Game engines and other real-time applications are all about efficiency and performance. While high-resolution textures make great looking models for rendering purposes they can also be cumbersome to manage and may consume too many system resources. Texture Atlas for DAZ Studio allows you to automatically collect all of the textures associated with a selected figure, size and scale those images, and combine them into a single texture atlas.
Optimize the space used in the combined texture atlas to reduce the overall size of the images and improve performance in real-time applications.
Convert texture images to other image formats and scale them to power of two sizes to conform to popular game engines.