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Garibaldi Express: Hair and Fur Plugin Beta [Commercial] 
Posted: 22 November 2012 02:55 AM   [ Ignore ]   [ # 466 ]
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Gone, thanks for clarifying that for me. I had some general idea what "auto parting" was for but not how to effectively use it. I'll have to try your setting to see if that tames the puffs.
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Posted: 22 November 2012 03:05 AM   [ Ignore ]   [ # 467 ]
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Jeador - 21 November 2012 11:46 PM
Are there any tutes..preferably vids..on how to use Garibaldi? Dying to try it but not sure how to start. Thanks. Jackie


OK. Thanks a lot.
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Posted: 22 November 2012 06:46 AM   [ Ignore ]   [ # 468 ]
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mjc1016 - 21 November 2012 11:55 AM
If you can import and render the samples, the plugin is working...

If it isn't showing up in the Edit or Create menus (on my system is is the last line in both Edit and Create), try changing your layout to something else and then back again...some versions (system setups) of 4.x have problems updating menus/layouts.


You were right, changing my set-up worked. Again, much thanks.
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Posted: 22 November 2012 08:01 AM   [ Ignore ]   [ # 469 ]
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I took one of the examples with the program to start with in learning how to tweak, fiddle, and generally move and change things before starting to make it from scratch. When I attempted to save the hair, didn't work. When I attempted to save the scene I got an error and Studio crashed.

Just piddling, so ignore the character flaws- and I noticed as it rendered I must have pulled the hair over or didn't fit it to Genesis Male's head well enough since there's a space at the left side of his skull.
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Posted: 22 November 2012 08:50 AM   [ Ignore ]   [ # 470 ]
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DarwinsMishap - 22 November 2012 08:01 AM
I took one of the examples with the program to start with in learning how to tweak, fiddle, and generally move and change things before starting to make it from scratch. When I attempted to save the hair, didn't work. When I attempted to save the scene I got an error and Studio crashed.

Just piddling, so ignore the character flaws- and I noticed as it rendered I must have pulled the hair over or didn't fit it to Genesis Male's head well enough since there's a space at the left side of his skull.


Yes I had the same Problems...
I had to save thru the Pic I supplied...See if this works for You...
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Posted: 22 November 2012 10:27 AM   [ Ignore ]   [ # 471 ]
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Finally...

With the latest Beta, upgrading DS to 64 bit (yes, DS 64 bit is working rather nicely in Wine 1.5.14 and later...except 1.5.17....) I was able to not only not crash while editing, but get a render

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Posted: 22 November 2012 08:09 PM   [ Ignore ]   [ # 472 ]
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Used three different Garibaldi Hair nodes for this one.....one for the facial hair, a second for the lower, shorter hair, and a third for the longer upper part. Still learning to utilize the specular, diffuse and ocular settings that comes with Garibaldi within Daz 4.5.....Only post work was adding reflection maps to eyes and upping color contrast and sharpness......
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Posted: 23 November 2012 12:12 AM   [ Ignore ]   [ # 473 ]
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My attempt to mimic the V5 ponytail.
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Posted: 23 November 2012 12:35 AM   [ Ignore ]   [ # 474 ]
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Hi,
Firstly I must say I absolutely love this plugin. I downloaded it today out of curiosity and I'm sold!
Thank you for bringing hair and fur to Daz Studio in such a straight forward way.

I'm not sure if its a noted issue but I did notice some crazy activity sometimes when I extend the length of the hair and immediately apply more curve to the hair, I have attached a screenshot of how the hair appeared in the Daz Studio preview window. The hair was fairly uniform before it went crazy.

Of course it just could be beginners error :D Im using the Mac 64bit version.

Strangely I liked the way it made this teddy bear appear kind of old and well loved.
This one rendered in less than half an hour with Uber environment set to max, a linear point light and spotlight both with Deep shadows applied.

See Bottom Pic.

