If you have a little modeling experience, Wings3D and Blender are perfect and easy. But the DAZ License strictly forbids using Blender Shrinkwrap on their models, so don’t do that (unless you want to make it real easy cuz nobody will every know) to make a starter suit. Then cut and move and extrude and sculpt until your happy, UV-map, and Paint in Blender or Sculptris!! .... Sculptris will export both Normal and Bump maps (Bump maps are in .tif format and are huge!) along with the textures, or you can even just assign materials and use the Daz Shaders and ShaderBaker ... Blender also has a nice Cloth Sim, perfect for realistic flow for dresses and capes and stuff, and both Blender and Sculptris work well for Morphs, although Blender has a much tougher learning curve. Personally I like Wings3D for my initial geometry. I’ve found a way to produce geometry similar to Zbrushs’ Group-loops, which is very helpful in UV-mapping and Material assignment. Then once I have those on a low-poly, I’ll move to Blender, subdivide and Sculpt and Play leaving the UV-mappin and materials as is, then finaly paint in Sculptris. Sculptris has hiccups as far as importing, but it’s the easiest and funnest to paint in once you figure it out .......