAZ Studio is now compatible with version 8.5 of the powerful 3Delight render engine. Improved performance and memory management reduce render times and handle heavy, complex scenes like never before.
     
  • Animate Lite
    DAZ Studio 3 Features aniMate Lite
    aniMate Lite takes a "building block" approach to animation. Pre-created animations are broken down into portable and editable chunks (aniBlocks) that can be arranged together into complete animation sequences. You can create complex animations by dragging and stacking aniBlocks into a timeline. You can then re-arrange, add, or delete the aniBlocks until the sequence is just right.
     
  • DAZ Studio 3 Features Visual Cues for Cameras, Lights, and Bounding Boxes
    Tired of seeing bounding box lines all across your workspace? Wish you could more easily see exactly where the limits of you camera's depth of field were in relation to your subject? Want a better visual cue for the spread angle and falloff of your spotlights? All of this is now a reality in DAZ Studio 3. Special thanks to Dreamlight Studios for their contributions with these features.

    "I like being able to adjust the bounding box in both size and opacity. It really helps to clean up the viewport when one is working from certain camera angles." - Quasar
     
  • DAZ Studio 3 Features COLLADA Import/Export
    This is truly a revolutionary step towards full interoperability between Carrara and DAZ Studio. Now you can export figures, conforming clothing, morphs and scenes from DAZ Studio into Carrara. A key new ingredient to this cross-functionality is support for "sparse morph" data. This allows you to transfer large amounts of morph data within smaller files for greater speed. DAZ 3D pioneered this technology for the COLLADA file format and DAZ Studio is the first application to use this new technique.

     
  • Dynamic clothing can also now be exported as part of a COLLADA file using the new "Freeze Simulation" feature. Available as part of the Dynamic Clothing plugin, Freeze Simulation is used to convert dynamic clothing simulations into static morph data. The same data can then be imported into your Carrara scenes.
     
  • DAZ Studio 3 Features Figure Mixer
    Now you can blend between different figures to create your own unique figures. This tool will not only blend two or more shapes together, but it will also provide a working joint rig and preserve the original morphs of the figure you started from. Mixed figures can be blended via dials/slider as a percentage of each figure loaded. The new figures can then be frozen and saved as part of a DAZ Studio scene file, or exported as a new CR2 file (via CR2 Exporter, sold separately).
     
  • DAZ Studio 3 Features Morph Follower
    This feature allows you to add support for new figures in old clothing. For example, suppose you have Michael 4 fitting nicely into a suit, but want to dial in "the Freak 4" body morph. If the suit wasn't created with necessary supporting morph targets, then it will not fit around "the Freak 4" morph. But if you use Morph Follower, then the suit can be updated with new morphs automatically fit the unsupported shape. Special thanks to EvilInnocence.

    "Anything that helps clothing fit a custom character using uncommon or custom morphs is a winner in my book." - Quasar
     
  • Advance Shaders
    DAZ Studio 3 Features Advanced Shaders and Effects
    Additional Shaders - HDRI, IBL, Ambient Occlusion, Area Lights, Volumetrics, Velvet, Indirect Lighting, Translucency, Layered Anisotropic Specularity, and Sub-Surface Scattering are all included. Special thanks to omnifreaker.
     
  • DAZ Studio 3 Features Shader Mixer
    Develop your own custom shaders by combining shader building blocks, or "bricks". Shader Mixer allows you to create custom lights, cameras, and surfaces using pre-defined bricks that you combine within a simple node network. Over 90 different bricks are provided including a range of basic bricks such as displacement, diffuse color, noise, random, lighting models, as well as many advanced bricks, such as caustics, occlusion, final gathering, sub-surface scattering, and area lights.
     
  • DAZ Studio 3 Features Shader Builder
    Shader Builder is built for advanced artists who need a deeper level of control and want to create shaders from scratch. By visually connecting predefined blocks (which coincide with the RenderMan® Interface Specification) and/or custom function/macro blocks that you can build yourself, shader developers can construct custom shaders that take advantage of what the shading language and a RenderMan compliant rendering engine have to offer.

    Shader Builder puts an interface around a process that is otherwise manually intensive, so those who are currently creating shaders will find this much easier and faster to get the results they want.

    Browse online documentation to learn more about Shader Builder >

     
  • DAZ Studio 3 Features Animation Keyframe Editor
    Now you can easily see where your keyframes are. Add, delete, copy, paste and/or move your keyframes around with great visual feedback. All your edits can be saved out into an "aniBlock". You can create aniBlocks from DAZ Studio 3 keyframes as well as bake aniTimelines to DAZ Studio 3 keyframes.
     
  • DAZ Studio 3 Features Map Transfer
    This allows you to convert a texture from one figure's UV's so that they can be used on another figure's UV's. Now you can use different UV sets on the same figure and/or convert the texture for the new set.
     
  • DAZ Studio 3 Features Shader Baker
    Shader Baker allows you to bake surface shaders, bump maps, displacement maps and textures into a single image-based texture as if they were already rendered. Create content that will look more accurate in the viewport without the need to render to see its full effect. This tool is especially useful when preparing content to have a final-render look straight out of the box that you can then share or sell to other users who may not have the same advanced shaders you use to make it look its best.
     
  • DAZ Studio 3 Features Scripted Renderer
    Gain full control of the rendering process. This will allow you to customize your rendering for DAZ Studio scenes. If you're into scripting and are familiar with the RenderMan API, you're going to love this new feature.

    "The improved render engine is faster with even greater precision, but then, I wouldn't expect anything less from DAZ Studio." - SophiD
     
  • DAZ Studio 3 Features 64-bit for Windows
    This is huge for those who have large scene files and have had problems rendering in the past. 64-bit not only makes things go faster, it expands memory support, and allows large scenes to be arranged and rendered much faster. Many scenes that exceeded the limits of DAZ Studio 2 will now render in very quick time without crashing or hanging.
     
 

Get Serious with DAZ Studio 3 Advanced

DAZ Studio Advanced - 3D Design and Animation Software

Ready for more? Take a leap forward and see what else is waiting for you in DAZ Studio 3 Advanced. Packed with must-have features for the serious 3D artist, this brand-new edition of DAZ Studio provides high-end tools and features at an amazing price.

 
 

ADV = DAZ Studio 3 Advanced Only Feature, Double-click videos to view full-size
Special thanks to joelegecko for submitting the images included on this page. Click here to visit the galleries at DAZ3D.com.