Fantastic work on this!
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Posted: 23 November 2012 12:38 AM   [ Ignore ]   [ # 475 ]
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Razor 42 - 23 November 2012 12:35 AM
Hi,
Firstly I must say I absolutely love this plugin. I downloaded it today out of curiosity and I'm sold!
Thank you for bringing hair and fur to Daz Studio in such a straight forward way.

I'm not sure if its a noted issue but I did notice some crazy activity sometimes when I extend the length of the hair and immediately apply more curve to the hair, I have attached a screenshot of how the hair appeared in the Daz Studio preview window. The hair was fairly uniform before it went crazy.

Of course it just could be beginners error :D Im using the Mac 64bit version.

Strangely I liked the way it made this teddy bear appear kind of old and well loved.
This one rendered in less than half an hour with Uber environment set to max, a linear point light and spotlight both with Deep shadows applied.

See Bottom Pic.

Fantastic work on this!


Love, love, love it!
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Posted: 23 November 2012 07:25 AM   [ Ignore ]   [ # 476 ]
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Razor 42 - 23 November 2012 12:35 AM


Strangely I liked the way it made this teddy bear appear kind of old and well loved.
This one rendered in less than half an hour with Uber environment set to max, a linear point light and spotlight both with Deep shadows applied.



Aww this is beyond cute!!

Gone - 22 November 2012 12:40 AM

--snip--
The image he has shown has to be one hair group since Garibaldi can ony deal with one group at a time. It would appear that all the hair in the "face" zone has been selected and combed forward while the hair in the "head" zone is currenly unselected and combed back. In this case, auto parting should tame the puff.


Thank you guys, I should try the auto-part setting! Just in case, this particular style was indeed built on a single hair node as an experiment in using selection lists. Using multiple nodes has its own advantages and disadvantages. I'd say combining several nodes is useful when you want a style with drastically different lengths since we don't have a "clippers" tool. Otherwise a single node with selection lists means no hassle with aligning density maps.

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Posted: 23 November 2012 10:39 AM   [ Ignore ]   [ # 477 ]
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Mustakettu85 - 21 November 2012 01:46 PM
1. I'm on Vista SP2 32 bit, I run DS as admin. Unfortunately, I can't get disc cache to work at all - instant crashes to desktop on clicking "render" if it's enabled. Doesn't even offer me a chance to save a bug report.
2. As soon as the bucket hits a surface with raytraced AO or even raytraced reflection - the renderer generates a memory error and quits immediately. Max raytrace depth is set to 1. I think SSS does not create this error, but I gotta test again to make sure.

Are you using beta 7 with the disk caching?
Does it render ok without raytracing? Asking for ambient occlusion and raytraced reflection with complex geometry in 2GB of RAM plus all the overhead processes might be asking a little to much...
Not that it helps, but RAM pricing is now down below $5usd per GB.
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Posted: 23 November 2012 10:41 AM   [ Ignore ]   [ # 478 ]
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MrPoser - 21 November 2012 09:13 PM
it crashes after I close the color selection box.

Noted, I'll add it to the list of things to look into... Has worked ok in testing so far for me.
[ Edited: 23 November 2012 11:09 AM by futurebiscuit ]
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Posted: 23 November 2012 10:46 AM   [ Ignore ]   [ # 479 ]
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Jeador - 21 November 2012 11:46 PM
Are there any tutes..preferably vids..on how to use Garibaldi? Dying to try it but not sure how to start. Thanks. Jackie

For all those waiting on better documentation...
As well as the constant bug fixing, improvements and optimizations, we are now in the progress of producing some in depth written documentation which should be available soon.
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Posted: 23 November 2012 10:51 AM   [ Ignore ]   [ # 480 ]
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DarwinsMishap - 22 November 2012 08:01 AM
...I noticed as it rendered I must have pulled the hair over or didn't fit it to Genesis Male's head well enough since there's a space at the left side of his skull.

Can you check that the 'Parent Geometry' parameter on the garibaldi hair node is set to the correct geo?
I have a strong suspicion of why it crashed, I'll add it to the list of things.
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