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Garibaldi Express: Hair and Fur Plugin Beta [Commercial] 
Posted: 23 November 2012 10:56 AM   [ Ignore ]   [ # 481 ]
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mjc1016 - 22 November 2012 10:27 AM
....is working rather nicely in Wine 1.5.14 and later...

Sounds good... maybe worth more than a bronze now. Glad you persevered with it.
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Posted: 23 November 2012 11:06 AM   [ Ignore ]   [ # 482 ]
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Razor 42 - 23 November 2012 12:35 AM

I'm not sure if it's a noted issue but I did notice some crazy activity sometimes when I extend the length of the hair and immediately apply more curve to the hair, I have attached a screenshot of how the hair appeared in the Daz Studio preview window. The hair was fairly uniform before it went crazy.

Yeah, it's not meant to do that... In the unlikely event that might happen you should be able to 'undo' it.
Seems that an internal data cache hasn't updated in garibaldi correctly... I'll add it to the list of things to look into.

Razor 42 - 23 November 2012 12:35 AM

Strangely I liked the way it made this teddy bear appear kind of old and well loved.
This one rendered in less than half an hour with Uber environment set to max, a linear point light and spotlight both with Deep shadows applied.

Good to see that even with the crazy style curves it manages to interpolate and render the hair strands. I imagine if you use a more 'conventional' style curve setup it will render quicker...
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Posted: 23 November 2012 11:21 AM   [ Ignore ]   [ # 483 ]
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futurebiscuit - 23 November 2012 10:56 AM
mjc1016 - 22 November 2012 10:27 AM
....is working rather nicely in Wine 1.5.14 and later...

Sounds good... maybe worth more than a bronze now. Glad you persevered with it.


Except that DS itself is having fits with WINE and to really get anything done, an older version of WINE is needed to run DS.

If I get a chance, I'll try to figure out if I can spot where the differences are, other than 64 bit works better on the later versions of WINE than the 32 bit and the plugin that works best is the 64 bit.
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Posted: 23 November 2012 11:46 AM   [ Ignore ]   [ # 484 ]
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futurebiscuit - 23 November 2012 10:39 AM

Are you using beta 7 with the disk caching?
Does it render ok without raytracing? Asking for ambient occlusion and raytraced reflection with complex geometry in 2GB of RAM plus all the overhead processes might be asking a little to much...
Not that it helps, but RAM pricing is now down below $5usd per GB.


That was beta 6, but with RAM cache (disk cache didn't work in beta 6 for me at all). I'll try the 32bit beta 7 over the weekend. Actually the raytraced reflection crash surprised me. I did not enable it on purpose, just clicked on a shader preset to make Genesis "clothed". I generally never noticed raytraced reflection add that much overhead before. But I guess it saw the curves and choked on them.

Actually I have very few background processes running on that machine, it's been optimised to oblivion and back. It's interesting that Paint.NET doesn't really crash on me even when I'm editing a multilayered 4096x4096 texture and it's eating over a gig of RAM. It just gets slooow.

And thanks for the RAM suggestion, but where I live (it's not a "civilized" country), even the "normal" desktop RAM is pricier than that. But the issue is not the price actually, it's finding the precise type of RAM to go into a Toshiba Satellite A200 laptop here, and then finding a few days off to install 64bit Windows and all the software...

Anyway, here's what I managed to come up with at work tonight... Beta 7, trying suggestions on the same scene. It's a 64bit desktop setup with 8 GB RAM, so surface AO and area lights (oh boy do they work differently in DS4.5!) played together just fine.

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Posted: 23 November 2012 04:10 PM   [ Ignore ]   [ # 485 ]
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I decided to play with a non-human and pulled out the Genesis Gorilla to play with and I love what you can do with him. he looks great without the hair and amazing with it.

I have a problem though... you will see in the first image below a crescent at the top of the head. I am not sure what is causing that and if anyone has any thoughts that would be great. It only occurs with the hair turned on and it is there whether I have my lights are turned on or not. i have tried different things in GH to get rid of it and even though more hair density with greater clumping reduces it this does not solve the problem altogether and it did not quite look right for the gorilla so I reverted back.

Anyway it is fairly easy to remove in postwork as thesecond image shows.

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Posted: 23 November 2012 06:43 PM   [ Ignore ]   [ # 486 ]
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The gorilla is truly awesome to play with... and the issue at the top of his head was almost not there with this change of camera so I am not sure what it is... maybe something in the UVs

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Posted: 23 November 2012 07:58 PM   [ Ignore ]   [ # 487 ]
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I tested the #7 build and got some message when rendering , it may be nothing but it was not there in version 6
everything else works without problem so far

P.S I used 150.000 hairs and the render message show above 98K , that maybe the the 3delite message about
[ Edited: 23 November 2012 08:00 PM by Mec4D ]
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Posted: 23 November 2012 08:05 PM   [ Ignore ]   [ # 488 ]
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Here was the hair much longer and got more messages from 3Delite
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Posted: 24 November 2012 05:20 AM   [ Ignore ]   [ # 489 ]
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I`m also receiving a lot of these 3Delight messages, W7 64b.

By the way, the previous crashing problem that I had with disk cash render on version 0.6 was fixed on 0.7. Good job.
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Posted: 24 November 2012 11:06 AM   [ Ignore ]   [ # 490 ]
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I never got Version .07 yet....
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Posted: 24 November 2012 08:04 PM   [ Ignore ]   [ # 491 ]
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foleypro - 24 November 2012 11:06 AM
I never got Version .07 yet....


check your spam
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Posted: 24 November 2012 09:04 PM   [ Ignore ]   [ # 492 ]
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bigh - 24 November 2012 08:04 PM
foleypro - 24 November 2012 11:06 AM
I never got Version .07 yet....


check your spam


I have everyday...On this one I didnt get...
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Posted: 26 November 2012 07:00 AM   [ Ignore ]   [ # 493 ]
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MangeyDesigner - 23 November 2012 04:10 PM

I have a problem though... you will see in the first image below a crescent at the top of the head. I am not sure what is causing that...

I imagine it due to shrinkage of the gorilla geometry when rendered as subdivisional surfaces in 3Deight. Garibaldi Express version 1 grows its hair strands on the polygonal version of the geometry.
I would suggest try rendering the gorilla polygonal geometry but they don't seem to be a way to remove the 'Convert to SubD' from geometry.
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Posted: 26 November 2012 07:04 AM   [ Ignore ]   [ # 494 ]
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Mec4D - 23 November 2012 08:05 PM
Here was the hair much longer and got more messages from 3Delite

Is the hair you are trying to render particularly curly?
Try beta 8, it should remove most of the errors. They're not anything to worry about anyway.
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Posted: 26 November 2012 07:10 AM   [ Ignore ]   [ # 495 ]
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foleypro - 24 November 2012 11:06 AM
I never got Version .07 yet....

Just sent out emails for beta 8.

I plan to move to using a third party supplier for my bulk emails soon, as that seems the only reliable way to have a large mailing list without being marked as spam these days.
If you find you don't receive the download email then send me a email/message with your email address and I will send you a email directly.
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