
QUESTION:
What 3D Object File Formats can Bryce Export?
ANSWER:
Export an Object
Select the terrain or lattice you want to export
Click on the File menu and select Export Object
Choose the drive and folder where you want to save the file
Choose a file format (see below)
Type a filename.
Supported 3D Export Formats
TrueSpace (.cob) Versions up to 4.0 are supported.
VideoScape (.vsa) All versions are fully supported.
VRML1 (.wrl)
LightWave (.lws)
USGS DEM (.dem) All forms of DEM files are supported.
Portable Greyscale Map (.pgm)
3D Studio® Objects (.3ds)
AutoCad® (.dxf)
Direct 3D (.x)
Wavefront (.obj)
WorldToolKit® (.nff)
Metastream Files (.mts)
Supported 2D Export Formats (Rendering)
Bryce can export your final rendered object to file formats listed above. You can also export a rendered object to the following file formats:
Ray Dream Studio (.rds)
RayShade (.hf)
Infini-D 4.0 (.id4)
Note
When you export a file, you save information, such as vertices, smoothed normals, UVs (texture coordinates), and texture maps. Some file formats have limitations. For example, DXF doesn't support smooth normals or UVs. If the file format doesn't support texture embedding, each texture map is written as a separate image at the same location specified for the mesh file. The names of the images will start with the name you specified for the mesh file and include the name of the material. If UV information can't be written, two texture maps are exported: one for the top part, and one for the bottom.


