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Light sensitive
Posted: 19 October 2012 07:41 AM   [ Ignore ]
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How do the light sensitive parameter work on volumetric ?

It works fine with a single light source (sun or light)... but when you have 2 lights : i think it work like as a Boolean operator (intersection)...

Someone was able to do something with?

 

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Posted: 19 October 2012 07:45 AM   [ Ignore ]   [ # 1 ]
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For example: a tunnel. With sun only ...

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Posted: 09 June 2013 09:37 AM   [ Ignore ]   [ # 2 ]
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Seems no one ever got back to you about this. This is an interesting question. I will look into it.

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Posted: 17 June 2013 11:05 AM   [ Ignore ]   [ # 3 ]
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I can confirm this observation. I’ve made a quick test. I’ve rendered the same scene in Bryce 5.5 (correct behaviour) and Bryce 7.1 (‘effect of boolean operation’). You can compare the look of light sensitive material below.
One alternative is to use volumetric material with ‘basic shading’ option checked and low density - it looks the same in the both versions of Bryce - in fact it should behave more physically correct than the ‘light’ option. If you don’t want dimming - there’s an additive option.

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b55.pngb7.pngb55_7_basic.pngb_basic_additive.png
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