Maximum Texture size
Hello everyone, I need your help.
I am planning on making a few character textures, and I need some pointers on how far I could go so that everyone could render comfortably. For my own use, 4000 X 4000 for the whole body just isn't enough. Too many fine details are lost if you do a torso closeup.
Therefore, I would like to know how big I could go so that the average user could still fit at least 2 Hi-Res characters in a scene plus props
and render in a decent amount of time.
How much RAM and how fast a processor does most users have?