or maybe I am missing something
btw how you made the hair pick up the texture color ? in the last build I see no option to load textures
The easiest way I would recommend for anyone interested is:
1) Create a blank or rough texture in garibaldi. If you want to use it as a colour control texture make sure you select 'colour' as the type in the New dialog box.
2) Make sure new texture is selected and press the export button, this will ask for a name and directory to export to.
3) You should now have a directory where you specified containing a png image for each surface of your character with active hair.
4) Load and edit the image textures in your favourite image editing program (I just used the free 'paint.net' for the lion and 'PixelMator' with the included genesis examples).
5) Make sure you save as the same file type/size/name to guarantee compatibility. Note currently the UV layout is vertically flipped compared to the daz textures (will be fixed).
6) In the Garibalidi paint workspace select import and select the directory with your image textures in. If you want to use it as a colour control texture make sure you select 'colour' as the type in the dialog box.
7) Select the control texture you wish to use in one of the many texture control menus throughout the garibaldi editor. The clump and tweak workspaces have tooltips with a web link to rendered examples of what effects can be created.
Remember that if you wish to distribute content based on existing texture assets then you need to respect there copyright.
Using the diffuse texture from the skin on an animal characters is quick but not generally the best solution as the textures normally have drawn in textured lighting.
For best detail have different base and tip colour textures. Using the built in paint tool in Garibaldi with low opacity is a quick way to add area variation. Remember the colour textures of the hair should just set the hair pigment and don't need to be as detailed as when trying to fake the effect of fur/hair with a surface texture.