Been a bit under the weather, put me a bit behind schedule... just sent out emails for beta 9.
p.s. Great renders... is inspiring me to spend some time to do some of my own...
thank you
please post some of yours - love to see them
Well, took a quick break from coding and had my first attempt at doing an proper animal. Previously I've concentrated on human hair.
Been meaning to do a Lion for quite a while, as they are a good test for long detailed hair and very dense short hair.
Built on the free Daz Millennium Big Cat LE.
16,747,292 Hair Strands.
57,880,132 Vertices.
Renders in about 8mins on my 4 core machine (1024px x 1024px).
Garibaldi Express beta 9 Release (Windows 7 64bit).
Maybe a little overboard with the hair strand amount, but why not when you can with not too much memory in Garibaldi.
Been a bit under the weather, put me a bit behind schedule... just sent out emails for beta 9.
p.s. Great renders... is inspiring me to spend some time to do some of my own...
thank you
please post some of yours - love to see them
Well, took a quick break from coding and had my first attempt at doing an proper animal. Previously I've concentrated on human hair.
Been meaning to do a Lion for quite a while, as they are a good test for long detailed hair and very dense short hair.
Built on the free Daz Millennium Big Cat LE.
16,747,292 Hair Strands.
57,880,132 Vertices.
Renders in about 8mins on my 4 core machine (1024px x 1024px).
Garibaldi Express beta 9 Release (Windows 7 64bit).
Maybe a little overboard with the hair strand amount, but why not when you can with not too much memory in Garibaldi.
Yep...I've got plastic cats that look better. But with the right hair, it looks pretty darn good.
And....so far, beta 9 and the latest Wine seem to be living happily together, at least for construction of hair...it still crashes on render, in 32 bit. I'll test a little more...
Been struggling with this one for more than a week now, as I can't work on it more than about ten minutes at a time, due to my poor old laptop constantly crashing Daz. I have 4GB of RAM, but am running at full CPU capacity with only Daz and Garibaldi open, and 100% memory usage.....have to continuously accept and save scenes with each adjustment, but until I can afford an upgrade, this is how I have to operate.....anyway, have yet to work on the second horse, but here it it so far......
Been a bit under the weather, put me a bit behind schedule... just sent out emails for beta 9.
p.s. Great renders... is inspiring me to spend some time to do some of my own...
thank you
please post some of yours - love to see them
Well, took a quick break from coding and had my first attempt at doing an proper animal. Previously I've concentrated on human hair.
Been meaning to do a Lion for quite a while, as they are a good test for long detailed hair and very dense short hair.
Built on the free Daz Millennium Big Cat LE.
16,747,292 Hair Strands.
57,880,132 Vertices.
Renders in about 8mins on my 4 core machine (1024px x 1024px).
Garibaldi Express beta 9 Release (Windows 7 64bit).
Maybe a little overboard with the hair strand amount, but why not when you can with not too much memory in Garibaldi.
After yesterday's 'mostly working' the new WINE version was released today...so after spending most of the evening building the latest package, I gladly report SUCCESS!
Many thanks to a dear friend who gave me an early Christmas present of Daz Horse 2! Although I originally had two horses in the scene, my tired old laptop kept freezing while trying to render both, so I had to remove one from the scene....needless to say, with Daz Horse 2, Garibaldi is working a whole lot more smoothly than with the Milleneum horse SR....now the only thing I need is to learn decent lighting in Daz 4.5.....my laptop freezes trying to use uber environment, so if anyone has any suggestions of lighting that resembles uber environment, but won't kill my PC, please let me know....much appreciated, and beautiful renders from everyone so far!
Between real life and trying to test a bunch of holiday freebies and stuff, I've not had time to play with this for a few versions. Will get back to it - looking great!