Alfinin - 20 January 2013 08:49 PM
Hi!
I finally instaled GH 12 and it worked ok! No problem so far! (but i didn´t render it with lights yet)
I watched the video on the site and it´s not so dificult as I though. =)
But really requires some practice to do a nice hair. I´m a little impatient girl.
And i ´m lost.
It´s possible someone to do a simply ,small and quick tutorial about how to make a short hair? Or any tips?
For now I gave up on long hair, but I still want to try to make short hair and fur.
I can´t make nothing right. *sniff*
And the hair insists on going through the head ( I don´t know if you understood what I'm saying), as if they don´t collide ...
But I think this is because I don´t know what I´m doing.. so ... help. 
There are so many things you can do and so many different approaches that I don't think there is a "simple" tutorial.
I'm going to assume you already know how to use Setup, Paint, and Distribute so for a quick and easy short hair you can do this:
In the Style workspace, select the curl tool (second row, third icon) and set it to 0.2. This will make all the hair curl outwards evenly. Then use the surface attract tool (second row, fourth icon) and slide it to the right. This will pull the hair down evenly towards the head. From there, you can experiment with the scale and extend tools (second row, first 2 icons) to change the length of all the hair guides. Play with the comb and selection tools (both on the first row) to shape the style and control selected sections without affecting all the hair guides. To avoid the tuft of hair that will result, open the Autoparting selection and change the value to 100.
When you are satisfied with the shape, go to the clump and tweak workspaces to give the hair more realism. Pay particular attention to the tweak tools.
Remember, the total hair count is controlled by the value you set in the distribution workspace (default is 10) so you get more or less hair.
You can get some good short hair results just using the curl and surface attract tools and then modifing in the clump and tweak workspaces.
Once you get comfortable with that, we can talk about what you want to do next.