Thanks for the Beta 8 email, I will download it for a look through.
Tried for some more conventional facial and head hair with some character work I have been doing.
Really happy with the result.
I did have a problem with painting hair onto a third hair object on a heavily morphed Genesis Head.
The paint brush wouldn't accurately paint all the surfaces. I'm pretty sure your aware of this type of issue.
For a workaround I added a new unmorphed Genesis figure to my scene and added the hair object to the new figure. Painted the hair on as normal then created the hair item. I then copied the morphs and pose from genesis one to the new zeroed genesis.
Then changed the Parent object of the hair in the Parameters tab to the original morphed genesis. And deleted the newer Genesis.
Any way here are some new renders using the plugin.
... since I was use Mil Horse SE, it did not recognize neck or head in surface selector, so had to use Mane 1 and Mane 2...
Is this the free model on the daz store?
Hopefully will get chance to look into compatibility with they older models in next weeks, finally the end of the list of things I need to address does not seem to far off...
I did have a problem with painting hair onto a third hair object on a heavily morphed Genesis Head.
The paint brush wouldn't accurately paint all the surfaces. I'm pretty sure your aware of this type of issue.
If this is the the multiple UV issue then it was fixed in beta 8?
... since I was use Mil Horse SE, it did not recognize neck or head in surface selector, so had to use Mane 1 and Mane 2...
Is this the free model on the daz store?
Hopefully will get chance to look into compatibility with they older models in next weeks, finally the end of the list of things I need to address does not seem to far off...
The Millennium horse has lots of extra geometry for the mane, forelock and tail which causes problems for adding hair. I used Hex to delete it and I think Morphing Clothes will add the morphs again. I haven't tried the figure in DS yet.
... since I was use Mil Horse SE, it did not recognize neck or head in surface selector, so had to use Mane 1 and Mane 2...
Is this the free model on the daz store?
Hopefully will get chance to look into compatibility with they older models in next weeks, finally the end of the list of things I need to address does not seem to far off...
The Millennium horse has lots of extra geometry for the mane, forelock and tail which causes problems for adding hair. I used Hex to delete it and I think Morphing Clothes will add the morphs again. I haven't tried the figure in DS yet.
Just setting them invisible isn't enough...but I thought there were some morphs for turning those parts on/off or am I confusing that with the 'full' horse?
I don't have the full Mil Horse, but I'm getting it to work. Futurebiscuits, the one main problem I'm having with version 8 is that while I'm editing a hair style, as soon as I go back to the style section and try to move the curl slider, the hair goes extremely crazy, and super long, and when I try and fix it by combing and cutting it back to its original shape, it freezes and crashes Garibaldi and Daz. The undo button does not work like in version 7......have to start all over again.....
I haven't downloaded the newest beta yet, and I haven't figured out how to use texture maps to add color to the hair yet, but I played with just the basic settings to get a realistic colored hair set- I call it bad hair day. XD
Trying out different tools and getting a feel for version .8, the plugin gets better with every new version. Created one map and used the tools to the change the hairs in each area. I found the brush to be very useful.